This is a great mod, was looking for something to replace Dartcraft's Force Wrench. But I noticed that the Matter Transporter can't pick up the Daybloom and Nightshade Primus Flowers from Botania. Any chance we could see that functionality? It gets destroyed when I use the Matter Transporter on the flower.
Rollback Post to RevisionRollBack
Life is a Learning Curve.... Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Found a bug then picking up a chest from CompactStorage (version 2.0.0.12) with the matter transporter. Then the chest is placed back on the ground has all items dissapeared, the chest has the size 0*0 and the colour has been changed. Practicalities version 0.6.2
Edit: It looks like the chest was inside the tool and I could place it down with all things inside. (but then I picked the chest up I got the chest described above)
Why destroy the mod when it was already built for 1.7 and remake it ? It was perfectly fine why not just continue to make and add on to your pre existing mod with new content then wast your time rebuilding it ? Instead of wasting time rebuilding it that could have been a bunch of new content added in .... This makes 0 since ..
Duplication of soul sand and wither skulls in 0.6.2. Shift clicking doubles the amount of items each time. Expected behavior is for the items to go into inventory.
Duplication of soul sand and wither skulls in 0.6.2. Shift clicking doubles the amount of items each time. Expected behavior is for the items to go into inventory.
I will take a look, but you got a NoSuchMethod error. There was an accidental dependency on CCL in the version you are using. I don't see that mod listed in your log so I am guessing that is the problem. Try 2.0.0-b2(for 1.7.10)
If you look into adding things to this mod, I have a request. I'd like a thing I can place down that protects an area from my rare earth magnet. Either "the magnet doesn't work if you stand in this area," or even better "no matter where you stand, items/XP in this area don't respond to the magnet." From XP grinders to conveyor belts to fluix crystal pools, I just have so much need for this in specific places, and I get tired of having to turn off the magnet when I see that I've just messed something up by standing too close to these paces.
Does this add any new world gen?
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
no
Thank you.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
This is a great mod, was looking for something to replace Dartcraft's Force Wrench. But I noticed that the Matter Transporter can't pick up the Daybloom and Nightshade Primus Flowers from Botania. Any chance we could see that functionality? It gets destroyed when I use the Matter Transporter on the flower.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Those flowers *can't* be moved and that is how Vaski wants it.
"Primus flowers are incredibly fickle, and as such, attempting to move them off their natural resting place will kill them."
Found a bug then picking up a chest from CompactStorage (version 2.0.0.12) with the matter transporter. Then the chest is placed back on the ground has all items dissapeared, the chest has the size 0*0 and the colour has been changed. Practicalities version 0.6.2
Edit: It looks like the chest was inside the tool and I could place it down with all things inside. (but then I picked the chest up I got the chest described above)
Why destroy the mod when it was already built for 1.7 and remake it ? It was perfectly fine why not just continue to make and add on to your pre existing mod with new content then wast your time rebuilding it ? Instead of wasting time rebuilding it that could have been a bunch of new content added in .... This makes 0 since ..
Because due to reasons I am not going tonget in to, the current version doesn't build on my computer. I have to rewrite it to make changes
Any news on when the update containing the Wither farm skull dupe fix will be released?
Follow the curse page linked in the first post. I put updates there that aren't full releases yet
Duplication of soul sand and wither skulls in 0.6.2. Shift clicking doubles the amount of items each time. Expected behavior is for the items to go into inventory.
this is really old
Punch trees, get diamonds.
Pro tip #1: Dont be stupid.
Pro tip #2: Dont be too smart.
If I had a dollar for everytime someone mentioned this bug to me, I would be able to justify the time to fix it
Seriously though, I am in the middle of major overhaul to the mod. This will be fixed in the next release
Damn because i searched this thread for "duplicate" but didn't try any other variations. Sorry
I will take a look, but you got a NoSuchMethod error. There was an accidental dependency on CCL in the version you are using. I don't see that mod listed in your log so I am guessing that is the problem. Try 2.0.0-b2(for 1.7.10)
Thanks, I will take a look.
To anyone posting new bugs or questions, please use this post
Are you going to update it for 1.9?
see this https://www.reddit.com/r/feedthebeast/comments/4ebpbk/quick_note_on_the_future_of_practicalities/
whats the name of the config file?
If you look into adding things to this mod, I have a request. I'd like a thing I can place down that protects an area from my rare earth magnet. Either "the magnet doesn't work if you stand in this area," or even better "no matter where you stand, items/XP in this area don't respond to the magnet." From XP grinders to conveyor belts to fluix crystal pools, I just have so much need for this in specific places, and I get tired of having to turn off the magnet when I see that I've just messed something up by standing too close to these paces.