Hey everyone! Sorry for not updating this post for a long time! I
have been working on the 1.0 version's developement and barely have any
time. One good news: The mod is already at ALPHA STAGE!! All the
contents are finished and we are working on debugging. Also I'm
preparing for a perrelease video of ACMod. Keep tracking!
B.T.W. The website is rewritten but not yet fully completed. We will fill the stuffs up in a few days >) Keep patient!
One in the site with the download, the another(as a backup) in the other thread with the download link
Sorry for all of the replies, I was conveniently finding a way to bump the thread as well as report my problems (don't report me). Anyways... Awesome news! I cant wait for the video!
Maybe if I could take some time to understand the API I might make some addons in the future :P. But not gonna happen any time soon...
Hey guys! I have finished the prerelease video for the AC1.0! In chinese version though, I might would make a English retake version, but not very soon because the alpha testing and 1.0 releasing goes first (and that's quite a lot of work to do...)
Anyways, If you are interested in the content and dont't mind zh_CN subtitles, check this out:
Hey guys! I have finished the prerelease video for the AC1.0! In chinese version though, I might would make a English retake version, but not very soon because the alpha testing and 1.0 releasing goes first (and that's quite a lot of work to do...)
Anyways, If you are interested in the content and dont't mind zh_CN subtitles, check this out:
Cool. Can i ask where do I post suggestions in the future? 3 Places to post makes me really confused
I think it's best in this thread. The beta thread is kinda outdated, and the new website doesn't accept comments anymore.
Also I have seen your suggestions in the other thread. They are really interesting but at the same with some problems:
1. Auto Rebirth ability is completely about regeneration, which may make the player kinda bored, compared to the current abilities in AC, which all cover skills of many kinds (like destroying, mining and movement).
2. Trick Art probably have the same problem. If there are more skills to increase the variety, this category will be much more fun. Well, as my level of programming, this cateogry might be hard to implement though...
Anyways, awesome suggestions and I wish you can make them even better~
I think it's best in this thread. The beta thread is kinda outdated, and the new website doesn't accept comments anymore.
Also I have seen your suggestions in the other thread. They are really interesting but at the same with some problems:
1. Auto Rebirth ability is completely about regeneration, which may make the player kinda bored, compared to the current abilities in AC, which all cover skills of many kinds (like destroying, mining and movement).
2. Trick Art probably have the same problem. If there are more skills to increase the variety, this category will be much more fun. Well, as my level of programming, this cateogry might be hard to implement though...
Anyways, awesome suggestions and I wish you can make them even better~
Thank you.
1: Well it more suited to be more on the character skills while holding the flag called Immortal
2: I can think of some but feel like it will mixed with other powers too much such as Illusions where you used the target's minds to create fake images and etc.
Weakness: High Energy Consumption
Lv 1:
-Spot Shield
(Works as a shield that you have to shield at the correct spots to block attacks especially projectiles. Only protects physical damage
LV2:
-Fire Shield
(Works similarly to Spot Shield but will only block fire attacks)
-Bomb Shield
(Works similarly to Spot Shield but will only block explosive damage)
-Thunder Shield
(Works similarly to Spot Shield but will only block lightning attacks)
Lv3:
-Deflect
(Reflects any projectiles back at targets. Same area as Spot Shield)
-Air Bubble
(By creating a sphere around the head, you are able to retain more oxygen and is able to stay underwater longer)
Lv4:
-Barrier Wall
(A Energy Wall at a certain distance away from user. Blocks all forms of damage but will last for a short while. Increasing in level will allow less energy consumption and longer duration)
-Defense Sphere
(Creates a sphere around the user that resist all form of damage)
-Target Defense Sphere
(Same as Defense Sphere but affects only allies)
LV5:
-Perfect Armour
(An energy barrier all around the user that is almost akin to skin. This grants the user increased strength while providing the high defense)
-Tough Glove
(Creates a glove of energy that deals insane damage due to the hardness it has)
-Internal Support Barrier
(By creating barriers in the user own body, he can temporally resist any bad effects)
Blood Control
Lv1:
-Blood Circulation
