Crazy duplication glitch: if you break a block on top of a hopper (for example a diamond block) while the rare earth magnet is on, the block will go in the hopper and your inventory. I'm on the latest version of your mod
Crazy duplication glitch: if you break a block on top of a hopper (for example a diamond block) while the rare earth magnet is on, the block will go in the hopper and your inventory. I'm on the latest version of your mod
I've got another glitch report for you. The Imbued Sword and Imbued Tool will crash the client (and again a server isn't affected) if put in an anvil interface with anything else. Tried it with version 0.1.0, realized changes had been made to the Imbued Sword and Tool, updated to 0.1.1, same crash. From what very very little I know about how Minecraft works, it seems to be trying to determine whether or not the other item added can repair the Imbued Sword/Tool.
Log: Client log
Didn't bother with the server log this time, just about the same thing as before, cp3o613 logged in, error, cp3o613 disconnected, I can get the log I have if needed
I dont think it is the Tools. Anvils are mostly broken in the pack. I have see crashes using normal swords and tools in them. I confirmed with members of Hermitcraft. They are unable to use anvils too. The workaround is to use the advanced enchantment table
I dont think it is the Tools. Anvils are mostly broken in the pack. I have see crashes using normal swords and tools in them. I confirmed with members of Hermitcraft. They are unable to use anvils too. The workaround is to use the advanced enchantment table
Very true, I'll try loading up an instance with just forge, NEI, and practicalities tomorrow, see if anything still breaks.
Edit: or I won't, school has kept me pretty busy. I doubt anything would happen.
For those who are interested I have a pre-release build that could use some testing. If you are going to use this build, understand there may be bugs and and I am looking to fix them.
Changelog: - Added the void bucket. When used on liquid, it will be deleted. By default it works on an area; shift+use to target a single block
- In the version I sent to the Modsauce pack(0.2.1), I think the Imbued Tool was broken and could cause ghost blocks in SMP worlds. This build should fix it. Sorry :/
- A few other minor bug fixes
Found a tiny bug, while playing modsauce: Melting gold leggings in a refinery oddly enough gives you iron, instead of gold. I tested all the other vanilla armor, seems to be all right exept for the gold leggings.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/17/2013
Posts:
186
Location:
I don't, I live on. :P
Member Details
Hello I have a request (if you are taking them) Anyway I was curious if you could add a tinkers' construct like tool that acted like the hammer. I don't mind if you make it where it will only mine stone but all I request is that it is fairly cheap/early game accessible. If you wish you could make it difficult to make by default and have a cheap config option. That is my request.
But that would mean you need 129 skeleton skulls to start automating a single star. Can't you add a single slot for each item type and once there are 3 skulls and 4 soul sand it starts?
But that would mean you need 129 skeleton skulls to start automating a single star. Can't you add a single slot for each item type and once there are 3 skulls and 4 soul sand it starts?
I have given this a lot of thought, and I think I am going to leave it like it is. Being able to farm Withers shouldn't be easy, but what that being said:
1) If you are playing with some of the more popular mods, getting a large amount of skulls ins't terribly hard. In fact, the abundance of skulls is one reason I created this
2) If you are playing vanilla, or a lightly modded version with no auto-mob-farming capability, you probably won't be able to get skulls fast enough that automation matters. In that case you can just feed them in manually.
#2 is my biggest factor on deciding to leave it as it. If you have 120 skulls, just split them into 2 stacks and drop them in. It doesn't take but a few seconds. Automation shouldn't matter unless you can keep a steady stream of skulls and sand coming in.
Thanks for the feedback though, I really do appreciate it. Please let me know if you run into any other things
If you don't want it to be automated, remove the pipe-in/out feature. Because either you have to farm hundreds of wither skeleton skulls (server owner will love you for that) or you just collect them and throw them in every now and then (player will love you for that). But it is impossible to keep it completely server friendly and automated.
The Multiblock structure is not the cheapest anyway, so I don't see the point in doing like this. You can already automate nether star farming e. g. with extra utilities, blood magic, thaumcraft or mffs and all of them are much cheaper and possible on demand. If you make it this expensive the user should IMHO have a benefit from it.
Great mod by the way =)
good find. I'll let you know when I have a fix
Log:
Client log
Didn't bother with the server log this time, just about the same thing as before, cp3o613 logged in, error, cp3o613 disconnected, I can get the log I have if needed
Very true, I'll try loading up an instance with just forge, NEI, and practicalities tomorrow, see if anything still breaks.
Edit: or I won't, school has kept me pretty busy. I doubt anything would happen.
Changelog:
- Added the void bucket. When used on liquid, it will be deleted. By default it works on an area; shift+use to target a single block
- In the version I sent to the Modsauce pack(0.2.1), I think the Imbued Tool was broken and could cause ghost blocks in SMP worlds. This build should fix it. Sorry :/
- A few other minor bug fixes
http://practicalities.jotato.com/release/practicalities-1.7.10-0.2.2-PRE.jar
I am a starter mod creator so I would be realy happy to see this mod goes open source if you can.
I would realy hope you'll do that,
RedMindZ.
The storage vault is still a WIP, but there is a wither farm and plenty of bug fixes!
1.) There is no progress bar … after a while it turns into a nether star.
2.) When I attach a hopper to the structure it works but it pipes into the first possible slots and does not distribute it even.
It is a bit quirky at first, but once all slots are full it is fine because it just has to dump 1 in each slot
I have given this a lot of thought, and I think I am going to leave it like it is. Being able to farm Withers shouldn't be easy, but what that being said:
1) If you are playing with some of the more popular mods, getting a large amount of skulls ins't terribly hard. In fact, the abundance of skulls is one reason I created this
2) If you are playing vanilla, or a lightly modded version with no auto-mob-farming capability, you probably won't be able to get skulls fast enough that automation matters. In that case you can just feed them in manually.
#2 is my biggest factor on deciding to leave it as it. If you have 120 skulls, just split them into 2 stacks and drop them in. It doesn't take but a few seconds. Automation shouldn't matter unless you can keep a steady stream of skulls and sand coming in.
Thanks for the feedback though, I really do appreciate it. Please let me know if you run into any other things
The Multiblock structure is not the cheapest anyway, so I don't see the point in doing like this. You can already automate nether star farming e. g. with extra utilities, blood magic, thaumcraft or mffs and all of them are much cheaper and possible on demand. If you make it this expensive the user should IMHO have a benefit from it.