Yeah a lot of the IC2 stuff is OP in my taste, RotaryCraft is designed to be realistic. But RotaryCraft/ElectriCraft/ReactorCraft has moving parts/machines, railgains, AA guns, and massive jet turbines that can suck things in and explode
I don't really like RotaryCraft, I don't know why, but there is something I don't like.
Maybe I did not find enough documentation to join their community...
But anyway, IC2 will soon (I hope) have an addon that adds missiles (I know, there is ICBM for this, but I also don't like, the missiles are not enough Minecrafty, and come on, they are overpowered), and THAT will be cool.
Any way, we must end the off-topic.
Have I talked about water sources? I think we would need some, just because they exist in real life. If they were not implemented, that would mean water is a non-renewable resource, and it doesn't make any sense, does it?
Also, would lava blocks be able to evaporate water cubes?
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A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
I don't like RotaryCraft and other mods by the same guy: The are NOT buildcraft compatible.
About lava blocks for evaporating water: Yes, lava is very hot.
I know, I was asking if it would in that mod. =)
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A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
I don't really like RotaryCraft, I don't know why, but there is something I don't like.
Maybe I did not find enough documentation to join their community...
But anyway, IC2 will soon (I hope) have an addon that adds missiles (I know, there is ICBM for this, but I also don't like, the missiles are not enough Minecrafty, and come on, they are overpowered), and THAT will be cool.
RotaryCraft is *hard*, I'll give you that. The in-game book does an OK job but it's extremely different from other tech mods. ICBM was merged with Resonant Induction I think, which is another great tech mod alternative to IC2 and RotaryCraft.
I don't like RotaryCraft and other mods by the same guy: The are NOT buildcraft compatible.
I don't like BuildCraft, but not because I like RotaryCraft. It's not compatible by-design. However ElectriCraft is compatible with RotaryCraft and Thermal Expansion.
I'm just bored with the slew of Buildcraft clones; Thermal Expansion, IC2, and so many others. RotaryCraft is different, and realistic, and that's why I hope to use it as primary integration for my megamod (BuildCraft, TE and especially IC2 are OP and "too easy" for me). Of the Buildcraft clones though I'd say Mekanism is my favourite.
Yeah now that I've had a chance to reply, let's go back on topic
Have I talked about water sources? I think we would need some, just because they exist in real life. If they were not implemented, that would mean water is a non-renewable resource, and it doesn't make any sense, does it?
Also, would lava blocks be able to evaporate water cubes?
Didn't 4HeadTiger say he already did/started on rain that replenishes water?
I don't like BuildCraft, but not because I like RotaryCraft. It's not compatible by-design. However ElectriCraft is compatible with RotaryCraft and Thermal Expansion.
I'm just bored with the slew of Buildcraft clones; Thermal Expansion, IC2, and so many others. RotaryCraft is different, and realistic, and that's why I hope to use it as primary integration for my megamod (BuildCraft, TE and especially IC2 are OP and "too easy" for me). Of the Buildcraft clones though I'd say Mekanism is my favourite.
Yeah now that I've had a chance to reply, let's go back on topic
I like buildcraft because a new world is not required to have and because it doesn't add a lot of things. TE is good because it adds some useful machines. IC2 is good but it's in dev. Mekanism add too much things for me, but it stills useful.
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When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
It's the wrong place to talk about it... About your mod, will you add BC compatibility? I say it because I have BuildcraftAdditions and it's very useful.
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When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
I just wanna point out something in your mod description, where you say 100 liters or 26 gallons per block. When one block is 1m^3, it is infact 1000 liters in one 1m^3
I just wanna point out something in your mod description, where you say 100 liters or 26 gallons per block. When one block is 1m^3, it is infact 1000 liters in one 1m^3
Yeah, I had reported that, but 4HeadTiger told me he prefered not to correct this mistake because it was useful in the exageration process.
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A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
Wow, so much is happening on my thread now In answer to a few questions I've seen floating around;
- I have plans to add some mod support later on, and things like BC oil and so on will all be supported eventually. I will probably also add some ways to generate power from water, but I haven't really given that much thought yet. Some of the stuff in RotaryCraft looks pretty cool, but... it might be difficult to add support. MC has a special method which it uses to determine when water is falling; one which is not supported by my mod (at the moment... I might look into it though).
- I built a damn because stuff. I noticed the typo quite a long time ago, but... It's only one letter, and I keep forgetting about it when I go to edit the OP
- Cubic Chunks in theory shouldn't be very hard to support. As noted by someone else, everything is broken up into 16³ segments [which would correspond to a cubic chunk], and in theory all I would need to do is change some numbers and add some more code to allow for more than 16 of these to be stacked on top of each other. One concern is with the shape of the view region etc, and I might need to look into a few things in regards to that (cube? sphere? ovoid? etc).
- We're close to a release. I just need to fix some pressure stuff and finish rewriting the updating system (the old updating system was very good for fluid flow, but not good for pressure propagation). The source can be pulled/forked and played with by anyone who wants to play with it, but... stay away from everything except the master branch...
