The Meaning of Life, the Universe, and Everything.
Join Date:
11/21/2014
Posts:
47
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Seems I may have found a bug or sthg like that, but don't know tbh... When I place a Bucket of Saltwater in the Furnace, i seem to get 6 Salt, but no bucket, which is kinda bad, because that way I lose a bucket every time I try to mayke salt xD Has anyone else encountered this problem? It should give me a bucket of Salt if I read the Instructions right, so maybe just an error somewhere in a recipe? thanks in advance and again, I really love this mod, it adds just the right stuff ^^
Edit: I also read, that you could use Salt water in the Brew Kettle to make Salt, but I can't get that to work either, nothing happens if i put it in there (heat source is given though). But maybe I'm just doing sthg wrong for that to work xD
Check with nei what the output is for the furnace thing, if they don't match you know for sure that its a bug. otherwise they may have accidently put wrong id for crafting when coding
Check with nei what the output is for the furnace thing, if they don't match you know for sure that its a bug. otherwise they may have accidently put wrong id for crafting when coding
according to NEI the output for the saltwater bucket from the furnace is 6 salt, but should be a bucket of salt as far as i know
To answer your question and everyone's question on Growthcraft development (future versions etc..)
Currently, I do the coding on and off (I mostly just fix bugs when I can), the rest of the team is ... AWOL?
MC 1.7 (Growthcraft 2.x) is actively developed and maintained (*shameless plug* by yours truly *shameless plug*)
MC 1.8 (Growthcraft 3.x) 2 branches are available, the complete rewrite (currently abandoned and incomplete), and a semi-rewrite-port of the 1.7 code (is not compatible with 2.x due to block changes and naming issues, fluids have all been renamed to make them easier to identify)
The code compiles, but is riddled with todos (lots of the bamboo related blocks have no model or just straight up broken), bugs (blocks missing state, odd behaviour), missing block states (unset states in the code, and missing blockstate jsons), rendering (everything was ripped out)
MC 1.9 (Growthcraft 4.x) Alatyami was messing with it, he had the same problems I had with 1.8 initially (3000+ compiler errors, api changes etc.)
MC 1.10 (Growthcraft 5.x) I tried throwing the 1.8 code base at it and updating forge, of course I regretted it instantly (api changes, broken code base to begin with etc...)
tl;dr We're short on time, and people, especially programmers who aren't swamped with RL
So the next time someone asks "when is the 1.8+ port coming" you link them to this post and tell them to send help
To answer your question and everyone's question on Growthcraft development (future versions etc..)
Currently, I do the coding on and off (I mostly just fix bugs when I can), the rest of the team is ... AWOL?
MC 1.7 (Growthcraft 2.x) is actively developed and maintained (*shameless plug* by yours truly *shameless plug*)
MC 1.8 (Growthcraft 3.x) 2 branches are available, the complete rewrite (currently abandoned and incomplete), and a semi-rewrite-port of the 1.7 code (is not compatible with 2.x due to block changes and naming issues, fluids have all been renamed to make them easier to identify)
The code compiles, but is riddled with todos (lots of the bamboo related blocks have no model or just straight up broken), bugs (blocks missing state, odd behaviour), missing block states (unset states in the code, and missing blockstate jsons), rendering (everything was ripped out)
MC 1.9 (Growthcraft 4.x) Alatyami was messing with it, he had the same problems I had with 1.8 initially (3000+ compiler errors, api changes etc.)
MC 1.10 (Growthcraft 5.x) I tried throwing the 1.8 code base at it and updating forge, of course I regretted it instantly (api changes, broken code base to begin with etc...)
tl;dr We're short on time, and people, especially programmers who aren't swamped with RL
So the next time someone asks "when is the 1.8+ port coming" you link them to this post and tell them to send help
Just wondering, is the booze spreadsheet on google drive going to be updated for this version, or have there been no additions or removal of brews?
