I tried crafting it after I disabled all of my mods, and I still got a crash. It has to do with your mod. Please check out the crash I posted still.
Ah. Well that seems to be a problem with the ghost items in the recipe getter. Found it, fixed it. However, since I am midway into updating into 1.8 (an even bigger update than 1.7 was for mods), this change will not be present until then. I think I will try to have a 0.9.1 bugfix release for 1.7 if I can re-download my 1.7 branch separate from my 1.8 branch. That is why the Github bug for this is not marked as solved yet.
Okay, hopefully you can realease it for 1.7, because I am using a lot of other enhancing mods with this one, which aren't for 1.8. This bug honestly isn't a big deal, but it is annoying me for some reason
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.einsteinsci.betterbeginnings.register.recipe.OreRecipeElement.getFirst(OreRecipeElement.java:86)
at net.einsteinsci.betterbeginnings.gui.GuiDoubleWorkbench.renderTransparentItems(GuiDoubleWorkbench.java:82)
at net.einsteinsci.betterbeginnings.gui.GuiDoubleWorkbench.func_73863_a(GuiDoubleWorkbench.java:44)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.einsteinsci.betterbeginnings.register.recipe.OreRecipeElement.getFirst(OreRecipeElement.java:86)
at net.einsteinsci.betterbeginnings.gui.GuiDoubleWorkbench.renderTransparentItems(GuiDoubleWorkbench.java:82)
at net.einsteinsci.betterbeginnings.gui.GuiDoubleWorkbench.func_73863_a(GuiDoubleWorkbench.java:44)
The Meaning of Life, the Universe, and Everything.
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LunariusH
Member Details
My Mod Pack has Thaumcraft installed, and the thaumcraft iron nuggets are not compatible with the recipes for things like, oh, the chests. >.> Anyway we can get a fix on this?
Rollback Post to RevisionRollBack
"Compatability is King, but configuratiblity is Queen" - InfinityRaider
How do you break redstone? I just found some, and I used an iron pickaxe on it, but it didn't break, and in the text it said "[Better Beginnings] Wrong Tool!"
How do you break redstone? I just found some, and I used an iron pickaxe on it, but it didn't break, and in the text it said "[Better Beginnings] Wrong Tool!"
Explosion?
Rollback Post to RevisionRollBack
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Does the BB Crafting Table work with recipes from other mods?
I'm sure it does, as long as the recipes are loaded as regular-style crafting recipes (or as Forge OreRecipes). I haven't tested it, but I don't see any reason for it not to.
Sorry I haven't been very active on the GitHub lately, I've had semester finals popping up everywhere.
Better
The goal of this mod is to extend the beginning portion of Minecraft's early game, increase the difficulty, all while staying true to the original feel of vanilla.
The early stage of Minecraft tends to be quick and easy. Punch three logs, make a crafting table, make a wood pick, mine three stone, and that's it. No more early game. With BetterBeginnings, you will spend a much longer time "on the move", simply trying to survive the terrifying world you live in. Punching trees? Wood tools? Haha...no. While this mod is primarily designed with early game in mind, it also adds features that continue this experience throughout the survival gameplay.
This mod is designed to stay close to the gameplay of vanilla Minecraft. While we will work on providing as much compatibility as possible, the mod will not fit well with most mods, and is designed to be one of only a few gameplay-altering mods.
1.8 Update
- Wait for MCP to update (Done)
- Wait for Forge to update (Done)
- Update basic mechanics/events (right tool for the block, etc.)
- Update Items (if necessary)
- Update Blocks (if necessary)
- Update Tile Entities (if necessary)
- Update UI and Containers (if necessary)
- Update Achievements (if necessary)
The 1.8 update will first be present in v0.9.0. It will also have a 1.7.10 version, however, for compatibility purposes.
