The Meaning of Life, the Universe, and Everything.
Join Date:
12/2/2012
Posts:
281
Member Details
Still trying to figure out what could be causing the crash from earlier. Had it happen a second ago while Gem Caverns were set to 0. The world seems to load and work fine until a particular portion comes into render distance. Reverted Primitive Mobs to 1.0c and it ceased crashing.
Davey, did you happen to change anything with Treasure Slimes from 1.0c until 1.1 that would cause it to attempt to register new items inside of them? After reverting to 1.0c and exploring in the direction that the crash was happening in, I found quite a few Treasure Slimes scattered about. I assume that, if the Slimes chose to render the Ender Crystals inside of their bodies, it could potentially crash the game.
Edited in: Managed to also get this while roaming around in Creative. Looks similar to the one you may have already fixed for the next update, but I figured I'd bring it to your attention as well.
Still trying to figure out what could be causing the crash from earlier. Had it happen a second ago while Gem Caverns were set to 0. The world seems to load and work fine until a particular portion comes into render distance. Reverted Primitive Mobs to 1.0c and it ceased crashing.
Davey, did you happen to change anything with Treasure Slimes from 1.0c until 1.1 that would cause it to attempt to register new items inside of them? After reverting to 1.0c and exploring in the direction that the crash was happening in, I found quite a few Treasure Slimes scattered about. I assume that, if the Slimes chose to render the Ender Crystals inside of their bodies, it could potentially crash the game.
No that can not be the case. Treasure slime items are still in the slime textures in this version... hmm really strange....I know why it could be happening.... but I need to find the entity that tries to call the Ender Crystal. I think that an entity of mine tries to attack the Ender Crystal, but does not take into account that it isn't an EntityLiving....
Was at the top of a deep ravine/chasm. Looking down I thought "what's all that white stuff" and then a haunted tool hit me from behind and I fell into it. It was web. A Spider cave had spawned at the bottom of the chasm without a roof. It was a great effect and really difficult to get out of!
Haha nice! Thanks for sharing your experiences. It really keeps me going!
EDIT; I finally updated the OP. I forgot that I did not update. Did anyone other than Ariannae download the older version while they reported a bug?
I altered the original Quintessential troll to look more like a villager I might need to scale him a bit to make him scarier though. However, it will share a lot of features with the Quintessential troll.
I altered the original Quintessential troll to look more like a villager I might need to scale him a bit to make him scarier though. However, it will share a lot of features with the Quintessential troll.
cool i love it good job there fit more than original one
I altered the original Quintessential troll to look more like a villager I might need to scale him a bit to make him scarier though. However, it will share a lot of features with the Quintessential troll.
AWESOME I NEED THAT !!!! :-O
Rollback Post to RevisionRollBack
Support Ice and Fire , This is terribly awesome !:D
I altered the original Quintessential troll to look more like a villager I might need to scale him a bit to make him scarier though. However, it will share a lot of features with the Quintessential troll.
I altered the original Quintessential troll to look more like a villager I might need to scale him a bit to make him scarier though. However, it will share a lot of features with the Quintessential troll.
Amazing!! Great vanilla-feeling recreation of the qc troll
I will help him with Diversity, because the mod has a lot of potential and because he asked Primitive Mobs will not be merging with anything, so don't worry about that.
I altered the original Quintessential troll to look more like a villager I might need to scale him a bit to make him scarier though. However, it will share a lot of features with the Quintessential troll.
I really like the 'stoned' form, but I agree with the other guy about the green ones. How would the stone one look with reddish eyes though? If this supposed to be turning to stone like the ones from the hobbit, and it's non-violent while a rock, I could see that giving the player the wrong idea, but I'm currious how it'd look anyway. Possibly pretty cool.
