I'm not certain how I died. The basic run down is that a few skeletons spawned in my orebush room and knocked me into them, which killed me. I've looked high and low, but I cannot seem to find the blasted thing.
I know that you can put it on with the adventurers suit, so basically the leggings are just leggings that puts on leggings and a chest plate.
but say you're wearing any armor set or chest plate in survival mode and you only have a chest plate for armor and you want your backpack over it.
Its also very annoying with the backpacks in creative mode, if you accidentally placed your backpack on the ground so you have to go into survival mode and then go back into creative mode.
I know that you can put it on with the adventurers suit, so basically the leggings are just leggings that puts on leggings and a chest plate.
but say you're wearing any armor set or chest plate in survival mode and you only have a chest plate for armor and you want your backpack over it.
Its also very annoying with the backpacks in creative mode, if you accidentally placed your backpack on the ground so you have to go into survival mode and then go back into creative mode.
I'm working on a new implementation for a custom slot/ no slot for the backpack. Patience is key,
In creative mode you can shift click to break and equip the backpack in one go without breaking it.
alot of the mods i love are forever stuck in 1.7.2, so for alot of players that like to play old school can you release older downloads for older versions of mc?
I love the idea of a backpack mounted lantern. Do you plan on making it so it burns through fuel, or is it like a torch?
Also, if we're going for the whole "rugged explorer" thing, do you intend to add additional tools? Y'know, grappling hooks and whips? It'd be nice to have a way to get around mountainous biomes.
The Meaning of Life, the Universe, and Everything.
Location:
Santiago
Join Date:
5/10/2013
Posts:
181
Location:
Chile
Minecraft:
Darkona
Member Details
Welp.
I think I'm gonna make a lot of people happy.
Including myself: I really didn't like pushing a button to craft in a different screen. What if I wanted to craft with the items in the backpack? A solution was born.
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 22/12/14 1:57 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: field_150354_m
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchFieldError: field_150354_m
at com.darkona.adventurebackpack.init.recipes.BackpackRecipes.<init>(BackpackRecipes.java:64)
at com.darkona.adventurebackpack.init.recipes.AbstractBackpackRecipe.<init>(AbstractBackpackRecipe.java:24)
at com.darkona.adventurebackpack.init.ModRecipes.init(ModRecipes.java:130)
at com.darkona.adventurebackpack.AdventureBackpack.preInit(AdventureBackpack.java:62)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
The Meaning of Life, the Universe, and Everything.
Location:
Santiago
Join Date:
5/10/2013
Posts:
181
Location:
Chile
Minecraft:
Darkona
Member Details
A sneak peek of the upcoming changes and updates:
HUGE COMMIT OF EPIC GLORY
NEW VERSION VERY SOON
Closes Issue #19 - Fixed the bucket exchange in the Gui
Closes Issue #10 - Backpacks will place on death up to 12 blocks away and 7 blocks below or above the point where you die.
New GUI. Crafting GUI deprecated, a crafting matrix is now located in the regular GUI.
MOAR SLOTS.
Remade the whole backpack model.
Remade all the textures to fit the new model and make a 500% increase in awesomeness. New skins for old (all) backpacks.
Some backpacks now have extra odds and ends...
Added 9 new backpacks. They're all in creative mode only for the moment.
Fixed many derps.
Cleaned a bunch of code.
Optimizations everywhere!
Optimized the GUI calculations.
No more shading when using NEI.
GUI now updates when the player inventory changes. (For example when you pick something from NEI or the floor)
I might have broken the cow. Again.
Fixed a bunch of localizations - Dear translators, please uptade the translations if you can.
Added Extended compatibility for Tinker's Construct and Thermal Expansion.
Added more tools to the tool slots: Flint&Steel, Shears, FishingRod, etc
Made the GUI a lot smarter. Try shift-clicking now.
Fixed the cow again for the millionth time.
You can't do a Backpackception anymore (putting a backpack inside of itself, or a backpack in a backack). Hopefully.
Fixed several visual glitches.
Commented a bunch of code.
Some things may be broken, so next version will need heavy testing.
48h with no sleep, innumerable cups of coffee and a busy week ahead, I'm signing off for now. New version this week with these and MOAR updates. Stay tuned.
I think I'm gonna make a lot of people happy.
Including myself: I really didn't like pushing a button to craft in a different screen. What if I wanted to craft with the items in the backpack? A solution was born.
Could you make a config option to switch between the two kinds of crafting? I personally prefer the button-table, but fully understand that others like this method of crafting.
1. The backpack does provide some protection
2. The adventurer's suit is made to look like you have both pants and a chestplate.
but say you're wearing any armor set or chest plate in survival mode and you only have a chest plate for armor and you want your backpack over it.
Its also very annoying with the backpacks in creative mode, if you accidentally placed your backpack on the ground so you have to go into survival mode and then go back into creative mode.
I'm working on a new implementation for a custom slot/ no slot for the backpack. Patience is key,
In creative mode you can shift click to break and equip the backpack in one go without breaking it.
Let's see if you can spot what it is.
Actually... let's show the upcoming content. Still a very much WIP
Maybe, lamps:
Also, if we're going for the whole "rugged explorer" thing, do you intend to add additional tools? Y'know, grappling hooks and whips? It'd be nice to have a way to get around mountainous biomes.
I think I'm gonna make a lot of people happy.
Including myself: I really didn't like pushing a button to craft in a different screen. What if I wanted to craft with the items in the backpack? A solution was born.
Why are you looking at my TODO notes?
It's a great idea... the hard part is the implementation. I'll leave it for later
// This doesn't make any sense!