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
something we could do is make there be a chance to get hunger from drinking normal milk to simulate ecoli or any other pathogen and the player getting a food borne illness. And then the pasturized milk works like normal milk but doesn't get you sick. Because in reality raw milk is actually very dangerous and can get you sick. so we pasteurize it to make milk safe to drink.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/31/2014
Posts:
241
Location:
Minecraft Lands
Member Details
this mod is so good now i wish i had this on 1.10.2 i can't move from 1.7.10 until some more mods appear /get upgraded to 1.8+ i'm sticking with this deff
Seems I may have found a bug or sthg like that, but don't know tbh... When I place a Bucket of Saltwater in the Furnace, i seem to get 6 Salt, but no bucket, which is kinda bad, because that way I lose a bucket every time I try to mayke salt xD Has anyone else encountered this problem? It should give me a bucket of Salt if I read the Instructions right, so maybe just an error somewhere in a recipe? thanks in advance and again, I really love this mod, it adds just the right stuff ^^
Edit: I also read, that you could use Salt water in the Brew Kettle to make Salt, but I can't get that to work either, nothing happens if i put it in there (heat source is given though). But maybe I'm just doing sthg wrong for that to work xD
Check with nei what the output is for the furnace thing, if they don't match you know for sure that its a bug. otherwise they may have accidently put wrong id for crafting when coding
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
according to NEI the output for the saltwater bucket from the furnace is 6 salt, but should be a bucket of salt as far as i know
Burgersim, Ravin8901 https://github.com/GrowthcraftCE/Growthcraft-1.7/issues/306 *scoots away quietly*
It's one the many "fix one, broke something else" bugs...
I'm sure it was suppose to leave the bucket behind in the input slot, unless it got ejected somewhere in the world.
Lol, so it was something with coding.
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
can the fishtrap have loot added to it?
sheepstack
To answer your question and everyone's question on Growthcraft development (future versions etc..)
Currently, I do the coding on and off (I mostly just fix bugs when I can), the rest of the team is ... AWOL?
MC 1.7 (Growthcraft 2.x) is actively developed and maintained (*shameless plug* by yours truly *shameless plug*)
MC 1.8 (Growthcraft 3.x) 2 branches are available, the complete rewrite (currently abandoned and incomplete), and a semi-rewrite-port of the 1.7 code (is not compatible with 2.x due to block changes and naming issues, fluids have all been renamed to make them easier to identify)
The code compiles, but is riddled with todos (lots of the bamboo related blocks have no model or just straight up broken), bugs (blocks missing state, odd behaviour), missing block states (unset states in the code, and missing blockstate jsons), rendering (everything was ripped out)
MC 1.9 (Growthcraft 4.x) Alatyami was messing with it, he had the same problems I had with 1.8 initially (3000+ compiler errors, api changes etc.)
MC 1.10 (Growthcraft 5.x) I tried throwing the 1.8 code base at it and updating forge, of course I regretted it instantly (api changes, broken code base to begin with etc...)
tl;dr We're short on time, and people, especially programmers who aren't swamped with RL
So the next time someone asks "when is the 1.8+ port coming" you link them to this post and tell them to send help
Just wondering, is the booze spreadsheet on google drive going to be updated for this version, or have there been no additions or removal of brews?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
The_Last_Dovahkiin They have not changed for the past few versions
Just wondering, I cannot craft honey buckets. What is the current recipe as of 2.6.0?
Nvm, I was stupid. Gotta right-click a bucket on a beebox. If anyone else hasn't figured it out, here ya go.
Edit: Btw, what's with the fluid Pasteurized Milk? It shows up in NEI, but I have no idea what it is or what it's used for.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
The_Last_Dovahkiin The recipes were removed by accident and never tested, a regression if you may, it has been restored in 2.7.0.
As for the Pasteurized Milk, it's a long story, more of a mistake, but isn't used, and should be removed later, or until we find some use for it.
something we could do is make there be a chance to get hunger from drinking normal milk to simulate ecoli or any other pathogen and the player getting a food borne illness. And then the pasturized milk works like normal milk but doesn't get you sick. Because in reality raw milk is actually very dangerous and can get you sick. so we pasteurize it to make milk safe to drink.
this mod is so good now i wish i had this on 1.10.2 i can't move from 1.7.10 until some more mods appear /get upgraded to 1.8+ i'm sticking with this deff
IceDragon has been hard at work on the latest updates to Growthcraft. Growthcraft 2.7.0 has been released!
Fixes
Changes
what are crowbars used for exactly?
It is a wrench like device.
what for?
lunchboxxx19 It's used for popping Growthcraft machines without dropping the inventory and damaging the state
as I can remove the loot of iron, gold and diamonds, the Fishtrap
when i shift rght click the beebox with it it drops all of the contents. imma go try it on a barrel