Anyway, I did a little bit of code cleaning stuff done over the weekend, and also did a fair bit of thinking about pressure stuff and equalization. Turns out I was off by a week for mid semester break (I really suck with dates. The only reason I remember my birthday is because it happens in the middle of Uni exams lol), so I've still got another week of stuff to do before I get any significant amount free time:'(
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I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
It seems you haven't been discussing it for now: How will you manage the rivers? I mean, now if you try to build a dam, I don't know, across the mountains (that's where you should build dams), how will you make the water container (just before the dam, to create pressure) fill up?
Rivers in Minecraft don't flow, and they are flat, so you would have to rewrite quite a lot of the terrain generator to generate flowing rivers, wouldn't you? (Might be really cool with Tall Worlds mod, and M3L, for I guess you would be (freeer?) with the mod engine.)
But then, if the rivers are flowing, your equalization algorithm will not like...
Maybe the solution would be not to try to equalize rivers? Or create a new property of the biome river: the vector. The chunk would have a vector indicating where the next chunk of river is, then the algorithm checks if the water block that has to be equalized isn't equalized in the vector direction. Then, if it isn't, you can update it. Or, the equalization would run for every river water block after the equalization for every other block has been done.
I'm just quoting that because you did not mention it in your latest post (I don't take it bad), and I wonder if it would be of use...
Also, I remember someone asked for a solution to fill holes with water or any liquid. Actually, Buildcraft has a way to do that: the fluid gate. You provide a liquid, it will be happy to fill the next blocks with the liquid you provided.
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A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
Some of the stuff in RotaryCraft looks pretty cool, but... it might be difficult to add support. MC has a special method which it uses to determine when water is falling; one which is not supported by my mod (at the moment... I might look into it though).
It is open-source, so you can at least have a look if/when you have time Reika doesn't allow forks and/or redistribution, so I assume it's for other developers to contribute to - if you made a push request for Hydrokinetic Engine to support your water, I don't see why he would refuse it - as long as it didn't impact the performance/function of vanilla of course.
It is open-source, so you can at least have a look if/when you have time Reika doesn't allow forks and/or redistribution, so I assume it's for other developers to contribute to - if you made a push request for Hydrokinetic Engine to support your water, I don't see why he would refuse it - as long as it didn't impact the performance/function of vanilla of course.
Mmm, I'll have a look. A few of the mechanics might be tricky though, since his water wheels look at the height of the falling water and so on when generating power, but in my mod... let's just say that this won't work very well :'(
Ah, totally missed that one about rivers, although I think I've addressed it in a few places.
The problem is that water comes from somewhere and goes somewhere, so if the water were to actually flow, I would need to be simulating the entire river.... and then most of where it empties into. Unfortunately, that's a loooot of chunks and fluid, and I fear it would make for lags :'(
The flow vector idea is a good solution, where the river would simply push things in a certain direction, but this would need some big adjustments to terrain gen, and quite a lot of complex code to make sure everything works right. That's not to say I won't look into it, just that it's a little lower on the priorities right now
As for this flood gate stuff and moving water around and so on...
Full blocks of water in my mod are the same as source blocks of water in vanilla. This means that if a block is full, it can be interacted with like any other water block. Similarly, if anything tries to place a water block, the placed block will be treated as a full block of finite fluid. Basically, a bucket or pump can only pick up a 100% full block of water, and any mod which places water will put a 100% full block of water in the world.
I already plan to add my own pumps and pipes and stuff to resolve the problems with water collection requiring full blocks. These will be able to suck water up from one place and spit it out somewhere else (aka filling holes and so on). They will also be able to interact with blocks that store a fluid internally, meaning that machines and so on should work fine (put water into a BC flood gate, take lava out of a BC tank, etc).
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I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
I had another idea about rivers to reduce a lot lag and avoid loading the entiiire river: on chunk unloading, you would just have to replace old water blocks by a *provisory* water source block. This would mean that you would consider the river as being an infinite water source (which is a bit true).
Also, could you create sources of water that we could find underground? That would be cool, and maybe we could see it with a little amount of water oozing on the walls.
Rollback Post to RevisionRollBack
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
I had another idea about rivers to reduce a lot lag and avoid loading the entiiire river: on chunk unloading, you would just have to replace old water blocks by a *provisory* water source block. This would mean that you would consider the river as being an infinite water source (which is a bit true).
Also, could you create sources of water that we could find underground? That would be cool, and maybe we could see it with a little amount of water oozing on the walls.
Water sources in mountains would more sense I would have thought.
You wouldn't have to load the entire river to actually refresh the level of flowing water.
Rollback Post to RevisionRollBack
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
Maybe I did not find enough documentation to join their community...
But anyway, IC2 will soon (I hope) have an addon that adds missiles (I know, there is ICBM for this, but I also don't like, the missiles are not enough Minecrafty, and come on, they are overpowered), and THAT will be cool.
Any way, we must end the off-topic.
Have I talked about water sources? I think we would need some, just because they exist in real life. If they were not implemented, that would mean water is a non-renewable resource, and it doesn't make any sense, does it?
Also, would lava blocks be able to evaporate water cubes?
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
About lava blocks for evaporating water: Yes, lava is very hot.
