To make things like better storage chests you might just have to use Minetweaker to remove the broken (dictionary based) recipies and then re-add them using the MF components explicitly. Not that I've tested it yet be I will in the future, should work, just a bit tedious.
found a pretty annoying bug, when looking in the forge and trying to heat some metal while taking damage will keep setting it back to 0 or get it stuck at something else, this is quite annoying when making steel for nails.
It might not be a bad idea to get the GitHub up to date sooner or later -- though I've sometimes found git to be a pain. I've made some changes to the gradle.build you last put up there: gradle.build
The deobf version that gets made that way is *VERY* useful (more like essential) to anyone doing expansions or compatibility bridges (or the like) since it can be added to the libraries used in eclipse allowing test runs from eclipse as well as linking against the mod for the actual build.
Well, I tried to Minetweaker in better storage recipes but it did work -- it didn't even remove regular recipes (it may be that better storage doesn't work well with Minetweaker -- I've seen that before with Natura). So, you may have to go without those chests.
val copperIngot = <ore:ingotCopper>;
copperIngot.add(<minefantasy2:MF_Com_ingotCopper>);
val copperBlock = <ore:blockCopper>;
copperBlock.add(<minefantasy2:copper_block>);
val tinIngot = <ore:ingotTin>;
tinIngot.add(<minefantasy2:MF_Com_ingotTin>);
val tinBlock = <ore:blockTin>;
tinBlock.add(<minefantasy2:tin_block>);
val steelIngot = <ore:ingotSteel>;
steelIngot.add(<minefantasy2:MF_Com_ingotSteel>);
val steelBlock = <ore:blockSteel>;
steelBlock.add(<minefantasy2:steel_block>);
val silverIngot = <ore:ingotSilver>;
silverIngot.add(<minefantasy2:MF_Com_ingotSilver>);
val silverBlock = <ore:blockSilver>;
silverBlock.add(<minefantasy2:silver_block>);
val copperIngot = <ore:ingotCopper>;
copperIngot.add(<minefantasy2:MF_Com_ingotCopper>);
val copperBlock = <ore:blockCopper>;
copperBlock.add(<minefantasy2:copper_block>);
val tinIngot = <ore:ingotTin>;
tinIngot.add(<minefantasy2:MF_Com_ingotTin>);
val tinBlock = <ore:blockTin>;
tinBlock.add(<minefantasy2:tin_block>);
val steelIngot = <ore:ingotSteel>;
steelIngot.add(<minefantasy2:MF_Com_ingotSteel>);
val steelBlock = <ore:blockSteel>;
steelBlock.add(<minefantasy2:steel_block>);
val silverIngot = <ore:ingotSilver>;
silverIngot.add(<minefantasy2:MF_Com_ingotSilver>);
val silverBlock = <ore:blockSilver>;
silverBlock.add(<minefantasy2:silver_block>);
That's basically what I had, organized differently (I put all the variable in s block and then the add statements after with a line between) -- but it didn't work for me.
And speaking of Minetweaker, one idea that has been on my mind has been a Minetweaker extension for Minefantasy2 processes -- though Minetwear looks awfully messy on GitHub. But who knows, maybe I could figure it out, if the API is stable enough to trust. If it worked it might be a better approach to some things than a hardcoded bridge.
And speaking of bridges, I'm now working on a sequel to my old modpack -- though I'm a little leary of releasing a version right now since MF2 seems to be in such rapid development lately and has had changes the servers treat as world breaking (they weren't a server would detect all the stuff changing and refuse to start). So far I've not done much besides get mods together and configure them, but its getting its own many mod -- so far it just make dynamic sword skill drain the MF2 stamina bar, but I might try to make a procedural item generate to put MF2 gear into dungeon chests (Doomlike and Roguelike, at least). The one mod I'm not sure about is Thaumcraft -- players from my last server have complained the 1.7 version of that is OP, and mod review of it look like it gets OP -- so I'm open to opinions on how it balances in an MF2 world.
AP, can you bring back coins (copper, silver, gold) from MF1? It's great for servers with Gringotts plugin.
And, please, rework a naming system. A can't translate item's titles according to the rules of the Russian language (6 cases of russian nouns :D).
E.G: Heavy Copper Pickaxe with current language system sounds as "(see attachment)", but correct "(see attachment)". My solution: move material name and all other info into tooltip E.G. (and add option on config for that func):
Title - Pickaxe
Tooltip - Heavy
Material: Copper
Haft: Oak
AP, can you bring back coins (copper, silver, gold) from MF1? It's great for servers with Gringotts plugin.
