Been a while since I posted here. I hadn't worked on the mod for a while because I was doing other things, but recently I've gotten back into it. In addition to several bugfixes, there are a couple new features you can expect when the mod is released:
Rifle Scope
The original SimpleGuns had this feature, and I've just added it to SG2. Currently only usable with the bolt-action rifle, it allows you to zoom in on targets, sniper-style. Some improvements have been made to the new version, including the ability to remove the scope from the gun once it's attached and a snazzy GUI overlay when zoomed in.
Rifle without scope:
Rifle with scope:
Zoomed in on target:
Shot Spread Indicator
You might have noticed in the first set of pictures a circle of yellow dots around the crosshair. This is another new feature. Those dots show the area within which your shots will be fired. That is, anything inside the circle might be hit when you fire. However, a larger circle means a smaller chance of hitting a given point. The bolt-action rifle makes a pretty bad example, though, so here's a better one:
In the first picture, the aim circle is fairly large, meaning the shots will be spread out over a large area and thus less likely to hit the target. In the second picture, the player is sneaking to increase accuracy. Thus, the circle of dots is smaller.
Been a while since I posted here. I hadn't worked on the mod for a while because I was doing other things, but recently I've gotten back into it. In addition to several bugfixes, there are a couple new features you can expect when the mod is released:
Rifle Scope
The original SimpleGuns had this feature, and I've just added it to SG2. Currently only usable with the bolt-action rifle, it allows you to zoom in on targets, sniper-style. Some improvements have been made to the new version, including the ability to remove the scope from the gun once it's attached and a snazzy GUI overlay when zoomed in.
Rifle without scope:
Rifle with scope:
Zoomed in on target:
Shot Spread Indicator
You might have noticed in the first set of pictures a circle of yellow dots around the crosshair. This is another new feature. Those dots show the area within which your shots will be fired. That is, anything inside the circle might be hit when you fire. However, a larger circle means a smaller chance of hitting a given point. The bolt-action rifle makes a pretty bad example, though, so here's a better one:
In the first picture, the aim circle is fairly large, meaning the shots will be spread out over a large area and thus less likely to hit the target. In the second picture, the player is sneaking to increase accuracy. Thus, the circle of dots is smaller.
Wonderful stuff. I look forward to future progress on this!
Hi, this is my idea for the ammo of cannon in the mod
Carcass Shot has a small explode, but cause lots of fire.
A carcass was an early form of incendiary bomb or shell, intended to set targets on fire. It comprised an external casing, usually of cast iron, filled with a highly flammable mixture, and having three to five holes through which the burning filling could blaze outward. Carcasses were shot from howitzers, mortars, and other cannons to set fire to buildings and defenses; on impact, the shell shattered, spreading its incendiary filling around the target
They were named carcass because the circles which pass from one ring, or plate, to the other, were thought to resemble the ribs of a human carcass
Quicklime Shot blinds players and mod and poisons them
Quicklime is a dangerous, caustic product that gets very, very hot when it is slaked with water. It does have entirely innocent uses: plaster, mortar and whitewash for buildings, and in glass making; but as a weapon it is frightening indeed. The smallest amount will cause painful, even fatal, burns on exposed flesh. The eyes are especially vulnerable because they are moist with tears. Quicklime shells carry an explosive charge so as to burst above enemy lines.
Grapeshot a giant shotgun shell effect does not break block, has short range
Solid shot just an iron ball that takes out a 1 by 1 block
I'd already been toying with the idea of an old-fashioned cannon as a counterpart to the WWI-era artillery, and I like your ideas for ammunition choices. Originally, I wasn't planning to include different types of ammunition for the cannons, but you've clearly done your research and I think the ideas would work well. I'll try to think of some historically accurate ammunition choices for the artillery gun as well--perhaps some sort of poison gas shell as well as an armor-piercing shell for direct fire.
Rollback Post to RevisionRollBack
My Website. I make mods for Minecraft and am also making my own game.
Yes. You will be allowed to make addon packs as long as you don't redistribute any part of the original mod. I'm also considering a feature whereby users could add their own content without any programming knowledge, but it's just an idea at this point.
Rollback Post to RevisionRollBack
My Website. I make mods for Minecraft and am also making my own game.
Yes. You will be allowed to make addon packs as long as you don't redistribute any part of the original mod. I'm also considering a feature whereby users could add their own content without any programming knowledge, but it's just an idea at this point.