Features:
Getting Started
To start off, you will need to find gravel. You can find it in the entrances to caves, on cliff faces, and even in the water. Gravel is quite easy to find if you look for it. You will need at least 4 pieces of flint to get started. You can also make flint by crafting 4 blocks of gravel in any shape (though you'll only have room for a square). To get started, you will need to make a flint knife. You can craft a flint knife with two pieces of flint in a diagonal pattern:
A knife is a valuable tool. They come in many variants, from flint all the way to diamond. Breaking grass and vines has a chance to silk touch them like shears do. Knives are good for whittling down things like saplings and bones. Knives also function as a fairly good weapon, dealing about as much damage as an axe.
After that, you'll need to make an axe. In this mod, most blocks cannot be broken without the correct tool. If you try to break a block with the wrong tool, all you'll get is a bit of durability lost. If you try to use your fists, well, what do you think the player's "durability" is? You will need some sticks, which can be crafted with your knife out of saplings, as well as some leather strips, made the same way out of leather. Then, with your sticks and flint, you can make a flint hatchet:
Now you can chop down wood. You'll need some planks to make a couple crafting tables (yes, you will need two). When you place two crafting tables next to each other, they combine into an advanced crafting table, necessary to craft anything but the most basic of equipment.
This advanced crafting table has four additional slots, used for 'catalyst' ingredients needed to complete the crafted item. Things like wool to pad armor, iron nuggets for rivets, leather strips to tie things together are all used as catalysts. When laying out the crafting recipe, which materials are needed are displayed as ghost items in the catalyst slots. If you try to use a recipe that requires the advanced crafting table in a regular crafting table, a red 'X' will appear over the arrow as an indication of this.
If you have existing vanilla crafting tables in your mod, you can craft them into Better Beginnings' crafting tables like this:
To make your very first pickaxe, the bone pickaxe, you will need some bone shards, which are made out of a knife and some bones. One bone makes two bone shards. You can also grind the shards further with your knife to make 2 bonemeal per shard, as a bonus for using your knife. When on peaceful, bones are dropped from all creatures when killed by the player. Smaller creatures like chickens drop bone shards. If you're on easy+, you're going to have to fight a skeleton. Lucky for you, you've got a knife. Once you have the needed materials, you can craft your pickaxe:
Now that you have a pickaxe, you can finally mine some stone, and get started with your survival world!
Furnaces:
The vanilla furnace has been replaced by three new furnaces, each with their own task. No cooking your meat the same place you smelt your gold. That would be gross. Instead, each furnace has its own purpose, with upgraded versions.
Kiln
The Kiln is a basic furnace for smelting simple materials like cobblestone into smooth stone, sand into glass, logs into charcoal, clay into bricks, and overcook your meat. This is the first thing you will make once you have cobblestone. It runs on the usual furnace fuels, except blaze rods and lava, which are too hot for this furnace. It uses the same recipe as the vanilla furnace would (there is a config option for an alternative recipe for the vanilla furnace, for compatibility purposes).
Later in the game, the kiln can be upgraded to an Obsidian Kiln:
This kiln much more efficient and much faster version of the regular Kiln, and can also use advanced fuels, crafted like so:
Brick Oven
The Brick Oven is a furnace for cooking food. It has a 3x3 crafting grid, which you put your ingredients in. Food that used to be made in the crafting grid, such as bread and cake, now is made here. Foods formerly made in the furnace (meat) will be made here in a one-ingredient 'shapeless' recipe. Golden foods are also made here, except speckled melons, since you really shouldn't be cooking watermelon. Also, fermented spider eyes (really, who came up with that idea?) and magma creams are made in the oven.
The brick oven can also be upgraded to the Nether Brick Oven, which runs on hot fluids (lava or pyrotheum for example) instead of solid fuels.
It also cooks a bit faster than the regular brick oven. Hotter fluids (like pyrotheum) last longer than cooler ones. There is a minimum temperature of 500K, so you don't accidentally put water in or anything that has no use. It is crafted like this:
Smelter
The Smelter is for processing ores. All ores, even silk-touched ones can be processed here, with a reasonable output (no more one lapis per lapis ore). The Smelter runs on charcoal and more "refined" fuels. Plain coal is not allowed. It also requires gravel to process these ores, more expensive ores will require more gravel, including silk-touched ones. This furnace is made out of stone bricks:
This can be upgraded with end stone and ender eyes into the Ender Smelter:
The Ender Smelter uses the energy of the end to gain a chance of doubling or tripling how much ore you get, especially out of silk-touched ores. It still uses gravel, but processes much faster and can use ender peals and eyes as efficient fuel sources.