Hay Davey, I wonder if the Ender chicken lays ender dragon eggs? Because in 1.2.5, I accidentally found a dragon egg in the ender chicken pen
You mean in the original mod? That's kind of random if you ask me... nah, I think I will not include that feature. Dragon Eggs are useless without mods and those mods probably have their own ways of supplying the player with the egg.
Also, a small update from me:
This goblin will spawn in Gem Caves, as well as randomly in caves. It will usually spawn without a bag and simply attack you. However, sometimes it will have a bag with loot (will be shown once in game). Once you find one of these greedy goblins, he will run away. Whenever you hit him, he will drop some of his loot.
I'm really in a "testification" kind of mood these days. Here are some other models that I migh or might not use:
I already promised someone that I will use at least one of these
Anyway, don't worry. Some more original mobs are also on the way. Those are usually just a bit trickier.
You mean in the original mod? That's kind of random if you ask me... nah, I think I will not include that feature. Dragon Eggs are useless without mods and those mods probably have their own ways of supplying the player with the egg.
Also, a small update from me:
This goblin will spawn in Gem Caves, as well as randomly in caves. It will usually spawn without a bag and simply attack you. However, sometimes it will have a bag with loot (will be shown once in game). Once you find one of these greedy goblins, he will run away. Whenever you hit him, he will drop some of his loot.
I'm really in a "testification" kind of mood these days. Here are some other models that I migh or might not use:
I already promised someone that I will use at least one of these
Anyway, don't worry. Some more original mobs are also on the way. Those are usually just a bit trickier.
You mean in the original mod? That's kind of random if you ask me... nah, I think I will not include that feature. Dragon Eggs are useless without mods and those mods probably have their own ways of supplying the player with the egg.
Also, a small update from me:
This goblin will spawn in Gem Caves, as well as randomly in caves. It will usually spawn without a bag and simply attack you. However, sometimes it will have a bag with loot (will be shown once in game). Once you find one of these greedy goblins, he will run away. Whenever you hit him, he will drop some of his loot.
I'm really in a "testification" kind of mood these days. Here are some other models that I migh or might not use:
I already promised someone that I will use at least one of these
Anyway, don't worry. Some more original mobs are also on the way. Those are usually just a bit trickier.
Have a nice day!
1. Love all the mobs
2. The vampire villager should summon hordes of large red eyed evil bats but he can't actually attack you on his own.
Awesome! Love those Davey! The Witch and Vampire are brilliant.
We really need a Wizard - I have lots of Wizard Tower models to spawn through Ancient Warfare, but no Wizards to put in them.
Wizards could spawn as friendly, neutral or hostile.
Black and Red Wizards = hostile
Grey and White Wizards = friendly
Brown and Blue wizards = neutral
All wizards could summon mobs like the summoner does to defend themselves. Bewitched Tomes and Skeleton warriors would be naturals.
Wizards could have spell attacks such as lightning bolts, fireballs, knock back rays etc.
When attacked, Wizards could have randomised potion effects that buff their capabilities.
Wizard loot in locked chests (that might sometimes be Mimics).
Friendly Wizards might be able to trade potions.
Nice ideas! That shouldn't be too hard either.
Also, I decided to either postpone the Beaver for a later update or keep it with Atmosmobs... its AI is ridiculous.
@Everyone: Thanks for the amazing support!!
The Meaning of Life, the Universe, and Everything.
Location:
Hume
Join Date:
5/9/2012
Posts:
1,250
Location:
None
Minecraft:
The cave game
Xbox:
360
Member Details
I love the way that all of these are going, but I would really appreciate some kind of stable-ish builds soon too.
I'm hoping to use this mod on my server, but the last 'stable' build is missing approximately a third of the mobs.
Would you call the earlier dev version usably stable? Also, when do you expect the next downloadable version?
Thanks, and I appologize if I'm coming off rude, it is not my intent.
Still trying to figure out what could be causing the crash from earlier. Had it happen a second ago while Gem Caverns were set to 0. The world seems to load and work fine until a particular portion comes into render distance. Reverted Primitive Mobs to 1.0c and it ceased crashing.