And, please, rework a naming system. A can't translate item's titles according to the rules of the Russian language (6 cases of russian nouns :D).
E.G: Heavy Copper Pickaxe with current language system sounds as "(see attachment)", but correct "(see attachment)". My solution: move material name and all other info into tooltip E.G. (and add option on config for that func):
Title - Pickaxe
Tooltip - Heavy
Material: Copper
Haft: Oak
Coins, just as basic unused items like before enough?
I did consider the structure of these words may have localisation problems.. It may be possible for the structure to change.. It may take a bit of time but I'll see what can be done. Its better to have it all in one name however just so you don't have a bunch of items with the same name (my original solution). Calling them Steel pick and such just seems a bit easier to identify.
For most languages you could change x Pickaxe to pickaxe X of languages express adjectives after the noun.. But i'm not real sure about that. How does Russian work with that?
I've put in a little config-like string in the lang file, you can set it to true, and remove "%1$s " bits from the name, then it will move where the tier is mentioned to the tooltip.
well in MF1 the concept was as such: Blank items.. as in no recipe, no drops, no... anything... just a texture and name. Pretty much server oriented where they would find a use for them. I still believe this is the best way to implement them for MF, as currency isn't really a part of the mod, but can integrate to servers pretty simply.
I see......just asking...would there be any way to hook the currency into say the villager trading system? Even if it takes adding say a few mf2 villagers to a village that will take the coins? This would add tons of extra value to what might end up as just another item to collect and shove in a box. ;>.> As for items that the villagers could sell....maybe things like raw ore lumps or even ingots, food/ healing items, or eve for large sums.... ingots of rare metals? Just a very ideas to put out there seeing as I love both mf mods with a passion and would love to mf evolve and keep going on n get more love.
I see......just asking...would there be any way to hook the currency into say the villager trading system? Even if it takes adding say a few mf2 villagers to a village that will take the coins? This would add tons of extra value to what might end up as just another item to collect and shove in a box. ;>.> As for items that the villagers could sell....maybe things like raw ore lumps or even ingots, food/ healing items, or eve for large sums.... ingots of rare metals? Just a very ideas to put out there seeing as I love both mf mods with a passion and would love to mf evolve and keep going on n get more love.
Allowing villager trading was something I was looking into (though it would have been a seperate mod / an expansion) -- when other things came up -- though it would have been customized to my own modpack at the time. What I was doing was using the custom npc mod to make a banker that traded coins, emeralds, and precious metals (with a small loss to the player / npc profit for trading between coins and ingot and back). Toward then end I added the gringots (I think) and chest shops (I know) bukkit plugins so that players could more easily trade with each other. Value came from the fact that they could be converted to gold, silver, copper, or emerald resources -- the only problem was villagers inflated the economy by expecting emeralds for items that should have cost silver or copper (thus I started looking for how to mass-convert trades to uses coins instead). I also had coins appear as dungeon loot.
Allowing villager trading was something I was looking into (though it would have been a seperate mod / an expansion) -- when other things came up -- though it would have been customized to my own modpack at the time. What I was doing was using the custom npc mod to make a banker that traded coins, emeralds, and precious metals (with a small loss to the player / npc profit for trading between coins and ingot and back). Toward then end I added the gringots (I think) and chest shops (I know) bukkit plugins so that players could more easily trade with each other. Value came from the fact that they could be converted to gold, silver, copper, or emerald resources -- the only problem was villagers inflated the economy by expecting emeralds for items that should have cost silver or copper (thus I started looking for how to mass-convert trades to uses coins instead). I also had coins appear as dungeon loot.
I see....speaking of the coins makes me think of the old met system from metallurgy. Maybe a single coin system would work better? Met was broken into stacks i.e 9 coins= a stack, 9 stacks= a bag and so on.
I see....speaking of the coins makes me think of the old met system from metallurgy. Maybe a single coin system would work better? Met was broken into stacks i.e 9 coins= a stack, 9 stacks= a bag and so on.
That's pretty close to my economy -- I had a 8 coins for an ingot (but buying back the ingot cost 9), and each level was also worth 8 times as much (so two tiers up was a full 64). Gold coins were actually 16 for 2 pure gold,though, so the values of gold and silver were 4 to 1 in terms of mine ores, while silver was 8 times the value of copper. My reasoning was a coin was about the same as a nugget, but the bank would keep some as profit (and this put least some cost for using the bank to conveniently transmute metals -- as using gold to buy silver for mithril processing was pretty useful anyway).
You can make an argument either way -- for a single system, or for something that server owners can customize to their own severs and economy systems. It not like that had any use in single player. I tend to side more with server freedom and customization, though it is also more work for server owners to set up.
