Note: None of the features below are added yet, this is a work in progress! (You are free to suggest ideas though. )
Before asking any questions, make sure that the OP doesn't already answer it!
Plans:
Compatibility: SMP/LAN, Golems can target all mobs, including Lycanite's Mobs, Invasion mod etc. mobs.
Version: 1.7.10, for forge 1291 or higher. (Personally my Modpack uses that version. I am planning to replace a certain mod with this.)
Team:
Blastingcraft (Coder/Modder)
SEKWAH41 (Coder/Modder)
Mitchell3514Block (Modeler/Texturer)
So, how do I get these golems, you ask! Good question.
First, you craft a Golem Stone, like this:
= Empty
You use this stone to make golem spawners, like so:
= Golem Stone
= Type of Golem. (You use swords for sword golems, bows for Bow Golems, etc.)
= Modifier (Optional, we go over these later.)
This will make a tier 1 Golem Spawner. (Later tiers use higher tier materials)
Golem Spawners spawn a Golem, when the Golem dies it will re-spawn on the block after 30 seconds. (for tier 1.)
Base Stats of Golems: (BSoG?)
Attack: 2 (1 heart)
Defense: 2 (1 heart) Golems will always take at least one damage from attacks.
Health: 20 (10 hearts)
Respawn Time: 30 seconds.
Harvest Time: Stone harvest power.
Note: Bow Golems have 3/4 stats, and Axe/Pickaxe Golems have half health and attack. Bow Golem's Arrows will bounce off of Players/Golems, unless set otherwise in the config.
Tiers:
Tier 1: Cobblestone, base stats.
Tier 2: Iron, x2.0 base stats.
Tier 3: Gold, x3.0 base stats.
Tier 4: Diamond, x4.0 base stats.
Tier 5: Obsidian, x5.0 base stats.
Crafting higher tiers? Just replace the stone in the Golem Spawner and Stone recipe with the tier's ore, simple!
A Golem targets things you order them to, how you order them is with...Oh right: (Sword/Bow Golems attack automatically, and DO NOT attack players by default, config options available.)
= Golem Stone, the Ordering Stick tier depends on the tier of Golem stone.
= Stick
This will order Golems. (Future tiers use higher tier ores for the Golem Stone.)
Ordering a sword/bow golem on a mob will force-attack that mob.
Ordering an Axe Golem to a tree will make it chop all nearby wood in that area (16 blocks)
Ordering a Pickaxe Golem at stone will make it dig a straight tunnel (strip mining) and ordering it to ore will make it mine that ore.
Shift-right-click on a Golem Spawner orders the Golem that spawns to "Guard" (do a task, but return to spawner afterwards.), or "Patrol" (go around in a 8x8 area around the spawner, doing tasks it encounters) (When I refer to "tasks" I mean Mining Golems digging, Axe Golems chopping, Bow/Sword Golems attacking.)
If you are really desperate, you can order Axe/Pickaxe Golems to attack, but as stated earlier they are weaker...
And that's about i- Oh wait, modifiers!
Modifiers, as seen above, add things to your Golem. (These include abilities, special effects etc.) You can only apply one, and it's permanent, choose wisely!
= Makes the Golem, instead of dying, explode on death! (In a small explosion that doesn't damage blocks.)
Ender Pearl = Gives the Golem teleportation, allowing Golems to teleport to they're task quickly. (Bow Golems teleport away a bit when mobs get too close.)
= Gives the Golem storage, the storage of a chest, when right-clicked you can open the said chest. The Golem picks up items too! (When the golem dies it will drop the loot.)
= Makes the Golem set things it attacks on fire!
Emerald = Enforce the Golem to have x1.5 health! (This means an obsidian Golem could get 150 health!)
= Makes the Golem have Coal storage like a furnace, it automatically picks up ores off the ground and smelts them if supplied with fuel, to prevent wasting ores it only mines that one type in the furnace.
Magma Cream = Fire Immunity, this means they can go in lava safely.
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
Update on development: We thought respawning for just time (brought up by SEKWAH41) and no resource cost at all was a little cheap.
Here is what I said as an idea:
Perhaps for repairing the Golem, you could store blocks (the block it's made from) inside the Golem Spawner, and it uses a block per respawn?
Although a Diamond Block sounds a bit extreme in cost...For that it's just a diamond.
So, costs:
Stone Golem (tier 1), costs stone bricks for respawn. (or, 4 stone.)
Iron Golem (tier 2), costs...costs...Iron Block? Iron Bar?
Gold Golem (tier 3), costs a Gold Bar.
Diamond Golem (tier 4), costs a diamond for repair.
Obsidian Golem (tier 5), costs an obsidian.
I'm still not sure about the Iron one...Sometimes you get a ton of Iron but other times you barely get any... :l
Rollback Post to RevisionRollBack
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
Note: None of the features below are added yet, this is a work in progress! (You are free to suggest ideas though. )
Before asking any questions, make sure that the OP doesn't already answer it!
Plans:
Compatibility: SMP/LAN, Golems can target all mobs, including Lycanite's Mobs, Invasion mod etc. mobs.
Version: 1.7.10, for forge 1291 or higher. (Personally my Modpack uses that version. I am planning to replace a certain mod with this.)