My question is to what end would this sort of stuff be capable of being customized? I could see perhaps adding the configs for loot and the sort into the game and customize how it spawns.
One idea you might like to try is to let players add their own 'models' of weapon. That is to say, the weapons in of themselves while playing the default version of the game have no modifiers. However, if a player adjusts the properties of a firearm on their own, this could perhaps reflect different makes and models of weapon be that historically themed or otherwise. The question is how would one balance this or otherwise make it worth anything?
I haven't worked on it for a while as I've been preoccupied with other projects, but I still fully intend to finish it. I can already handle all the testing between myself and my friends,but thanks for the offer.
Rifle Scope
The original SimpleGuns had this feature, and I've just added it to SG2. Currently only usable with the bolt-action rifle, it allows you to zoom in on targets, sniper-style. Some improvements have been made to the new version, including the ability to remove the scope from the gun once it's attached and a snazzy GUI overlay when zoomed in.
Rifle without scope:
Rifle with scope:
Zoomed in on target:
Shot Spread Indicator
You might have noticed in the first set of pictures a circle of yellow dots around the crosshair. This is another new feature. Those dots show the area within which your shots will be fired. That is, anything inside the circle might be hit when you fire. However, a larger circle means a smaller chance of hitting a given point. The bolt-action rifle makes a pretty bad example, though, so here's a better one:
In the first picture, the aim circle is fairly large, meaning the shots will be spread out over a large area and thus less likely to hit the target. In the second picture, the player is sneaking to increase accuracy. Thus, the circle of dots is smaller.
My Website. I make mods for Minecraft and am also making my own game.
Wonderful stuff. I look forward to future progress on this!
Carcass Shot has a small explode, but cause lots of fire.
A carcass was an early form of incendiary bomb or shell, intended to set targets on fire. It comprised an external casing, usually of cast iron, filled with a highly flammable mixture, and having three to five holes through which the burning filling could blaze outward. Carcasses were shot from howitzers, mortars, and other cannons to set fire to buildings and defenses; on impact, the shell shattered, spreading its incendiary filling around the target
They were named carcass because the circles which pass from one ring, or plate, to the other, were thought to resemble the ribs of a human carcass
Quicklime Shot blinds players and mod and poisons them
Quicklime is a dangerous, caustic product that gets very, very hot when it is slaked with water. It does have entirely innocent uses: plaster, mortar and whitewash for buildings, and in glass making; but as a weapon it is frightening indeed. The smallest amount will cause painful, even fatal, burns on exposed flesh. The eyes are especially vulnerable because they are moist with tears. Quicklime shells carry an explosive charge so as to burst above enemy lines.
Grapeshot a giant shotgun shell effect does not break block, has short range
Solid shot just an iron ball that takes out a 1 by 1 block
I support the simple gun mod 2
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2212682-sg2-antique-firearms-with-survival-in-mind-coming
My Website. I make mods for Minecraft and am also making my own game.
Will you allow other to make expansion pack for this mod when it is done, if they get permission form you first?
I support the simple gun mod 2
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2212682-sg2-antique-firearms-with-survival-in-mind-coming
My Website. I make mods for Minecraft and am also making my own game.
My question is to what end would this sort of stuff be capable of being customized? I could see perhaps adding the configs for loot and the sort into the game and customize how it spawns.
One idea you might like to try is to let players add their own 'models' of weapon. That is to say, the weapons in of themselves while playing the default version of the game have no modifiers. However, if a player adjusts the properties of a firearm on their own, this could perhaps reflect different makes and models of weapon be that historically themed or otherwise. The question is how would one balance this or otherwise make it worth anything?
r u still working on this??? if so, would you mind if i helped you test it???
I haven't worked on it for a while as I've been preoccupied with other projects, but I still fully intend to finish it. I can already handle all the testing between myself and my friends,but thanks for the offer.
My Website. I make mods for Minecraft and am also making my own game.
Ok.
r u still working on this???
good to know this isn't abandoned! i'm getting tired of using flans mod.
you should add a tommy gun to the mod.
The Thompson wasn't introduced until after WWI, which is kinda beyond the limit of the date the author wanted to impose.
i know it sucks because i agree with both of you.A 1921 thompson submachine gun would ROCK!
The mod working a year right now
still waiting for this to be released.
Can you make pre-release version
In the OpenEye it say
sg2-1.7.10-0.10.jar
Add double rifle pls ^-^
Hey can u please do a pre realese like the guy above said:)