EDIT: Speaking of servers and plugins, I've updated (meaning, fixed) my Mob Drop Stopper (Bukkit) plugin, which I originally created specifically for use with Minefantasy on Cauldron -- it lets you get rid of the leather drops that Cauldron leaves in (among other things).
well in MF1 the concept was as such: Blank items.. as in no recipe, no drops, no... anything... just a texture and name. Pretty much server oriented where they would find a use for them. I still believe this is the best way to implement them for MF, as currency isn't really a part of the mod, but can integrate to servers pretty simply.
Alrighty! after a somewhat significant hiatus, I decided to try to add this mod again.
It crashed, with this report.
---- Minecraft Crash Report ----
// You're mean.
Time: 4/8/16 4:43 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: minefantasy/mf2/item/weapon/ItemWeaponMF
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: minefantasy/mf2/item/weapon/ItemWeaponMF
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:348)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:59)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: minefantasy.mf2.item.weapon.ItemWeaponMF
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 35 more
Caused by: java.lang.NoClassDefFoundError: mods/battlegear2/api/weapons/IBattlegearWeapon
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:760)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 37 more
Caused by: java.lang.ClassNotFoundException: mods.battlegear2.api.weapons.IBattlegearWeapon
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 41 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I didn't see tinkers construct in the stack trace, so I'm hoping this is just some other bug and not the incompatibility between the two that existed before.
of course it does, how could it recognise a system that is only used in MF, after all, all it is is just a string of letters representing thaumium
Golds there mostly for completion sake (just like tin).
Server crash report - http://pastebin.com/YBNM28YJ
To make things like better storage chests you might just have to use Minetweaker to remove the broken (dictionary based) recipies and then re-add them using the MF components explicitly. Not that I've tested it yet be I will in the future, should work, just a bit tedious.
I think i know kind of where the problem might be.... not real sure
try setting "Specials" config: Save Arrows"=false
What do you mean?
It might not be a bad idea to get the GitHub up to date sooner or later -- though I've sometimes found git to be a pain. I've made some changes to the gradle.build you last put up there: gradle.build
The key part being this:
The deobf version that gets made that way is *VERY* useful (more like essential) to anyone doing expansions or compatibility bridges (or the like) since it can be added to the libraries used in eclipse allowing test runs from eclipse as well as linking against the mod for the actual build.
it heats slower the higher the stack, so it takes time (depending on how hot the forge is)
Well, I tried to Minetweaker in better storage recipes but it did work -- it didn't even remove regular recipes (it may be that better storage doesn't work well with Minetweaker -- I've seen that before with Natura). So, you may have to go without those chests.
Here's a minetweaker script that I know works:
That's basically what I had, organized differently (I put all the variable in s block and then the add statements after with a line between) -- but it didn't work for me.
And speaking of Minetweaker, one idea that has been on my mind has been a Minetweaker extension for Minefantasy2 processes -- though Minetwear looks awfully messy on GitHub. But who knows, maybe I could figure it out, if the API is stable enough to trust. If it worked it might be a better approach to some things than a hardcoded bridge.
And speaking of bridges, I'm now working on a sequel to my old modpack -- though I'm a little leary of releasing a version right now since MF2 seems to be in such rapid development lately and has had changes the servers treat as world breaking (they weren't a server would detect all the stuff changing and refuse to start). So far I've not done much besides get mods together and configure them, but its getting its own many mod -- so far it just make dynamic sword skill drain the MF2 stamina bar, but I might try to make a procedural item generate to put MF2 gear into dungeon chests (Doomlike and Roguelike, at least). The one mod I'm not sure about is Thaumcraft -- players from my last server have complained the 1.7 version of that is OP, and mod review of it look like it gets OP -- so I'm open to opinions on how it balances in an MF2 world.
AP, can you bring back coins (copper, silver, gold) from MF1? It's great for servers with Gringotts plugin.
And, please, rework a naming system. A can't translate item's titles according to the rules of the Russian language (6 cases of russian nouns :D).
E.G: Heavy Copper Pickaxe with current language system sounds as "(see attachment)", but correct "(see attachment)". My solution: move material name and all other info into tooltip E.G. (and add option on config for that func):
Title - Pickaxe
Tooltip -
Heavy
Material: Copper
Haft: Oak
Coins, just as basic unused items like before enough?
I did consider the structure of these words may have localisation problems.. It may be possible for the structure to change.. It may take a bit of time but I'll see what can be done. Its better to have it all in one name however just so you don't have a bunch of items with the same name (my original solution). Calling them Steel pick and such just seems a bit easier to identify.
