I don't use Mcreator at all or hell I don't even make mods at all but I do know some java ,and make other things . I would love to know why you let people that use MCreator get you so mad ? Why not just turn you cheek and say whatever do what you want ,and move own ? Its simple to just look the other way and pay no attention . This just keeps stress off of you ,and lets you live a bit longer with less stress man .
Not trying to start anything or be mean . I do love your mods BTW
I don't use Mcreator at all or hell I don't even make mods at all but I do know some java ,and make other things . I would love to know why you let people that use MCreator get you so mad ? Why not just turn you cheek and say whatever do what you want ,and move own ? Its simple to just look the other way and pay no attention . This just keeps stress off of you ,and lets you live a bit longer with less stress man .
Not trying to start anything or be mean . I do love your mods BTW
Well for multiple reasons.
Firstly I'm the sort of guy who would like to let some light into your world for you, rather than letting you just live in the dark. In my eyes, using MCreator is basically like sticking to training wheels and never moving off them, a parent will push their kid to move up to riding without training wheels, so why shouldn't we push people to mod without a program generating the code for you?
Secondly, the use of MCreator doesn't just affect those who are using it, it affects the community as a whole. MCreator enables the development of mods with either no prior experience, no programming knowledge or no actual idea, to be blunt, it enables the development of low-quality generic mods. Imagine if the forums were kind to MCreator users and encouraged the use of it, for every 1 high-quality mod written by a person who knows Java, there'd be 10 low-quality mods generated by MCreator.
Thirdly, and this mostly affects people who help other's out with problems (like myself or GrimallQ for instance), it's tough to help someone who has an issue and is using MCreator. MCreator gives you 0 access to the underlying code, so fixing problems is not possible, you have to go to the MCreator devs with the problem, rather than fix it yourself. MCreator uses outdated and frankly inefficient code, so there's no telling what might be going wrong, I remember seeing code generated by MCreator in 1.6 or whatever still using BaseMod, a ModLoader class that mods have not touched since 1.2.5.
One of the main issues I have with MCreator is that it's limited, along with it over-simplifies the process of creating mods. It's limited is rather self-explanatory, you're just clicking buttons on a UI that generates code for you, of course you're going to be limited by what the program allows. Over-simplification results in a waste of time, if you do decide to move off the training wheels and onto writing the mod yourself, all that time with MCreator, useless. MCreator teaches you nothing except what you can do with mods, which you already knew from playing with them. In the grand scheme of things, MCreator is worth nothing.
Fixed as in picked back up? I'll probably pick it back up for TC5 once it releases, though that's going to be after I've finished exams (one more to go!).
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Fixed as in picked back up? I'll probably pick it back up for TC5 once it releases, though that's going to be after I've finished exams (one more to go!).
I think by 'Fixed' he meant; "When will the Wand Instability Stub be fixed?"
Because I know that's what I'd ask (and are currently asking.)
Glad this mod will be added to 5.0, the lore is fantastic!
Some of the lore will be changed up a bit to compensate for the changes to mechanics, but I do plan on it being similar to how it is / was for the 4 iteration.
Might also move lore out to it's own tab considering the Thauminomicon now supports basically infinite tabs... it's generally against convention to do that though. One thing that will have to change is the dynamic rendering that I did for wand augments, where runes would be added when you add an augment. Unfortunately these are no longer possible with 1.8.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Most of the stuff implemented and talked about so far relate to future features, what I meant by opening up nodes is being able to tear a node open in a way that allows you to connect with the dimension on the other side of the node, but this is just an idea and not exactly a planned feature.
Haha. Interesting. When I read the first page, my first thought was something akin to Mystcraft where through an understanding of the fundamental principles of the universe you could actually create new dimensions. I had an idea based on how taint spreads of treating it like magical cancer - not necessarily evil, simply growth without control, and self-preservation without morality - with the idea being that you pumped a node full of taint with some sort of machines to control the growth. The end goal of course being to get it to explosively grow and expand, influenced by the machines and the aspects in the node, to form a dimension more or less to the thaumaturge's specifications. Of course, the nature of the taint and the difficulty of the process would always result in "imperfections" in the final project, ranging from minor quirks to full-out hazards (similar - again - to Mystcraft and its instability).