(By quickening the blood circulation, you are able to move slightly faster and stamina last longer)
LV2:
-Selective Blood Circulation
(By causing the blood to take what the user want, the user can lessen the effects of bad effects while increasing good effects)
Lv3:
-Water Blood
(By taking oxygen from the water using your split blood, you are able to breathe underwater forever
LV4:
-Blade of Blood
(By using your blood, you will create a weapon out of your own blood to deal damage)
-Armour of Blood
(By using blood that has already bleed from your body or forcibly damaging yourself, the blood is then reinforced to make an armour of blood. This grants the user higher defense and damage)
-Blood Arrow
(Creating small spheres around the user by gathering whatever blood they have lose. The spheres will be converted into sharp spears of blood when shot)
Lv5:
-Vampiric
(By draining mobs/players who are injured, you are able to restore your blood and heal. All blood are forced to be converted into your blood type. Any non-human blood will grant bad effects thought)
-Heart Crusher
(By touching a injured mob/player, you can cause the blood in them to act up causing a heart attack or just make the heart explode)
-Explosive Blood
(By touching an injured mob/player, you can cause them to explode)
-Hard Blood
(Harden the blood in the user, they are granted increased strength, speed and jump)
-Blood Circulation
(By quickening the blood circulation, you are able to move slightly faster and stamina last longer)
LV2:
-Selective Blood Circulation
(By causing the blood to take what the user want, the user can lessen the effects of bad effects while increasing good effects)
Lv3:
-Water Blood
(By taking oxygen from the water using your split blood, you are able to breathe underwater forever
LV4:
-Blade of Blood
(By using your blood, you will create a weapon out of your own blood to deal damage)
-Armour of Blood
(By using blood that has already bleed from your body or forcibly damaging yourself, the blood is then reinforced to make an armour of blood. This grants the user higher defense and damage)
-Blood Arrow
(Creating small spheres around the user by gathering whatever blood they have lose. The spheres will be converted into sharp spears of blood when shot)
Lv5:
-Vampiric
(By draining mobs/players who are injured, you are able to restore your blood and heal. All blood are forced to be converted into your blood type. Any non-human blood will grant bad effects thought)
-Heart Crusher
(By touching a injured mob/player, you can cause the blood in them to act up causing a heart attack or just make the heart explode)
-Explosive Blood
(By touching an injured mob/player, you can cause them to explode)
-Hard Blood
(Harden the blood in the user, they are granted increased strength, speed and jump)
Others:
Academy City as a Structure(Maybe)
Maybe a LV6 but requires to kill a lot of Lv5
I like the lvl 6 idea, it would be cool for PvP. Also, that blood power reminds me of kyoukai no kanata (Or whatever it was called) where one of the characters can use her blood as weapons. I doesn't look like anyone has seen my Computational Partitioning suggestion, or no one felt like saying anything about it.
I like the lvl 6 idea, it would be cool for PvP. Also, that blood power reminds me of kyoukai no kanata (Or whatever it was called) where one of the characters can use her blood as weapons. I doesn't look like anyone has seen my Computational Partitioning suggestion, or no one felt like saying anything about it.
Thxs. Didn't see the Computational Partitoning Suggestion at all
By manipulating the surrounding air, you are able to control the weather
Lv1:
-Wind Current
(Create a small air current to push items back)
Lv2:
Lv3:
-Quicken Weather
(Toggles rain)
-Snowy Day
(Creates a snowy weather)
-ThunderStorm
(Creates a storm with lightning)
LV4:
-Lightning Bolt
(By manipulating the weather, you can cause a natural lightning bolt to strike your targets)
-Rain Bombs
(By causing the water in the clouds to hold longer, you can create a giant water drop that can explode the ground(Similar to Rival Rebels' bomb style) and deal high damage)
-Blizzard
(By creating a strong blizzard, you can push multiple targets while giving them effects similar to frostbite)
-Cloud Blindness
(Create a big cloud to cover an area to hinder sight)
-Cloud No Eyes
(Create a small cloud that will be stuck on a player's head causing him to be unable to see till it disappears)
LV5:
-Flight
(By manipulating the air, you are able to fly)
-Tornado
(Create a devestating tornado)
-
This mod sounds like it is going to be fun to play with. I can not wait till the first release so I can see how it plays well with my modpack, and if it fits in nicely
Rollback Post to RevisionRollBack
Minecraft player and creator of the Magetech Gate modpack on the FTB launcher.