For most languages you could change x Pickaxe to pickaxe X of languages express adjectives after the noun.. But i'm not real sure about that. How does Russian work with that?
I've put in a little config-like string in the lang file, you can set it to true, and remove "%1$s " bits from the name, then it will move where the tier is mentioned to the tooltip.
As I've never played MF1 I'm not sure how the coins worked but I do agree that we should have something like that added to MF2
well in MF1 the concept was as such: Blank items.. as in no recipe, no drops, no... anything... just a texture and name. Pretty much server oriented where they would find a use for them. I still believe this is the best way to implement them for MF, as currency isn't really a part of the mod, but can integrate to servers pretty simply.
I see......just asking...would there be any way to hook the currency into say the villager trading system? Even if it takes adding say a few mf2 villagers to a village that will take the coins? This would add tons of extra value to what might end up as just another item to collect and shove in a box. ;>.> As for items that the villagers could sell....maybe things like raw ore lumps or even ingots, food/ healing items, or eve for large sums.... ingots of rare metals? Just a very ideas to put out there seeing as I love both mf mods with a passion and would love to mf evolve and keep going on n get more love.
Allowing villager trading was something I was looking into (though it would have been a seperate mod / an expansion) -- when other things came up -- though it would have been customized to my own modpack at the time. What I was doing was using the custom npc mod to make a banker that traded coins, emeralds, and precious metals (with a small loss to the player / npc profit for trading between coins and ingot and back). Toward then end I added the gringots (I think) and chest shops (I know) bukkit plugins so that players could more easily trade with each other. Value came from the fact that they could be converted to gold, silver, copper, or emerald resources -- the only problem was villagers inflated the economy by expecting emeralds for items that should have cost silver or copper (thus I started looking for how to mass-convert trades to uses coins instead). I also had coins appear as dungeon loot.
I see....speaking of the coins makes me think of the old met system from metallurgy. Maybe a single coin system would work better? Met was broken into stacks i.e 9 coins= a stack, 9 stacks= a bag and so on.
That's pretty close to my economy -- I had a 8 coins for an ingot (but buying back the ingot cost 9), and each level was also worth 8 times as much (so two tiers up was a full 64). Gold coins were actually 16 for 2 pure gold,though, so the values of gold and silver were 4 to 1 in terms of mine ores, while silver was 8 times the value of copper. My reasoning was a coin was about the same as a nugget, but the bank would keep some as profit (and this put least some cost for using the bank to conveniently transmute metals -- as using gold to buy silver for mithril processing was pretty useful anyway).
You can make an argument either way -- for a single system, or for something that server owners can customize to their own severs and economy systems. It not like that had any use in single player. I tend to side more with server freedom and customization, though it is also more work for server owners to set up.
EDIT: Speaking of servers and plugins, I've updated (meaning, fixed) my Mob Drop Stopper (Bukkit) plugin, which I originally created specifically for use with Minefantasy on Cauldron -- it lets you get rid of the leather drops that Cauldron leaves in (among other things).
Yes, that sounds like a good way to do it.
Alrighty! after a somewhat significant hiatus, I decided to try to add this mod again.
