Random comment - I downloaded this mod solely because I thought it was awesome that you used a classic Gameboy icon for the Personal Shrinking Device. I used to get so sucked into playing that thing when I was a kid. "It's Zelda - in my HAND!!!"
This mod's pretty neat too
-edit- People claim 'first!' on new forum threads - can I do the same for downloading new releases of mods? Cause if so.. Thanks for 1.9!
First of all, love the idea!! It would be really nice to have ore tripling etc in one block. Only suggestion I have is to label each side of the compact machine with the compass direction from the interface. It is a bit confusing at the moment trying to figure out which side of the block is which
MAN! This looks amazing! Downloading and trying this out when i get a chance. I think it would be really nice to have large space-heavy machines in one block.
I thought I posted, but it seems like the post either vanished or got deleted.
Anyway, awesome mod. Very strong chance of this becoming a mainstay of my worlds, I love very *simple* toolkits like this that enable a variety of creative responses. The simple ability to have chunkloaded pocket dimensions is quite handy.
One concern, though: it feels like the Wood/Iron-tier boxes are pretty useless, since the bulk of the cost for a new box comes from the World Resizing Cube. Do you have any plans to do anything with those?
Thanks for responding to my bug so quickly, I look forward to seeing that in the build soon.
I second the colored sides, I would actually like side customization as well, is that possible? Maybe make multiple sides be 'east', having sign like functionality instead of a slot on one side would be interesting as well (perhaps interface with computercraft?) Those are nitpicky ideas though that I think would be interesting in packs. Keep up the great work.
Oh, and one more visual idea since you seemed to be looking: being able to 'paint' the sides with a block to make it look like something else.
Show the side you are aiming at and show custom names given using an anvil.
Added more explanations why entanglement might not work
Added a Compact Machine Villager
Fix hopping into inventories with multiple slots
Glad you like it and thanks for the suggestions, everyone. I will think about adding more ways to identify the sides of a block besides using WAILA. Stay tuned.
First off, I think using a nether star to transport compact machines is a bit expensive. I just thought up this idea where you craft a single use CM mover, that you can make reusable by upgrading THAT with a nether star.
Anyway:
The CM should not be able to accept input/output by default. This comes from the atom shrinking/enlarging modules only being used for crafting other things (btw you should swap their recipes, it looks off).
My idea would be that you could rightclick a side of the CM with a shrink module to install it so it could only accept input, an enlarging module so that it can only output, or the world resizing module for both input/output.
@roadcrosser: you can change the item needed to upgrade a Compact Machine in the config and make it cheaper that way.
My initial idea for the mod was to be not too complicated. While your suggestion makes sense for the idea behind shrinking/enlarging, it adds a significant overhead to "get this thing to work" properly. Still thinking about it, but I at most will add this changed gameplay mechanic as a config option. ATM I feel like it's unlikely though. Sorry.
@drunf: just found the threads you mentioned. i'm really overwhelmed by this. wow. what is happening.
@nygmus: high five. but actually i can only really work on the mod on weekends. I'm not planning on changing the small rooms up. They are still quite OP when you use them with a Quantum Entangler, as they are basically transdimensional cables/pipes with unlimited connections. I've got to nerf that somehow.
@paradisio: i already thought about being able to camouflage the compact machine blocks, especially since i'm not happy with the textures anyway
using your mod from the start I discovered something in console :
[Client thread/INFO] [FML]: Applying holder lookups
[26/10/2014 19:35:17 PM] [Client thread/WARN] [FML]: Unable to lookup CompactMachines:interfaceblock for public static org.dave.CompactMachines.block.BlockCM org.dave.CompactMachines.init.ModBlocks.interfaceblock. Is there something wrong with the registry?
[26/10/2014 19:35:17 PM] [Client thread/WARN] [FML]: Unable to lookup CompactMachines:personalShrinkingDevice for public static org.dave.CompactMachines.item.ItemPersonalShrinkingDevice org.dave.CompactMachines.init.ModItems.personalShrinkingDevice. Is there something wrong with the registry?
