O_O That poor little GroveSprite. Cool that you are working with PM in your workspace let me know if any issues pop up. Source code will be posted later as well, but by the looks of it you won't be needing any help there Amazing stuff
when you can, can you add the mobs (and items) from the no-holds-barred Halloween mod? i realize it is nowhere close to Halloween, but i really miss this mod, and think it would fit perfectly if the mobs only spawn in the month of October/config/spawn eggs. even just the hopping jack would do, like a pumpkin mimic (and i do know someone suggested that already).
Hello, Davey! We all been waiting for your return! Glad you are back! Nonetheless, I consider that at least a "bug fix" version should be release for 1.7.10. No new content whatsoever. Just focus on making it stable. Please We all waited for you soooo long! You can post that last 1.7.10 update as a legacy version, and then you are done. Then you can focus on 1.10 and the rest of versions (if you plan to do it?).
@RodrigoTaipe93 What specifically would you like to see? All my mobs have been made from the ground up again and have more effecient code than ever before. Trying to fix the 1.7 code will just be messy.... although I do WANT to do it, I know I will probably have no time to do so. I hardly have any time to work on the 1.10 release as is.
Coming back to the topic of my schedule for this, I cannot tell you when the next test version will be released exactly, but my guess is somewhere in January. I recently got a new job and am getting used to this new routine and it leaves hardly any free time for me. That being said, I do have a passion for this project and would like to see it continue. More updates soon. (tm)