It crashed, with this report.
---- Minecraft Crash Report ----
// You're mean.
Time: 4/8/16 4:43 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: minefantasy/mf2/item/weapon/ItemWeaponMF
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: minefantasy/mf2/item/weapon/ItemWeaponMF
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:348)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:59)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: minefantasy.mf2.item.weapon.ItemWeaponMF
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 35 more
Caused by: java.lang.NoClassDefFoundError: mods/battlegear2/api/weapons/IBattlegearWeapon
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:760)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 37 more
Caused by: java.lang.ClassNotFoundException: mods.battlegear2.api.weapons.IBattlegearWeapon
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 41 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.10.5
Java Version: 1.8.0_65, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2201584888 bytes (2099 MB) / 3037724672 bytes (2897 MB) up to 3037724672 bytes (2897 MB)
JVM Flags: 2 total; -Xms3072m -Xmx3072m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 187 mods loaded, 174 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UC FML{7.10.99.99} [Forge Mod Loader] (modpack.jar)
UC Forge{10.13.4.1558} [Minecraft Forge] (modpack.jar)
UC AM2-Preloader{0.0.3} [AMCore] (minecraft.jar)
UC CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UC DCModLoader{1.0} [DCModuleLoader] (minecraft.jar)
UC ivtoolkit{IvToolkit} [1.2] (minecraft.jar)
UC LanteaCraft-Core{1.0} [LanteaCraft Core] (minecraft.jar)
UC Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar)
UC NotEnoughItems{1.0.5.118} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.118-universal.jar)
UC OpenComputers|Core{1.5.22.46} [OpenComputers (Core)] (minecraft.jar)
UC ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar)
UC voltzenginepreloader{0.0.1} [Voltz Engine Preloader] (minecraft.jar)
UC WitchingGadgetsCore{1.1.10} [Witching Gadgets Core] (minecraft.jar)
UC OpenModsCore{0.8} [OpenModsCore] (minecraft.jar)
UC <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
UC <DragonAPI ASM>{0} [DragonAPI ASM Data Initialization] (minecraft.jar)
UC mod_ThreadedLighting{1.7.10-1.0} [Threaded Lighting] (minecraft.jar)
UC WarpDriveCore{1.7.10-1.3.18.-} [WarpDriveCore] (minecraft.jar)
UC psychedelicraftcore{1.4} [Psychedelicraft Core] (minecraft.jar)
UC FastCraft{1.23} [FastCraft] (fastcraft-1.23.jar)
UC gilded-games-util{1.7.10-1.1} [Gilded Games Utility] (gilded-games-util-1.7.10-1.8.jar)
UC AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
UC arsmagica2{1.4.0.009} [Ars Magica 2] (1.7.10_AM2-1.4.0.009.jar)
UC AIRI{3.1.0.187} [AIRI] ([1.7.10-10.13.4.1558-1.7.10][3.1.0.187] AIRI.jar)
UC avp{4.0.0.431} [AliensVsPredator] ([1.7.10-10.13.4.1558-1.7.10][4.0.0.431] AliensVsPredator.jar)
UC DamageIndicatorsMod{3.2.3} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.3.jar)
UC abyssalcraft{1.9.0b} [AbyssalCraft] (AbyssalCraft-1.7.10-1.9.0b.jar)
UC Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UC Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
UC acintegration{1.3.0} [AbyssalCraft Integration] (AbyssalCraft Integration-1.7.10-1.3.0.jar)
UC BNBGamingLib{2.3.2} [BNBGamingLib] (BNBGamingLib-2.3.2.jar)
UC AdvancedSpawnControl{0.9.1} [Advanced Spawn Control] (AdvancedSpawnControl-0.9.1.jar)
UC aether{1.7.10-1.5.2} [Aether II] (aether-1.7.10-1.5.2.jar)
UC AgriCraft{1.7.10-1.4.5} [AgriCraft] (AgriCraft-1.7.10-1.4.5.jar)
UC AM2PlantFix{1.0} [Ars Magica 2 Plant Fix] (AM2PlantFix-1.0.jar)
UC GalacticraftCore{3.0.12} [Galacticraft Core] (GalacticraftCore-1.7-3.0.12.454.jar)
UC GalacticraftMars{3.0.12} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.12.454.jar)
UC GalacticraftAmunRa{0.0.2} [Pra's Galacticraft Mod] (AmunRa-GC-0.1.0.jar)
