The Meaning of Life, the Universe, and Everything.
My exact challenge was automatic sorting and crafting.
All of the blocks needed 1 place in the filters of tubes/machines etc, so 16 filter slots for the energized blocks alone. None of my transport tubes provide that many filters, so I'd have to build a whole sorting network of filters specially for hexcraft blocks. Nope, not doing that one. 1/16 of filters to do the same thing, clearer. Currently sorting is a pain. :/
How I do it with chromaticraft, that also has many blocks for each color, for example:
- either use ignore metadata to get all blocks from one type (energized blocks, stairs,...) in one filter slot
- use metadata of "x" to get all blocks of a color
In the end it's your decicion. Yust wanted to state my point of view.
Depending the craftingtable IV: That was, what I expected. Wanted to swap that mod for JACB anyways...
Didn't notice the problem with other mods. They seem to fire the achivement when the relevant item is being picked up. In that case you also get the achivement, it is was crafted automaticly, ie AE2.
Add Rotarycraft friction heater/botania exoflame support for the hexorium generator. These two mods provide simple APIs for that.
Added support for Ore Dictionary crafting. This means that you can now use any Glass, Wooden Chest, Iron Ingot, Gold Ingot or Diamond from other mods in the recipes, provided that they are registered in the Ore Dictionary.
Double Hexorium Doors now open together when receiving Redstone signal or when used by players.
Changed a variety of crafting recipes so they don't have to be centered exactly in the middle or exactly to a side of the crafting grid.
Fixed a major bug that was causing some Energy Node ports to output at incorrect rates. This was especially noticable with the EU port where it would output only 1024 EU/t instead of 2048 at highest tier.
Fixed a bug that would cause Buttons, Switches, Pressure Plates, Doors, Monoliths and Energy Pylons to drop when placed on faces of facades, covers and other similar blocks from other mods.
Fixed a bug that was making the EU port use custom values by default.
Hello, small time player here using Serendipity unlimited X with HEXcraft installed. I have been trying to set up an EU to HEX system using the node but it won't work. I have a kinetic generator>glass fibre cables>HEX node EU port>HEX node HEX port>HEX cable>pylon base>pylon energy laser thing>pylon base>HEX cable>matrix reconstructor. It won't work for some reason. I connected a HEX furnace at the end that leaves the node and the energy got to the matrix but it doesn't seem to like the node. I get the message saying the node is complete and I have set every possible configuration for the node ports but to no avail.