i have some experience building structures for mods... perhaps you could accept my help? i can send you a superflat world save or a .schematic file...
Oh thanks, I meant the world gen code around structures actually but when I need a good building I at least know who to PM now. Structures will have to wait till I updated all the mobs.
O_O That poor little GroveSprite. Cool that you are working with PM in your workspace let me know if any issues pop up. Source code will be posted later as well, but by the looks of it you won't be needing any help there Amazing stuff
when you can, can you add the mobs (and items) from the no-holds-barred Halloween mod? i realize it is nowhere close to Halloween, but i really miss this mod, and think it would fit perfectly if the mobs only spawn in the month of October/config/spawn eggs. even just the hopping jack would do, like a pumpkin mimic (and i do know someone suggested that already).
I can confirm the same issue, but I very clearly recall that this was an issue even in 1.7.10 (as if mob griefing wasn't accounted for, even back then). :3
Hello, Davey! We all been waiting for your return! Glad you are back! Nonetheless, I consider that at least a "bug fix" version should be release for 1.7.10. No new content whatsoever. Just focus on making it stable. Please We all waited for you soooo long! You can post that last 1.7.10 update as a legacy version, and then you are done. Then you can focus on 1.10 and the rest of versions (if you plan to do it?).
I've been testing 1.7.10 mods for a while and now I'm currently testing mods for 1.11. I can test future versions of your mod! But please, please make a last update for 1.7.10. A bug fix! Just that!
@RodrigoTaipe93 What specifically would you like to see? All my mobs have been made from the ground up again and have more effecient code than ever before. Trying to fix the 1.7 code will just be messy.... although I do WANT to do it, I know I will probably have no time to do so. I hardly have any time to work on the 1.10 release as is.
Coming back to the topic of my schedule for this, I cannot tell you when the next test version will be released exactly, but my guess is somewhere in January. I recently got a new job and am getting used to this new routine and it leaves hardly any free time for me. That being said, I do have a passion for this project and would like to see it continue. More updates soon. (tm)
Oh thanks, I meant the world gen code around structures actually
Awesome! So excited to use Primitive Mobs again!
Heya Mowzie, good to see that you are still active!
Popped PM into my dev workspace
O_O That poor little GroveSprite. Cool that you are working with PM in your workspace
Monster ! Why did you kill him ? !
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
Really happy to see this mod being updated. One of my all time favourites.
will you add later a config to disable some mobs?
when you can, can you add the mobs (and items) from the no-holds-barred Halloween mod? i realize it is nowhere close to Halloween, but i really miss this mod, and think it would fit perfectly if the mobs only spawn in the month of October/config/spawn eggs. even just the hopping jack would do, like a pumpkin mimic (and i do know someone suggested that already).
Yes of course
All of the mob suggestions sound awesome... I mean, I'm slightly judgmental on the sheeper idea but whatever works works. Keep up the good work!
This is way more funny than it should be
also are there any modpacks that have this mod
http://www.minecraftforum.net/forums/off-topic/forum-games/2862232-indestructible-box
This is my forum game, play it
Sooo...Rocket creepers and festive creepers are so powerful that they completely ignore the mobGriefing game rule. xD
Ok they shouldnt
When do you think another alpha version will be released?
I can confirm the same issue, but I very clearly recall that this was an issue even in 1.7.10 (as if mob griefing wasn't accounted for, even back then). :3
Hey everyone, I recently got a new job and am still getting into my new routine, will continue work on the alpha soon. "Please understand"
Hello, Davey! We all been waiting for your return! Glad you are back!
Nonetheless, I consider that at least a "bug fix" version should be release for 1.7.10. No new content whatsoever. Just focus on making it stable. Please
We all waited for you soooo long! You can post that last 1.7.10 update as a legacy version, and then you are done. Then you can focus on 1.10 and the rest of versions (if you plan to do it?).
Here, I like to test mods! > http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2630749-pseudohumans-compatibility-list-1-7-10
I've been testing 1.7.10 mods for a while and now I'm currently testing mods for 1.11. I can test future versions of your mod! But please, please make a last update for 1.7.10. A bug fix! Just that!
Minecraft Fan! And modder wanna be!
@RodrigoTaipe93 What specifically would you like to see? All my mobs have been made from the ground up again and have more effecient code than ever before. Trying to fix the 1.7 code will just be messy.... although I do WANT to do it, I know I will probably have no time to do so. I hardly have any time to work on the 1.10 release as is.
Coming back to the topic of my schedule for this, I cannot tell you when the next test version will be released exactly, but my guess is somewhere in January. I recently got a new job and am getting used to this new routine and it leaves hardly any free time for me. That being said, I do have a passion for this project and would like to see it continue. More updates soon. (tm)
So, what AtmosMobs mobs will be in this mod?
I think the chameleon, butterfly, fox, and some kind of bird will be in.