UC AppleCore{1.3.0} [AppleCore] (AppleCore-mc1.7.10-1.3.0.jar)
UC aquacreeper{1.0b} [Aqua Creeper] (AquaCreeper-1.0b.jar)
UC aquaticabyss{1.1.1} [Aquatic Abyss] (AquaticAbyss-1.7.10-1.1.1.jar)
UC MovingWorld{1.7.10-1.8.1} [Moving World] (movingworld-1.7.10-1.8.1.jar)
UC ArchimedesShipsPlus{1.7.10-1.8.1} [Archimedes' Ships Plus] (archimedesshipsplus-1.7.10-1.8.1.jar)
UC atum{0.6} [Atum] (Atum-1.7.10-0.6.77.jar)
UC CoFHCore{1.7.10R3.1.2} [CoFH Core] (CoFHCore-[1.7.10]3.1.2-325.jar)
UC MineFactoryReloaded{1.7.10R2.8.1} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UC MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.1} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UC Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
UC Automagy{0.28.2} [Automagy] (Automagy-1.7.10-0.28.2.jar)
UC BiblioCraft{1.11.3} [BiblioCraft] (BiblioCraft[v1.11.3][MC1.7.10].jar)
UC BiomeTweaker{1.2.128} [BiomeTweaker] (BiomeTweaker-1.7.10-1.2.128.jar)
UC BlankPlanet{0.3} [Blank Planet] (BlankPlanet-0.3.jar)
UC AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-17.jar)
UC Botania{r1.8-249} [Botania] (Botania r1.8-249.jar)
UC shadowfox_botany{0.1.20} [Botanical Addons] (BotanicalAddons-r0.1.20-1.jar)
UC CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar)
UC EE3{0.3.507} [Equivalent Exchange 3] (EquivalentExchange3-1.7.10-0.3.507.jar)
UC TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
UC ForgeMultipart{1.2.0.345} [Forge Multipart] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UC chisel{2.5.1.44} [Chisel 2] (Chisel2-2.5.1.44.jar)
UC climatecontrol{0.4} [Climate Control] (ClimateControl-0.5.beta45.jar)
UC cookiecore{1.4.0} [Cookie Core] (CookieCore-1.7.10-1.4.0-11.jar)
UC cookingbook{1.0.134} [Cooking for Blockheads] (cookingbook-mc1.7.10-1.0.134.jar)
UC Mekanism{8.1.9} [Mekanism] (Mekanism-1.7.10-8.1.9.265.jar)
UC numina{0.4.0.131} [Numina] (Numina-0.4.0.131.jar)
UC powersuits{0.11.0.300} [MachineMuse's Modular Powersuits] (ModularPowersuits-0.11.0.300.jar)
UC ThermalFoundation{1.7.10R1.2.3} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.3-112.jar)
UC ExtraUtilities{1.2.12} [Extra Utilities] (extrautilities-1.2.12.jar)
UC ImmersiveEngineering{0.7.1.2} [Immersive Engineering] (ImmersiveEngineering-0.7.1.2.jar)
UC Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
UC TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
UC minechem{5.0.5.406} [Minechem] (Minechem-1.7.10-5.0.5.406.jar)
UC DragonAPI{1.0} [DragonAPI] (DragonAPI 1.7.10 V12e.jar)
UC CritterPet{1.0} [Critter Pet] (CritterPet 1.7.10 V12a.jar)
UC customizablearmors{2.0} [Customizable Armors Mod] (Customizable Armors mod 2.0 - Bug fixes.jar)
UC customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d(21feb16).jar)
UC DiseaseCraft{2.0} [DiseaseCraft] (DiseaseCraft-1.7.10-2.1.jar)
UC dd{1.03} [Dragon Egg Replicator] (Dragon Egg Replicator mod-1.7.10-1.03.jar)
UC DragonMounts{r41-1.7.10} [Dragon Mounts] (DragonMounts-r41-1.7.10.jar)
UC DummyCore{1.13} [DummyCore] (DummyCore1.13.jar)
UC enviromine{1.3.124} [EnviroMine] (EnviroMine-1.3.124.jar)
UC farseek{1.0.11} [farseek] (Farseek-1.0.11.jar)
UC ftfloocraft{1.7.10-1.5} [Floocraft] (Floocraft-1.7.10-1.5.jar)
UC FloodLights{1.1.1-120} [Flood Lights] (FloodLights-1.7.10-1.1.1-120.jar)
UC ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-164.jar)
UC ForbiddenMagic{1.7.10-0.573} [Forbidden Magic] (Forbidden Magic-1.7.10-0.573.jar)
UC fossil{1.7.10 Build 7.2.1} [Fossils and Archeology Revival] (Fossils_Archeology_Revival-1.7.10_Build-7.2.1.jar)
UC gadomancy{1.0.6.1} [Gadomancy] (gadomancy-1.7.10-1.0.6.3.jar)
UC GalaxySpace{1.0.8} [GalaxySpace] (GalaxySpace-1.0.8+STABLE.jar)
UC iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar)
UC GraviGun{4.0.0-beta} [GraviGun] (GravityGun-4.0.0-beta.jar)
UC guideapi{1.7.10-1.0.1-20} [Guide-API] (Guide-API-1.7.10-1.0.1-20-2.jar)