[26/10/2014 19:35:17 PM] [Client thread/WARN] [FML]: Unable to lookup CompactMachines:atomShrinker for public static org.dave.CompactMachines.item.ItemAtomShrinker org.dave.CompactMachines.init.ModItems.atomShrinker. Is there something wrong with the registry?
[26/10/2014 19:35:17 PM] [Client thread/WARN] [FML]: Unable to lookup CompactMachines:atomEnlarger for public static org.dave.CompactMachines.item.ItemAtomEnlarger org.dave.CompactMachines.init.ModItems.atomEnlarger. Is there something wrong with the registry?
[26/10/2014 19:35:17 PM] [Client thread/WARN] [FML]: Unable to lookup CompactMachines:interfaceItem for public static org.dave.CompactMachines.item.ItemInterface org.dave.CompactMachines.init.ModItems.interfaceItem. Is there something wrong with the registry?
[26/10/2014 19:35:17 PM] [Client thread/WARN] [FML]: Unable to lookup CompactMachines:quantumEntangler for public static org.dave.CompactMachines.item.ItemEntangler org.dave.CompactMachines.init.ModItems.quantumEntangler. Is there something wrong with the registry?
[26/10/2014 19:35:17 PM] [Client thread/INFO] [FML]: Holder lookups applied
should I worry?
Rollback Post to RevisionRollBack
"I may sound like an a$# sometimes, but I promise you I'm not trying to be one on purpose. :)"
Found a duplication exploit in multiplayer. When one person leaves the room then breaks it the box, the player left inside can still pick up stuff and then leave. Duplicating anything that was there.
Found a duplication exploit in multiplayer. When one person leaves the room then breaks it the box, the player left inside can still pick up stuff and then leave. Duplicating anything that was there.
Tested on that latest version of Cauldron.
Thanks for the report (see here)
I can not reproduce this and require more information - I tested without cauldron though - are you running something you suspect of interfering?
I tried: Player 1 is inside the CM and dropped one piece of cobblestone on the floor, placed a chest and put a piece of dirt in it.
Player 2 is on the outside and breaks the blocks. All items (cobble, dirt and the chest) dropped on the outside and player 2 can pick them up. Player 1 is in an empty room, no items anywhere, no duplication occurred.
Can you be more specific on how this can be reproduced?
Not dropped, placed blocks. Going to try to reproduce it now.
I tried all 3 possibilities where items come from: A dropped item, a placed block (the chest) and items inside the inventory of the chest. All of them dropped correctly in the overworld and none of them remained in the machine dimension.
Thanks for trying to reproduce!
Rollback Post to RevisionRollBack
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This mod's pretty neat too
-edit- People claim 'first!' on new forum threads - can I do the same for downloading new releases of mods? Cause if so..
ETA: Never mind, I just saw this in OP:
Anyway, awesome mod. Very strong chance of this becoming a mainstay of my worlds, I love very *simple* toolkits like this that enable a variety of creative responses. The simple ability to have chunkloaded pocket dimensions is quite handy.
One concern, though: it feels like the Wood/Iron-tier boxes are pretty useless, since the bulk of the cost for a new box comes from the World Resizing Cube. Do you have any plans to do anything with those?
I second the colored sides, I would actually like side customization as well, is that possible? Maybe make multiple sides be 'east', having sign like functionality instead of a slot on one side would be interesting as well (perhaps interface with computercraft?) Those are nitpicky ideas though that I think would be interesting in packs. Keep up the great work.
Oh, and one more visual idea since you seemed to be looking: being able to 'paint' the sides with a block to make it look like something else.
Glad you like it and thanks for the suggestions, everyone. I will think about adding more ways to identify the sides of a block besides using WAILA. Stay tuned.
And it IS wonderful.
First off, I think using a nether star to transport compact machines is a bit expensive. I just thought up this idea where you craft a single use CM mover, that you can make reusable by upgrading THAT with a nether star.