Blaze Rods and Lava Buckets are too hot of fuel sources to be usable in the Kiln and Brick Oven. Only the Smelter and higher-level furnaces can use them. Bedrock can be placed in any furnace as a creative mode "infinite" fuel source.
Repair Infusion Station
I find that the vanilla anvil mechanics are quite grindy. You find yourself using your pickaxe or sword to get just enough xp to repair it, so you can continue to get xp, so you can repair it. If your item is enchanted well enough, no amount of levels can repair it. Instead, this mod adds Repair Infusion, where materials with magical ties to the tool can be infused with it, repairing it. The Repair Infusion Station works by taking the tool's material and enchantments, and then infusing associated items into the tool. You still use the vanilla anvil for making your super-enchanted diamond tools, but repairing them is better suited for the infusion station. It is crafted out of obsidian, diamonds, and a few other things:
Each material of armor and tool has its own item needed. Each enchantment adds additional items, depending on which enchantment and how strong it is. Which items are required and how much will be shown as ghost items in the interface. There is also a minimum level requirement to infuse such materials into your item. Repairing will cost levels, but a lesser amount than the minimum level requirement (much like 1.8 enchanting) For example, an Iron Pickaxe with Efficiency III and Fortune I will require 1 iron ingot (Iron Pickaxe), 12 sugar (4 sugar per level of Efficiency), and 4 Lapis (4 lapis per level of Fortune):
Campfire
The campfire is a very simple, cheap type of furnace, allowing you to cook food and roast marshmallows when you don't have a home yet. It is much cheaper than a brick oven, but can only cook items when supplied with a pan (except marshmallows, which need to be put on a stick). However, in order to start cooking, it must be lit with a flint and steel or a fire bow. Every time it runs out of fuel or finishes its job, a "cooldown" period, where the campfire will start smoking with no flames, will occur, lasting 20 seconds. During this time supplying the campfire with fuel or an item to cook will restart the flames without needing a re-light. Once the cooldown period ends, the campfire will need to be relit. You can see how long the cooldown period has left by looking at the red bar next to the fuel slot. Note that the campfire can only hold 16 of any item at a time.
A campfire is very cheap to craft, requiring only two logs and two cobblestone:
String, Thread, and Twine
String is no longer obtainable from spiders. They drop silk instead. Silk can be crafted into thread, which is very similar to string (and has the same Ore Dictionary entry of "itemString"):
This thread can be crafted into cloth, which will eventually be usable for making cloth armor, a leather armor alternative [WIP].
You can also turn vines into twine with your knife (any knife will do). Twine can be used as string in most recipes.
String is now obtained by crafting wool with a knife. One wool will make four pieces of string.
Rock Hammer
The Rock Hammer allows you to smash blocks by breaking them, as you would with a pickaxe. It grinds stone into cobblestone, cobblestone into gravel, and gravel into sand. There will eventually be more features added to this. It is crafted like so:
Fire Bow
The Fire Bow is a low-cost alternative to the flint and steel. It has only eight uses, however, and is best used for lighting campfires. It is very easy and cheap to craft:
Pan
A pan is a necessary tool for cooking stuff in the campfire. It is a bit costly, but only takes damage when the campfire cooks the item. After 250 uses, it will break.
Other Tweaks:
Most blocks are not breakable without the correct tool. Shovel-based blocks, and 'softer' blocks (like leaves and wool) are excluded from this.
When on peaceful, bones are dropped from all mobs, not just skeletons. Chickens and ocelots will drop bone shards instead because of their size.
All meats cause negative effects when raw, not just chicken. Cooking them in a kiln will turn them into charred meat, which will make the meat safe to eat, but also take away some of the filling value. To properly cook meat, use a Brick Oven.
Ability to craft vanilla crafting table, still used in many recipes in many other mods:
Please note this is a temporary recipe. It will be replaced by crafting the BB crafting table directly into the vanilla crafting table.