Of course, something like that would have to be at the extreme end of a tech tree centred around "controlled" mutations.
The Meaning of Life, the Universe, and Everything.
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I know this mod is looking kinda dead, but crashes need to be reported nonetheless.
-Disregard that, crash was because of an invalid wand type on my hotbar-
If you're not going to be continuing work on it, could you potentially consider putting the source up on git? That way, it won't fully die as a WIP mod.
I know this mod is looking kinda dead, but crashes need to be reported nonetheless.
-Disregard that, crash was because of an invalid wand type on my hotbar-
If you're not going to be continuing work on it, could you potentially consider putting the source up on git? That way, it won't fully die as a WIP mod.
Seconded. If it's dead, I know of a few people who will probably be interested in continuing it.
Rollback Post to RevisionRollBack
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
I know this mod is looking kinda dead, but crashes need to be reported nonetheless.
-Disregard that, crash was because of an invalid wand type on my hotbar-
If you're not going to be continuing work on it, could you potentially consider putting the source up on git? That way, it won't fully die as a WIP mod.
Forgive me for not responding earlier, but I may indeed put the source up on Github or something. Keep in mind that recent versions of Thaumcraft have probably changed so much that my existing code flat out won't work in the new versions. I know for a fact the rendering changes I made to wands won't work, since wands no longer use an item renderer, pretty sure that Azanor would have changed a lot of the internals, especially with the move to just a 1-variable vis system in TC6.
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Over a week and no response from anyone? Not even someone saying they've had the same issue?...
The mod is dormant now; its original dev cannot update and there is no new dev taking over, so it's not "dead" yet, but if no one does anything it could very well be so. Also, judging by the name, wouldn't a "metaphysical" rose be unable to be removed by hand? It being above the physical world and all...
Rollback Post to RevisionRollBack
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Forgive me for not responding earlier, but I may indeed put the source up on Github or something. Keep in mind that recent versions of Thaumcraft have probably changed so much that my existing code flat out won't work in the new versions. I know for a fact the rendering changes I made to wands won't work, since wands no longer use an item renderer, pretty sure that Azanor would have changed a lot of the internals, especially with the move to just a 1-variable vis system in TC6.
Would you still consider posting the source? I'd love to continue working on this for TC 4 and 5.
I actually like the lore added in, it has a nice feel to it.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292130-thaumcraft-5-2-4-updated-2016-3-17
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2437825-tainted-magic-r7-3
Can you make a spotlight? Will be super cool ,assome job
_________________________________________________________________________________________________
Mods That I support
I don't use Mcreator at all or hell I don't even make mods at all but I do know some java ,and make other things . I would love to know why you let people that use MCreator get you so mad ? Why not just turn you cheek and say whatever do what you want ,and move own ? Its simple to just look the other way and pay no attention . This just keeps stress off of you ,and lets you live a bit longer with less stress man .
Not trying to start anything or be mean . I do love your mods BTW
How do you remove metaphysicalrose and meatphysicalblock
Well for multiple reasons.
Firstly I'm the sort of guy who would like to let some light into your world for you, rather than letting you just live in the dark. In my eyes, using MCreator is basically like sticking to training wheels and never moving off them, a parent will push their kid to move up to riding without training wheels, so why shouldn't we push people to mod without a program generating the code for you?
Secondly, the use of MCreator doesn't just affect those who are using it, it affects the community as a whole. MCreator enables the development of mods with either no prior experience, no programming knowledge or no actual idea, to be blunt, it enables the development of low-quality generic mods. Imagine if the forums were kind to MCreator users and encouraged the use of it, for every 1 high-quality mod written by a person who knows Java, there'd be 10 low-quality mods generated by MCreator.
