The Meaning of Life, the Universe, and Everything.
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Sydney
Join Date:
2/21/2012
Posts:
61
Minecraft:
harry26548
Xbox:
harry26548
Member Details
In terms of pricing and other economy things, nothing is hard coded. Everything is relative, i.e. if a village has alot of diamonds, the price would be low while if there are few diamonds, they would be priced higher
In terms of pricing and other economy things, nothing is hard coded. Everything is relative, i.e. if a village has alot of diamonds, the price would be low while if there are few diamonds, they would be priced higher
this could be like civ5 but more realistic and maybe you can become king of a village by being the richest , gaining the trust of the current king and then assassinate him and his heirs or found your own town and already be the king by hiring settlers
and maybe better trade like slave ( by capturing other people from different villages) trade and ivory
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
this could be like civ5 but more realistic and maybe you can become king of a village by being the richest , gaining the trust of the current king and then assassinate him and his heirs or found your own town and already be the king by hiring settlers
and maybe better trade like slave ( by capturing other people from different villages) trade and ivory
That's basically what we're going for, its a combination of Civilization V and Europa Universalis IV
That's basically what we're going for, its a combination of Civilization V and Europa Universalis IV
We're not just a mod fo hybrids and that, we're doing realism stuff and Civ stuff but the Hybrids are just something that we kinda decided to do
so if i install this mod my complete diamond gear will get deleted.
oh well....
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Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
so if i install this mod my complete diamond gear will get deleted.
oh well....
im planning on having all diamond armor, tools, etc, be converted to steel or iron. Probably iron. However Iron is much stronger / durable than vanilla, slightly less than vanilla diamond.
this could be like civ5 but more realistic and maybe you can become king of a village by being the richest , gaining the trust of the current king and then assassinate him and his heirs or found your own town and already be the king by hiring settlers
and maybe better trade like slave ( by capturing other people from different villages) trade and ivory
Politics is actually what the most interesting result of the entire system will be. You can start cities and business, and compete like normal, becoming more efficient. However, destroying all competition in your market (burn competitor farms, mines, etc) will naturally allow your business to thrive. Programmatically, as humans are essentially the same as animals (with more advanced AI), livestock can be sold, so slavery is a natural result of the system unless removed manually.
Along with new crops / food items, there will be tons of "luxury" resources in civ terms, such as Ivory, incense, spices, rare metals, etc.
will the villages evolve? like start small ant then become larger and larger building wall and more advanced buildings? oh and another thing, can you guy houses and stuff like real life? and marry people? like mca or millanare but more advanced
maybe have barracks were you train troops by depositing money the more money you put in the better the troops are trained . The units should be morelike
also if it is civ based mod religion should be a big part where you found and add founder tenets just like in civ where you get specific benefits http://civilization.wikia.com/wiki/Religion
will the villages evolve? like start small ant then become larger and larger building wall and more advanced buildings? oh and another thing, can you guy houses and stuff like real life? and marry people? like mca or millanare but more advanced
Yes! It hasn't been finalized, but there are several options we have -
1) Spawn vanilla villages like normal, allow them to grow, have offspring, and expand village naturally. Find more resources, build more houses, etc.
2) Spawn wild humans (Cavemen, hunter/gatherers, etc) and have them go through all stages of human development. With the start of agriculture, settlements become established. Then, option 1 continues.
We will probably have both in some type of combination. Feel free to post some of the suggestions here, to get ideas flowing.
Yes. You will have all of those things. Houses and structures will at least have beds for a family, and chests. Houses will also be built, and the schematics stored in game. Say if the house burns, gets broken by player, or a village war, the building can be rebuilt. Additionally then, it can be expanded.
"Official" Marriage could be added, however relationships between player/player, player/npc, and npc/npc, will exist with humans, and animals (where applicable)
will the villages evolve? like start small ant then become larger and larger building wall and more advanced buildings? oh and another thing, can you guy houses and stuff like real life? and marry people? like mca or millanare but more advanced
maybe have barracks were you train troops by depositing money the more money you put in the better the troops are trained . The units should be morelike
total war than civ5
Units aren't going to be specific as far as I know. The way the military works hasn't been entirely thought out
also if it is civ based mod religion should be a big part where you found and add founder tenets just like in civ where you get specific benefits http://civilization.wikia.com/wiki/Religion
Religion is planned to be a major part, or equal to all the other MAJOR things in the mod. Religion will cause wars between villages
Question: Could it be possible to make Ecocraft into various 'packs'? For a good example, look at Reasonable Realism: it's got separate modules for its different realism "overhauls", for lack of a better term-one for animals, one for minerals, etc. This way, if you want more realistic animals but no realistic minerals, you can just download the Reasonable Realism animals module and the core module, rather than downloading the whole mod and dealing with stuff you don't want.
So, would it be possible to set up Ecocraft to have separate 'modules': a module for villages, one for tools, one for animals, etc.? To make it even easier, you could also have a download that contains all of the modules together.
(Note: this certainly not an attempt to try to make diamond tools possible while playing this mod without changing Ecocraft's purpose. Why would you ever think that?)