I have yet read through the blood control idea. It's kinda cool and reminds me of the anime 境界の彼方. Maybe we'll discuss more about implementing that one and come up with detailed settings. I'll find time to read through the others. Still, thanks for your suggestions >)
A plain but OP power. It is simply known as Strength
Lv0:
-Body Enhancement
By having strength, you have a permanent boost in your body power allowing you to have high resistance/defense, high melee attack power, increased jump height, swimming speed and running speed
Lv1:
-Steel Body
By increasing strength, you gain a stronger body that can increase resistance/defense, melee attack power, increased jump height, swimming speed, running speed and can deflect certain projectiles.
Lv2:
-Leap
A leap packed with power that can jump high and far distance
-Block Throw
toss a block to deal damage
Lv3:
-Leaping Smash
You throw a mob/player up and then smash them down
-Dash
By compressing more energy into your leg, you can sprint at insane speeds
-Dash Leap
By compressing huge amount of energy, you can create a insanely fast jump forward
-Block Wall
By hitting the ground in specific areas, you can create a short small wall of the earth
-Blocks Toss
By grabbing a big piece of the land with your strength, you can toss it to deal high AOE damage
Lv4:
-Air Bullet
By punching air, you can shoot a fast blast of air that is small but fast and deal high damage
-Shockwave
By punching the ground, you can produce a shockwave that stuns all enemies on the ground in a certain area
-Air Spear
Similar to the Air Bullet, it uses a angled hand in order to produce a sharp wind that is slower than Air Bullet but deal more damage and can even ignore armour
Lv5:
-Air Cannon
By punching air with enormous strength, you can shoot a blast of powerful air that can push target back in an area and can deal high damage
-Sound Clap
By clapping with alot of power, you can create a wave that pushes targets infront of you back
-Absolute Steel Body
By having your body's natural defense becoming so strong, you are now immune to some negative potion effects, deflect any form of damage under a certain amount, reduce any damage coming at you should it not be deflected, fast swimming speed, running speed increased, super high melee damage
-Precision Jab
By learning about the metals and acquiring master level knowledge, you can jab at certain armours and instantly break them while still doing damage to the mob/player
Will there be a guide on the future on how to make your own skill addons in the future?
I got a skill idea, it is probably as hax as vector control is, but lets try it out!
Not complete, will add more abilities.
Ability: Dimension Hopper (A variation on teleport, like move point but more combat related/less versatile)
Level 1:
- Misplaced: Teleport the item you are looking at/in your hand to another dimension, permanent removing it from existence. Low CP comsumption i.e. 25 CP per item teleported.
Level 2:
- Deadly touch: when you punch an entity, you teleport a chunk of its body into another dimension giving it a bleed effect and doing 25% damage of its current health depending on skill level. Medium CP consumption i.e. 100 CP per entity.
- Basic Teleport: The same as a normal teleporter but with decreased range and accuracy. Requires double the CP that a normal teleporter requires
Level 3:
- Shade(Requires Basic Teleport to acquire): By teleporting the photons reflecting off of your body into another dimension, you are effectively invisible but are not safe from harm. You still leave footstep sounds and mobs will notice and attack if you get too close. Medium-high CP consumption i.e. 100-250 CP per second.
- Shade's Accomplice(Requires Shade to acquire): Can teleport any entity you are directly next to/touching into a "shade". High CP consumption i.e. 100-250 CP per entity, yourself included.
Level 4:
- Shadow(Requires Shade to acquire): By teleporting your whole body into an alternate universe, you are perfectly invisible, can take no damage but you can't damage anything, You can also no-clip through most blocks, not anything harder than obsidian. The only trace you leave is your shadow. High CP consumption rate i.e. 250 CP per second.
- Shadow's Accomplice(Requires Shadow to acquire): Can teleport any entity you are directly next to/touching into a "shadow". High CP consumption i.e. 250 CP per entity, yourself included.