Thirdly, and this mostly affects people who help other's out with problems (like myself or GrimallQ for instance), it's tough to help someone who has an issue and is using MCreator. MCreator gives you 0 access to the underlying code, so fixing problems is not possible, you have to go to the MCreator devs with the problem, rather than fix it yourself. MCreator uses outdated and frankly inefficient code, so there's no telling what might be going wrong, I remember seeing code generated by MCreator in 1.6 or whatever still using BaseMod, a ModLoader class that mods have not touched since 1.2.5.
One of the main issues I have with MCreator is that it's limited, along with it over-simplifies the process of creating mods. It's limited is rather self-explanatory, you're just clicking buttons on a UI that generates code for you, of course you're going to be limited by what the program allows. Over-simplification results in a waste of time, if you do decide to move off the training wheels and onto writing the mod yourself, all that time with MCreator, useless. MCreator teaches you nothing except what you can do with mods, which you already knew from playing with them. In the grand scheme of things, MCreator is worth nothing.
And basically everything else listed here.
Can't. They're WIP blocks, the only way you could remove them is edit the code. Might I ask what's causing you problems with them?
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
so will this mod be fixed?
Fixed as in picked back up? I'll probably pick it back up for TC5 once it releases, though that's going to be after I've finished exams (one more to go!).
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
I think by 'Fixed' he meant; "When will the Wand Instability Stub be fixed?"
Because I know that's what I'd ask (and are currently asking.)
I have totally forgotten how to use curse.
That'll be fixed, I have no idea why it was doing that.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Glad this mod will be added to 5.0, the lore is fantastic!
Some of the lore will be changed up a bit to compensate for the changes to mechanics, but I do plan on it being similar to how it is / was for the 4 iteration.
Might also move lore out to it's own tab considering the Thauminomicon now supports basically infinite tabs... it's generally against convention to do that though. One thing that will have to change is the dynamic rendering that I did for wand augments, where runes would be added when you add an augment. Unfortunately these are no longer possible with 1.8.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Haha. Interesting. When I read the first page, my first thought was something akin to Mystcraft where through an understanding of the fundamental principles of the universe you could actually create new dimensions. I had an idea based on how taint spreads of treating it like magical cancer - not necessarily evil, simply growth without control, and self-preservation without morality - with the idea being that you pumped a node full of taint with some sort of machines to control the growth. The end goal of course being to get it to explosively grow and expand, influenced by the machines and the aspects in the node, to form a dimension more or less to the thaumaturge's specifications. Of course, the nature of the taint and the difficulty of the process would always result in "imperfections" in the final project, ranging from minor quirks to full-out hazards (similar - again - to Mystcraft and its instability).
Of course, something like that would have to be at the extreme end of a tech tree centred around "controlled" mutations.
I know this mod is looking kinda dead, but crashes need to be reported nonetheless.
-Disregard that, crash was because of an invalid wand type on my hotbar-
If you're not going to be continuing work on it, could you potentially consider putting the source up on git? That way, it won't fully die as a WIP mod.
Seconded. If it's dead, I know of a few people who will probably be interested in continuing it.
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Forgive me for not responding earlier, but I may indeed put the source up on Github or something. Keep in mind that recent versions of Thaumcraft have probably changed so much that my existing code flat out won't work in the new versions. I know for a fact the rendering changes I made to wands won't work, since wands no longer use an item renderer, pretty sure that Azanor would have changed a lot of the internals, especially with the move to just a 1-variable vis system in TC6.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
So I have a slight problem. In my experimentation, I found the metaphysical rose and block, and I placed a few. Now I can't get rid of them! Help?
Over a week and no response from anyone? Not even someone saying they've had the same issue?...
The mod is dormant now; its original dev cannot update and there is no new dev taking over, so it's not "dead" yet, but if no one does anything it could very well be so. Also, judging by the name, wouldn't a "metaphysical" rose be unable to be removed by hand? It being above the physical world and all...
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Hm. I may wind up having to use MCEdit or an NBT editor to remove them. They're completely in the way.
Would you still consider posting the source? I'd love to continue working on this for TC 4 and 5.