This is a great mod, was looking for something to replace Dartcraft's Force Wrench. But I noticed that the Matter Transporter can't pick up the Daybloom and Nightshade Primus Flowers from Botania. Any chance we could see that functionality? It gets destroyed when I use the Matter Transporter on the flower.
Rollback Post to RevisionRollBack
Life is a Learning Curve.... Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Found a bug then picking up a chest from CompactStorage (version 126.96.36.199) with the matter transporter. Then the chest is placed back on the ground has all items dissapeared, the chest has the size 0*0 and the colour has been changed. Practicalities version 0.6.2
Edit: It looks like the chest was inside the tool and I could place it down with all things inside. (but then I picked the chest up I got the chest described above)
Why destroy the mod when it was already built for 1.7 and remake it ? It was perfectly fine why not just continue to make and add on to your pre existing mod with new content then wast your time rebuilding it ? Instead of wasting time rebuilding it that could have been a bunch of new content added in .... This makes 0 since ..
I will take a look, but you got a NoSuchMethod error. There was an accidental dependency on CCL in the version you are using. I don't see that mod listed in your log so I am guessing that is the problem. Try 2.0.0-b2(for 1.7.10)
If you look into adding things to this mod, I have a request. I'd like a thing I can place down that protects an area from my rare earth magnet. Either "the magnet doesn't work if you stand in this area," or even better "no matter where you stand, items/XP in this area don't respond to the magnet." From XP grinders to conveyor belts to fluix crystal pools, I just have so much need for this in specific places, and I get tired of having to turn off the magnet when I see that I've just messed something up by standing too close to these paces.