- Bombshell: You teleport a large area of earth into another dimension leaving a crater which size increases as your skill progresses. High CP consumption i.e.10 CP per block teleported.
- Alternate physics: By teleporting your body into an alternate dimension, you follow the laws of that alternate dimension. jump height, speed boost, water breathing and water walking. Low CP consumption i.e. 50 points per second.
- Silent Death(Requires Deadly Touch to acquire): Teleport entities whole into an alternate dimension, removing them from existence without getting any drops. Does not work on mobs that have 100+ health. Medium CP consumption i.e. 10 CP per life point of the entity teleported.
Level 5:
- Ghost(Requires Shadow to acquire): By teleporting your whole body into an alternate universe, you are perfectly invisible, can take no damage but you can still hit since you can teleport your fist/weapon at the last moment to deal the damage, can no-clip through everything. Extremely High CP consumption rate i.e. 500+ CP per second.
- Ghost's Accomplice(Requires Ghost to acquire): Can teleport any entity you are directly next to/touching into a "ghost". Ungodly High CP consumption i.e. 500+ CP per entity, yourself included.
- Duplication: By using Schrödinger's paradox, you find an alternate universe similar to yours, and steal the item(you will be holding the item you want to duplicate) from that dimension into your hand. However due to the item not supposed to exist in your dimension, it will slowly disappear until it is gone for good. Ungodly High CP consumption i.e. 1500+ CP per item summoned.
Will there be a guide on the future on how to make your own skill addons in the future?
I got a skill idea, it is probably as hax as vector control is, but lets try it out!
Not complete, will add more abilities.
Ability: Dimension Hopper (A variation on teleport, like move point but more combat related/less versatile)
Level 1:
- Misplaced: Teleport the item you are looking at/in your hand to another dimension, permanent removing it from existence. Low CP comsumption i.e. 25 CP per item teleported.
Level 2:
- Deadly touch: when you punch an entity, you teleport a chunk of its body into another dimension giving it a bleed effect and doing 25% damage of its current health depending on skill level. Medium CP consumption i.e. 100 CP per entity.
- Basic Teleport: The same as a normal teleporter but with decreased range and accuracy. Requires double the CP that a normal teleporter requires
Level 3:
- Shade(Requires Basic Teleport to acquire): By teleporting the photons reflecting off of your body into another dimension, you are effectively invisible but are not safe from harm. You still leave footstep sounds and mobs will notice and attack if you get too close. Medium-high CP consumption i.e. 100-250 CP per second.
- Shade's Accomplice(Requires Shade to acquire): Can teleport any entity you are directly next to/touching into a "shade". High CP consumption i.e. 100-250 CP per entity, yourself included.
Level 4:
- Shadow(Requires Shade to acquire): By teleporting your whole body into an alternate universe, you are perfectly invisible, can take no damage but you can't damage anything, You can also no-clip through most blocks, not anything harder than obsidian. The only trace you leave is your shadow. High CP consumption rate i.e. 250 CP per second.
- Shadow's Accomplice(Requires Shadow to acquire): Can teleport any entity you are directly next to/touching into a "shadow". High CP consumption i.e. 250 CP per entity, yourself included.
- Bombshell: You teleport a large area of earth into another dimension leaving a crater which size increases as your skill progresses. High CP consumption i.e.10 CP per block teleported.
- Alternate physics: By teleporting your body into an alternate dimension, you follow the laws of that alternate dimension. jump height, speed boost, water breathing and water walking. Low CP consumption i.e. 50 points per second.
- Silent Death(Requires Deadly Touch to acquire): Teleport entities whole into an alternate dimension, removing them from existence without getting any drops. Does not work on mobs that have 100+ health. Medium CP consumption i.e. 10 CP per life point of the entity teleported.
Level 5:
- Ghost(Requires Shadow to acquire): By teleporting your whole body into an alternate universe, you are perfectly invisible, can take no damage but you can still hit since you can teleport your fist/weapon at the last moment to deal the damage, can no-clip through everything. Extremely High CP consumption rate i.e. 500+ CP per second.
- Ghost's Accomplice(Requires Ghost to acquire): Can teleport any entity you are directly next to/touching into a "ghost". Ungodly High CP consumption i.e. 500+ CP per entity, yourself included.
