(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Sorry I was unresponsive for a bit. I got stuck on a bad performance bug, which I'm happy to report I just fixed! It was a faulty distance calculation that caused major speed drops when widening streams, and with that out of the way I can have some nicer looking rivers without melting CPUs. So now is the last stretch of fixes and improvements for an alpha release this week or next. I'll try to post a progress pic tomorrow. Thanks everyone for your encouragements, I hope the result will be to your satisfaction.
I've updated the preview pictures in the original post. We now have wider rivers, gentle slopes of partial block heights, and rivers of lava in the Nether! Let me know what you think, and stay tuned for the first release on January 31st!
Looking awesome. What version of Minecraft are you targeting?
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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
Wooow... Been watching from the sidelines seeing as I've been worried about the vapourousness of the ambitions this mod puts forward, but it's looking more and more plausible. Here's the million dollar question, though. Are they actually river biomes? I take it they're not, and that you're constructing them during the decoration phase of generation? Not that that's terrible. I understand the limitations. It's just not ideal.
Ah yes, some healthy skepticism is understandable - this mod was a huge undertaking. But we're getting there. Your assumption is correct - the rivers are not biomes (since biomes can't have a beginning and an end), they're generated structures just like strongholds and mineshafts. As such it's difficult to make them look natural and the first release will suffer a bit from this, but it's something we can improve as we go along.
To answer the other question, the mod targets Minecraft 1.7.10, with Forge versions 10.13.1.1217 and higher. The mod ecosystem for 1.8 just isn't mature enough yet.
You could modify the biome map as you place down blocks. That would cause the game to treat it as a river biome after worldgen.
Thaumcraft does this with the taint biome and Mystcraft does it for the floating islands (although I think XCW does it before decoration so that the islands are decorated correctly).
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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
You could modify the biome map as you place down blocks. That would cause the game to treat it as a river biome after worldgen.
I suppose I could, but is this really what we want? The way I see it, a custom biome has two main benefits:
1. It generates fractally with an abitrary size and randomized elevations, and blends smoothly with the elevations around it;
2. It has custom decorations, temperature, monster spawns etc.
Point 1 is not possible for rivers, since they need a fixed beginning and end, with a consistent downward slope between the two which implies precise awareness of the already-generated terrain. Point 2 is not desirable for rivers, since we want them to share the characteristics of the terrain they run through. For example in a forest we want trees generated in the excavated river valley all the way to the water edge. In some situations a different biome could be nice, like say a Nile-type savanna strip in a desert, but for most cases we want the river to share the surrounding biome.
So how do player-made rivers work? Can we just dig a canal and fill it with water blocks, or is there something you have to do to make the water flow?
Player-made rivers won't be possible in the initial release, but I'm thinking of making a special bucket that creates a fixed-flow block in the direction you're facing when you place it. You'd still need to place river blocks individually, but at least it would it possible.
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
What if you had a mod that added "bog iron" (Limonite), or sand, or clay, along the edge of rivers? (Say, during chunk decoration, if it finds a river biome, it looks for a water/dirt or water/stone transition, and makes changes there?)
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
What if you had a mod that added "bog iron" (Limonite), or sand, or clay, along the edge of rivers? (Say, during chunk decoration, if it finds a river biome, it looks for a water/dirt or water/stone transition, and makes changes there?)
No mod needed for that, vanilla Minecraft already puts sand and clay patches near water and this includes the new streams. :-)
No mod needed for that, vanilla Minecraft already puts sand and clay patches near water and this includes the new streams. :-)
Keybounce is referring to COG which doesn't see things like "near water." It only knows what the block its replacing is and what biome.
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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
I'm also looking specifically at your (Draco's) limonite/bog iron.
Basically, Limonite, or bog iron, is iron that needs to be smelted twice, and found along streams or in swamps.
I'm stealing the geologica COG configs for this, and "simplifying" (both of the two mods that I've seen that use limonite have two different colored versions; Draco's only has 1).
I don't know how GregTech puts down limonite; it may do "Is there a river biome in this chunk? If so, look at the surface for stone/water transitions". COG can't quite do that, and the geologica configs are happy to just get "approximate" -- near surface, stone, river biome (COG cannot detect transitions).
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
OK I see what you mean now. I guess we'll have to see how those mods handle the streams and make adjustments if needed.
Speaking of mod compatibility, I'm happy to announce that the upcoming release (Saturday!) will support several custom generators including Alternate Terrain Generation, Realistic World Gen, and TerraFirmaCraft!
I like TFC in general, there's just a few issues I have with it (and the developer is a bit of an jerk). I'm happy to see more TFC compatible mods, though, especially ones that fit right in with TFC's style.
Oh, question: does your custom water block freeze when it gets cold? What does a river look like if it generates in a frozen biome (or if a non-frozen biome is modified to have a lower temperature)? I ask due to some stuff I'm working on.
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
Quote from delvrjump
Speaking of mod compatibility, I'm happy to announce that the upcoming release (Saturday!) will support several custom generators including Alternate Terrain Generation ...
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Oh, question: does your custom water block freeze when it gets cold? What does a river look like if it generates in a frozen biome (or if a non-frozen biome is modified to have a lower temperature)? I ask due to some stuff I'm working on.