A whole bunch of config options!
This is accessible from the Main Menu > Mods > BetterBeginnings > Config. You can also change the config by hand with a text editor. Doing so in this manner will require a game restart for changes to take effect. Some options, like recipe changes, require a game restart regardless of whether they were edited in-game or in a text editor.
Downloads:
Beta 0.9.0 for Minecraft 1.7.10: (MediaFire) (Requires Forge 10.13.2.1230)
Beta 0.8.4 for Minecraft 1.7.10: (MediaFire) (Requires Forge 10.13.0.1180)
Beta 0.8.3 for Minecraft 1.7.10: (MediaFire) (Requires Forge 10.13.0.1180)
Beta 0.8.2 for Minecraft 1.7.10: (MediaFire) (Requires Forge 10.13.0.1180)
Beta 0.8.1 for Minecraft 1.7.10: (MediaFire) (Requires Forge 10.13.0.1180)
To Install:
Download Forge v10.13.2.1230 or later (Get the installer)
Run the installer
Run Minecraft 1.7.10 at least once with Forge 1230
Put the BetterBeginnings JAR file in your mods folder
Profit!
Review:
Logdotzip made an excellent review of this mod back in version 0.8.2 (somewhat outdated):
Credits:
iLiminate, for helping code a large portion of this mod and finding bugs. iLiminate has recently left due to a lack of time, however.
AnonTheMouse, for the brilliant idea that eventually became this mod.
Paint.NET, because it's awesome. (most, if not all of our textures were made with it).
Todo (in no particular order):
1.8 update
Make the campfire not very useless. Also emit light properly.
Early-game alternative to the pan, for use with the campfire.
Bugfixes, as they come.
Update detector
Make knives throwable
On-player Texture for cloth armor
NEI Support/Plugin (not sure how yet)
Modularization through config
Textures that don't suck
New enchantments (maybe)!
Wiki (in progress)!
API (eventually)
FAQ:
When will this be updated?
You know, you're not supposed to ask that question. When an official update to Minecraft comes out (1.8), I will post a list of things we need to do or wait for on this thread in order to get it updated. A lot of modders hide how far they are on the update or even if they're going to update, and that is why this question gets asked so much, despite the well-known ban. If you want to see specific progress on our mod or help us update it, we have a GitHub repository just for that.
1.6.4?
Minecraft 1.6.4 was a great version. It is arguably a golden age for modding. Some of the best modpacks of all time were put together for that version (Agrarian Skies, for example). However, I started modding in 1.7.10. I learned to mod with Forge for 1.7.10. I don't think it's worth the time for me to backport a mod into a version in decline. If you have the time and energy to backport it for us, go ahead! We have a GitHub repository you can use.
1.7.2?
While a few mods exist for version 1.7.2, nearly all (that are still being worked on) are updated, or updating to 1.7.10. Minecraft 1.7.2 was riddled with bugs and lag, much of which was fixed in the versions afterward through 1.7.10. I may backport this to 1.7.2 since so little has changed between it and 1.7.10, but probably not. Again, you can do this for us if you want.
Is there a non-Forge version?
No. Why should there be?
Isn't gravel rare?
Not really. It's quite easy to find when you look for it. In addition, I will add a mid-game alternative way to turn cobblestone into gravel.
Help! I can't find cows for miles, so I can't get leather!
For now, yes. However, since 1.8 adds rabbits as an alternative source of leather, it's not necessary for this mod to add an alternative way of getting it. When this mod is updated to 1.8, you can get leather from rabbits too.
This sounds like Iguana Tweaks.
Iguana Tweaks is one of my favorite mods, and a large part of it inspired this mod. However, Iguana Tweaks requires Tinker's Construct, which delves into the depths of 'highly modded' Minecraft. Part of this mod's goal is to stay true to the feel of vanilla Minecraft, without having to deal with copper, tin, or advanced automation. While I enjoy highly modded Minecraft, that is not where this mod belongs.
This sounds like TerraFirmaCraft.
I've never played TerraFirmaCraft, but I can assure you that this mod is very different. TerraFirmaCraft alters a lot of Minecraft's basic functionality, and because of this, is largely a base edit mod. It also is for 1.6.4, and not 1.7.10.
