Woodstuff is a mod I'd love to see get fence support, but it might need careful looking at since it generates its blocks procedurally, so doesn't have an inherently fixed number or types of fences.
If the fence ropes could be generated procedurally on Growthcraft's side in general (perhaps specifying a fence block, and then plank block for the texture, in the config or jsons), then that'd probably be the ideal solution for everyone, though I understand it might be a lot of work to get working.
And though you'd probably have been reminded eventually, don't forget Natura's fences!
If either woodstuff or et futurum the other one can probably be coded easily
I think that's why it won't process my apples that have a decay value added by Enviromine, I had dreams of starting up a brewery only to be stymied pretty much right away.
Also, I don't know if this is the same issue or Pam's harvestcraft, but I can't use rice from pam's in the brew kettle. They both list cropRice as their oreDict.
Ravin8901 Started work on Woodstuff, there is no integration yet, as I'm still figuring out ALL the block names
renadi Both issues should be resolved in the test build
Holy crap, that's awesome, thanks, another probably less trivial request, being able to
1. fill up water skins... with water,
2. being able to use that water to gain hydration from Enviromine?
I can't seem to add the waterskins to enviromine with their configs as a hydration source, nor can I actually fill them with water as one could expect, admittedly in vanilla there's about no reason to do so.
Holy crap, that's awesome, thanks, another probably less trivial request, being able to
1. fill up water skins... with water,
2. being able to use that water to gain hydration from Enviromine?
I can't seem to add the waterskins to enviromine with their configs as a hydration source, nor can I actually fill them with water as one could expect, admittedly in vanilla there's about no reason to do so.
They'd be more appropriately titled wineskins I think, you can put brews in them to drink, but it holds... maybe 5 servings of each?
This is the code you need to use to make the water bag give you hydration in enviromine.
item_waterBag_item_Water_Bag {
S:01.Name=Growthcraft|Cellar:grc.waterBag
I:02.Damage=-1
B:"03.Enable Ambient Temperature"=false
D:"04.Ambient Temperature"=37.0
D:"05.Ambient Air Quality"=0.0
D:"06.Ambient Santity"=0.0
D:"07.Effect Temperature"=0.0
D:"08.Effect Air Quality"=0.0
D:"09.Effect Sanity"=0.0
D:"10.Effect Hydration"=25.0
D:"11.Effect Temperature Cap"=37.0
I:"12.CamelPack Fill Amount"=-25
S:"13.CamelPack Return Item"=minecraft:potion
I:"14.CamelPack Return Meta"=0
}
*i am assuming that you know what you are doing otherwise. Growthcraft doesn't autofill itself into configs for you so you need to write everything manually (copy and paste it)
I think that's why it won't process my apples that have a decay value added by Enviromine, I had dreams of starting up a brewery only to be stymied pretty much right away.
Apples with EM rot work fine in the fruit press for me. Double check your config file to make sure you don't have a typo somewhere for your apples. Maybe even an issue of capitalization or something simple.
renadi Good news for you, Water Bags/Skins now pick up any fluid block (including water), ONE caveat, it will NOT pick up any fluid over 100* celcius (373 kelvin), because that makes plenty sense.
Um, there are a few other changes I forgot, water bag now respects booze food stats, which means you'll get heal and saturation from it.
Also fixed the Natura fence ropes, I think I'll add the Natura bee boxes a little later
This is the code you need to use to make the water bag give you hydration in enviromine.
*i am assuming that you know what you are doing otherwise. Growthcraft doesn't autofill itself into configs for you so you need to write everything manually (copy and paste it)
Wow, this is the most helpful mod thread I have ever seen, thank you!
Wow, this is the most helpful mod thread I have ever seen, thank you!
Well modders are active and people are helpful at times. So help can be found. I also am messing with my own modpack and had added all of growthcraft's alcohol into enviromine's configs. Also remember that you can just place all of the stuff into one document (making them for different mods is just for organization)
lunchboxxx19 You can find salt by using an empty a bucket in a ocean biome.
You'll get Salt Water, instead of regular old water.
After which you can throw the bucket into a furnace to produce a Salt Bucket, then crafting (or as sunny put it, dumping the contents) in a crafting table to get salt.
Alternatively, you can pour the Salt Water into a Brew Kettle to produce salt.