Time: 22/12/14 1:57 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: field_150354_m
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoSuchFieldError: field_150354_m
at com.darkona.adventurebackpack.init.recipes.BackpackRecipes.<init>(BackpackRecipes.java:64)
at com.darkona.adventurebackpack.init.recipes.AbstractBackpackRecipe.<init>(AbstractBackpackRecipe.java:24)
at com.darkona.adventurebackpack.init.ModRecipes.init(ModRecipes.java:130)
at com.darkona.adventurebackpack.AdventureBackpack.preInit(AdventureBackpack.java:62)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:512)
... 10 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8.1 (x86) version 6.3
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 57332992 bytes (54 MB) / 218152960 bytes (208 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 34 mods loaded, 34 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized
Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized
malisiscore{1.7.10-0.10.3+unknown-b0.git-unknown} [Malisis Core] (malisiscore-1.7.10-0.10.3.jar) Unloaded->Constructed->Pre-initialized
arrowcam{1.1} [Arrow Camera] (1.7.2_arrowcam_v1.1(1).jar) Unloaded->Constructed->Pre-initialized
lucky{5.0.0} [Lucky Block] ([1-7-2]_Lucky_Block_v5-0-0(1).jar) Unloaded->Constructed->Pre-initialized
DamageIndicatorsMod{3.1.2} [Damage Indicators] ([1.7.2]DamageIndicatorsMod-3.1.2.jar) Unloaded->Constructed->Pre-initialized
adventurebackpack{0.1} [Adventure Backpack] (adventurebackpack-1.7.10-0.7.0.jar) Unloaded->Constructed->Errored
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized
BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft[v1.8.2][MC1.7.2].jar) Unloaded->Constructed->Pre-initialized
BiomesOPlenty{2.0.2} [Biomes O' Plenty] (BiomesOPlenty-1.7.2-2.0.2.932-universal.jar) Unloaded->Constructed->Pre-initialized
baseDefense{1.0.0} [Base Defense] (defense-1.0.1-A2.jar) Unloaded->Constructed->Pre-initialized
MoCreatures{6.2.0.dev.R3} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.2.0-DEV-R3) Unloaded->Constructed->Pre-initialized
energydrink{2.0} [energydrink] (energydrink-2.0.jar) Unloaded->Constructed->Pre-initialized
flansmod{4.3.0} [Flan's Mod] (Flans Mod-1.7.2-4.3.0.jar) Unloaded->Constructed->Pre-initialized
iChunUtil{3.3.0} [iChunUtil] (iChun-Util-Mod-1.7.2(2).jar) Unloaded->Constructed->Pre-initialized
instantblocks{1.5.2} [Instant Blocks] (InstantBlocks_v1.5.2.jar) Unloaded->Constructed->Pre-initialized
examplemod{1.0} [Example Mod] (iPodMod-1.7.2-1.1.jar) Unloaded->Constructed->Pre-initialized
ipodmod{1.0} [iPod mod] (iPodMod-1.7.2-1.1.jar) Unloaded->Constructed->Pre-initialized
dg_shc{1.0.0} [Super Hero Core] (SuperHeroesCore_1.0.0.jar) Unloaded->Constructed->Pre-initialized
dg_im{5.6.0} [Iron Man Mod] (IronMan_5.6.0.jar) Unloaded->Constructed->Pre-initialized
malisisdoors{1.7.10-1.3.2} [Malisis' Doors] (malisisdoors-1.7.10-1.3.2.jar) Unloaded->Constructed->Pre-initialized
moreplayermodels{1.7.2} [MorePlayerModels] (MorePlayerModels_1.7.2.jar) Unloaded->Constructed->Pre-initialized
Morph{0.8.1} [Morph] (Morphing-Mod-1.7.2(1).jar) Unloaded->Constructed->Pre-initialized
MutantCreatures{1.4.8} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.8.jar) Unloaded->Constructed->Pre-initialized
paraknight{1.3} [Paraknight Mod Pack] (ParaknightMods-1.3(1.7.10).jar) Unloaded->Constructed->Pre-initialized
rc{v1.4_beta1} [Rollercoaster Mod] (rollercoasterv14_beta28027653) Unloaded->Constructed->Pre-initialized
Scenter{1.7.2-3.0.0} [Scenter] (scenter-1.7.2-3.0.0.jar) Unloaded->Constructed->Pre-initialized
secretroomsmod{@VERSION@} [The SecretRoomsMod] (secretroomsmod-1.7.2-4.6.3.366.jar) Unloaded->Constructed->Pre-initialized
dg_spman{2.6.0} [Spider Man Mod] (Spiderman_v2.6_1.7.2.jar) Unloaded->Constructed->Pre-initialized
TLPrinterBlock{1.7.2} [TeeLuk's PrinterBlock] (TLPrinterBlock-1.7.2.jar) Unloaded->Constructed->Pre-initialized
Torched{3.0.0} [Torched] (Torched-3.0.0.jar) Unloaded->Constructed->Pre-initialized
voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar) Unloaded->Constructed->Pre-initialized
WiiRemoteId{1.1} [WiiRemoteMod by Nether(Miko3335)] (WiiMod-1.7.10-1.1.jar) Unloaded->Constructed->Pre-initialized
how to craft nyan cat backpack
1. Please post crash reports in spoilers.
2. The mod is for 1.7.10 and you are on 1.7.2
This mod doesn't have a 1.7.2 version, only 1.7.10 versions.
HUGE COMMIT OF EPIC GLORY
Some things may be broken, so next version will need heavy testing.
And for the coders out there, a bit of code porn:
The HUGE COMMIT OF EPIC GLORY on Github.
48h with no sleep, innumerable cups of coffee and a busy week ahead, I'm signing off for now. New version this week with these and MOAR updates. Stay tuned.
Could you make a config option to switch between the two kinds of crafting? I personally prefer the button-table, but fully understand that others like this method of crafting.