0.2b: Sheepman Smith and Summoner
0.2c: Ender Ghost and Lily Lurker
0.2d: Fox and Butterfly
I can't remember ever posting about the Lily Lurker but apparently I forgot. You spoiler. I don't think I will make the Ender Ghost, specifically because it wasn't ment for the End but for a new design on the Nether instead. I'm currently contemplating what to do with the Summoner.... I'm unsure about his current design (as in what he does). Also, don't forget about the items and taming which still has to be updated.
I can't remember ever posting about the Lily Lurker but apparently I forgot. You spoiler. I don't think I will make the Ender Ghost, specifically because it wasn't ment for the End but for a new design on the Nether instead. I'm currently contemplating what to do with the Summoner.... I'm unsure about his current design (as in what he does). Also, don't forget about the items and taming which still has to be updated.
It looks like the Blaze got a mutant brother! (If you don't know what I'm referencing, look at the Mutant Creatures mod)
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The travelling merchants need their spawn rate reduced. Same problem as previously, there's just way too many of them. Found 16 in a village, with another 20 in the surrounding terrain.
Why did I not check atmosmobs in the last week. It's always when the least seems to be happening that you forget to check, and in this case, it was when the most was happening, but I didn't know!
Any chance of guardian variants in 1.8? Something like a smaller one that can spawn anywhere?
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Now you mention it, I've noticed the problem a lot more in Biome's O Plenty biomes such as savanna, I don't think normal passive mobs are allowed to spawn there, which means more "vacant" spawns for the merchants. That might be the problem.
Hey Davey, are your travelling salesmen keyed into the villager code? I noticed they made the same sounds. I have a mod which changes vanilla minecraft villagers sound to generic village working sounds. Its really cool. But when one of your salesmen turns up in the wild, its using the same sounds - which is not very good at all.
Well it just uses the Villager sounds because it is a villager.. which is like mob.villager.idle or something.. I can't really change this unless I would add the sounds again which I could do, but I also know that a lot of people hate the villager sounds so they often replace it in resourcepacks, that would be harder if I would add it again....hmmmm maybe which mod is that?
I can't remember ever posting about the Lily Lurker but apparently I forgot.
1: I saw his silhouette on the OP.
2: Can you add him and call him the Glow Ghost?
3: OK.
4: OK
Awesome new mob
It looks like the Blaze got a mutant brother! (If you don't know what I'm referencing, look at the Mutant Creatures mod)
Click on this spoiler to see mods and ideas that I support!
Yes, there will be a config
Any chance of guardian variants in 1.8? Something like a smaller one that can spawn anywhere?
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Awesome! You are getting the mod back to where it was very quickly! Good job!
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Well it just uses the Villager sounds because it is a villager.. which is like mob.villager.idle or something.. I can't really change this unless I would add the sounds again which I could do, but I also know that a lot of people hate the villager sounds so they often replace it in resourcepacks, that would be harder if I would add it again....hmmmm maybe which mod is that?
Farting!?
I think it's more of depressed grunting.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
I will add an option in the config to turn villager sounds off for my mobs then. Its pretty easy
Have fun!
I have a new account called "Mushroomsock" now, so please do not send me PMs.