I guess I worded that a little vaguely, I was not trying to craft a tier 6+ anvil, I was trying to craft enderforge tools. The only recipe I can get to work with enderforge ingots is the enderforge chunks. I have tried to craft the enderforge chain for the armor in the same way shown in the book, but that won't come up in the anvil; as it just shows: ???? as if i have not unlocked the recipe yet
Could you decrease the amount of Kalonite needed to build a blast furnace, so it is closer to the old system? Before the pots update, one Kalonite produced eight dust, which made two sets of bricks, requiring two Kalonite per blast furnace level. Now, you need sixteen Kalonite per blast furnace level, requiring a total of 256 Kalonite for a full sixteen block tall blast furnace, compared to a previous 32. I have trouble finding this stuff, and have never found that much in a single world...
I want to ask, are you going to return such things as bloomery, firepits, etc? Standart furnace isnt interesting and suitable enough for such great mod. If you think that bloom is too complex for players, it isnt so, because the main difficulty was lack of information for players and now there is a special book, so it would be pretty easy to understand any features from mf1
And what about mobs and crossbows?
Although I'm not going to be adding the more complicated mods (like hounds) in awhile... because their time consuming I did add the minotaur
But their not as simple as before, added a few quick-ish adjustments to make them more brutal and intimidating. Oh and muscles.. they have lots of them showing now!
Are guts intended to drop from slimes, because I find it kind of hilarious. I assume those guts would have come from the last the the slime dissolved (ate).
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Philip of Macedonia II: If I win this war, you will be slaves forever. Sparta: If
Philip of Macedonia II conquers all of Greece but Sparta.
Philip: Shall I enter your lands as friend or foe. Sparta: Neither
sulfur and nitre still drop pots, (There were dusts and I changed them to rocks)
The progress bar still moves when hit by a hammer regardless if it has something on it.
And somehow, I can't make the spyglass (I tried placing a perfect fine engineer's tool, but it still didn't work).
Anywayy, do you plan on making slabs since we already have stairs?
MineFantasy2 ~ GrowthCraft ~ Electrical Age ~ Lively Animals ~ Dark Roleplay ~ Wild Cryptids & Conspiracies ~ Groundwork
Yeh I didn't actually add the changes
Slabs are a pain (well kind of, they need 2 blocks each), but I add them eventually.
So when I try to forge any metal above tier 5, the recipe does not come up in the anvil. is tier 6+ not completely implemented yet?
Nah anvil tiers end at 5, to avoid the need of wasting valuable mythics on anvils
I guess I worded that a little vaguely, I was not trying to craft a tier 6+ anvil, I was trying to craft enderforge tools. The only recipe I can get to work with enderforge ingots is the enderforge chunks. I have tried to craft the enderforge chain for the armor in the same way shown in the book, but that won't come up in the anvil; as it just shows: ???? as if i have not unlocked the recipe yet
Could you decrease the amount of Kalonite needed to build a blast furnace, so it is closer to the old system? Before the pots update, one Kalonite produced eight dust, which made two sets of bricks, requiring two Kalonite per blast furnace level. Now, you need sixteen Kalonite per blast furnace level, requiring a total of 256 Kalonite for a full sixteen block tall blast furnace, compared to a previous 32. I have trouble finding this stuff, and have never found that much in a single world...
Ah right, that was a problem with the pots is stacking means you need 8 pots..
I'll might change the recipe around so bricks are made in lots of 4, might also increase kaolinite spawning and give it some more uses or something...
So even after the update, still having trouble with tier 7 gear. The update fixed the tier 6 metals though.
This is what happens when I create the recipe ready for any tier 7 metal:
I have all the research unlocked, however it shows the question marks as if i have not discovered it yet.
Texture pack updated to reflect newest changes.
Apparently it just seems to be enderforge tier items cant be forged. The other two masterwork tier metals work though.
I want to ask, are you going to return such things as bloomery, firepits, etc? Standart furnace isnt interesting and suitable enough for such great mod. If you think that bloom is too complex for players, it isnt so, because the main difficulty was lack of information for players and now there is a special book, so it would be pretty easy to understand any features from mf1
And what about mobs and crossbows?
in time... might re add the big furnace soon though
Badass.. might need an updated minotaur at that rate... well.. not really...
I can't make the spyglass somehow :|
MineFantasy2 ~ GrowthCraft ~ Electrical Age ~ Lively Animals ~ Dark Roleplay ~ Wild Cryptids & Conspiracies ~ Groundwork
needs glass either side of the tube
AP, any chance for beer/wine in MF2? Just for fun
Lol, I recommended that too!
Are guts intended to drop from slimes, because I find it kind of hilarious. I assume those guts would have come from the last the the slime dissolved (ate).
Philip of Macedonia II: If I win this war, you will be slaves forever. Sparta: If
Philip of Macedonia II conquers all of Greece but Sparta.
Philip: Shall I enter your lands as friend or foe. Sparta: Neither