Question: Could it be possible to make Ecocraft into various 'packs'? For a good example, look at Reasonable Realism: it's got separate modules for its different realism "overhauls", for lack of a better term-one for animals, one for minerals, etc. This way, if you want more realistic animals but no realistic minerals, you can just download the Reasonable Realism animals module and the core module, rather than downloading the whole mod and dealing with stuff you don't want.
So, would it be possible to set up Ecocraft to have separate 'modules': a module for villages, one for tools, one for animals, etc.? To make it even easier, you could also have a download that contains all of the modules together.
(Note: this certainly not an attempt to try to make diamond tools possible while playing this mod without changing Ecocraft's purpose. Why would you ever think that?)
The problem with that is that for some of the objects we have, we would have to have logic for EVERY combination of modules... soooo yeah we can't really do that
Well, depends on how many diamonds are around how much gold is... It actually will all be relative to supply and demand!
In terms of pricing and other economy things, nothing is hard coded. Everything is relative, i.e. if a village has alot of diamonds, the price would be low while if there are few diamonds, they would be priced higher
Makes sense.
Life is a game... I have cheat codes enabled.
Hi I am Going To Try This Mod Out!!!!
And Piz Go to My Test For You
NOT COOL SON NOT COOL BEING A COPY CAT!
nice idea
this could be like civ5 but more realistic and maybe you can become king of a village by being the richest , gaining the trust of the current king and then assassinate him and his heirs or found your own town and already be the king by hiring settlers
and maybe better trade like slave ( by capturing other people from different villages) trade and ivory
but ecocraft will remove any existent diamond tool or it will be a config thing??
That's basically what we're going for, its a combination of Civilization V and Europa Universalis IV
We're not just a mod fo hybrids and that, we're doing realism stuff and Civ stuff but the Hybrids are just something that we kinda decided to do
so if i install this mod my complete diamond gear will get deleted.
oh well....
im planning on having all diamond armor, tools, etc, be converted to steel or iron. Probably iron. However Iron is much stronger / durable than vanilla, slightly less than vanilla diamond.
Politics is actually what the most interesting result of the entire system will be. You can start cities and business, and compete like normal, becoming more efficient. However, destroying all competition in your market (burn competitor farms, mines, etc) will naturally allow your business to thrive. Programmatically, as humans are essentially the same as animals (with more advanced AI), livestock can be sold, so slavery is a natural result of the system unless removed manually.
Along with new crops / food items, there will be tons of "luxury" resources in civ terms, such as Ivory, incense, spices, rare metals, etc.
Will I be able to become a king? I wanna use this with the "Path of a Hero" mod to become the emperor of the world!!! =D
Life is a game... I have cheat codes enabled.
Compatibility won't be assured, but we can try. But we're not going to build our mod around another. As for becoming king... Maybe...
will the villages evolve? like start small ant then become larger and larger building wall and more advanced buildings? oh and another thing, can you guy houses and stuff like real life? and marry people? like mca or millanare but more advanced
maybe have barracks were you train troops by depositing money the more money you put in the better the troops are trained . The units should be morelike
total war than civ5
also if it is civ based mod religion should be a big part where you found and add founder tenets just like in civ where you get specific benefits http://civilization.wikia.com/wiki/Religion
Yes! It hasn't been finalized, but there are several options we have -
1) Spawn vanilla villages like normal, allow them to grow, have offspring, and expand village naturally. Find more resources, build more houses, etc.
2) Spawn wild humans (Cavemen, hunter/gatherers, etc) and have them go through all stages of human development. With the start of agriculture, settlements become established. Then, option 1 continues.
We will probably have both in some type of combination. Feel free to post some of the suggestions here, to get ideas flowing.
Yes. You will have all of those things. Houses and structures will at least have beds for a family, and chests. Houses will also be built, and the schematics stored in game. Say if the house burns, gets broken by player, or a village war, the building can be rebuilt. Additionally then, it can be expanded.
"Official" Marriage could be added, however relationships between player/player, player/npc, and npc/npc, will exist with humans, and animals (where applicable)
Yes, that's the main idea.
Units aren't going to be specific as far as I know. The way the military works hasn't been entirely thought out
Religion is planned to be a major part, or equal to all the other MAJOR things in the mod. Religion will cause wars between villages
Question: Could it be possible to make Ecocraft into various 'packs'? For a good example, look at Reasonable Realism: it's got separate modules for its different realism "overhauls", for lack of a better term-one for animals, one for minerals, etc. This way, if you want more realistic animals but no realistic minerals, you can just download the Reasonable Realism animals module and the core module, rather than downloading the whole mod and dealing with stuff you don't want.
So, would it be possible to set up Ecocraft to have separate 'modules': a module for villages, one for tools, one for animals, etc.? To make it even easier, you could also have a download that contains all of the modules together.
(Note: this certainly not an attempt to try to make diamond tools possible while playing this mod without changing Ecocraft's purpose. Why would you ever think that?)
The problem with that is that for some of the objects we have, we would have to have logic for EVERY combination of modules... soooo yeah we can't really do that