maybe you can switch arrow types via scrolling? and i posted a progress % bar with my adventure map/modpack, not including the soundtrack i'll have to amass XD
maybe you can switch arrow types via scrolling? and i posted a progress % bar with my adventure map/modpack, not including the soundtrack i'll have to amass XD
Possibly - I don't know how I feel on scrolling though. I'll probably do it by shift-right-clicking a bow to begin with, but that might change.
I don't see the source and texture, but this looks like a very good project. I can open .jar files and read .class files with two special programs, so I can call anything open-source. Please at least give the .jar file.
I don't see the source and texture, but this looks like a very good project. I can open .jar files and read .class files with two special programs, so I can call anything open-source. Please at least give the .jar file.
The source is located here. And a future tip, be careful with what you 'consider' open-source - you could find yourself in a bit of trouble.
The source is located here. And a future tip, be careful with what you 'consider' open-source - you could find yourself in a bit of trouble.
What bit of trouble? Would you like me to change what I said? The .class files are also the same as the .java files except for when you have things like "{" it's moved to the next line.
What bit of trouble? Would you like me to change what I said? The .class files are also the same as the .java files except for when you have things like "{" it's moved to the next line.
Ultimately it depends on the person who owns the code. If their code is closed source, it is for a reason - they don't want people viewing there code. One rule you should always follow in my opinion would be, open-source, you can do pretty much whatever you want within reason, else, don't even bother.
Just a quick update, I'm working on a mega build, I'm thinking about a dwarfen mountain. The mountain itself is now finished, but I want to add buildings on, around and in it too. I'd say that I'm about 30% done, but it will probably still take a while. Screenshot:
There might be a problem with generating it, because it is really high (more than 100 blocks!), but I don't really know about these things. :/
Alright, I need your help, and the help of those who are interested in this mod. I hollowed out the mountain and don't know what to put there. Plese keep in mind that there should be spawners. I am really idealess which usually never occurs :/
Alright, I need your help, and the help of those who are interested in this mod. I hollowed out the mountain and don't know what to put there. Plese keep in mind that there should be spawners. I am really idealess which usually never occurs :/
That looks very nice, the only issue would be it would be extremely difficult to generate. Given the size, you could split the build into little chunks to generate faster, but the amount of chunks then would be huge, and take a long time to generate, probably crashing a few lower end computers. However, I don't necessarily want this to go to waste, so keep working on it, and I'm sure it can be put to use for something, though, whether it would be for a mod would be unlikely.
Eh, I would say 25x25x25 is a max - one option though, for say larger dungeons, would be to randomly generate different rooms, which would benefit when generating terrain.
I have a suggestion, how about individual swing speed of weapons? So that (for example) a mace swings slower than a sword. This could be done via an invisible mining fatigue effect.
The Meaning of Life, the Universe, and Everything.
Location:
The Southeast US
Join Date:
11/5/2014
Posts:
60
Minecraft:
PrinceThranduil
PSN:
Dareth124
Member Details
Not sure if you are still developing this mod but here is a suggestion thought it could be to difficult. What about a certain entity (passive) That allows you to recruit troops? And maybe sometime on make the troops have their own inventory or basically interface (without crafting section.)
It is just a passing thought I had.
maybe you can switch arrow types via scrolling? and i posted a progress % bar with my adventure map/modpack, not including the soundtrack i'll have to amass XD
Game on, Dudes and Dudettes!
Possibly - I don't know how I feel on scrolling though. I'll probably do it by shift-right-clicking a bow to begin with, but that might change.
yeah, that'd work too.
Game on, Dudes and Dudettes!
I don't see the source and texture, but this looks like a very good project. I can open .jar files and read .class files with two special programs, so I can call anything open-source. Please at least give the .jar file.
The source is located here. And a future tip, be careful with what you 'consider' open-source - you could find yourself in a bit of trouble.
What bit of trouble? Would you like me to change what I said? The .class files are also the same as the .java files except for when you have things like "{" it's moved to the next line.
Ultimately it depends on the person who owns the code. If their code is closed source, it is for a reason - they don't want people viewing there code. One rule you should always follow in my opinion would be, open-source, you can do pretty much whatever you want within reason, else, don't even bother.
Just a quick update, I'm working on a mega build, I'm thinking about a dwarfen mountain. The mountain itself is now finished, but I want to add buildings on, around and in it too. I'd say that I'm about 30% done, but it will probably still take a while. Screenshot:
There might be a problem with generating it, because it is really high (more than 100 blocks!), but I don't really know about these things. :/
Alright, I need your help, and the help of those who are interested in this mod. I hollowed out the mountain and don't know what to put there. Plese keep in mind that there should be spawners. I am really idealess which usually never occurs :/
That looks very nice, the only issue would be it would be extremely difficult to generate. Given the size, you could split the build into little chunks to generate faster, but the amount of chunks then would be huge, and take a long time to generate, probably crashing a few lower end computers. However, I don't necessarily want this to go to waste, so keep working on it, and I'm sure it can be put to use for something, though, whether it would be for a mod would be unlikely.
Ok, then I'll work on more little structures, could you tell me what's the size limit(roughly)? (Because for structures for bosses, or dungeons etc.)
Eh, I would say 25x25x25 is a max - one option though, for say larger dungeons, would be to randomly generate different rooms, which would benefit when generating terrain.
Ok, that'll be my guideline then
By the way, if you have any suggestions, I'm always open for them!
I have a suggestion, how about individual swing speed of weapons? So that (for example) a mace swings slower than a sword. This could be done via an invisible mining fatigue effect.
Not sure if you are still developing this mod but here is a suggestion thought it could be to difficult. What about a certain entity (passive) That allows you to recruit troops? And maybe sometime on make the troops have their own inventory or basically interface (without crafting section.)
It is just a passing thought I had.
Homeschooled Christian from the good ole US
I will be a mod tester for I already test vampirism and pacificraft
Really cool!! This mod should be getting more attention