Quick note: It's a bit weird that in the development environment version, Minefantasy's custom sounds are not present but in the version the game is running, everything works (mostly) fine. What version of forge was this built on Anonymous?
Another thing, how recent is the APIs included? E.g the Battlegear 2 API. I'm using the latest version of Minefantasy 2's git code, straight from github.
AP, can you compile and post binaries of 2.6.11 version?
I can't compile MC from my iPad
I'm not sure that version is ready for release -- I can compile it but all non-metal armor lacks a texture, Its good for developing against, but I'm not sure its meant to be a release version.
Quick note: It's a bit weird that in the development environment version, Minefantasy's custom sounds are not present but in the version the game is running, everything works (mostly) fine. What version of forge was this built on Anonymous?
Another thing, how recent is the APIs included? E.g the Battlegear 2 API. I'm using the latest version of Minefantasy 2's git code, straight from github.
I believe that the compiled version has capitols where there shouldn't be in directory, when names change it doesn't really know the difference when compiling it. I think I've dealt with it in 2.6.13
I'm not sure that version is ready for release -- I can compile it but all non-metal armor lacks a texture, Its good for developing against, but I'm not sure its meant to be a release version.
Same as mentioned above with the directory names having caps where their not ment to.
Has anyone figured out what the saws are supposed to do without much confusion?
I can not figure out how to use these items, According to the Research Book, they can be used for 1: creating planks from wood more efficiency
and 2: salvaging items more efficiency. The Book explains that one must "put" a planks block on a carpenter's bench and "hit" it with a saw. I was first confused with the terminology, because the game calls the tree blocks "wood" and once crafted, named "planks" and then Minefantasy calls crafted planks "timber". So if the book tells me that saws cut "wood" into planks, does it mean it can Craft wood into planks? or Mine wood into planks?I tested, it seems to mine trees fast. But what was the book talking about in mentioning the carpenter bench? I originally thought that the saws can make more plank blocks out of wood blocks, so I "put" a wood block in the carpenter bench GUI, and then clicked with every button on my mouse with the saw in hand, and nothing happens. Okay. Maybe it's that confusing terminology because the Research Book did say to put a Plank Block ON the carpenter's bench, so I did the same, nothing. Throw the wood on top of the bench? Nothing. Please help
Has anyone figured out what the saws are supposed to do without much confusion?
I can not figure out how to use these items, According to the Research Book, they can be used for 1: creating planks from wood more efficiency
and 2: salvaging items more efficiency. The Book explains that one must "put" a planks block on a carpenter's bench and "hit" it with a saw. I was first confused with the terminology, because the game calls the tree blocks "wood" and once crafted, named "planks" and then Minefantasy calls crafted planks "timber". So if the book tells me that saws cut "wood" into planks, does it mean it can Craft wood into planks? or Mine wood into planks? I tested, it seems to mine trees fast. But what was the book talking about in mentioning the carpenter bench? I originally thought that the saws can make more plank blocks out of wood blocks, so I "put" a wood block in the carpenter bench GUI, and then clicked with every button on my mouse with the saw in hand, and nothing happens. Okay. Maybe it's that confusing terminology because the Research Book did say to put a Plank Block ON the carpenter's bench, so I did the same, nothing. Throw the wood on top of the bench? Nothing. Please help
Well, if AP kept the little recipe I added you should get double the timbers / plank items by putting the planks block on the carpenters table and using it (hitting the table). But, I haven't tried in the main version so it may not work -- it didn't before I put that recipe in there, and I may have misunderstood AP's intention, in which case my little hack might not be there in the new version. Just try it and see.
After, attempting again, I have found that the saws don't do anything, and I can't be surprised, since all other working recipes except wood and saw,pop up their progress and tool requirement icons. But the saws will lose durability when used on the bench with a plank block inside, despite nothing being actually processed. Sucks, I have a lot of wood I need for my sea port. Also the saws play a sound when using a salvage station, so perhaps the salvage utility works.
After, attempting again, I have found that the saws don't do anything, and I can't be surprised, since all other working recipes except wood and saw,pop up their progress and tool requirement icons. But the saws will lose durability when used on the bench with a plank block inside, despite nothing being actually processed. Sucks, I have a lot of wood I need for my sea port. Also the saws play a sound when using a salvage station, so perhaps the salvage utility works.
