This is my 2nd mod release and I plan on working on this for awhile! The mod is currently in very early stages, and will probably be slowly updated, because I am quite busy at school...
Also, I decided to start off with 1.6.4, even though I'm aware of the difference between 1.6.4/1.7.2 code will take a long time to update, because I wanted to use it myself with 1.6.4 modpacks
From left to right: Fridge, Xp Decomposer, Industrial Composter
Don't let your tools go to waste! And don't use up all your iron/materials repairing. The fridge takes water buckets, snowballs, snow, ice or [i]ghast tears[/i] as fuel, and will slowly repair any items within the 9 slots
Put your chests upon chests of rotten flesh or bones (will include other mob drops later) to use. Throw a stack in here and watch as it turns it into raw experience orbs!
I'm actually not sure what this is supposed to do... but it can turn saplings into dirt, leaves into saplings, glowstone into golden nuggets(2), netherwarts into soul sand, soul sand into nether quarts, gravel into flint, and milk into slimeball(2)! Plus some secret ___ -> golden apples(5)
Time Point Shop
The time-point shop uses the time-point system, explained below, to sell stuff to you! Currently, you can only buy:
Redstone (2TP), Glowstone dust(5TP), Iron(5TP), Gold(20TP), Diamond(50TP), Baked Potato(2TP), Beef (4TP), Cake(6TP), and Golden Apple(15TP)
Core of Steve
Currently given upon entering the world if you don't have one. It shows the time points of the holder, and it has 4 different modes: Neutral, Adventuring, Mining, & Farming Each gives potion effects, with mining & farming having unique effects: Mining - if you're holding a pickaxe, slowly repair it Farming - Make crops grow faster around you (3x3)
A pickaxe that doesn't take damage when breaking stone/cobblestone or hitting mobs. 2 modes: Seeking/not-seeking. When seeking, blocks are mined slower, but the pickaxe then has a built-in fortune mechanic (which stacks with fortune!!!!). Also one of the few ways to rack up those Time Points OP? OP.
Essentially a way to carry 512 potatoes!! The Industrial Potato comes with a function that forcefully stuffs potatoes down your throat, causing you to eat 4x faster than regular, non-industrial food. Each "use" heals 1 hunger point (half a hot-dog)
The Time-Point System
A point-system that encourage players to do stuff (manually). Coolio! Each player starts off with 5 time-points, and can increase it up to 500 through various methods. Currently, the player can: Successfully "seek" a block (mine ores [not iron/gold] with a "seeking" pickaxe) - 1TP Kill a hostile mob (not slimes/maybe others) - 1TP
blockStartId: The id for the first block; each block is 1 consecutive id higher itemStartId: Same as above, except for items
Lots of stuff to do!
1) Take more pictures!
2) Tons of ideas to implement
3) Figure out how to work eGit
5) More configs
1) No texture/name for TPShop
2) TPShop doesn't render bought items (IE, take out a diamond from the store, it's not [i]in[/i] your hand, but it's in your hand... )