For now, here is a picture of how the town can look like if you place structures into the gui this way. Oh and the pineapple crop model is in this picture too. I thought the layout looked pretty cool so I felt I must share it
Sorry about the late response, uni assessments holds me back from time to time. I've been thinking really about adding a blacksmith building/class lately because I realised how much work it will be to model all of the different custom armour sets for each different race and gender (to be specific 2 genders * (3 races + any more I add in the future) . I guess I'm considering making it so that you have to unlock armour pieces (used for decorative means) from the blacksmith so that your civilians can equip them. Class changes would carry no appearance change, just what they can be tasked to accomplish.
Regarding the bakery, I'm thinking it would be an extra at this point if I get around to it. It could go well for a simple shop that offers pastry goods to the player only, with the intention that you can avoid cooking the goods. Might make it in at some point, doesn't seem too hard to do, and I'm sure that having civilians running around with chefs hats could be worth the effort lol. At any rate thanks for getting me thinking haha.
So, in other news, an update:
When civilians enter this tile, they will be able to class change to a soldier.
Female Human Civilian Soldier Armour Model
Model only at the moment but for more information about what I have planned for it, visit the OP.
Model only at the moment. It will serve its purpose while pillaging bmm dungeons by supplying health and mojo.
My plans for now are to add the class change options to the civilians and then work more on ai. Feedback is welcome and I'll keep you all updated when I have more to show.
Probably not because the town + civilians purpose is mainly for building up a small party of followers to assist you in your pursuits. If the bad mojo mod catalogue requires that you kill the wither twice, you might want some back up. Armed civilians can help you with that. I guess when this mod goes multiplayer, if two players have separate towns, you could invade one another's town for the fun of it. Keeping in mind that the town + its civilians are one aspect of the mod. The main aspect of this mod will be the unlockables and progression through the bad mojo catalogue. Atm, it appears that this is just another village management mod because of all of the information I've been posting lately has been on them, but your main focus while playing will be to unlock every item in the catalogue. Also the Mayor Staff (for lack of a better name atm), is unlocked once you enter the nether for the first time, so no towns until then lol. Ah yeah, there will be end game content in the town, I'm thinking a summoning circle in tier 3 for summoning hard and unique bosses similar in difficulty to the wither.
Been busy with uni lately as well :P. yes things are progressing well, thought there was a lack of attention on the mod so I stopped posting updates until closer to the due date. Sorry about not responding sooner, still working on it :). hmm a progress report. atm implemented and working, civilians can have tinted armour (the enchanted effect in different colours) each tinted piece earned through beating bosses, 2 new blocks (the identification machine for herblore stat, and the revitalizing container for repairing items(think ee2 alchemical chest with that repair item in it) used for bringing fossils/unidentified rings back to their original state), 2 new armour sets for the male humans (farmer set, sea dragon set), 13 new rings that work (half work as intended, e.g. Sheep Ring causes a wool block of random colour to drop randomly from a mob when it is killed), Mojo Dust (smelted mojo used for the revitalizing container as a fuel source), Herblore stat is working and levels up by identifying flowers/ seeds/ unidentified items, new mob "Masked One", lots of bug fixes. Pretty much sums up my current progress, will post more often lol sorry about that. Started yesterday and currently working on base code for pillaging dungeons so I think (unless of course something comes up), it should be ready by the date I put for this mod's alpha :D. Will post pics soon of the new mob, blocks, rings, armour sets for npcs and guis.
Spider Ring - Chance of dropping string when killing mobs.
Zombie Ring - Chance of dropping rotten flesh when killing mobs.
Skeleton Ring - Chance of dropping bones when killing mobs.
Creeper Ring - Chance of dropping gunpowder when killing mobs.
Sheep Ring - Chance of dropping random wool coloured block when killing mobs.
Chicken Ring - Chance of dropping eggs when killing mobs.
Pig Ring - Chance of dropping raw porkchop when killing mobs.
Cow Ring - Chance of dropping leather when killing mobs.
Experience Ring - Chance of dropping more experience when killing mobs.
Panners Ring - Increases discovery rate of gems while panning.
Farmers Ring - Small chance of increasing amount of crops dropped when harvested.
Miners Ring - Earn more mining stat experience while mining.
Band of Holy Protection - Maintain sanity while in the presence of the masked one (you won't receive blindness+confusion while vs a masked one mob)
Notes on this mob
- not a boss
- when near, you will always be impacted by blindness+confusion.
- very fast
- avoid if possible, you will likely die from it due to the low visibility and its fast speed. Recommendation is to kill it with a bow or obtain a Band of Holy Protection(Ring) and melee it to death.
- I can imagine the scare factor of this mob fear the masked one indeed.
Herblore Stat Unlockables Page
No more for today . back to work on the pillaging dungeons for now, will try to post more often now.
Hey all, just working on a room for one of the pillaging dungeons, I figured I'd share an image for now on the progress as it looks pretty cool imo.
This one will be randomly chosen inside a large tree dungeon that spawns naturally. I'm thinking that the dungeon may be a 2x4x2 (x,y,z) in size when re/constructed. I'm still considering whether or not it should be 3x5x3 but that may be too large for a tree. Will have to see as it progresses.