This sounds like Blood N' Bones
I love FTB. It's one of my favorite things about Minecraft. However, just like Iguana Tweaks, Blood N' Bones delves into the depths of 'highly modded' Minecraft. This mod tries to stay true to vanilla Minecraft.
Is this mod compatible with _________?
Probably. I don't use any ASM, so if it's Forge-compatible, Minecraft should at least run. In terms of gameplay, we have a lot of issues that may make part or all of other mods unusable. The config defaults to 'vanilla' settings, where this mod is the only gameplay-affecting mod installed. Check the config to make sure you have it set for modded mode. This is something we will be working on, and if you find any compatibility issues, tell us by filing an issue on our GitHub repository.
Can I use this mod in a modpack?
Absolutely. This mod is open-source, so there's nothing stopping you from putting in a modpack. I would prefer if you tell me, out of curiosity, but you don't have to.
Is this mod SMP-compatible?
I'm pretty sure it is. I've tried it with the client and server on the same computer, but if you have any problems, feel free to let us know at our repository.
Is this mod Open-Source
Indeed it is! You can find our GitHub repository here, if you haven't seen the other zillion links there already.
I haz a bug!
Go ahead and submit an issue on our repository. If it's a crash, be sure to put in the crash report (preferably on pastebin, where it's readable). Tell us what bugged out and what you think is causing it.
Ur mod suckz because IDK
How am I supposed to make this mod any better if you don't tell me why?
Changelog:
Beta 0.9.0
- NOTE: This will be the last version for 1.7.10. All future versions will be for 1.8.x and later.
- Renamed config options. Config file will need to be deleted after this release.
- Lots of compatibility
- Now requires Forge 1230
- Recipes now use ore dictionary when possible
- Campfire! And a use for those marshmallows!
- Rock hammer allows you to get gravel by smashing cobblestone. That's not its only use, though.
- Bugfix: Nether Brick Oven now can actually accept (and save) fluid stored in its tank through BC pipes.
- Bugfix (sorta): Kilns lose track of cooking progress (This one fixed itself).
Beta 0.8.4
- Added more achievements
- Bugfix: Ender smelter no longer drops regular smelter when broken
- Bugfix: Nether brick oven no longer drops regular brick oven when broken
- Bugfix: Duplication glitch. Not saying anything more.
- Bugfix: Fixed crash with smelter
- Bugfix: Catalysts deleted when closing double workbench
- Bugfix: Can't make hardened clay in kilns
Beta 0.8.3
- Added Twine, alternative for string.
- Thread can now be used in place of string in many recipes.
- String is now obtainable from wool.
- More config options, especially recipe-related.
- Small crafting table recipes and smelter recipes are now ore dictionary compatible.
- Bugfix: Obsidian kiln no longer drops regular kiln when broken.
- Bugfix: Bows now require string and sticks when repaired via repair infusion station.
- Bugfix: Food still craftable in bare crafting table.
Beta 0.8.2
- Added Nether Brick Oven recipe.
- 'Lots of bones' mechanic only works on peaceful now (configurable)
- Fixed crash with repair table.
Beta 0.8.1
- Initial Build
Contributing:
We are in need of a texture artist. If you have skills with Photoshop/GIMP/Paint.NET and want to help out with our mod, go ahead and submit a pull request on our GitHub repository. Pull requests work for more than just code files.
If you have Forge experience and want to help out, you too can submit a pull request.
If you are testing our mod and found bugs, please tell us! Submit an issue on our repository if you know how.
Like our mod? Go ahead and hit the up arrow at the bottom of the post, and grab a signature:
Legal Stuff
This mod is open-source, licensed under a GNU GPL 3.0 License, which is put inside License.txt within the repository. It is also reproduced inside this spoiler:
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The Meaning of Life, the Universe, and Everything.
Location:
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Join Date:
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Posts:
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Location:
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Minecraft:
ZykroHD
Member Details
This mod is cool! I like the concept of knifes. I have an idea! Normally when you have 3 hunger bars left, you can't run. but when it goes completely down it should give you slowness. It will make it so that you have an even more reason to not run.
