I understand, but you don't just go punch a tree and a huge log, half the size of the person doesn't pop out either, and the tree doesn't continue to float there too. It's Minecraft. It's just to make it the least bit more realistic. I do agree with you though. I will try to implement real unique animal traits to each animal. Thanks for the suggestion.
a3626 [Hungry Animals - More realistic Animals!][/p]
Fir3will [Better Breeds][/p]
First of all, I would like to thank you for creating such awesome mods! I see in each of them a piece for making Minecraft more interesting…I just wanted to share my idea that the 3 of you could work in making your mods compatible as each of them complement the other [a bolder one is that you could work as a team, but that is too much to ask since I know each of you have your own set of goals…]…but think about making them compatible with each others work! Thanks for reading this![/p]
I'v very sorry for the issues, but may you explain to me in detail what the problem is? I don't understand from the comments and also what you linked. Sorry. About your compatibility issue, I don't have any intention of working with someone for this project. This isn't personal to them or anything like that, I just wouldn't be interested. Sorry if this inconveniences you in any way. I did give an API which they can work with if the other mod developers wish to add any cross-mod compatibility, but in all honesty. I will not attempt to make the mods compatible, sorry.
The issue is the following: A couple of days ago I lost a world due as my world froze completely. I didn't know what to do. I opened several times the game, hoping that it was just a temporary thing. However, after 20 secs after opening the game it stopped. Since it was not a crash, I didn't know what to do, so I ask the modders whose mods I recently updated. I updated Advent of Ascension and Hungry Animals. First I went to Xolova [Advent of Ascension Author]. Nothing. In Hungry Animals, PitchBright [in the Hungry Animals forum] saw the log and told me to go ask InfinityRaider [Agricraft author] and...I went to the Agricraft forum, and then send me to you...well, kind of since I don't remember installing RandomMobs... and the modded animals of yours look very similar to Random Mobs [I checked the Random Mobs main page].
Regarding the dream team, no worries! I was hoping for too much
I'm very sorry for the loss of the save, but I am not using RandomMobs, if that's what you're wondering. Sorry, I don't believe that my mod was the cause of the issue.
Not sure if you still are around/paying attention to this mod, but I can't have Mooshrooms with this cause they all turn into "Other Cows". I want regular cows to be Other Cows, but not Mooshrooms. Can this be fixed?
Hello! Unfortunately, I had to uninstall the mod. I realise that I couldn’t get any mooshrooms. However, that’s not the problem, for some reason I got this GUI bug for the Advent of Ascension mod. Just trying to tell both of guys (the modders). On the other hand, I realise now that my animals don’t want to eat neither wheat nor seeds. Any help?[/p]
Not sure if you still are around/paying attention to this mod, but I can't have Mooshrooms with this cause they all turn into "Other Cows". I want regular cows to be Other Cows, but not Mooshrooms. Can this be fixed?
Hello! Unfortunately, I had to uninstall the mod. I realise that I couldn’t get any mooshrooms. However, that’s not the problem, for some reason I got this GUI bug for the Advent of Ascension mod. Just trying to tell both of guys (the modders). On the other hand, I realise now that my animals don’t want to eat neither wheat nor seeds. Any help?
Sorry to say but this is most likely not going to continue on. If it is that wanted and that important to people, I'll continue working on the mod. But unless people want me to, I won't continue working on it.
Look at the config file and set to false every single option regarding "other" x mob
Why would I even use the mod if I was going to turn off the "Other" breeds? That's the whole point, and in my original post, I said I wanted to keep the Other Cows... thanks for trying anyway?
Hello! I came across your mod and I love the idea of it I've been looking for a mod that adds better breeding to our vanilla creatures. Something that would be interesting to see in the future is a gamble with chicken breeding and having the eggs be incubated by the chicken and such. I can't wait to see where this mod goes
Hello! I came across your mod and I love the idea of it I've been looking for a mod that adds better breeding to our vanilla creatures. Something that would be interesting to see in the future is a gamble with chicken breeding and having the eggs be incubated by the chicken and such. I can't wait to see where this mod goes
Two posts above yours, the mod author stated he was no longer working on this, unless people want him to. I'm not sure 3 people is going to be enough motivation for him/her to continue work. I'm sure there are other people out there that would have interest, but without them showing it, the author will never know.
I think the confirmation dialog you added on 0.3b is causing a server crash. Is there a way you could remove it? Or is there something else causing this issue?
java.awt.HeadlessException:
No X11 DISPLAY variable was set, but this program performed an operation which requires it.
at java.awt.GraphicsEnvironment.checkHeadless(GraphicsEnvironment.java:204)
at java.awt.Window.<init>(Window.java:536)
at java.awt.Frame.<init>(Frame.java:420)
at java.awt.Frame.<init>(Frame.java:385)
at javax.swing.SwingUtilities$SharedOwnerFrame.<init>(SwingUtilities.java:1758)
at javax.swing.SwingUtilities.getSharedOwnerFrame(SwingUtilities.java:1833)
at javax.swing.JOptionPane.getRootFrame(JOptionPane.java:1696)
at javax.swing.JOptionPane.showOptionDialog(JOptionPane.java:863)
at javax.swing.JOptionPane.showConfirmDialog(JOptionPane.java:795)
at javax.swing.JOptionPane.showConfirmDialog(JOptionPane.java:757)
at main.betterbreeds.BetterBreeds.preInit(BetterBreeds.java:62)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Yes it does, I had been looking at that earlier as well! Thanks!
Hello!
This is not how life works. Consider giving them real life traits and not just making their noses rainbow and that.