Awesome idea! We will finish the English dev documentation after the 1.0 is finished, and you can consult them along wtih our implementation of abilities (within "cn.academy.vanilla" package) to make your own.
Making an good ability category is actually somewhat difficult. It requires you to understand the C/S model well, synchronize the data on your own, and write your own special effect rendering for every skill (which will require knowledge of GL). So it might be difficult at the very beggining. Good luck on that!
I will also make some minor changes on the code to make the functionality easily extended by other mods.
One in the site with the download, the another(as a backup) in the other thread with the download link
Sorry for all of the replies, I was conveniently finding a way to bump the thread as well as report my problems (don't report me). Anyways... Awesome news! I cant wait for the video!
Maybe if I could take some time to understand the API I might make some addons in the future :P. But not gonna happen any time soon...
Hey guys! I have finished the prerelease video for the AC1.0! In chinese version though, I might would make a English retake version, but not very soon because the alpha testing and 1.0 releasing goes first (and that's quite a lot of work to do...)
Anyways, If you are interested in the content and dont't mind zh_CN subtitles, check this out:
http://www.bilibili.com/video/av2865069/
Also the thread's info is kinda out of date. I will update the thread ASAP to reflect the changes made in developement
Cool. Can i ask where do I post suggestions in the future? 3 Places to post makes me really confused
I think it's best in this thread. The beta thread is kinda outdated, and the new website doesn't accept comments anymore.
Also I have seen your suggestions in the other thread. They are really interesting but at the same with some problems:
1. Auto Rebirth ability is completely about regeneration, which may make the player kinda bored, compared to the current abilities in AC, which all cover skills of many kinds (like destroying, mining and movement).
2. Trick Art probably have the same problem. If there are more skills to increase the variety, this category will be much more fun. Well, as my level of programming, this cateogry might be hard to implement though...
Anyways, awesome suggestions and I wish you can make them even better~
Thank you.
1: Well it more suited to be more on the character skills while holding the flag called Immortal
2: I can think of some but feel like it will mixed with other powers too much such as Illusions where you used the target's minds to create fake images and etc.
Weakness: High Energy Consumption
Lv 1: -Spot Shield (Works as a shield that you have to shield at the correct spots to block attacks especially projectiles. Only protects physical damage
LV2: -Fire Shield
(Works similarly to Spot Shield but will only block fire attacks) -Bomb Shield (Works similarly to Spot Shield but will only block explosive damage) -Thunder Shield (Works similarly to Spot Shield but will only block lightning attacks)
Lv3: -Deflect (Reflects any projectiles back at targets. Same area as Spot Shield) -Air Bubble
(By creating a sphere around the head, you are able to retain more oxygen and is able to stay underwater longer)
Lv4: -Barrier Wall (A Energy Wall at a certain distance away from user. Blocks all forms of damage but will last for a short while. Increasing in level will allow less energy consumption and longer duration) -Defense Sphere (Creates a sphere around the user that resist all form of damage) -Target Defense Sphere (Same as Defense Sphere but affects only allies)
LV5: -Perfect Armour (An energy barrier all around the user that is almost akin to skin. This grants the user increased strength while providing the high defense)
-Tough Glove (Creates a glove of energy that deals insane damage due to the hardness it has) -Internal Support Barrier (By creating barriers in the user own body, he can temporally resist any bad effects)
Blood Control
Lv1: -Blood Circulation
(By quickening the blood circulation, you are able to move slightly faster and stamina last longer)
LV2: -Selective Blood Circulation (By causing the blood to take what the user want, the user can lessen the effects of bad effects while increasing good effects)
Lv3: -Water Blood (By taking oxygen from the water using your split blood, you are able to breathe underwater forever
LV4: -Blade of Blood (By using your blood, you will create a weapon out of your own blood to deal damage) -Armour of Blood (By using blood that has already bleed from your body or forcibly damaging yourself, the blood is then reinforced to make an armour of blood. This grants the user higher defense and damage) -Blood Arrow (Creating small spheres around the user by gathering whatever blood they have lose. The spheres will be converted into sharp spears of blood when shot)
Lv5: -Vampiric (By draining mobs/players who are injured, you are able to restore your blood and heal. All blood are forced to be converted into your blood type. Any non-human blood will grant bad effects thought)
-Heart Crusher (By touching a injured mob/player, you can cause the blood in them to act up causing a heart attack or just make the heart explode) -Explosive Blood (By touching an injured mob/player, you can cause them to explode)
-Hard Blood (Harden the blood in the user, they are granted increased strength, speed and jump)
Others:
Academy City as a Structure(Maybe)
Maybe a LV6 but requires to kill a lot of Lv5
I like the lvl 6 idea, it would be cool for PvP. Also, that blood power reminds me of kyoukai no kanata (Or whatever it was called) where one of the characters can use her blood as weapons. I doesn't look like anyone has seen my Computational Partitioning suggestion, or no one felt like saying anything about it.