This mod is cool! I like the concept of knifes. I have an idea! Normally when you have 3 hunger bars left, you can't run. but when it goes completely down it should give you slowness. It will make it so that you have an even more reason to not run.
I'm not sure how that could be implemented. There might be an event for hunger depletion that I can override, but for now that's kinda at the bottom of the priority list. Plus, if the player is affected by slowness when they run out of hunger, how would the game know to put it back when the player eats?
That's not what I mean. When the player eats, how is the code to know whether the slowness he was affected by before he eats was the product of a hunger or a potion? I think I might have to create a new potion effect that's a subclass of slowness.
Ah. Well that seems to be a problem with the ghost items in the recipe getter. Found it, fixed it. However, since I am midway into updating into 1.8 (an even bigger update than 1.7 was for mods), this change will not be present until then. I think I will try to have a 0.9.1 bugfix release for 1.7 if I can re-download my 1.7 branch separate from my 1.8 branch. That is why the Github bug for this is not marked as solved yet.
Here is the Crash Report:
---- Minecraft Crash Report ----
// My bad.
Time: 1/19/15 7:52 PM
Description: Rendering screen
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.einsteinsci.betterbeginnings.register.recipe.OreRecipeElement.getFirst(OreRecipeElement.java:86)
at net.einsteinsci.betterbeginnings.gui.GuiDoubleWorkbench.renderTransparentItems(GuiDoubleWorkbench.java:82)
at net.einsteinsci.betterbeginnings.gui.GuiDoubleWorkbench.func_73863_a(GuiDoubleWorkbench.java:44)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.einsteinsci.betterbeginnings.register.recipe.OreRecipeElement.getFirst(OreRecipeElement.java:86)
at net.einsteinsci.betterbeginnings.gui.GuiDoubleWorkbench.renderTransparentItems(GuiDoubleWorkbench.java:82)
at net.einsteinsci.betterbeginnings.gui.GuiDoubleWorkbench.func_73863_a(GuiDoubleWorkbench.java:44)
-- Screen render details --
Details:
Screen name: net.einsteinsci.betterbeginnings.gui.GuiDoubleWorkbench
Mouse location: Scaled: (332, 137). Absolute: (664, 430)
Screen size: Scaled: (683, 353). Absolute: (1366, 706). Scale factor of 2
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['gg30433043'/220, l='MpServer', x=-244.06, y=64.62, z=203.41]]
Chunk stats: MultiplayerChunkCache: 121, 121
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-204,64,256), Chunk: (at 4,4,0 in -13,16; contains blocks -208,0,256 to -193,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 110463 game time, 35067 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 71 total; [EntityItem['item.item.egg'/90113, l='MpServer', x=-286.56, y=67.13, z=248.19], EntityChicken['Chicken'/79883, l='MpServer', x=-214.47, y=78.00, z=133.34], EntityChicken['Chicken'/40, l='MpServer', x=-324.22, y=63.00, z=133.31], EntityChicken['Chicken'/41, l='MpServer', x=-317.47, y=71.00, z=209.44], EntityChicken['Chicken'/42, l='MpServer', x=-305.53, y=67.00, z=212.47], EntityChicken['Chicken'/43, l='MpServer', x=-314.50, y=71.00, z=204.50], EntityChicken['Chicken'/44, l='MpServer', x=-320.56, y=71.00, z=210.44], EntityZombie['Zombie'/50992, l='MpServer', x=-37.14, y=-48.13, z=-6.22], EntitySkeleton['Skeleton'/96565, l='MpServer', x=-231.47, y=25.00, z=170.06], EntityChicken['Chicken'/59, l='MpServer', x=-304.81, y=69.00, z=132.31], EntityCaveSpider['Cave