I've done a compatibility mod between BalkondeurAlpha's weapon mod and Metallurgy 4. Now the metals in Metallurgy can be used to craft most of the weapons in Balkon's weapon's mod! This is my first Minecraft mod, so there's still much and more to do before this is finalized, but most of the functionality is there.
As of now you are able to craft the following weapons with no issues:
The following things still need to be implemented or fixed:
Boomerangs- only apply metallurgy metal effects when used as a melee weapon. Throwing the boomerang will not trigger it. Also, when thrown the boomerang will appear as a normal wooden boomerang. It's something that I'm looking into.
Flails/Katana's have no implementation as of yet, partly because I have no graphic for katana's or flails.
The weapons that cause potion effects may be weaker/more powerful that those of Metallurgy. I am fine tuning the potion effects. but thus far have been unable to find how long they should last.
Note: The textures for the weapons are either part of Balkon's weapon mod or from art assets posted by ShadowClaimer in Balkon's thread (I believe Shadow was a part of the Metallurgy team until recently. I am very new to both Minecraft and the forum so I'm not totally sure on this). Shadow had done many textures for the weapons on a planned compatibility, but I don't think it was ever actually completed.
If there are any issues please post and I will do my best to resolve them. And if anyone knows how long the weapon effects should last or how to change the graphic for the thrown boomerang, let me know!
you know, I remember way back, possibly during 1.4.7, when balkons weapon mod had compatibility with metallurgy 2 or 3. it was only for basic metals, none of the extras like fantasy or precious metals.
btw, it appears that most of the weapons don't take any damage when you attack with them; the only exceptions are spears, knives, and boomerangs, when you throw them.
Thanks for pointing this out! Do you mean that the weapons themselves don't degrade and eventually break or is it a problem with causing damage? I'll be looking into it either way and get a fix going for it.
Thanks for the feedback! I'll look into it and get a new mod link up that fixes the sanguinite weapon problem. It's probably all of them and not just the halberd, so I'll be sure to get it fixed.
EDIT: 11 November 2015
I had actually forgotten to include Sanguinite weapon effects entirely! I think you may be referring to Kalendrite weapons; there was an error where the regeneration buff would be applied to the enemy you were attacking and not the player, definitely not something you want! I fixed the error and included Sanguinite weapon effects. They now have a 30% to inflict the wither debuff onto enemies.
The new version 0.1.2 is now up. If there are any issues let me know and I'll get them fixed. I'm going to start with graphics for katanas and flails, these weapon types are far overdue! I hope to get a version out with them added by the end of December, so hopefully you'll be seeing that soon. Thanks to all that use this script, it's cool putting something out and seeing people use it.