Thxs. Didn't see the Computational Partitoning Suggestion at all
Lv1:
-Wind Current (Create a small air current to push items back)
Lv2:
Lv3:
-Quicken Weather
(Toggles rain) -Snowy Day
(Creates a snowy weather) -ThunderStorm
(Creates a storm with lightning)
LV4: -Lightning Bolt
(By manipulating the weather, you can cause a natural lightning bolt to strike your targets) -Rain Bombs
(By causing the water in the clouds to hold longer, you can create a giant water drop that can explode the ground(Similar to Rival Rebels' bomb style) and deal high damage) -Blizzard
(By creating a strong blizzard, you can push multiple targets while giving them effects similar to frostbite) -Cloud Blindness
(Create a big cloud to cover an area to hinder sight) -Cloud No Eyes (Create a small cloud that will be stuck on a player's head causing him to be unable to see till it disappears)
LV5:
-Flight
(By manipulating the air, you are able to fly)
-Tornado
(Create a devestating tornado) -
In the alpha video... Am I wrong, or did I see some particle effects when the player was charging up Meltdowner?
I think I suggested that. I'm taking that as a victory. I suggested something and Lambdia did it, now I'm never going to let anyone forget
Unless...
The beta version lacks particle effects and it just look much better with them now. Thanks for your suggestion !
I love the new aesthetic improvements added! I also see that the beams are now 3D instead of sprites
This mod sounds like it is going to be fun to play with. I can not wait till the first release so I can see how it plays well with my modpack, and if it fits in nicely
Minecraft player and creator of the Magetech Gate modpack on the FTB launcher.
you guys just need to make a standalone hud mod this is awesome
I have yet read through the blood control idea. It's kinda cool and reminds me of the anime 境界の彼方. Maybe we'll discuss more about implementing that one and come up with detailed settings. I'll find time to read through the others. Still, thanks for your suggestions >)
Thanks~ Maybe will consider it after the mod is more completed.
Strength:
A plain but OP power. It is simply known as Strength Lv0:
-Body Enhancement
By having strength, you have a permanent boost in your body power allowing you to have high resistance/defense, high melee attack power, increased jump height, swimming speed and running speed
Lv1:
-Steel Body
By increasing strength, you gain a stronger body that can increase resistance/defense, melee attack power, increased jump height, swimming speed, running speed and can deflect certain projectiles.
Lv2:
-Leap
A leap packed with power that can jump high and far distance
-Block Throw
toss a block to deal damage
Lv3:
-Leaping Smash
You throw a mob/player up and then smash them down
-Dash
By compressing more energy into your leg, you can sprint at insane speeds
-Dash Leap
By compressing huge amount of energy, you can create a insanely fast jump forward
-Block Wall
By hitting the ground in specific areas, you can create a short small wall of the earth
-Blocks Toss
By grabbing a big piece of the land with your strength, you can toss it to deal high AOE damage Lv4:
-Air Bullet
By punching air, you can shoot a fast blast of air that is small but fast and deal high damage
-Shockwave
By punching the ground, you can produce a shockwave that stuns all enemies on the ground in a certain area
-Air Spear
Similar to the Air Bullet, it uses a angled hand in order to produce a sharp wind that is slower than Air Bullet but deal more damage and can even ignore armour
Lv5:
-Air Cannon
By punching air with enormous strength, you can shoot a blast of powerful air that can push target back in an area and can deal high damage
-Sound Clap
By clapping with alot of power, you can create a wave that pushes targets infront of you back
-Absolute Steel Body
By having your body's natural defense becoming so strong, you are now immune to some negative potion effects, deflect any form of damage under a certain amount, reduce any damage coming at you should it not be deflected, fast swimming speed, running speed increased, super high melee damage
-Precision Jab
By learning about the metals and acquiring master level knowledge, you can jab at certain armours and instantly break them while still doing damage to the mob/player
Will there be a guide on the future on how to make your own skill addons in the future?
I got a skill idea, it is probably as hax as vector control is, but lets try it out!
Not complete, will add more abilities.
Ability: Dimension Hopper (A variation on teleport, like move point but more combat related/less versatile)
Level 1:
- Misplaced: Teleport the item you are looking at/in your hand to another dimension, permanent removing it from existence. Low CP comsumption i.e. 25 CP per item teleported.
Level 2:
- Deadly touch: when you punch an entity, you teleport a chunk of its body into another dimension giving it a bleed effect and doing 25% damage of its current health depending on skill level. Medium CP consumption i.e. 100 CP per entity.
- Basic Teleport: The same as a normal teleporter but with decreased range and accuracy. Requires double the CP that a normal teleporter requires
Level 3:
- Shade(Requires Basic Teleport to acquire): By teleporting the photons reflecting off of your body into another dimension, you are effectively invisible but are not safe from harm. You still leave footstep sounds and mobs will notice and attack if you get too close. Medium-high CP consumption i.e. 100-250 CP per second.
- Shade's Accomplice(Requires Shade to acquire): Can teleport any entity you are directly next to/touching into a "shade". High CP consumption i.e. 100-250 CP per entity, yourself included.
Level 4:
- Shadow(Requires Shade to acquire): By teleporting your whole body into an alternate universe, you are perfectly invisible, can take no damage but you can't damage anything, You can also no-clip through most blocks, not anything harder than obsidian. The only trace you leave is your shadow. High CP consumption rate i.e. 250 CP per second.
- Shadow's Accomplice(Requires Shadow to acquire): Can teleport any entity you are directly next to/touching into a "shadow". High CP consumption i.e. 250 CP per entity, yourself included.
- Bombshell: You teleport a large area of earth into another dimension leaving a crater which size increases as your skill progresses. High CP consumption i.e.10 CP per block teleported.
- Alternate physics: By teleporting your body into an alternate dimension, you follow the laws of that alternate dimension. jump height, speed boost, water breathing and water walking. Low CP consumption i.e. 50 points per second.
- Silent Death(Requires Deadly Touch to acquire): Teleport entities whole into an alternate dimension, removing them from existence without getting any drops. Does not work on mobs that have 100+ health. Medium CP consumption i.e. 10 CP per life point of the entity teleported.
Level 5:
- Ghost(Requires Shadow to acquire): By teleporting your whole body into an alternate universe, you are perfectly invisible, can take no damage but you can still hit since you can teleport your fist/weapon at the last moment to deal the damage, can no-clip through everything. Extremely High CP consumption rate i.e. 500+ CP per second.
- Ghost's Accomplice(Requires Ghost to acquire): Can teleport any entity you are directly next to/touching into a "ghost". Ungodly High CP consumption i.e. 500+ CP per entity, yourself included.
- Duplication: By using Schrödinger's paradox, you find an alternate universe similar to yours, and steal the item(you will be holding the item you want to duplicate) from that dimension into your hand. However due to the item not supposed to exist in your dimension, it will slowly disappear until it is gone for good. Ungodly High CP consumption i.e. 1500+ CP per item summoned.
Awesome idea! We will finish the English dev documentation after the 1.0 is finished, and you can consult them along wtih our implementation of abilities (within "cn.academy.vanilla" package) to make your own.
Making an good ability category is actually somewhat difficult. It requires you to understand the C/S model well, synchronize the data on your own, and write your own special effect rendering for every skill (which will require knowledge of GL). So it might be difficult at the very beggining. Good luck on that!
I will also make some minor changes on the code to make the functionality easily extended by other mods.