Hello. We use 1.7.10 version of the mod and the launcher crashes at the end of 2/7 initializing stage. We add Ram, latest java and forge. It just keeps crashing any soulutions? Thank you.
Hello. We use 1.7.10 version of the mod and the launcher crashes at the end of 2/7 initializing stage. We add Ram, latest java and forge. It just keeps crashing any soulutions? Thank you.
You need to post a crash report (in a spoiler, please) for anyone to be able to see what is going on.
It's been a while since I have played Minecraft but... memories of this mod brought me back and needless to say finding ways to get it to work seamlessly as possible with "better with mods" would be the dream, for a more hard-core experience on the survival aspect. Being able to mill flour for bread etc. I'm looking into trying to get them to work together as best as possible but would love to find about where in progress this mod is. What version of Minecraft are they thinking of developing for? Scrolled a few pages back couldn't really see any news that stuck out about updates, have I missed something guys? 😕
there is a discord https://discord.gg/dbqEdSF and thats about it, Sirse is trying for 1.12.2 but doesn't give release dates. And a good thing too, he gave a ruff estimate a few months back and there are still people whining about him missing it.
"I'm currently trying to integrate Metallurgy and Tinkers Construct with MF2 using MineTweaker. Because of the way hot ingots and items are handled, I'm able to heat ingots, which is great. I'm also able to craft hot versions of TiC tool parts, which need to be quenched. Also great."
Don't really care about the Metallurgy part as my pack is far past integrating that mod, but I'd like to be able to make hot TC ingots and hot versions of TC parts, so they have to be quenched.
With all due respect, but honestly, I think Minefantasy I is better. I mean, Minefantasy I added some realistic details, not too much, but Minefantasy II adds... too much realism. That's not Minecraft, it looses it's magnificence.
But hey, this mod is perfect for making civilizations and stuff, but I don't think Minefantasy II is good for survival mode.
With all due respect, but honestly, I think Minefantasy I is better. I mean, Minefantasy I added some realistic details, not too much, but Minefantasy II adds... too much realism. That's not Minecraft, it looses it's magnificence.
But hey, this mod is perfect for making civilizations and stuff, but I don't think Minefantasy II is good for survival mode.
I generally agree, at least as far as my preference.
You should find plugin with full inbuilt custom NBT tags support. Not essentials kits.
I created Discord server for MF3 discussion - https://discord.gg/dbqEdSF
Ghiojo (and other people), please, join this server.
Hello Sirse!
I noticed there was a recent update to this mod, and I'm curious how things are on the side of Minetweaker support.
I know this is something you've been adding, and I think I may have asked before, but, how extensive it MT support?
Is it completed for the most part, or is there still a lot not done yet?
And NEI integration? How's that now?
Also, is there a changelog somewhere I can look at? Thanks
after the recent updat we can't seem to cook any of the mf items. meaning the clay pots, ingot molds, dusts in the special MF furnace and the like.
Hello. We use 1.7.10 version of the mod and the launcher crashes at the end of 2/7 initializing stage. We add Ram, latest java and forge. It just keeps crashing any soulutions? Thank you.
You need to post a crash report (in a spoiler, please) for anyone to be able to see what is going on.
there is a discord https://discord.gg/dbqEdSF and thats about it, Sirse is trying for 1.12.2 but doesn't give release dates. And a good thing too, he gave a ruff estimate a few months back and there are still people whining about him missing it.
Not sure if anyone's around here anymore, but..
From MineFantasyII-Cont Github issues:
"I'm currently trying to integrate Metallurgy and Tinkers Construct with MF2 using MineTweaker. Because of the way hot ingots and items are handled, I'm able to heat ingots, which is great. I'm also able to craft hot versions of TiC tool parts, which need to be quenched. Also great."
Don't really care about the Metallurgy part as my pack is far past integrating that mod, but I'd like to be able to make hot TC ingots and hot versions of TC parts, so they have to be quenched.
Does anyone know how to set up such a thing?
With all due respect, but honestly, I think Minefantasy I is better. I mean, Minefantasy I added some realistic details, not too much, but Minefantasy II adds... too much realism. That's not Minecraft, it looses it's magnificence.
But hey, this mod is perfect for making civilizations and stuff, but I don't think Minefantasy II is good for survival mode.
I generally agree, at least as far as my preference.