hey robbi I had an idea for the mod. Well it was that when a ship is hit oxygen gets sucked out so you have to add a door type thing that seal off sections. And if your ship isn't air tight oxygen can seep out slowly causing your crew to suffocate. Also with` that there should be a pulling force when the oxygen is released into space. ex: hole blown in ship you get sucked to words hole(if on same level(less pull higher up levels are)). You can be stopped by a block, but you can also be picked over the block and keep going.
I started Coding 2 months ago, and at the moment I am working on my custom Dimension, and I don't see an easy way to add dynamic dimensions which you will need for the planets.
No, the space dimension will have a fixed number of planets and will always be generated the same, so there's no need for an infinite number of dimensions.
Yeah, that's what I mean. But why would that lead to problems in multiplayer? Also, there are lots of planets in TOS, but most of the time they only beam down to one in a whole system.
Cool I am learning so I may become important lol my skin is a red shirt so yea...๐ still a maybe... ps can you do a pocket edition one of star trek we have nothing... seriously...
but it will (I think) be very difficult to do. But I'll keep it in mind for later on.Oh, and do you still do models?
Robbi Blechdose
Robbi Blechdose
Robbi Blechdose
(Some people were willing to code it, but I haven't heard a thing of the in two months.)
Robbi Blechdose
What do you mean with dynamic dimensions?
Robbi Blechdose
You should use the ships mod as base code.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1444787-ships-mod-build-sailable-ships-out-of-blocks
Be involved in the Survival of Modding in the Post-Notch Era. Enigma + M3L + LiteLoader/API + BlazeLoader {ALL Open-Source!}
No, the space dimension will have a fixed number of planets and will always be generated the same, so there's no need for an infinite number of dimensions.
Robbi Blechdose
Yeah, that's what I mean. But why would that lead to problems in multiplayer? Also, there are lots of planets in TOS, but most of the time they only beam down to one in a whole system.
Robbi Blechdose
There were lots of planets explored in the series,
I think that's enough. What do you think?
Also, each dimension (what it technically is) would be a whole lot of work.
Robbi Blechdose
Cool I am learning so I may become important lol my skin is a red shirt so yea...๐ still a maybe... ps can you do a pocket edition one of star trek we have nothing... seriously...
Trek you self before you wreck yourself...
Sorry, what do you mean?
Robbi Blechdose
I mean a pocket edition mod with similar stuff
Trek you self before you wreck yourself...
Well,
coding for pocket edition is going to be pretty diffferent from the PC version since the pocket edition is written in C++ (I think?).
Also, this mod is pretty dead since I haven't found anyone to code the ship system.
Robbi Blechdose
Wish I could help don't give up!!!!!!!
๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐๐
Trek you self before you wreck yourself...
Well,
it should work just like movecraft, but with special blocks instead of signs.
Robbi Blechdose
I'd say around the block in the middle.
And, I have to say, I have no idea how collision detection works in movecraft. (It's written with bukkit.)
Robbi Blechdose
In movecraft,
it just prints into the chat that there is a block at (add coords here) and the ship doesn't move there.
Robbi Blechdose
Well just like that, but without printing the coordinates.
Robbi Blechdose