UC HelpFixer{1.0.7} [HelpFixer] (HelpFixer-1.0.7-2.jar)
UC HardcoreQuesting{4.4.4} [Hardcore Questing Mode] (HQM-The Journey-4.4.4.jar)
UC witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)
UC TIcarus{@VERSION@} [Icarus] (Icarus-1.0.6-hotfix.jar)
UC OpenComputers{1.5.22.46} [OpenComputers] (OpenComputers-MC1.7.10-1.5.22.46-universal.jar)
UC VoltzEngine{0.11.17.85} [VoltzEngine] (VoltzEngine-1.7.10-0.11.17b85-dev-universal.jar)
UC icbm{2.10.0.113} [ICBM] (ICBM-1.7.10-2.10.0b113-dev-universal.jar)
UC IguanaTweaks{2B} [Iguana Tweaks] (IguanaTweaks-1.7.10-2B.jar)
UC journeymap{5.1.4} [JourneyMap] (journeymap-1.7.10-5.1.4-unlimited.jar)
UC LanteaCraft{1.0.0-70} [LanteaCraft] (LanteaCraft-1.7.10-70.jar)
UC levels{r2.3.0} [Levels] (Levels-r2.3.0.jar)
UC levelup{0.10} [Level Up!] (LevelUp!-0.10(1.7.10).jar)
UC lscraft{mc1.7.10} [LSCraft] (LSCraft_v2.3_mc1.7.10_fml.1448.jar)
UC mdeco{0.3.5} [Magical Decorations] (MagicalDecorations-0.3.5.jar)
UC MagicCookie{1.0.7.1} [Magic Cookies, something yummy] (MagicCookies-1.0.7.1-3.jar)
UC malisiscore{1.7.10-0.14.0} [MalisisCore] (malisiscore-1.7.10-0.14.0.jar)
UC malisisdoors{1.7.10-1.13.0} [Malisis' Doors] (malisisdoors-1.7.10-1.13.0.jar)
UC mo{0.4.1} [Matter Overdrive] (MatterOverdrive-1.7.10-0.4.1.jar)
UC MekanismGenerators{8.1.9} [MekanismGenerators] (MekanismGenerators-1.7.10-8.1.9.265.jar)
UC MekanismTools{8.1.9} [MekanismTools] (MekanismTools-1.7.10-8.1.9.265.jar)
UC mesa{1.7.10-R2} [Movement Enhancement Suits and Armor] (MESA-1.7.10-R2.jar)
UC MeteorCraft{1.0} [MeteorCraft] (MeteorCraft 1.7.10 V12a.jar)
UC MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.1} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UC MineFactoryReloaded|CompatTConstruct{1.7.10R2.8.1} [MFR Compat: Tinkers' Construct] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UC MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.1} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UC MineFactoryReloaded|CompatVanilla{1.7.10R2.8.1} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UE minefantasy2{Alpha_2.6.10} [MineFantasyII] (MineFantasyII-2.6.10.jar)
UC MineTweaker3{3.0.10} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.10B.jar)
UC modtweaker2{0.9.5} [Mod Tweaker 2] (ModTweaker2-0.9.5.jar)
UC MutantCreatures{1.4.9} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.9.jar)
UC neiintegration{1.0.13} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.13.jar)
UC NetherOres{1.7.10R2.3.1} [Nether Ores] (NetherOres-[1.7.10]2.3.1-22.jar)
UC notenoughIDs{1.4.2} [NotEnoughIDs] (NotEnoughIDs-1.4.2.jar)
UC OpenMods{0.8} [OpenMods] (OpenModsLib-1.7.10-0.8.jar)
UC OpenBlocks{1.4.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.4.jar)
UC openmodularturrets{2.1.6-187} [Open Modular Turrets] (OpenModularTurrets-1.7.10-2.1.6-187.jar)
UC OpenPeripheralCore{1.2} [OpenPeripheralCore] (OpenPeripheral-1.7.10-AIO-5.jar)
UC OpenPeripheral{0.4} [OpenPeripheralAddons] (OpenPeripheral-1.7.10-AIO-5.jar)
UC OpenPeripheralIntegration{0.3} [OpenPeripheralIntegration] (OpenPeripheral-1.7.10-AIO-5.jar)
UC harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10Lb-2.jar)
UC particlelib{1} [Particle Library] (ParticleLib - 1-2.jar)
UC PortalGun{4.0.0-beta-6} [PortalGun] (PortalGun-4.0.0-beta-6.jar)
UC ProjectE{1.7.10-PE1.9.5} [ProjectE] (ProjectE-1.7.10-PE1.9.5.jar)
UC psychedelicraft{1.5.2} [Psychedelicraft] (Psychedelicraft-1.5.2-2.jar)
UC r2s{1.1.1} [r2s_Radio] (r2s-Radio-1.7.10-1.1.1.BETA.jar)
UC RandomThings{2.2.4} [Random Things] (RandomThings-2.2.4-2.jar)
UC RotaryCraft{1.0} [RotaryCraft] (RotaryCraft 1.7.10 V12e.jar)
UC ReactorCraft{1.0} [ReactorCraft] (ReactorCraft 1.7.10 V12d.jar)
UC libsandstone{1.0.0} [libsandstone] (LibSandstone-1.0.0.jar)
UC xreliquary{1.2} [Reliquary] (Reliquary-1.2-2.jar)
UC WatkinsBase{0.1} [Watkins Base] (WatkinsBase-0.2.jar)