I understand, but you don't just go punch a tree and a huge log, half the size of the person doesn't pop out either, and the tree doesn't continue to float there too. It's Minecraft. It's just to make it the least bit more realistic. I do agree with you though. I will try to implement real unique animal traits to each animal. Thanks for the suggestion.
Hello!
Fir3will, we got an issue man! [I think you are using Random Mobs, right? Because I didn't install them separately]
>http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2306730-agricraft-agricultural-farming-extended?comment=144
>http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2306730-agricraft-agricultural-farming-extended?comment=145
>http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2306730-agricraft-agricultural-farming-extended?comment=150
[Since I guess you are using it for the variety of piggies, chickens and cows...can you fix the issue?]
Minecraft Fan! And modder wanna be!
Pifou92000 [Improving Minecraft][/p]
a3626 [Hungry Animals - More realistic Animals!][/p]
Fir3will [Better Breeds][/p]
First of all, I would like to thank you for creating such awesome mods! I see in each of them a piece for making Minecraft more interesting…I just wanted to share my idea that the 3 of you could work in making your mods compatible as each of them complement the other [a bolder one is that you could work as a team, but that is too much to ask since I know each of you have your own set of goals…]…but think about making them compatible with each others work! Thanks for reading this![/p]
Minecraft Fan! And modder wanna be!
I'v very sorry for the issues, but may you explain to me in detail what the problem is? I don't understand from the comments and also what you linked. Sorry. About your compatibility issue, I don't have any intention of working with someone for this project. This isn't personal to them or anything like that, I just wouldn't be interested. Sorry if this inconveniences you in any way. I did give an API which they can work with if the other mod developers wish to add any cross-mod compatibility, but in all honesty. I will not attempt to make the mods compatible, sorry.
Hello!
The issue is the following: A couple of days ago I lost a world due as my world froze completely. I didn't know what to do. I opened several times the game, hoping that it was just a temporary thing. However, after 20 secs after opening the game it stopped. Since it was not a crash, I didn't know what to do, so I ask the modders whose mods I recently updated. I updated Advent of Ascension and Hungry Animals. First I went to Xolova [Advent of Ascension Author]. Nothing. In Hungry Animals, PitchBright [in the Hungry Animals forum] saw the log and told me to go ask InfinityRaider [Agricraft author] and...I went to the Agricraft forum, and then send me to you...well, kind of since I don't remember installing RandomMobs... and the modded animals of yours look very similar to Random Mobs [I checked the Random Mobs main page].
Regarding the dream team, no worries! I was hoping for too much
Minecraft Fan! And modder wanna be!
I'm very sorry for the loss of the save, but I am not using RandomMobs, if that's what you're wondering. Sorry, I don't believe that my mod was the cause of the issue.
Hello!
Hmm...I thought it was because of the cow, pig and sheep variation...but oh well, keep looking for the modder who used it! Thanks anyways!
Minecraft Fan! And modder wanna be!
Not sure if you still are around/paying attention to this mod, but I can't have Mooshrooms with this cause they all turn into "Other Cows". I want regular cows to be Other Cows, but not Mooshrooms. Can this be fixed?
Look at the config file and set to false every single option regarding "other" x mob
Minecraft Fan! And modder wanna be!
> http://postimg.org/gallery/3587l3xk2/[/p]
Minecraft Fan! And modder wanna be!
Sorry to say but this is most likely not going to continue on. If it is that wanted and that important to people, I'll continue working on the mod. But unless people want me to, I won't continue working on it.
Hello!
Why would I even use the mod if I was going to turn off the "Other" breeds? That's the whole point, and in my original post, I said I wanted to keep the Other Cows... thanks for trying anyway?
Hello! I came across your mod and I love the idea of it I've been looking for a mod that adds better breeding to our vanilla creatures. Something that would be interesting to see in the future is a gamble with chicken breeding and having the eggs be incubated by the chicken and such. I can't wait to see where this mod goes
Two posts above yours, the mod author stated he was no longer working on this, unless people want him to. I'm not sure 3 people is going to be enough motivation for him/her to continue work. I'm sure there are other people out there that would have interest, but without them showing it, the author will never know.
I think the confirmation dialog you added on 0.3b is causing a server crash. Is there a way you could remove it? Or is there something else causing this issue?
java.awt.HeadlessException:
No X11 DISPLAY variable was set, but this program performed an operation which requires it.
at java.awt.GraphicsEnvironment.checkHeadless(GraphicsEnvironment.java:204)
at java.awt.Window.<init>(Window.java:536)
at java.awt.Frame.<init>(Frame.java:420)
at java.awt.Frame.<init>(Frame.java:385)
at javax.swing.SwingUtilities$SharedOwnerFrame.<init>(SwingUtilities.java:1758)
at javax.swing.SwingUtilities.getSharedOwnerFrame(SwingUtilities.java:1833)
at javax.swing.JOptionPane.getRootFrame(JOptionPane.java:1696)
at javax.swing.JOptionPane.showOptionDialog(JOptionPane.java:863)
at javax.swing.JOptionPane.showConfirmDialog(JOptionPane.java:795)
at javax.swing.JOptionPane.showConfirmDialog(JOptionPane.java:757)
at main.betterbreeds.BetterBreeds.preInit(BetterBreeds.java:62)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:88)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:314)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:117)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
You are correct, it is the confirmation dialog.
Hello!
I cant seem to play with the 0.3b version I really would like to play with this mod but its just not working at all
Post the crashlog through http://pastebin.com/ ! So the author or other users can help you!
Minecraft Fan! And modder wanna be!