It seem's like this mod has stagnated in favor of your other mods Spiteful, Do you intend to continue this at all or just keep it up to date and bugfix if needed?
Note: This has become a staple in my personal pack, love this mod (I dropped the weights down to 2 since it keeps it fun but not intrusive :p).
It seem's like this mod has stagnated in favor of your other mods Spiteful, Do you intend to continue this at all or just keep it up to date and bugfix if needed?
Note: This has become a staple in my personal pack, love this mod (I dropped the weights down to 2 since it keeps it fun but not intrusive :p).
Sorry about that. Been busy with work lately and haven't that much time to work on modding. I do intend to keep on with this mod. Here's a preview of a new biome that's been in the works:
Sorry about that. Been busy with work lately and haven't that much time to work on modding. I do intend to keep on with this mod. Here's a preview of a new biome that's been in the works:
Had an idea for a nuclear wasteland biome and thought how it could have cracked, ruined Big Reactors found spewing radioactive waste, and loot chests full of RF-powered tools and weapons. Which then made me think of other mods I'd want themed biomes for, which brought me to Botania.
Oh, neat! I like the concept for this mod, and I'm definitely going to add it into my personal pack. I love having more biomes, but my preferred biome-adding mod tends to just do real-world biomes. Having some fantastical ones in the mix will be great.
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[Scott]: Things I have managed to get in the last five minutes, in order of ascending importance: cobblestone, planks, lapis lazuli, redstone, gold, coal, diamond. VERY LOST.
Sorry about that. Been busy with work lately and haven't that much time to work on modding. I do intend to keep on with this mod. Here's a preview of a new biome that's been in the works:
Will this biome be affected by spawn rates in Botania if they have been changed?
Not particularly. The biome will always be overflowing with flowers regardless of Botania's flowergen settings.
Only Botania flowers, or any flowers added by mods/vanilla flowers? The screenshot suggests Botania flowers, but it is only one data-point.
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[Scott]: Things I have managed to get in the last five minutes, in order of ascending importance: cobblestone, planks, lapis lazuli, redstone, gold, coal, diamond. VERY LOST.
Only Botania flowers, or any flowers added by mods/vanilla flowers? The screenshot suggests Botania flowers, but it is only one data-point.
Botania flowers. Other flowers may or may not gen as well, but the biome will specifically spawn tons of Botania flowers. There's also veins of Livingrock underground, and some of the trees are made of Livingwood.
[Scott]: Things I have managed to get in the last five minutes, in order of ascending importance: cobblestone, planks, lapis lazuli, redstone, gold, coal, diamond. VERY LOST.
Just a head's up, but the so-called bubblegum sapling in the Ridiculous Worlds creative tab is a spooky sapling and grows spooky trees.
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[Scott]: Things I have managed to get in the last five minutes, in order of ascending importance: cobblestone, planks, lapis lazuli, redstone, gold, coal, diamond. VERY LOST.
The shadow fen is covered by a layer of invisible blocks that block out the sun. The ruins mod needs to check for solid blocks instead of just any block it can find.
The shadow fen is covered by a layer of invisible blocks that block out the sun. The ruins mod needs to check for solid blocks instead of just any block it can find.
What is the block id of this block then? So I can modify all ruins later on to respect this.
Same way you tame and ride a vanilla horse.
Note: This has become a staple in my personal pack, love this mod (I dropped the weights down to 2 since it keeps it fun but not intrusive :p).
Sorry about that. Been busy with work lately and haven't that much time to work on modding. I do intend to keep on with this mod. Here's a preview of a new biome that's been in the works:
This is really cool! What gave you the idea?
Had an idea for a nuclear wasteland biome and thought how it could have cracked, ruined Big Reactors found spewing radioactive waste, and loot chests full of RF-powered tools and weapons. Which then made me think of other mods I'd want themed biomes for, which brought me to Botania.
Will this biome be affected by spawn rates in Botania if they have been changed?
Not particularly. The biome will always be overflowing with flowers regardless of Botania's flowergen settings.
Only Botania flowers, or any flowers added by mods/vanilla flowers? The screenshot suggests Botania flowers, but it is only one data-point.
Botania flowers. Other flowers may or may not gen as well, but the biome will specifically spawn tons of Botania flowers. There's also veins of Livingrock underground, and some of the trees are made of Livingwood.
They're haunted. D:
Here is what I mean:
http://i.imgur.com/S7qGOgY.png
The shadow fen is covered by a layer of invisible blocks that block out the sun. The ruins mod needs to check for solid blocks instead of just any block it can find.
What is the block id of this block then? So I can modify all ruins later on to respect this.
Trying to work on an update for this mod. Been bashing my head against this:
Adding a new chest to the game is waaaaay more work than you'd think. >.<
I'm trying to get these biomes to work with Highlands using HighlandsIntegrator, and I'm getting crashes. Are the RW biomes sub-biomes, by chance?
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Nope. None of them are sub-biomes. o.O