After, attempting again, I have found that the saws don't do anything, and I can't be surprised, since all other working recipes except wood and saw,pop up their progress and tool requirement icons. But the saws will lose durability when used on the bench with a plank block inside, despite nothing being actually processed. Sucks, I have a lot of wood I need for my sea port. Also the saws play a sound when using a salvage station, so perhaps the salvage utility works.
It works when I do it -- have you place one planks block on the table? When I do the recipe pop right up, and when I hit it with the saw I get 4 timbers (aka, plank items). Did you use the planks block -- not the log, the planks? The only think I think AP changed was the recipe is now faster than when I put it in.
EDIT: Also, do you have the latest version, 2.6.13 -- the recipe for sawing planks was just recently added, and not in the last version.
Hooray, I updated to 2.6.13, was using 2.6.10 during my past posts. I can see that the saws are working now. Though, I can't make more plank blocks from wood logs, this will help me create more timber for stick and timber crafting recipes. I guess I should also check out what else is new in 2.6.13 in Github! Thank you AP for the update, and thank you for working on the mod too.
I have a small recommendation in terms of armor, heavy armor to be exact, I think it would be logical for heavy armors to have at least some knock-back resistance; I mean it seems kind of weird that a small arrow shot by a skeleton can knock a dude back 1 meter when hes wearing 208kg of metal, just something to consider.
I have a small recommendation in terms of armor, heavy armor to be exact, I think it would be logical for heavy armors to have at least some knock-back resistance; I mean it seems kind of weird that a small arrow shot by a skeleton can knock a dude back 1 meter when hes wearing 208kg of metal, just something to consider.
It would be cool if arrows shot from a bow would just bounce off of you in plate/cog armor (I guess it could depend on the type of metal). You would need a crossbow to penetrate the armor.
The whole arrow deflection thing is already in the mod, maybe for lighter arrows deflection would make sense but for heavy arrows they should be able to penetrate- or at least dent- plate armor, but they would still lack the necessary kinetic energy to push something that heavy the amount they currently do.
I have a small recommendation in terms of armor, heavy armor to be exact, I think it would be logical for heavy armors to have at least some knock-back resistance; I mean it seems kind of weird that a small arrow shot by a skeleton can knock a dude back 1 meter when hes wearing 208kg of metal, just something to consider.
knockback is a pain, hence why i hate skeletons so much, can't really do much there, not even the resistance trait with the attribute system does a damn, (it kind of works but doesn't, even then I can't modify it through items)
As I mentioned in the Curseforge issues, I'm on creating a pack. Now I can generate ores as I want, so now I can't find them (without luck/Xray).
I was thinking on a someway easy method.
MineFantasy would have some skills in "prospecting": you'd make tools for that, like sample-pan/gold panning pan whatever. For example, you're out to find clay. You take your pan, right click on the dirt next to a river. You'll get a sample. This is a 3x3 block wide sample, it's the result of the scan in that area, and it knows there is for example 10 blocks of copper ore, 3 blocks of coal ore, 9 blocks of clay, many dirt, sand etc. But you'll understand on the 0. tier: "mostly dirt", "some clay", "some sand". So you'll know that in that 3x3 area you can find clay. Start digging!
On the higher levels you can see ores, and after that even the percentage. And you would make more effective tools for sampling.
AP, can you compile and post binaries of 2.6.11 version?
I can't compile MC from my iPad
Quick note: It's a bit weird that in the development environment version, Minefantasy's custom sounds are not present but in the version the game is running, everything works (mostly) fine. What version of forge was this built on Anonymous?
Another thing, how recent is the APIs included? E.g the Battlegear 2 API. I'm using the latest version of Minefantasy 2's git code, straight from github.
I'm not sure that version is ready for release -- I can compile it but all non-metal armor lacks a texture, Its good for developing against, but I'm not sure its meant to be a release version.
I believe that the compiled version has capitols where there shouldn't be in directory, when names change it doesn't really know the difference when compiling it. I think I've dealt with it in 2.6.13
Same as mentioned above with the directory names having caps where their not ment to.
Has anyone figured out what the saws are supposed to do without much confusion?