Spider'/15164, l='MpServer', x=50.28, y=-24.62, z=27.86], EntityCreeper['Creeper'/97347, l='MpServer', x=-325.15, y=30.00, z=205.90], EntityChicken['Chicken'/67, l='MpServer', x=-286.41, y=62.45, z=265.44], EntityChicken['Chicken'/68, l='MpServer', x=-299.56, y=62.39, z=245.44], EntityCreeper['Creeper'/97349, l='MpServer', x=-320.69, y=29.00, z=211.50], EntityChicken['Chicken'/69, l='MpServer', x=-287.44, y=67.00, z=239.53], EntityCreeper['Creeper'/97348, l='MpServer', x=-312.97, y=29.00, z=213.41], EntityZombie['Zombie'/43590, l='MpServer', x=-36.00, y=-48.54, z=9.30], EntityChicken['Chicken'/70, l='MpServer', x=-284.41, y=63.00, z=241.47], EntitySkeleton['Skeleton'/97350, l='MpServer', x=-308.59, y=28.00, z=219.13], EntityCaveSpider['Cave Spider'/37452, l='MpServer', x=-24.99, y=-34.62, z=-40.09], EntityChicken['Chicken'/80, l='MpServer', x=-256.50, y=67.00, z=276.50], EntityChicken['Chicken'/81, l='MpServer', x=-260.38, y=65.00, z=279.53], EntityItem['item.item.egg'/96339, l='MpServer', x=-219.84, y=65.13, z=247.66], EntityXPOrb['Experience Orb'/88919, l='MpServer', x=-309.75, y=71.25, z=325.38], EntityZombie['Zombie'/96605, l='MpServer', x=-245.13, y=43.00, z=201.41], EntityChicken['Chicken'/97, l='MpServer', x=-206.31, y=66.00, z=227.38], EntityChicken['Chicken'/98, l='MpServer', x=-219.28, y=65.00, z=247.53], EntityChicken['Chicken'/99, l='MpServer', x=-232.41, y=62.40, z=253.41], EntityChicken['Chicken'/101, l='MpServer', x=-207.50, y=70.00, z=130.50], EntityClientPlayerMP['gg30433043'/220, l='MpServer', x=-246.70, y=64.62, z=207.70], EntityChicken['Chicken'/103, l='MpServer', x=-200.59, y=70.00, z=132.44], EntityChicken['Chicken'/104, l='MpServer', x=-190.34, y=74.00, z=196.47], EntitySkeleton['Skeleton'/97131, l='MpServer', x=-282.50, y=26.00, z=179.50], EntityChicken['Chicken'/107, l='MpServer', x=-207.47, y=64.00, z=217.38], EntitySkeleton['Skeleton'/97130, l='MpServer', x=-283.50, y=26.00, z=180.50], EntitySpider['Spider'/96623, l='MpServer', x=-173.59, y=33.00, z=186.00], EntitySkeleton['Skeleton'/97398, l='MpServer', x=-255.50, y=32.00, z=194.50], EntityChicken['Chicken'/125, l='MpServer', x=-165.44, y=76.00, z=157.38], EntityChicken['Chicken'/126, l='MpServer', x=-165.69, y=70.00, z=164.53], EntityItem['item.item.egg'/97665, l='MpServer', x=-298.56, y=62.13, z=246.13], EntityBat['Bat'/93570, l='MpServer', x=-220.59, y=45.10, z=201.16], EntityChicken['Chicken'/37260, l='MpServer', x=-302.41, y=64.00, z=128.63], EntityCaveSpider['Cave Spider'/65937, l='MpServer', x=-8.30, y=-20.54, z=-54.32], EntitySkeleton['Skeleton'/97424, l='MpServer', x=-323.50, y=52.00, z=229.50], EntityClientPlayerMP['gg30433043'/220, l='MpServer', x=-244.06, y=64.62, z=203.41], EntitySpider['Spider'/31651, l='MpServer', x=21.68, y=-199.85, z=12.95], EntityZombie['Zombie'/59557, l='MpServer', x=-42.86, y=-47.62, z=-9.42], EntityCreeper['Creeper'/97447, l='MpServer', x=-266.31, y=32.02, z=185.76], EntityEnderman['Enderman'/97446, l='MpServer', x=-270.00, y=31.00, z=197.59], EntityZombie['Zombie'/97197, l='MpServer', x=-281.50, y=57.00, z=186.50], EntityZombie['Zombie'/96437, l='MpServer', x=-273.50, y=21.00, z=175.50], EntityBat['Bat'/93371, l='MpServer', x=-221.36, y=42.00, z=201.24], EntityCreeper['Creeper'/97213, l='MpServer', x=-322.50, y=33.00, z=188.50], EntityZombie['Zombie'/87231, l='MpServer', x=-31.96, y=-47.75, z=-7.63], EntitySpider['Spider'/97215, l='MpServer', x=-324.41, y=35.00, z=190.75], EntitySkeleton['Skeleton'/94398, l='MpServer', x=-258.97, y=46.00, z=179.31], EntityBat['Bat'/96960, l='MpServer', x=-303.59, y=16.15, z=197.69], EntityChicken['Chicken'/46018, l='MpServer', x=-198.63, y=72.00, z=131.56], EntityItem['item.item.egg'/97220, l='MpServer', x=-231.34, y=61.13, z=253.78], EntityCreeper['Creeper'/96711, l='MpServer', x=-172.50, y=23.00, z=212.50], EntityBat['Bat'/96969, l='MpServer', x=-211.72, y=42.01, z=194.85], EntitySkeleton['Skeleton'/96714, l='MpServer', x=-171.91, y=23.00, z=208.44], EntityBat['Bat'/96721, l='MpServer', x=-206.25, y=35.10, z=197.47], EntityChicken['Chicken'/96979, l='MpServer', x=-292.50, y=68.00, z=125.50], EntityBat['Bat'/96722, l='MpServer', x=-226.05, y=40.74, z=202.40], EntityMinecartChest['entity.MinecartChest.name'/96981, l='MpServer', x=-253.50, y=37.50, z=122.50], EntityChicken['Chicken'/46042, l='MpServer', x=-304.22, y=69.00, z=132.59], EntityClientPlayerMP['gg30433043'/220, l='MpServer', x=1.30, y=63.62, z=144.70], EntityZombie['Zombie'/70371, l='MpServer', x=-28.65, y=-48.62, z=-7.46], EntityChicken['Chicken'/34540, l='MpServer', x=-200.44, y=70.00, z=134.44]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:909)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 134586472 bytes (128 MB) / 382349312 bytes (364 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.85.1286 Minecraft Forge 10.13.2.1286 11 mods loaded, 11 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1286} [Forge Mod Loader] (forge-1.7.10-10.13.2.1286.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1286} [Minecraft Forge] (forge-1.7.10-10.13.2.1286.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.4.83} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.83-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
betterbeginnings{0.0.6.0} [Better Beginnings] (betterbeginnings-MC1.7.10-b0.9.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons{1.12.3.11} [NEI Addons] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|Botany{1.12.3.11} [NEI Addons: Botany] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|Forestry{1.12.3.11} [NEI Addons: Forestry] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|CraftingTables{1.12.3.11} [NEI Addons: Crafting Tables] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIAddons|ExNihilo{1.12.3.11} [NEI Addons: Ex Nihilo] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.2.1286
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4000 GL version 3.3.0 - Build 8.15.10.2752, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Try scrolling up just a tiny bit and you'll see the exact same problem.
Explosion?
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
I just tested it. TNT works.
Thanks.
Explosions always win... Even if you flee.
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
I'm sure it does, as long as the recipes are loaded as regular-style crafting recipes (or as Forge OreRecipes). I haven't tested it, but I don't see any reason for it not to.
Sorry I haven't been very active on the GitHub lately, I've had semester finals popping up everywhere.
Not sure what you mean there. The download link is in the OP [original post], which you have so oddly decided to reproduce.
I strongly suggest you never quote the OP in a mod thread, since they are usually very lengthy.
I'm not sure how that could be implemented. There might be an event for hunger depletion that I can override, but for now that's kinda at the bottom of the priority list. Plus, if the player is affected by slowness when they run out of hunger, how would the game know to put it back when the player eats?
That's not what I mean. When the player eats, how is the code to know whether the slowness he was affected by before he eats was the product of a hunger or a potion? I think I might have to create a new potion effect that's a subclass of slowness.