The general plan for Auramcraft is to bring the player a fun, yet challenging way to play Minecraft, by letting the player mess around with the fundamental building blocks of the universe they live in. To achieve this, our team is bringing you a fully packed mod, based around auras. This mod is constantly being updated, with new features being added all the time.
Here, you can see several of the features that have been added to Auramcraft. You can find more information below.
This is the Boom of Aura, where you can find information on the 5 core mechanics of this mod. You can find more information below.
This is the Infusion Table, the starting point for the mod. This is where you can infuse different items with auras. You can find more information below.
INFORMATION
Basic information will be posted here, but if you want more detail, and more insight towards what we are doing with the mod, check out our GitHub Wiki
Mechanics
There are 5 mechanics in Auramcraft, each with their own path, so you can easily choose what to do. These mechanics are Artifacts, Alchemy, Infusion, Wands, and Magika.
Artifacts is a path which focuses on creation; the creation of items. Alchemy is a path which focuses on decomposition; the breaking down of materials. Infusion is a path which focuses on changing the properties of a material, using the many auras you can find. Wands is a path which focuses on the craft of wands, and using them to your advantage.
and Magika is the path of using magic without a wand, using the essence of your own being.
Auras
There are 28 auras currently in Auramcraft, each with their own properties. Auras are divided into 2 types: Base and Compound. There is also a tier system, with 7 total tiers of aura.
Tier 1 Fire, Water, Earth, Air and Auram.
Tier 2
Ice, Light, Life, Death, Metal, Cloud and Silica.
Tier 3
Spirit, Vacuum, Weather, Holy, Energy and Gem.
Tier 4
Magic, Beast and Crop.
Tier 5
Knowledge and Harvest.
Tier 6
Human, Tech and Greed.
Tier 7
Golem, Tool and Scare.
Blocks
Gemstone Block
The first ore you will encounter in this mod, it is full of potential. It is a fairly rare ore (about as rare as iron), and has many uses for the beginning of the game.
Mined with :
Infusion Table
The Infusion Table is the first step to achieving greater things that are found within the mod. There are 7 tiers of Infusion Table, with each being more complicated multiblock structure, but, we only have the first tier added thus far. Each new tier can support a higher tier of aura, with each tier of Infusion Table corresponding to each tier of aura.
Aura Converter
This block is the second step in the mod. You will need this to convert your own aura into another base aura. The Aura Converter will take a random tier 1 aura from the magic capsule you use, and slowly convert it into one of the other base auras, with a 20% decrease in aura.
More information on blocks can be found on the GitHub Wiki.
Items
Book of Aura
The Book of Aura is used to document the things you discover in the mod. Almost every action you make in Auramcraft will be documented in the book, so you can go back and look at what you have done.
Aura Crystal
This is one of the most important early game items in Auramcraft. It allows you to drain your internal aura, use it in the Aura Converter and Infusion Table, as well as store up to 100 units of all tier 1 auras.
Allseeing Stone & Allseeing Charm
These two items allow you to view your internal aura in some way or form. Once right-clicked, the Allseeing Stone will tell you your internal aura through text, while the Allseeing Charm will show your aura in the top-left of the HUD as long as it's in your inventory.
More information on items can be found on the GitHub Wiki.
DOWNLOAD
There are no download links yet, as the mod is still in development. When we get to the point where we think the mod is stable, we will release the mod.
Note: You can build a version of the mod using the resources we have on GitHub. If you do so, we ask that you do not distribute it!
this thread will be updated throughout time, so stay tuned! Post your thoughts, or any suggestions below, as we will be looking closely at what the community is thinking!
Thankyou! There is definitely much more to see from this mod, but, if you're interested, I'd suggest going to the GitHub Wiki for more insight towards the future of this mod!
Yes, that is the reaction most people give when we explain this mod. Auramcraft focuses on the auras; the energies that things emit. We are also planning on the player being able to augment and change the auras that they, themselves posses, instead of being stuck with the 1 aura you spawn in with. These auras will have an effect on how you play, and even give effects depending on what aura you 'inject' into yourself.
And done! Please tell me what you think! The configuration of each little gemstone and line is to do with the Aura Infusion mechanic (more info here), where you must create a multiblock structure. more info on that later.
Ignore the yellow, it's just filler. There is also a figure of the Life Aura in the bottom-right of the image, for reference.
For example, lets say I wanted to create the Life Aura. I'd need to find things that emit Water and Earth auras, melt them down using Alchemy, store them in jars, then connect the dots (we haven't figured out the connect-the-dot mechanic yet). The new Life Aura will be dumped into the center-most jar upon completion of recipe!
More or less, this is how it works:
1. Build the Aura Infusion multiblock structure,
2. Store auras into jars (Through Alchemy)
3. Connect the dots (Where necessary)
4. The new aura will be dumped into the center-most jar!
Edit: Decided to show what the model for the pedestals look like. We have also agreed on a way to connect the dots, by right clicking on the several buttons on the pedestal, you can link them together, connecting the dots!
We're trying to drive this project away from Thaumcraft as much as we can. Thankyou for the support!
We have a lot more crafting mechanics in the works, such as world craftable bosses (kind of like in Ars Magika), more Infusion Table setups, and even the ability to fully customize your wand, where you can choose it's cap, core, and cloth!
Yes, there will be a way to create spells, hence Magika. The way you make spells is pretty complicated, and it is all in theory at the moment. I'll try to simplify it as much as I can, though.
There are 4 categories for spell making : Base, Category, Modifier and Extra. Every aura comes under one category.
Base is an aura that gives a spell a property, such as Fire, Water, Ice, Earth, Life, etc.
Modifier is an aura that gives a spell shape. Auras such as Cloud (Ball shape), and Light (AOE) are Modifier auras.