Davey, did you happen to change anything with Treasure Slimes from 1.0c until 1.1 that would cause it to attempt to register new items inside of them? After reverting to 1.0c and exploring in the direction that the crash was happening in, I found quite a few Treasure Slimes scattered about. I assume that, if the Slimes chose to render the Ender Crystals inside of their bodies, it could potentially crash the game.
Edited in: Managed to also get this while roaming around in Creative. Looks similar to the one you may have already fixed for the next update, but I figured I'd bring it to your attention as well.
No that can not be the case. Treasure slime items are still in the slime textures in this version... hmm really strange....I know why it could be happening.... but I need to find the entity that tries to call the Ender Crystal. I think that an entity of mine tries to attack the Ender Crystal, but does not take into account that it isn't an EntityLiving....
Haha nice! Thanks for sharing your experiences. It really keeps me going!
EDIT; I finally updated the OP. I forgot that I did not update. Did anyone other than Ariannae download the older version while they reported a bug?
What do you guys think of this one?
I altered the original Quintessential troll to look more like a villager
I might need to scale him a bit to make him scarier though. However, it will share a lot of features with the Quintessential troll.
cool i love it good job there fit more than original one
Haha nice! I could also make my own version if necessary
I like the ideas though
AWESOME I NEED THAT !!!! :-O
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
Awesome!
Amazing!! Great vanilla-feeling recreation of the qc troll
Bone app the teeth.
I added some toe-nails and fists in the texture
I refuse to make him have elbows though 
I will help him with Diversity, because the mod has a lot of potential and because he asked
Primitive Mobs will not be merging with anything, so don't worry about that.
I really like the 'stoned' form, but I agree with the other guy about the green ones. How would the stone one look with reddish eyes though? If this supposed to be turning to stone like the ones from the hobbit, and it's non-violent while a rock, I could see that giving the player the wrong idea, but I'm currious how it'd look anyway. Possibly pretty cool.
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
Hay Davey, I wonder if the Ender chicken lays ender dragon eggs? Because in 1.2.5, I accidentally found a dragon egg in the ender chicken pen
You mean in the original mod? That's kind of random if you ask me... nah, I think I will not include that feature. Dragon Eggs are useless without mods and those mods probably have their own ways of supplying the player with the egg.
Also, a small update from me:
This goblin will spawn in Gem Caves, as well as randomly in caves. It will usually spawn without a bag and simply attack you. However, sometimes it will have a bag with loot (will be shown once in game). Once you find one of these greedy goblins, he will run away. Whenever you hit him, he will drop some of his loot.
I'm really in a "testification" kind of mood these days. Here are some other models that I migh or might not use:
I already promised someone that I will use at least one of these
Anyway, don't worry. Some more original mobs are also on the way. Those are usually just a bit trickier.
Have a nice day!
i love new villagers and new witch keep going
I'm really liking the sound of the little Goblin guy. Keep it up, Davey.
Are there any plans for resurrecting any more of KodaichiZero's mobs?
Also, if you could ever get a hold of the images for this, I would suggest you implement this if you want a boss:
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/14580-a-creature-proposition-demon-prophet
1. Love all the mobs
2. The vampire villager should summon hordes of large red eyed evil bats but he can't actually attack you on his own.
Bone app the teeth.
Nice ideas! That shouldn't be too hard either.
Also, I decided to either postpone the Beaver for a later update or keep it with Atmosmobs... its AI is ridiculous.
@Everyone: Thanks for the amazing support!!
I love the way that all of these are going, but I would really appreciate some kind of stable-ish builds soon too.
I'm hoping to use this mod on my server, but the last 'stable' build is missing approximately a third of the mobs.
Would you call the earlier dev version usably stable? Also, when do you expect the next downloadable version?
Thanks, and I appologize if I'm coming off rude, it is not my intent.
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.