Looks like the coding for equipped armour is very limited. it really only allows for one coloured layer and one non-coloured. So that;s a no to the dyeing leather on metal armours.. No big deal really, doesn't affect much. Leather armours can be dyed though anyway.
But I've actually looked at later MC versions, and they seem more capable, so if/when the mod is re-created for the new versions then there may be more possibility.
But I've actually looked at later MC versions, and they seem more capable, so if/when the mod is re-created for the new versions then there may be more possibility.
Yeah, I was wondering about how that would be done, especially 1.9's new combat mechanics. While an updated version seems far into the future, it could still be worthwhile to see how the mod might develop and add things in preparation.
Rollback Post to RevisionRollBack
Philip of Macedonia II: If I win this war, you will be slaves forever. Sparta: If
Philip of Macedonia II conquers all of Greece but Sparta.
Philip: Shall I enter your lands as friend or foe. Sparta: Neither
Yeah, I was wondering about how that would be done, especially 1.9's new combat mechanics. While an updated version seems far into the future, it could still be worthwhile to see how the mod might develop and add things in preparation.
I don't use Skype. I'll send PM. Now I have issues with the hosting service. They sold their Minecraft servers to another hosting group, and my server wasn't moved yet.
I don't use Skype. I'll send PM. Now I have issues with the hosting service. They sold their Minecraft servers to another hosting group, and my server wasn't moved yet.
So I got a base set up, complete with all my minefantasy smithing needs.
But I noticed whenever I get near the base my fps drops. It doesn't bring my fps to a crawl, but its noticeable.
Simply looking at the base's direction will cause it to drop, and gets a little worse when I get inside.
I tried removing all mods but minefantasy to see if it was another mod, but it still happens.
In a copied world, using a lag fix mod, nuking all tile entities improved the fps vastly.
Is something not optimized or just having all those blocks in one place just going to do that?
Edit: Fps just bricked when a dragon came and rose back after his defeat.
To say at the least, this mod is a masterpiece from out of all the mods I've played. The forging/crafting systems are equally challenging, there's actual progression between the material tiers, and there's a Thaumcraft-esque tiering system.
Although, I would want you to make it so the crucible can accept ingots (with similar names) from other mods rather than being only specific to itself. If the forge/anvils can do that, why can't the crucible do so too?
Looks like the coding for equipped armour is very limited. it really only allows for one coloured layer and one non-coloured. So that;s a no to the dyeing leather on metal armours.. No big deal really, doesn't affect much. Leather armours can be dyed though anyway.
But I've actually looked at later MC versions, and they seem more capable, so if/when the mod is re-created for the new versions then there may be more possibility.
add centaurs , will be good muskets in the engineering
Yeah, I was wondering about how that would be done, especially 1.9's new combat mechanics. While an updated version seems far into the future, it could still be worthwhile to see how the mod might develop and add things in preparation.
Philip of Macedonia II: If I win this war, you will be slaves forever. Sparta: If
Philip of Macedonia II conquers all of Greece but Sparta.
Philip: Shall I enter your lands as friend or foe. Sparta: Neither
edit the horse model ,I would like to see: goblin, orc, griffons, giants and trolls, I can help you with the models
I did have a look at 1.9's combat system (in 1.10), though some things couldn't be modded much, I was able to make a new system that works pretty well.
http://minecraft.curseforge.com/projects/minefantasy-combat-system
Might change a few mechanics later when I get to it.
tomorrow perhaps I model a ogre
how to summon a ancient dragon?
Is there any servers? Wanna play w/ smbody =)
I have, but the pack is in alpha stage and may need better graphic card than GT440. I have that and it's laggy a bit.
Can i join? If yes, send msg to skype: denis3369
I don't use Skype. I'll send PM. Now I have issues with the hosting service. They sold their Minecraft servers to another hosting group, and my server wasn't moved yet.
i`ll w8 for ur msg
Its quiet in here.... too quiet, how is everything going AP?
So I got a base set up, complete with all my minefantasy smithing needs.
But I noticed whenever I get near the base my fps drops. It doesn't bring my fps to a crawl, but its noticeable.
Simply looking at the base's direction will cause it to drop, and gets a little worse when I get inside.
I tried removing all mods but minefantasy to see if it was another mod, but it still happens.
In a copied world, using a lag fix mod, nuking all tile entities improved the fps vastly.
Is something not optimized or just having all those blocks in one place just going to do that?
Edit: Fps just bricked when a dragon came and rose back after his defeat.
Is this mod still alive and being work on? It's getting real quiet here
he's still working on it, but for some reason the forum post has gotten very quiet
To say at the least, this mod is a masterpiece from out of all the mods I've played. The forging/crafting systems are equally challenging, there's actual progression between the material tiers, and there's a Thaumcraft-esque tiering system.
Although, I would want you to make it so the crucible can accept ingots (with similar names) from other mods rather than being only specific to itself. If the forge/anvils can do that, why can't the crucible do so too?
Kitten in a box for only 10.99!
http://media.indiedb.com/images/articles/1/191/190568/auto/a_random_poster_by_stylishkira-d906g.png
Can I use this in my modpack?
Where is AP? Mod is died?
busy doing other stuff lately, not really looking for more distractions and all. later in the year I might do a few more things though.