Oh, seasons! That looks nice. I do have some custom ice blocks that freeze and thaw depending on temperature, while tracking the underlying fixed flow. I had to disable them for the initial release due to some bugs I couldn't prioritize fixing right now, but they'll be back soon enough.
Oh, seasons! That looks nice. I do have some custom ice blocks that freeze and thaw depending on temperature, while tracking the underlying fixed flow. I had to disable them for the initial release due to some bugs I couldn't prioritize fixing right now, but they'll be back soon enough.
Neato!
I had to ASM into vanilla ice to get it to melt, heh. Glad you're handling both.
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
I have a suggestion. I don't know if this is possible but would it be possible to add tides and currents with the rivers,lakes and oceans? that would add some new aesthetics to minecraft. ex. High tide,Low tide,Rip tide,. Also the localized weather mod would be cool to add compatibility with for storms,tornadoes and hurricanes. for ex. Hurricanes maybe there could be flooding and storm surge idk. again if that's possible but would be really cool
Would you be able to add a feature that could allow us to make man made lakes,oceans,canals,etc. Also what was your thoughts on waterfalls and rapids. Will the river have a source in a high elevation and flow down waterfalls into rapids eventually into a lake ,delta or sea?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Sorry I was unresponsive for a bit. I got stuck on a bad performance bug, which I'm happy to report I just fixed! It was a faulty distance calculation that caused major speed drops when widening streams, and with that out of the way I can have some nicer looking rivers without melting CPUs. So now is the last stretch of fixes and improvements for an alpha release this week or next. I'll try to post a progress pic tomorrow. Thanks everyone for your encouragements, I hope the result will be to your satisfaction.
-delvr
My mods:
My mods:
To answer the other question, the mod targets Minecraft 1.7.10, with Forge versions 10.13.1.1217 and higher. The mod ecosystem for 1.8 just isn't mature enough yet.
My mods:
Thaumcraft does this with the taint biome and Mystcraft does it for the floating islands (although I think XCW does it before decoration so that the islands are decorated correctly).
Timeless Modding is kinda dead but idk what to put here now
I occasionally make textures/models for random people. Contributed to: Tinker's Construct, Growthcraft, and Animals+
PixelQuest 2, my new 1.10 RPG/rougelike-inspired modpack, is coming soon!
I suppose I could, but is this really what we want? The way I see it, a custom biome has two main benefits:
1. It generates fractally with an abitrary size and randomized elevations, and blends smoothly with the elevations around it;
2. It has custom decorations, temperature, monster spawns etc.
Point 1 is not possible for rivers, since they need a fixed beginning and end, with a consistent downward slope between the two which implies precise awareness of the already-generated terrain. Point 2 is not desirable for rivers, since we want them to share the characteristics of the terrain they run through. For example in a forest we want trees generated in the excavated river valley all the way to the water edge. In some situations a different biome could be nice, like say a Nile-type savanna strip in a desert, but for most cases we want the river to share the surrounding biome.
Player-made rivers won't be possible in the initial release, but I'm thinking of making a special bucket that creates a fixed-flow block in the direction you're facing when you place it. You'd still need to place river blocks individually, but at least it would it possible.
My mods:
What if you had a mod that added "bog iron" (Limonite), or sand, or clay, along the edge of rivers? (Say, during chunk decoration, if it finds a river biome, it looks for a water/dirt or water/stone transition, and makes changes there?)
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
No mod needed for that, vanilla Minecraft already puts sand and clay patches near water and this includes the new streams. :-)
My mods:
Keybounce is referring to COG which doesn't see things like "near water." It only knows what the block its replacing is and what biome.
Basically, Limonite, or bog iron, is iron that needs to be smelted twice, and found along streams or in swamps.
I'm stealing the geologica COG configs for this, and "simplifying" (both of the two mods that I've seen that use limonite have two different colored versions; Draco's only has 1).
I don't know how GregTech puts down limonite; it may do "Is there a river biome in this chunk? If so, look at the surface for stone/water transitions". COG can't quite do that, and the geologica configs are happy to just get "approximate" -- near surface, stone, river biome (COG cannot detect transitions).
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Speaking of mod compatibility, I'm happy to announce that the upcoming release (Saturday!) will support several custom generators including Alternate Terrain Generation, Realistic World Gen, and TerraFirmaCraft!
My mods:
I like TFC in general, there's just a few issues I have with it (and the developer is a bit of an jerk). I'm happy to see more TFC compatible mods, though, especially ones that fit right in with TFC's style.
Oh, question: does your custom water block freeze when it gets cold? What does a river look like if it generates in a frozen biome (or if a non-frozen biome is modified to have a lower temperature)? I ask due to some stuff I'm working on.
Yum ...
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Oh, seasons! That looks nice. I do have some custom ice blocks that freeze and thaw depending on temperature, while tracking the underlying fixed flow. I had to disable them for the initial release due to some bugs I couldn't prioritize fixing right now, but they'll be back soon enough.
My mods:
Neato!
I had to ASM into vanilla ice to get it to melt, heh. Glad you're handling both.
Would you be able to add a feature that could allow us to make man made lakes,oceans,canals,etc. Also what was your thoughts on waterfalls and rapids. Will the river have a source in a high elevation and flow down waterfalls into rapids eventually into a lake ,delta or sea?