Category is an aura that gives a target. Auras like Auram (Self) and Golem (Surround) are Category auras.
Extra is an aura that adds onto a spell. Effects such as Players Only, Undead Only, Solid, Liquid, etc. are from Extra auras.
To create a spell, you would need a Base, Category and Modifier aura. (Extra auras are optional)
Lets say, we wanted to create a fireball spell. We would need a Base (Fire), Category (Death) and Modifier (Cloud). This would mean "Fire Harm Ball", but when the spell is printed into words, it would look like "Fireball", or .
sorry if it was overcomplicated, but it is like learning a new language, as you are expected to get better at it over time.
Hmm... that could be, well, interesting! That may actually be added to the mod, so, thankyou for the suggestion
Adding on to what I said earlier, if you create a spell that does not follow the rules of spell creation (say, using Category, Base, Modifier instead of Base, Category, Modifier), you will create a "Failed Spell", which does nothing.
Mcat12 : Coding
Xydium : Coding
This is the Boom of Aura, where you can find information on the 5 core mechanics of this mod. You can find more information below.
This is the Infusion Table, the starting point for the mod. This is where you can infuse different items with auras. You can find more information below.
Artifacts is a path which focuses on creation; the creation of items.
Alchemy is a path which focuses on decomposition; the breaking down of materials.
Infusion is a path which focuses on changing the properties of a material, using the many auras you can find.
Wands is a path which focuses on the craft of wands, and using them to your advantage.
and Magika is the path of using magic without a wand, using the essence of your own being.
Tier 1
Fire, Water, Earth, Air and Auram.
Mined with :
Infusion Table
Aura Converter
More information on items can be found on the GitHub Wiki.
Note: You can build a version of the mod using the resources we have on GitHub. If you do so, we ask that you do not distribute it!
this thread will be updated throughout time, so stay tuned! Post your thoughts, or any suggestions below, as we will be looking closely at what the community is thinking!
This mod looks like it has potential, I'll keep an eye on it!
Thankyou! There is definitely much more to see from this mod, but, if you're interested, I'd suggest going to the GitHub Wiki for more insight towards the future of this mod!
Hmmm, I'm interested to see where this goes. I'll sub and keep an eye on developments as I am always glad to see new magic mods.
This is a very interesting mod.
It seems to be a bit similar to Thaumcraft in therms of experimentation and knowledge exploration.
Perhaps in the future, you or someone else could make a mod that links this mod with Thaumcraft in some way?
If you are messing with the fabric of the universe, then you also mess with the fabric of magic, and the very materials that a Thaumatage messes with.
I'm definitely going to follow this and am interested to see how it develops.
Yes, that is the reaction most people give when we explain this mod. Auramcraft focuses on the auras; the energies that things emit. We are also planning on the player being able to augment and change the auras that they, themselves posses, instead of being stuck with the 1 aura you spawn in with. These auras will have an effect on how you play, and even give effects depending on what aura you 'inject' into yourself.
Hmm... I'm rambling...
Maybe I should go work on some aura textures...
And done! Please tell me what you think! The configuration of each little gemstone and line is to do with the Aura Infusion mechanic (more info here), where you must create a multiblock structure. more info on that later.

Ignore the yellow, it's just filler. There is also a figure of the Life Aura in the bottom-right of the image, for reference.
For example, lets say I wanted to create the Life Aura. I'd need to find things that emit Water and Earth auras, melt them down using Alchemy, store them in jars, then connect the dots (we haven't figured out the connect-the-dot mechanic yet). The new Life Aura will be dumped into the center-most jar upon completion of recipe!
More or less, this is how it works:
1. Build the Aura Infusion multiblock structure,
2. Store auras into jars (Through Alchemy)
3. Connect the dots (Where necessary)
4. The new aura will be dumped into the center-most jar!

Edit: Decided to show what the model for the pedestals look like. We have also agreed on a way to connect the dots, by right clicking on the several buttons on the pedestal, you can link them together, connecting the dots!
We're trying to drive this project away from Thaumcraft as much as we can. Thankyou for the support!
We have a lot more crafting mechanics in the works, such as world craftable bosses (kind of like in Ars Magika), more Infusion Table setups, and even the ability to fully customize your wand, where you can choose it's cap, core, and cloth!
Yes, there will be a way to create spells, hence Magika. The way you make spells is pretty complicated, and it is all in theory at the moment. I'll try to simplify it as much as I can, though.
There are 4 categories for spell making : Base, Category, Modifier and Extra. Every aura comes under one category.
Base is an aura that gives a spell a property, such as Fire, Water, Ice, Earth, Life, etc.
Modifier is an aura that gives a spell shape. Auras such as Cloud (Ball shape), and Light (AOE) are Modifier auras.
Category is an aura that gives a target. Auras like Auram (Self) and Golem (Surround) are Category auras.
Extra is an aura that adds onto a spell. Effects such as Players Only, Undead Only, Solid, Liquid, etc. are from Extra auras.
To create a spell, you would need a Base, Category and Modifier aura. (Extra auras are optional)
Lets say, we wanted to create a fireball spell. We would need a Base (Fire), Category (Death) and Modifier (Cloud). This would mean "Fire Harm Ball", but when the spell is printed into words, it would look like "Fireball", or
.
sorry if it was overcomplicated, but it is like learning a new language, as you are expected to get better at it over time.
Hmm... that could be, well, interesting! That may actually be added to the mod, so, thankyou for the suggestion
Adding on to what I said earlier, if you create a spell that does not follow the rules of spell creation (say, using Category, Base, Modifier instead of Base, Category, Modifier), you will create a "Failed Spell", which does nothing.