1.7.10
Wild Cryptids and Conspiracies Mod [WIP] java coders needed.
Poll: What would you like to see next?
Ended May 15, 2015
Read above
Quote from DaBawss_AKA_Michaelnext
i got couple of creatures sugestions
1.Nigen
2.The Monster Of Aramberi
3.Cthulu
4.Mapinguari
5.Chimera
6.Hydra
7.Kraken
8.Possibly Aliens
9.The Bassigator
10.Yeti
BTW this mod model and textures is so epic i can handle this
can you make things like the bloop nessie and the kasie rex bigger? also a tad bit of realism of height and hitboxes on all of them.
The bloop is temporarily smaller, but the mod depicts Nessie and the Kasai rex accurately in size according to accounts.
"What if make Minecraft, but no are cube"

My game has crashed while running this mod, here is the crash report.
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 29/09/15 3:22 PM
Description: Unexpected error
java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalGetSourcei(II)I
at org.lwjgl.openal.AL10.nalGetSourcei(Native Method)
at org.lwjgl.openal.AL10.alGetSourcei(AL10.java:853)
at paulscode.sound.libraries.ChannelLWJGLOpenAL.playing(ChannelLWJGLOpenAL.java:651)
at paulscode.sound.Source.playing(Source.java:1213)
at net.minecraft.client.audio.SoundManager$SoundSystemStarterThread.playing(SoundManager.java:500)
at net.minecraft.client.audio.SoundManager.func_148597_a(SoundManager.java:284)
at net.minecraft.client.audio.SoundHandler.func_147692_c(SourceFile:216)
at net.minecraft.client.audio.MusicTicker.func_73660_a(SourceFile:33)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2012)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 109184376 bytes (104 MB) / 276582400 bytes (263 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCHIJA Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
UCHIJA Skinwalker21{0.01 ALPHA} [Wild Cryptids and Conspiracies mod] (modid-1.0.jar)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '3.3.11079 Compatibility Profile Context' Renderer: 'ATI Radeon HD 4600 Series'
Launched Version: 1.7.10-Forge10.13.4.1481-1.7.10
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 4600 Series GL version 3.3.11079 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: Canadian English (Canada)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
have you tried starting it back up? usually it only crashes only once when you start minecraft and then it works again Ive been using it with several other mods like orespawn and lycanites. anyways I have a new version out http://adf.ly/1OQGFl.
more mobs have been animated (BlackShuck, Doverdemon, EmelaNtouka. Hodag, Ahool, KiwiBird) working on animationAPI to make them better.
Titanboa has been added.
Megalania has been named GiantGoanna to make it compatible with the reptiles mod.
more mobs have been given more AI:
Mongoliandeathworm now shocks you and applies poison.
Chupacabra regenerates health upon hitting mobs.
Megalania should have a stronger poison.
Leyak flies instead and regenerates health
Wendigo regenerates health.
hodag is tameable with fish and thylacines should be tameable with raw chicken.
Do nessie and the bloop finally spawn in?also did you fix the bug of nessie and the bloop not being classified as a water reature and don't take damage on land?Hope the new animation api works without weird mod incompatibilities. Also when you have time set up a github and you can track the bugs. I suggest fixing crash reports . I had lycytites mobs mod and it didn't crash for 1.0. I will test it. Can't wait for the mothman to fly. Also the crash report sounds like a mob made a sound and minecraft crashed.
they spawn in , theyre just really rare. I don't think they ever took damage on land its intentional as I don't want them to, but yes theyre watercreatures so they should always spawn in biomes with water in It, both spawn in oceans, deep oceans, frozen oceans, and nessie spawns in rivers. Ill probably make Nessie spawn on beaches and rivers on land and gravel beaches. ill have to look into the sounds of the mobs and delete them since none of them should have any custom sounds yet, just looking at it again.
1.7.10
I like your Thylacine, I just think the fur texture is a bit random, as in having dark and light pixels scattered around.
My Mod, Now Released! (This Banner is Old):
Ever feel horses need an improvement? So do I! http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2415966-improved-horses
What minecraft version is this mod for?
This mod looks amazing, but including what minecraft it is would be helpful.
Look two posts above your's.
Thanks!
The mod link still leads to the 1.0 Version.
"What if make Minecraft, but no are cube"

I have confirmed it is compatible with the reptiles mod but, under certion conditions with certion mods some of the mobs not all of them go invisable with their models . I have no clue how you would fix this. I don't think it's only one mod doing this. this is my second modpack with your mod and it's the third time they go invisible. They are all named different from each other and I have anti id conflict a mod that would tell me even without a config if there was an entitie conflict. one mod that has caused, this is mowies mob mod . the bloop wouldn't render however some of them did like the mongolian death worm. some others didn't to like the kasie rex
what mods are in your modpack besides bobmowzies? they may not share the same name but maybe the class files do which might be the problem. the only other thing I can think of atm is not renameing the mod. it must be modid-1.0 or the mobs wont spawn for some reason.
its the same version but its been updated, theres more to it.
Just a warning: Kasai Rex have Zombie's AI, so if you turn on hard mode and place one near a large group of villagers, it will turn all of them into kasai rexes, thanks to the big models, it will cause ton of lag and may even crash your game. Just a warning.
That sounds amazing.
Nice mod!
cant wait to see what comes up in the future!
Btw: the bloop is my fav mob in this mod
Hold up Let me see what other mods cause it and why for the invis mob bug. it also happens with animal plus sometimes with certion mods with only certion mobs as well.