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
I know, I was asking if it would in that mod. =)
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
Oh, it's yes for me!
PS: Sorry for typing error: it's not "The" it's "They"
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
RotaryCraft is *hard*, I'll give you that. The in-game book does an OK job but it's extremely different from other tech mods. ICBM was merged with Resonant Induction I think, which is another great tech mod alternative to IC2 and RotaryCraft.
I don't like BuildCraft, but not because I like RotaryCraft. It's not compatible by-design. However ElectriCraft is compatible with RotaryCraft and Thermal Expansion.
I'm just bored with the slew of Buildcraft clones; Thermal Expansion, IC2, and so many others. RotaryCraft is different, and realistic, and that's why I hope to use it as primary integration for my megamod (BuildCraft, TE and especially IC2 are OP and "too easy" for me). Of the Buildcraft clones though I'd say Mekanism is my favourite.
Yeah now that I've had a chance to reply, let's go back on topic
Didn't 4HeadTiger say he already did/started on rain that replenishes water?
I like buildcraft because a new world is not required to have and because it doesn't add a lot of things. TE is good because it adds some useful machines. IC2 is good but it's in dev. Mekanism add too much things for me, but it stills useful.
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned
Yeah, I had reported that, but 4HeadTiger told me he prefered not to correct this mistake because it was useful in the exageration process.
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
- I have plans to add some mod support later on, and things like BC oil and so on will all be supported eventually. I will probably also add some ways to generate power from water, but I haven't really given that much thought yet. Some of the stuff in RotaryCraft looks pretty cool, but... it might be difficult to add support. MC has a special method which it uses to determine when water is falling; one which is not supported by my mod (at the moment... I might look into it though).
- I built a damn because stuff. I noticed the typo quite a long time ago, but... It's only one letter, and I keep forgetting about it when I go to edit the OP
- Cubic Chunks in theory shouldn't be very hard to support. As noted by someone else, everything is broken up into 16³ segments [which would correspond to a cubic chunk], and in theory all I would need to do is change some numbers and add some more code to allow for more than 16 of these to be stacked on top of each other. One concern is with the shape of the view region etc, and I might need to look into a few things in regards to that (cube? sphere? ovoid? etc).
- We're close to a release. I just need to fix some pressure stuff and finish rewriting the updating system (the old updating system was very good for fluid flow, but not good for pressure propagation). The source can be pulled/forked and played with by anyone who wants to play with it, but... stay away from everything except the master branch...
Anyway, I did a little bit of code cleaning stuff done over the weekend, and also did a fair bit of thinking about pressure stuff and equalization. Turns out I was off by a week for mid semester break (I really suck with dates. The only reason I remember my birthday is because it happens in the middle of Uni exams lol), so I've still got another week of stuff to do before I get any significant amount free time:'(
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
I'm just quoting that because you did not mention it in your latest post (I don't take it bad), and I wonder if it would be of use...
Also, I remember someone asked for a solution to fill holes with water or any liquid. Actually, Buildcraft has a way to do that: the fluid gate. You provide a liquid, it will be happy to fill the next blocks with the liquid you provided.
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
It is open-source, so you can at least have a look if/when you have time Reika doesn't allow forks and/or redistribution, so I assume it's for other developers to contribute to - if you made a push request for Hydrokinetic Engine to support your water, I don't see why he would refuse it - as long as it didn't impact the performance/function of vanilla of course.
Mmm, I'll have a look. A few of the mechanics might be tricky though, since his water wheels look at the height of the falling water and so on when generating power, but in my mod... let's just say that this won't work very well :'(
Ah, totally missed that one about rivers, although I think I've addressed it in a few places.
The problem is that water comes from somewhere and goes somewhere, so if the water were to actually flow, I would need to be simulating the entire river.... and then most of where it empties into. Unfortunately, that's a loooot of chunks and fluid, and I fear it would make for lags :'(
The flow vector idea is a good solution, where the river would simply push things in a certain direction, but this would need some big adjustments to terrain gen, and quite a lot of complex code to make sure everything works right. That's not to say I won't look into it, just that it's a little lower on the priorities right now
As for this flood gate stuff and moving water around and so on...
Full blocks of water in my mod are the same as source blocks of water in vanilla. This means that if a block is full, it can be interacted with like any other water block. Similarly, if anything tries to place a water block, the placed block will be treated as a full block of finite fluid. Basically, a bucket or pump can only pick up a 100% full block of water, and any mod which places water will put a 100% full block of water in the world.
I already plan to add my own pumps and pipes and stuff to resolve the problems with water collection requiring full blocks. These will be able to suck water up from one place and spit it out somewhere else (aka filling holes and so on). They will also be able to interact with blocks that store a fluid internally, meaning that machines and so on should work fine (put water into a BC flood gate, take lava out of a BC tank, etc).
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
Also, could you create sources of water that we could find underground? That would be cool, and maybe we could see it with a little amount of water oozing on the walls.
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
How would that help performance exactly?
Water sources in mountains would more sense I would have thought.
Please use The One API To Rule Them All for this if you do
You wouldn't have to load the entire river to actually refresh the level of flowing water.
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7