I can not figure out how to use these items, According to the Research Book, they can be used for 1: creating planks from wood more efficiency
and 2: salvaging items more efficiency. The Book explains that one must "put" a planks block on a carpenter's bench and "hit" it with a saw. I was first confused with the terminology, because the game calls the tree blocks "wood" and once crafted, named "planks" and then Minefantasy calls crafted planks "timber". So if the book tells me that saws cut "wood" into planks, does it mean it can Craft wood into planks? or Mine wood into planks? I tested, it seems to mine trees fast. But what was the book talking about in mentioning the carpenter bench? I originally thought that the saws can make more plank blocks out of wood blocks, so I "put" a wood block in the carpenter bench GUI, and then clicked with every button on my mouse with the saw in hand, and nothing happens. Okay. Maybe it's that confusing terminology because the Research Book did say to put a Plank Block ON the carpenter's bench, so I did the same, nothing. Throw the wood on top of the bench? Nothing. Please help
Well, if AP kept the little recipe I added you should get double the timbers / plank items by putting the planks block on the carpenters table and using it (hitting the table). But, I haven't tried in the main version so it may not work -- it didn't before I put that recipe in there, and I may have misunderstood AP's intention, in which case my little hack might not be there in the new version. Just try it and see.
After, attempting again, I have found that the saws don't do anything, and I can't be surprised, since all other working recipes except wood and saw,pop up their progress and tool requirement icons. But the saws will lose durability when used on the bench with a plank block inside, despite nothing being actually processed. Sucks, I have a lot of wood I need for my sea port. Also the saws play a sound when using a salvage station, so perhaps the salvage utility works.
They obliterate trees. All of the trees.
System.out.err("Nope");
It works when I do it -- have you place one planks block on the table? When I do the recipe pop right up, and when I hit it with the saw I get 4 timbers (aka, plank items). Did you use the planks block -- not the log, the planks? The only think I think AP changed was the recipe is now faster than when I put it in.
EDIT: Also, do you have the latest version, 2.6.13 -- the recipe for sawing planks was just recently added, and not in the last version.
Hooray, I updated to 2.6.13, was using 2.6.10 during my past posts. I can see that the saws are working now. Though, I can't make more plank blocks from wood logs, this will help me create more timber for stick and timber crafting recipes. I guess I should also check out what else is new in 2.6.13 in Github! Thank you AP for the update, and thank you for working on the mod too.
I have a small recommendation in terms of armor, heavy armor to be exact, I think it would be logical for heavy armors to have at least some knock-back resistance; I mean it seems kind of weird that a small arrow shot by a skeleton can knock a dude back 1 meter when hes wearing 208kg of metal, just something to consider.
It would be cool if arrows shot from a bow would just bounce off of you in plate/cog armor (I guess it could depend on the type of metal). You would need a crossbow to penetrate the armor.
The whole arrow deflection thing is already in the mod, maybe for lighter arrows deflection would make sense but for heavy arrows they should be able to penetrate- or at least dent- plate armor, but they would still lack the necessary kinetic energy to push something that heavy the amount they currently do.
knockback is a pain, hence why i hate skeletons so much, can't really do much there, not even the resistance trait with the attribute system does a damn, (it kind of works but doesn't, even then I can't modify it through items)
Is it not as simple as adding another attribute to armor? Like what you did with the unbreakable items.
I mean Ive seen mods like thermal expansion for example that have knock back resistance armor.
hm, maybe there is
I found that Splintmail AMPLIFIES all damage you receive.
System.out.err("Nope");
Hi!
As I mentioned in the Curseforge issues, I'm on creating a pack. Now I can generate ores as I want, so now I can't find them (without luck/Xray).
I was thinking on a someway easy method.
MineFantasy would have some skills in "prospecting": you'd make tools for that, like sample-pan/gold panning pan whatever. For example, you're out to find clay. You take your pan, right click on the dirt next to a river. You'll get a sample. This is a 3x3 block wide sample, it's the result of the scan in that area, and it knows there is for example 10 blocks of copper ore, 3 blocks of coal ore, 9 blocks of clay, many dirt, sand etc. But you'll understand on the 0. tier: "mostly dirt", "some clay", "some sand". So you'll know that in that 3x3 area you can find clay. Start digging!
On the higher levels you can see ores, and after that even the percentage. And you would make more effective tools for sampling.
That's sad.
it's getting quiet in here... too quiet.... soooo how is everyone?