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1.7.10
Mobs
DangerSense 0.2.3.0
Poll: Do you like this mod?
Ended Oct 21, 2016
This mod was inspired by this thread about 360 degree FOV's.
Some quick rules
If you have downloaded this mod from a source other than the mod's GitHub or the mod's curseforge page, it may be out of date or contain viruses.
Do not ask me to upgrade or downgrade the Minecraft version this mod is for, upgrades will come in good time and I will probably never do downgrades. Also asking for either is against forum rules.
This mod is a WIP and mechanics etc may change significantly.
License
The MIT License (MIT)
Copyright (c) 2015 Leviathan143
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
What does this mod do?
The DangerSense mod adds a potion that gives the player something like Spiderman's "Spider-Sense", when a hostile mob gets within a configurable distance of the player, the edges of the screen turn red. This potion can be crafted or found in dungeon chests.
Images:
Without overlay
With overlay
Showcases
The_PCFreak (DangerSense v0.1.1-beta)
Planned Features(Highest to lowest Priority)
An actual downloadA config fileChange to a potion effectThe ability to detect specific mobs
Changelog
1.7.10
1.8
Crafting
Easy Recipe
Normal Recipe
Downloads
Known Issues/Bugs
None
Mod packs
You may use this in a Mod pack as long as you link back to this thread and do not make money off the pack,(this includes putting the pack behind an adfly link or similar), sending me a PM would also be appreciated.
Links
GitHub
A big thanks to all the helpful people of the forums who assisted with programming difficulties
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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There is now a download available. There's a bug that makes GUIs unusable while the overlay is active, so you can't use crafting tables, furnaces, etc while near a hostile mob. Due to this bug you shouldn't use DangerSense in a survival world until the bug is fixed.
.
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I have fixed the bug and the version is up for download.
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Is anyone actually interested in this mod? It has 100 views and no posts from anyone but me.
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I vote yes on the poll. I only just found this mod. You didn't give it a chance. After only one day you discontinue it. You need to give more people a chance to find the mod and add a few more features to it. Maybe rename it to premonition mod or something.I like it anyway and am gonna give it a try.
I just had a play through and I don't get any kind of overlay effect at all like in your picture. Nothing at all. I'm using minecraft 1.7.10
O.K, well this was sudden. If some other people want this, I'd be happy to recontinue it. It was discontinued due to lack of interest by others, not by me.
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The distance was always intended to be configurable but no one seemed interested.
I discontinued the mod because it had 200+ views and not a single reply. The overlay only appears when you are near hostile mobs, I think I stuffed up in the latest version that is on CurseForge so the hostiles literally have to be right in your face before it will detect them. I'm also unable to get the overlay working, I'm currently going through the code to fix this. I made some very weird code.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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The new version is up, check the first post for the changelog.
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0.2.1 is up, check the first post for the download & changelog.
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The necessary coding for that is difficult, the overlay is the below image file and I couldn't get GL11.glColor4f() to change an image colour the time I tried.
While possible, everything would have to be custom defined(The player would have to go into the config and add the internal names and the hex codes themselves, the average player probably wouldn't do this, plus coding it would be tricky), I like to make things what I call "dynamic", that is things like this are derived from some property that all blocks/entities have. When things are defined like this everything works no matter what mod it is from.
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Ocelots don't cause the danger sense to activate, they merely use the hostile spawn cap instead of the passive spawn cap, the game itself does not consider them hostile. Black/Whitelists won't be hard to implement.
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There is a way to detect all hostile entities, the mod uses it. The problem is getting the mod to add the non-vanilla hostile mobs into the config file, I might do this sometime in the future, but not now. As for the grayscale texture, I know about that and, while it would probably make GL11.glColor4f() work, without a solution to the previous problem it's useless.
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This is not high priority. Maybe I'll look into this when all planned features are implemented.
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, shouldn't have trusted it when it magically fixed itself in 0.2.0, fixing it isn't hard though.
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I still exists in 0.2.1
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The bug is now fixed. The overlay no longer displays while a GUI is open.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
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I just realized I left the debugging statements in the release, redownload the file tommorrow or from GitHub or you will get console barf.
Also a 1.8 version is on the way.
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Of course I will still develop it for 1.7.10, the 1.8 versions will come after the 1.7.10 versions. Most mods are still for 1.7.10.
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There is now a 1.8 version.
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