On 1.7.10, sometimes the generation from this mod would stall generation of the world. I have no crash reports, since this would not generate a crash. Rather, when your structures would try to generate, the world will cease to generate unless I turned off the specific structure it would try to generate. Can you fix this on 1.10.2 if you have not already?
The Meaning of Life, the Universe, and Everything.
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Hume
Join Date:
5/9/2012
Posts:
1,250
Location:
None
Minecraft:
The cave game
Xbox:
360
Member Details
Hey, attempting to use the latest version.
Thing is, I'm really fond of all this mod adds, except the special creepers. (Actually, I like the support creeper too come to think of it, just don't want the other two.)
Could the next version feature mob disabling in the configs?
Also maybe the precious pickaxe?
Thing is, I'm really fond of all this mod adds, except the special creepers. (Actually, I like the support creeper too come to think of it, just don't want the other two.)
Could the next version feature mob disabling in the configs?
Also maybe the precious pickaxe?
Thanks :3
Oh yeh sure, will do. You will also be able to disable mob griefing for the special creepers if that's what is bothering you (you should already be able to but apparently it is bugged). Precious Pickaxe will definitely make a return
Oh yeh sure, will do. You will also be able to disable mob griefing for the special creepers if that's what is bothering you (you should already be able to but apparently it is bugged). Precious Pickaxe will definitely make a return
Mob griefing is actually not a problem. Neither is damaging the landscape for me, although the festive creeper does light its fires.
Thanks :3
I have a few questions about what you plan to the future updates.
The first, to the travelling merchant will be used which model, the model of the stable version 1.7.10 or of the test versions 1.10? I really love the new model. great work.
The second, do you plan or consider a way to the mimic don't spawn be so obvious? For example, only spawn dungeons or, as in the test versions, the wizard castles.
The third, about the wizards in test version, what do you plan to him? I love the spell book and really hope see more spells, based in others elements too or other ideias. Maybe diferent books, for example a fire book to fire spells, and a way to upgrade those books, maybe pages with new spells or th experience itself. Sorry, I know this is not a magic mod.
Four, I ask me if the summoners and witchs may cooperate? Witch healing the summoner, for example.
Last, do you plan some new aquatic mob or maybe a flying mob? Quintessential creatures has been update, so I think that you will not include the octopus. Ocean and rivers are so dead still, and sky too.
I hope see all features that was in test versions in released version, mobs, itens, enchantments, and, hope, that the structures, spider cave and wizard towers in overworld. I know (I can't even imagine) that is a really hard work, very glad for play with your mod.
Ehhhh... Well chameleons more commonly change colour depending on mood, meaning if you hit one it would be a bit darker than usual, and so on. Of course some do occasionally change colour the slightest bit, but many species like the panther chameleon still stay pretty colorful.
chameleons more commonly change colour depending on mood
I know, but I don't think anyone cares xD That would be a nice mechanic in a pet game or something, but in most cases people prefer to think of them as guys who change their color to become OMG invisible
On 1.7.10, sometimes the generation from this mod would stall generation of the world. I have no crash reports, since this would not generate a crash. Rather, when your structures would try to generate, the world will cease to generate unless I turned off the specific structure it would try to generate. Can you fix this on 1.10.2 if you have not already?
Hey, attempting to use the latest version.
Thing is, I'm really fond of all this mod adds, except the special creepers. (Actually, I like the support creeper too come to think of it, just don't want the other two.)
Could the next version feature mob disabling in the configs?
Also maybe the precious pickaxe?
Thanks :3
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
Oh yeh sure, will do. You will also be able to disable mob griefing for the special creepers if that's what is bothering you (you should already be able to but apparently it is bugged). Precious Pickaxe will definitely make a return
Mob griefing is actually not a problem. Neither is damaging the landscape for me, although the festive creeper does light its fires.
Thanks :3
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
Very excited for more of Firehazurd's mobs! Which do you think you'll add first?
New Update 1.2 Minecraft 1.11.2 Forge
New Mobs
Sea Cow
Chimera
Fire Tortoise
Sea Turtle
Tortoise
Phoenix
Quote from hoanghaininh>>
It's not the autor of this mod ,this is a lie ...
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
If you make a neptunium pickaxe from Aquaculture into a possible drop from haunted tools, it will spawn with 112 health.
I have a few questions about what you plan to the future updates.
The first, to the travelling merchant will be used which model, the model of the stable version 1.7.10 or of the test versions 1.10? I really love the new model. great work.
The second, do you plan or consider a way to the mimic don't spawn be so obvious? For example, only spawn dungeons or, as in the test versions, the wizard castles.
The third, about the wizards in test version, what do you plan to him? I love the spell book and really hope see more spells, based in others elements too or other ideias. Maybe diferent books, for example a fire book to fire spells, and a way to upgrade those books, maybe pages with new spells or th experience itself. Sorry, I know this is not a magic mod.
Four, I ask me if the summoners and witchs may cooperate? Witch healing the summoner, for example.
Last, do you plan some new aquatic mob or maybe a flying mob? Quintessential creatures has been update, so I think that you will not include the octopus. Ocean and rivers are so dead still, and sky too.
I hope see all features that was in test versions in released version, mobs, itens, enchantments, and, hope, that the structures, spider cave and wizard towers in overworld. I know (I can't even imagine) that is a really hard work, very glad for play with your mod.
Thanks. Sorry, if my english is bad.
Will there be 1.8 update?
And is the 1.102 updtae already out?
update*
delete button was removed, so cant delete this post
So, I tested the mod for a while. The only issue I have is the following [with the last version for 1.7.10]. After that, it's pretty stable!
> https://pastebin.com/Ec6Uaq13
Every time I kill a Brain Slime...I get that crash
Minecraft Fan! And modder wanna be!
Can I have a pic of the chameleon?? And what species were you going for when making it?
Hellu!
it would be awesome if you could click at least one of these eggs(or dragons)!
▬▬ι═══════ﺤ i ❤ 🅑🅛🅔🅐🅒🅗 -═══════ι▬▬
Hehe dear reptile lover, it's just a random chameleon, not a precise species...
And here is your pic:
Looks like a flap neck chameleon, lol. Do they stay green? Or does it depend on the block?
Hellu!
it would be awesome if you could click at least one of these eggs(or dragons)!
▬▬ι═══════ﺤ i ❤ 🅑🅛🅔🅐🅒🅗 -═══════ι▬▬
Depends on the block they are standing on
Ehhhh... Well chameleons more commonly change colour depending on mood, meaning if you hit one it would be a bit darker than usual, and so on. Of course some do occasionally change colour the slightest bit, but many species like the panther chameleon still stay pretty colorful.
Hellu!
it would be awesome if you could click at least one of these eggs(or dragons)!
▬▬ι═══════ﺤ i ❤ 🅑🅛🅔🅐🅒🅗 -═══════ι▬▬
I know, but I don't think anyone cares xD That would be a nice mechanic in a pet game or something, but in most cases people prefer to think of them as guys who change their color to become OMG invisible