UC RitualEnchanting{v1.2} [Ritual Enchanting Mod] (RitualEnchanting-1.3.jar)
UC RopesPlus{1.6.4} [Ropes+] (RopePlus-1.7.10.jar)
UC RTG{0.7.0} [Realistic Terrain Generation] (RTG-1.7.10-0.7.0.jar)
UC runesofwizardry{1.7.10-0.3.1} [Runes of Wizardry] (Runes-of-Wizardry-1.7.10-0.3.1.jar)
UC cientificalchemy{1.0} [cientificalchemy] (ScientificAlchemy-1.7.10-1.3.jar)
UC SpiceOfLife{1.3.1} [The Spice of Life] (SpiceOfLife-mc1.7.10-1.3.1.jar)
UC SteelSheep{1.0} [Steel Sheep] (SteelSheep-1.7.10-1.0.jar)
UC streams{0.2} [streams] (Streams-0.2.jar)
UC SwitchesContinued{0.0.1} [Switches Continued] (switchescontinued-0.0.1.jar)
UC Sync{4.0.0} [Sync] (Sync-4.0.0.jar)
UC TaintedMagic{1.1.6.4} [Tainted Magic] (TaintedMagic-1.1.6.4.jar)
UC thaumicbases{1.3.1710.2} [Thaumic Bases] (ThaumicBases-1.3.1710.4.jar)
UC ThaumicEquivalence{1.7.10-1.0.4} [Thaumic Equivalence] (ThaumicEquivalence-1.7.10-1.0.4.jar)
UC ThaumicHorizons{1.1.9} [Thaumic Horizons] (thaumichorizons-1.7.10-1.1.9.jar)
UC thebetweenlands{1.0.1-alpha} [The Betweenlands] (TheBetweenlands-1.0.1-alpha-universal.jar)
UC TMechworks{0.2.14.100} [Tinkers' Mechworks] (TMechworks-1.7.10-0.2.14.100.jar)
UC torchLevers{1.4.2} [Torch Levers] (TorchLevers-V1.4.2-MC1.7.10.jar)
UC toxicworld{0.0.1} [Toxic World] (Toxic World Version 1.2.0.jar)
UC TravellersGear{1.16.6} [Traveller's Gear] (TravellersGear-1.7.10-1.16.6.jar)
UC TSteelworks{1.7.10-1.1.2} [Tinkers' Steelworks] (TSteelworks-1.7.10-1.1.2-20.jar)
UC WarpDrive{1.7.10-1.3.18.-} [WarpDrive] (WarpDrive-1.7.10-1.3.18.-.jar)
UC wawla{1.3.3} [What Are We Looking At] (Wawla-1.3.3-1.7.10.jar)
UC weaponmod{v1.14.3} [Balkon's WeaponMod] (weaponmod-1.14.3.jar)
UC WitchingGadgets{1.1.10} [Witching Gadgets] (WitchingGadgets-1.7.10-1.1.10.jar)
UC worldedit{6.0-beta-01} [WorldEdit] (worldedit-forge-mc1.7.10-6.0-beta-01.jar)
UC yegamolchattels{1.1.2} [Ye Gamol Chattels] (YeGamolChattels-1.1.2-2.jar)
UC BigDoors{1.7.10-1.0.0} [Big Doors] (ZeBigDoors-1.7.10-1.0.0.jar)
UC McMultipart{1.2.0.345} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UC HungerOverhaul{1.7.10-1.0.0.jenkins75} [Hunger Overhaul] (HungerOverhaul-1.7.10-1.0.0.jar)
UC ForgeMicroblock{1.2.0.345} [Forge Microblocks] (ForgeMultipart-1.7.10-1.2.0.345-universal.jar)
UD BiomeTweakerCore{1.2.128} [BiomeTweaker Core] (minecraft.jar)
UD MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.1} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatAtum{1.7.10R2.8.1} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatBackTools{1.7.10R2.8.1} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.1} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatChococraft{1.7.10R2.8.1} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.1} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatForestry{1.7.10R2.8.1} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatIC2{1.7.10R2.8.1} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatProjRed{1.7.10R2.8.1} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.1} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.1} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
UD MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.1} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.1-174.jar)
OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:ENABLED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
Class transformer null safety: found misbehaving transformers: squeek.applecore.asm.TransformerModuleHandler(squeek.applecore.asm.TransformerModuleHandler@784cc868) crashed with java.lang.NullPointerException(null)
CoFHCore: -[1.7.10]3.1.2-325
MineFactoryReloaded: -[1.7.10]2.8.1-174
ThermalFoundation: -[1.7.10]1.2.3-112
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
NetherOres: -[1.7.10]2.3.1-22
I didn't see tinkers construct in the stack trace, so I'm hoping this is just some other bug and not the incompatibility between the two that existed before.
Thanks!