The Target of this mod is to give you all the tools to create an awesome MMORGG!
Or if you just want to play, start a new world and explore!
The story will build on their on :3
Well actually there isn't enough content that we can reach this goal
I am coding all on my own, and this was (and is) my first project that I also used to learn.
Which also means that I had to rewrite a lot of things as I improved over Time.
So at the current state (Alpha 0.2.3.1) this mod adds mostly just decorative Blocks and Items,
I hope that I will be able to change this in the close future ^^
So here you've got a few previews of the mod (even though not all are that up to date)
And now let's come to the part about installing this mod:
First of all you need to get the "Dark Roleplay Core" mod. It contains all the important code to allow the highest possible mod compatibility. And well... also a lot of stuff that takes a lot of time to code and would slow down the Development of the Medieval Mod.
You can download the Core mod here:
After you've downloaded this you need the Medieval Mod:
And well... now it's like with every other mod. Download Forge, install it and throw booth this mods into the mods folder and... Done.
Just my thing this! 100% support from me
I use Harvestcraft, Hunger Overhaul and the Spice of Life mod. You say it probably will be compatible with Harvestcraft, do you think it will be compatible with the two other mods also?
So, do you mean the HungerOverhaul and Spice of Life mods are incompatible with a range of other mods?
I am not sure I mean mods like the Better then wolfs mod (I don't know if its still incompatible with other mods)
Good news btw Flexible ID system sounds great! The Flexible ID's are use full but it could also create some Problems with Minecraft version.
For example if Minecraft add Blocks The ID's of all the Blocks in the Dark Roleplay mod will change
and the Blocks will get changed in the worlds.
I hope that the current Minecraft Development team will change the in Saves used ID's to the new "ID's" (minecraft:stone)
this would solve all the Problems.
I will try to add the possibility to use Static ID's in future.
Oh and sorry for my bad English (I haven't written English for a longer Time(also not spoken))