Anyway:
The CM should not be able to accept input/output by default. This comes from the atom shrinking/enlarging modules only being used for crafting other things (btw you should swap their recipes, it looks off).
My idea would be that you could rightclick a side of the CM with a shrink module to install it so it could only accept input, an enlarging module so that it can only output, or the world resizing module for both input/output.
So yeah what do you think about that?
My initial idea for the mod was to be not too complicated. While your suggestion makes sense for the idea behind shrinking/enlarging, it adds a significant overhead to "get this thing to work" properly. Still thinking about it, but I at most will add this changed gameplay mechanic as a config option. ATM I feel like it's unlikely though. Sorry.
@drunf: just found the threads you mentioned. i'm really overwhelmed by this. wow. what is happening.
@nygmus: high five. but actually i can only really work on the mod on weekends. I'm not planning on changing the small rooms up. They are still quite OP when you use them with a Quantum Entangler, as they are basically transdimensional cables/pipes with unlimited connections. I've got to nerf that somehow.
@paradisio: i already thought about being able to camouflage the compact machine blocks, especially since i'm not happy with the textures anyway
[Client thread/INFO] [FML]: Applying holder lookups
[26/10/2014 19:35:17 PM] [Client thread/WARN] [FML]: Unable to lookup CompactMachines:interfaceblock for public static org.dave.CompactMachines.block.BlockCM org.dave.CompactMachines.init.ModBlocks.interfaceblock. Is there something wrong with the registry?
[26/10/2014 19:35:17 PM] [Client thread/WARN] [FML]: Unable to lookup CompactMachines:personalShrinkingDevice for public static org.dave.CompactMachines.item.ItemPersonalShrinkingDevice org.dave.CompactMachines.init.ModItems.personalShrinkingDevice. Is there something wrong with the registry?
[26/10/2014 19:35:17 PM] [Client thread/WARN] [FML]: Unable to lookup CompactMachines:atomShrinker for public static org.dave.CompactMachines.item.ItemAtomShrinker org.dave.CompactMachines.init.ModItems.atomShrinker. Is there something wrong with the registry?
[26/10/2014 19:35:17 PM] [Client thread/WARN] [FML]: Unable to lookup CompactMachines:atomEnlarger for public static org.dave.CompactMachines.item.ItemAtomEnlarger org.dave.CompactMachines.init.ModItems.atomEnlarger. Is there something wrong with the registry?
[26/10/2014 19:35:17 PM] [Client thread/WARN] [FML]: Unable to lookup CompactMachines:interfaceItem for public static org.dave.CompactMachines.item.ItemInterface org.dave.CompactMachines.init.ModItems.interfaceItem. Is there something wrong with the registry?
[26/10/2014 19:35:17 PM] [Client thread/WARN] [FML]: Unable to lookup CompactMachines:quantumEntangler for public static org.dave.CompactMachines.item.ItemEntangler org.dave.CompactMachines.init.ModItems.quantumEntangler. Is there something wrong with the registry?
[26/10/2014 19:35:17 PM] [Client thread/INFO] [FML]: Holder lookups applied
should I worry?
"I may sound like an a$# sometimes, but I promise you I'm not trying to be one on purpose. :)"
Everyone on my server absolutely loves compact machines, many people have resorted to actually living in them!
Keep up the awesome work.
Tested on that latest version of Cauldron.
Thanks for the report (see here)
I can not reproduce this and require more information - I tested without cauldron though - are you running something you suspect of interfering?
I tried: Player 1 is inside the CM and dropped one piece of cobblestone on the floor, placed a chest and put a piece of dirt in it.
Player 2 is on the outside and breaks the blocks. All items (cobble, dirt and the chest) dropped on the outside and player 2 can pick them up. Player 1 is in an empty room, no items anywhere, no duplication occurred.
Can you be more specific on how this can be reproduced?
I tried all 3 possibilities where items come from: A dropped item, a placed block (the chest) and items inside the inventory of the chest. All of them dropped correctly in the overworld and none of them remained in the machine dimension.
Thanks for trying to reproduce!