Currently working on a custom pressure plate block that makes a random chest appear in a random location of the room. I have ideas for this pressure plate to also have the ability to trigger a redstone pulse, and maybe spawn mobs to fight. Any ideas would be welcome for more functions it could have
Also on another note, I have no idea what sort of boss could fit in this dungeon. If anyone has ideas feel free to list them. I'd like to go with something that includes interaction with the dungeon itself and not just a mob. Perhaps a sprite that stands on a pillar, lights you on fire and occasionally creates a platform to reach it that disappears after a short period of time? I dunno lol, lets try to make this fight fun.
ah yes and keeping in mind that while in a dungeon, players won't be able to break any blocks. My code prevents that
Guess I'm going with the sprite : / Progress report time
3 new decorative blocks
1: Banana Tree Log
For growing bananas of course.
2: Mossy Oak Log
Implemented for design variety in pillaging dungeons. Craftable with seeds and an oak log.
3: Carved Oak Log
Implemented for design variety in pillaging dungeons. Also used as the light source in Sprites Abode(Pillaging Dungeon). Place an Oak Log onto a chopping board to carve this decoration. Recipe for the lit version is similar to the lit pumpkin, being 1 torch + 1 oak log in a crafting table.
Pillaging Dungeon Block: Launch Trap
These will launch you in the direction they are facing if you walk/collide into them. They will not be visible to the player unless a trap detector trinket is equipped or if they are right clicked(while they are invisible) to make them visible. There is no way to disable them, you will need to avoid them. They are also unlockable for personal use through the Bad Mojo Catalogue.
I know its not much atm, mainly because I took a break yesterday and have been working on the main code for making the dungeons generate and save their information correctly but its progressing well and should be ready soon. I also think that after the pillaging dungeons are done, all of the basics for the big features will be out of the way and then I can work on bugs + gameplay so that we can be ready for an alpha release (Hurrah!) At any rate, I will work on the sprite boss at some point this week - next week and then look forward to feedback on the images/designs posted here.
It’s been a while since I posted an update, mainly due to priorities getting in the way. Sadly, I am going to have to delay the mod alpha by a month or so as a few things have put off the development time I could put into it. (e.g. Graduating uni in December (hurrah!), working on a paid project to make a living and current coding bugs that are a real pain to overcome). This doesn’t mean I am stopping work on this and the alpha aim is still 21 Dec 2014, I am just not too certain I can make that date now.
As you can see, this dungeon looks enormous. The dungeon itself consists of 12 rooms (2x, 3y, 2z) inside the tree trunk. Currently load times are pretty bad but are being worked on. The current code also prevents these dungeons from spawning on top of each other as well.
Health Heart (top left red heart icon)
On collide it will heal you for one health. Dropped from pots.
Regen Heart (top right yellow heart icon)
On collide, it will provide the player with health regeneration for 5 seconds. Dropped from pots if the breaker of the pot is at a certain level in pillaging.
Ore Chunk (Fossil, Centre Left)
Used in herblore identification. Repair the fossil to full life and use identify. Produces a lot of random ore nuggets.
Weapon Fossil (Fossil, Centre)
Used in herblore identification. Repair the fossil to full life and use identify. Can produce Pure Diamond Nuggets (a pure diamond is more durable than regular diamond) and sticks or a Pure Diamond Sword.
Seed Fossil (Fossil, Centre Right)
Used in herblore identification. Repair the fossil to full life and use identify. Find new fruit and vegetable types through this. These seeds can still be obtained through other means such as farming.
Energy Eater (Farming Unlockable Item, Bottom Left)
Right clicking a crop will cause it to lose a few stages of growth for regaining 3-4 health). It can also be used on grass to make it become a dead shrub.
Energy Absorber (Farming Unlockable Item, Bottom Right)
Right clicking a crop will cause it to gain a few stages of growth at the cost of 3-4 health). Functions like bonemeal but at the cost of life.
For now, back to work on this. Next post will likely contain the sprite boss information + pics of the model + any other items I add in the meantime.
Har die har! just what I needed for when I'm waiting on my garrison stuff in World of Warcraft! Also... the female armor models disgust me >_<
lol yeah they could use a bit of work I don't have a modeller and am doing this solo so I kinda slack off on them. http://fireemblem.wikia.com/wiki/Cleric?file=Cleric.jpg was the aim for it at the time. will probably look into making it better after dungeons are in a better state. Really want to just get this to an alpha release state where playing is possible cause atm its just a bunch of features and no progression. Any suggestions on the model changes/additions I could consider?
As for WoW, been playing my garrisons a lot lately too not aiming for that style of gameplay for this though but fun nonetheless.
Hmm, i'd say avoid skirt like armors as minecraft makes it sort of hard to make them look okay. Especially when you try to walk bits and bobs of steves leg might been shown through the armor. Perhaps I could see what I can do to get as close to the image of reference that you wanted?
In Steve's case, I can see your point rofl, it would look funny seeing the leg move through the armour. Thankfully Steve won't be wearing any skirts for many reasons The model for the female mob though uses a skirt for legs to begin with (no armour) : / clippings not really an issue there since it doesn't move alot but it does restrict creativity for leg armour types. hmm, I am after more models for armour on each toon type (it takes me a good couple of hours per set), if your interested I could pass on the models to you. Do you have any portfolio pics/work on models you've made so far?
Ah yes and see OP -> Player Towns -> Town Civilians for images on the current models in game atm.
They look good Trying to upload my models to techne but having a couple of issues with it. Will send you a message to further discuss when its ready. There might be a conflict of interest with my mod and ALOCraft (e.g. I'd like to add a fridge/stove at some point), that's not a problem is it? It would definitely speed things up to work with a modeller.
Sent you a message with the models added. I might use those models (if I have permission of course ) at some point when it becomes relevant, will contact you at that point though :P. Good luck creating some custom armour models. Ill add you to a credits section when I get them from you.