Team:
Blastingcraft (Coder/Modder)
SEKWAH41 (Coder/Modder)
Mitchell3514Block (Modeler/Texturer)
So, how do I get these golems, you ask! Good question.
First, you craft a Golem Stone, like this:
= Empty
You use this stone to make golem spawners, like so:
= Golem Stone
= Type of Golem. (You use swords for sword golems, bows for Bow Golems, etc.)
= Modifier (Optional, we go over these later.)
Golem Spawners spawn a Golem, when the Golem dies it will re-spawn on the block after 30 seconds. (for tier 1.)
Base Stats of Golems: (BSoG?)
Attack: 2 (1 heart)
Defense: 2 (1 heart) Golems will always take at least one damage from attacks.
Health: 20 (10 hearts)
Respawn Time: 30 seconds.
Harvest Time: Stone harvest power.
Note: Bow Golems have 3/4 stats, and Axe/Pickaxe Golems have half health and attack. Bow Golem's Arrows will bounce off of Players/Golems, unless set otherwise in the config.
Tiers:
Tier 1: Cobblestone, base stats.
Tier 2: Iron, x2.0 base stats.
Tier 3: Gold, x3.0 base stats.
Tier 4: Diamond, x4.0 base stats.
Tier 5: Obsidian, x5.0 base stats.
Crafting higher tiers? Just replace the stone in the Golem Spawner and Stone recipe with the tier's ore, simple!
A Golem targets things you order them to, how you order them is with...Oh right: (Sword/Bow Golems attack automatically, and DO NOT attack players by default, config options available.)
= Golem Stone, the Ordering Stick tier depends on the tier of Golem stone.
= Stick
This will order Golems. (Future tiers use higher tier ores for the Golem Stone.)
Ordering a sword/bow golem on a mob will force-attack that mob.
Ordering an Axe Golem to a tree will make it chop all nearby wood in that area (16 blocks)
Ordering a Pickaxe Golem at stone will make it dig a straight tunnel (strip mining) and ordering it to ore will make it mine that ore.
Shift-right-click on a Golem Spawner orders the Golem that spawns to "Guard" (do a task, but return to spawner afterwards.), or "Patrol" (go around in a 8x8 area around the spawner, doing tasks it encounters) (When I refer to "tasks" I mean Mining Golems digging, Axe Golems chopping, Bow/Sword Golems attacking.)
If you are really desperate, you can order Axe/Pickaxe Golems to attack, but as stated earlier they are weaker...
And that's about i- Oh wait, modifiers!
Modifiers, as seen above, add things to your Golem. (These include abilities, special effects etc.) You can only apply one, and it's permanent, choose wisely!
= Makes the Golem, instead of dying, explode on death! (In a small explosion that doesn't damage blocks.)
Ender Pearl = Gives the Golem teleportation, allowing Golems to teleport to they're task quickly. (Bow Golems teleport away a bit when mobs get too close.)
= Gives the Golem storage, the storage of a chest, when right-clicked you can open the said chest. The Golem picks up items too! (When the golem dies it will drop the loot.)
= Makes the Golem set things it attacks on fire!
Emerald = Enforce the Golem to have x1.5 health! (This means an obsidian Golem could get 150 health!)
= Makes the Golem have Coal storage like a furnace, it automatically picks up ores off the ground and smelts them if supplied with fuel, to prevent wasting ores it only mines that one type in the furnace.
Magma Cream = Fire Immunity, this means they can go in lava safely.
I will add more as I have more ideas.
How things will look:
Things will be looking pretty nice, I think.
Basic Concept of a Golem Spawner:
http://prntscr.com/70uehe
http://prntscr.com/70udsl
http://prntscr.com/70ucih
(The stone has the one on all sides, Iron has 2, etc. The modifier is at the 4 corners on top and Proficiency tool is at the center, these are made through code.)
A Tier 1 Golem: http://prntscr.com/732kz3
A Tier 2 Golem: http://prntscr.com/732lmg
A Tier 3 Golem: http://prntscr.com/732kis
A Tier 4 Golem: http://prntscr.com/735y18
A Tier 5 Golem: http://prntscr.com/732jvj
Personally, I find them kinda cute. :3
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!
Sounds like a cool idea! I'll keep an eye on this.
Update on development: We thought respawning for just time (brought up by SEKWAH41) and no resource cost at all was a little cheap.
Here is what I said as an idea:
Perhaps for repairing the Golem, you could store blocks (the block it's made from) inside the Golem Spawner, and it uses a block per respawn?
Although a Diamond Block sounds a bit extreme in cost...For that it's just a diamond.
So, costs:
Stone Golem (tier 1), costs stone bricks for respawn. (or, 4 stone.)
Iron Golem (tier 2), costs...costs...Iron Block? Iron Bar?
Gold Golem (tier 3), costs a Gold Bar.
Diamond Golem (tier 4), costs a diamond for repair.
Obsidian Golem (tier 5), costs an obsidian.
I'm still not sure about the Iron one...Sometimes you get a ton of Iron but other times you barely get any... :l
Check out my adventure modpack! 25+ carefully selected mods (Not counting Core Mods) and great for if you don't have that beefy of a computer. Plus it has over 2K downloads and counting so y'know it's good. Oh, and fully multiplayer compatible!
There's also the resource intensive version (if you can handle it) for a bigger experience!