Otherwise any mod that adds `foodSalt` to the OreDictionary should work.
We wanted to add rock salt as an alternative, but (insert explanation at why I'm terrible at world-gen here)
If either woodstuff or et futurum the other one can probably be coded easily
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
Hey, could you make the fruit press ignore NBT?
I think that's why it won't process my apples that have a decay value added by Enviromine, I had dreams of starting up a brewery only to be stymied pretty much right away.
Also, I don't know if this is the same issue or Pam's harvestcraft, but I can't use rice from pam's in the brew kettle. They both list cropRice as their oreDict.
If anyone is interested, you can try the 2.5.2 test builds
https://github.com/GrowthcraftCE/Growthcraft-1.7/pull/303
tehFoxx0rz Natura fences have been added
Ravin8901 Started work on Woodstuff, there is no integration yet, as I'm still figuring out ALL the block names
renadi Both issues should be resolved in the test build
Holy crap, that's awesome, thanks, another probably less trivial request, being able to
1. fill up water skins... with water,
2. being able to use that water to gain hydration from Enviromine?
I can't seem to add the waterskins to enviromine with their configs as a hydration source, nor can I actually fill them with water as one could expect, admittedly in vanilla there's about no reason to do so.
what are the use of waterskins?
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
They'd be more appropriately titled wineskins I think, you can put brews in them to drink, but it holds... maybe 5 servings of each?
Now i need to go test them.
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
This is the code you need to use to make the water bag give you hydration in enviromine.
item_waterBag_item_Water_Bag {
S:01.Name=Growthcraft|Cellar:grc.waterBag
I:02.Damage=-1
B:"03.Enable Ambient Temperature"=false
D:"04.Ambient Temperature"=37.0
D:"05.Ambient Air Quality"=0.0
D:"06.Ambient Santity"=0.0
D:"07.Effect Temperature"=0.0
D:"08.Effect Air Quality"=0.0
D:"09.Effect Sanity"=0.0
D:"10.Effect Hydration"=25.0
D:"11.Effect Temperature Cap"=37.0
I:"12.CamelPack Fill Amount"=-25
S:"13.CamelPack Return Item"=minecraft:potion
I:"14.CamelPack Return Meta"=0
}
*i am assuming that you know what you are doing otherwise. Growthcraft doesn't autofill itself into configs for you so you need to write everything manually (copy and paste it)
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
Apples with EM rot work fine in the fruit press for me. Double check your config file to make sure you don't have a typo somewhere for your apples. Maybe even an issue of capitalization or something simple.
Edit: I'm on v2.4.0
I was wondering about adding compatibility with iguana tinker tweaks buckets
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
renadi Good news for you, Water Bags/Skins now pick up any fluid block (including water), ONE caveat, it will NOT pick up any fluid over 100* celcius (373 kelvin), because that makes plenty sense.
Um, there are a few other changes I forgot, water bag now respects booze food stats, which means you'll get heal and saturation from it.
Also fixed the Natura fence ropes, I think I'll add the Natura bee boxes a little later
Wow, this is the most helpful mod thread I have ever seen, thank you!
Well modders are active and people are helpful at times. So help can be found. I also am messing with my own modpack and had added all of growthcraft's alcohol into enviromine's configs. Also remember that you can just place all of the stuff into one document (making them for different mods is just for organization)
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
where is salt found?
How do I wax the cheese? I'm right clicking the unwaxed cheddar cheese block on the ground with the wax but it does not seem to have an effect.
I hate to be late to the party but how does the cheese work exactly?
use red wax on the cheddar cheese. black is for another cheese and yellow is only used as a crafting ingredient
page 15, second post down has a perfect explanation
lunchboxxx19 You can find salt by using an empty a bucket in a ocean biome.
You'll get Salt Water, instead of regular old water.
After which you can throw the bucket into a furnace to produce a Salt Bucket, then crafting (or as sunny put it, dumping the contents) in a crafting table to get salt.
Alternatively, you can pour the Salt Water into a Brew Kettle to produce salt.
Otherwise any mod that adds `foodSalt` to the OreDictionary should work.
We wanted to add rock salt as an alternative, but (insert explanation at why I'm terrible at world-gen here)
(Nearly) everything's in the wiki https://github.com/GrowthcraftCE/Growthcraft-1.7/wiki/Growthcraft-Milk
Thank you very much!