Hm... strange could you send me maybe the fml-client-latest.log (on pastebin/hastebin). That's not supposed to be the case:
Edit: I checked now the uploadet file and the version range is also set to 1.9 - 1.10.2
Edit 2: I have no Idea how you manged to get this error, but everything works fine for me and 2 other testers.
Hm... strange could you send me maybe the fml-client-latest.log (on pastebin/hastebin). That's not supposed to be the case:
Edit: I checked now the uploadet file and the version range is also set to 1.9 - 1.10.2
Edit 2: I have no Idea how you manged to get this error, but everything works fine for me and 2 other testers.
I removed your mods, loaded MC, put the same files back and it loads fine now. I really have no idea what happened either. Seems to be fine now?
You need to update booth, core and medieval.
This time I've added a first attempt of the Skill System. Theoretically you could already unlock skills, And all that stuff is also working.
But as you will only be able to unlock 3 of 8 professions by default I first want to built in work arounds to obtain Items if you don't choose the according profession. I also want to add a few more skills to each profession so everybody knows which profession would be best for him/her.
Not sure if this has come up before/already on your to-do list, but I would love to see a config option to add custom recipes. There are so many berries and fruits added by different mods begging to be juiced! ^-^
Once I finish up the juice press and the crafting system in General Custom recipes will be added though they are slightly more complicated than a simple config
Nope, neither me nor the mod is dead. Just this forum thread ^^
So, quite a few things have changed, more things have become a thing. And the mod is still not much closer to it's initial plan.
Here is a Video of a new block (not released yet):
Here are also some screens of more unreleased stuff:
And also something already released:
If you want to stay up to date, join our Discord: discord.dark-roleplay.net
Oh.. right, this exists too, the mod isn't deat, but this thread is.
If you're intersted about the mod join our Discord (https://discordapp.com/invite/WCy3xrT)
I am not going to be active here and won't answer stuff (not like there would be something to answer in the first place)
(If a Moderator reads this, I'd appreciate if you could close this thread for further replies)
Hm... works for me, than try this one: https://discordapp.com/invite/r2HtqKw
Your latest release for 1.10.2 is requiring 1.11.2:
Also posted this on Curse, just in case you check one more than the other.
Hm... strange could you send me maybe the fml-client-latest.log (on pastebin/hastebin). That's not supposed to be the case:
Edit: I checked now the uploadet file and the version range is also set to 1.9 - 1.10.2
Edit 2: I have no Idea how you manged to get this error, but everything works fine for me and 2 other testers.
I removed your mods, loaded MC, put the same files back and it loads fine now. I really have no idea what happened either. Seems to be fine now?
New version is out!
https://minecraft.curseforge.com/projects/dark-roleplay-medieval/files/2432491
https://minecraft.curseforge.com/projects/dark-roleplay-core/files/2432493
You need to update booth, core and medieval.
This time I've added a first attempt of the Skill System. Theoretically you could already unlock skills, And all that stuff is also working.
But as you will only be able to unlock 3 of 8 professions by default I first want to built in work arounds to obtain Items if you don't choose the according profession. I also want to add a few more skills to each profession so everybody knows which profession would be best for him/her.
Not sure if this has come up before/already on your to-do list, but I would love to see a config option to add custom recipes. There are so many berries and fruits added by different mods begging to be juiced! ^-^
Once I finish up the juice press and the crafting system in General Custom recipes will be added though they are slightly more complicated than a simple config
Nope, neither me nor the mod is dead. Just this forum thread ^^
So, quite a few things have changed, more things have become a thing. And the mod is still not much closer to it's initial plan.
Here is a Video of a new block (not released yet):
Here are also some screens of more unreleased stuff:
And also something already released:
If you want to stay up to date, join our Discord: discord.dark-roleplay.net
And here we are, half a year after the last update.
Maybe I should post here more often? Nah... the nearly live updates in our discord are enough!
So just a small prevoew of things that were(or are going to be) added/changed.
Oh.. right, this exists too, the mod isn't deat, but this thread is.
If you're intersted about the mod join our Discord (https://discordapp.com/invite/WCy3xrT)
I am not going to be active here and won't answer stuff (not like there would be something to answer in the first place)
(If a Moderator reads this, I'd appreciate if you could close this thread for further replies)