I like the mod concept and will certainly give it a try when the download link works again; however, I do feel the textures should look closer to AE2 than TC. Something like this:
I like the mod concept and will certainly give it a try when the download link works again; however, I do feel the textures should look closer to AE2 than TC. Something like this:
Or...
Wow, I both applaud and am envious of your skills. The word that comes to mind is elegant. I love it. I presume you made those yourself? If so would you be opposed to allowing me to including them in the mod?
Striking the right balance between the look of AE2 and TC4 is proving to be more of a challenge than I expected.
Also, are you having issues with the download link?
I'm glad you like them and you may absolutely use them once I've had a chance to test them all in game. The download link wasn't working so I downloaded the files from the repo.
I'm glad you like them and you may absolutely use them once I've had a chance to test them all in game. The download link wasn't working so I downloaded the files from the repo.
Awesome, I thank you very much. If the link continues to give you, or anyone else, more trouble please let me know.
The Meaning of Life, the Universe, and Everything.
Location:
Johnson City, TN
Join Date:
3/13/2012
Posts:
290
Minecraft:
Nividica
Member Details
Version 0.3.0a has been released adding the Arcane Crafting Terminal.
The A.C.T will allow you to craft Thaumcraft recipes and has access to the ME item network. It functions similarly to the AppEng crafting terminal, and will pull items out of the ME network so that you can keep crafting!
do you have any news about the 1.7.10 version of thaumcraft?
Direwolf20 mentioned in a recent video that there's a very new version of Thaumcraft using new "energy mechanics" (whatever he meant by that); but that it's not updated for 1.7.10..... later .... peace ....
Direwolf20 mentioned in a recent video that there's a very new version of Thaumcraft using new "energy mechanics" (whatever he meant by that); but that it's not updated for 1.7.10..... later .... peace ....
I have acces to the 1.7.10 version and could tell you what is up with the energy but that would take waaay too long. Stay excited it´s really good for automation
Can we autocraft thaumcraft thing in the ACT? Like autocraft arcane lamp?
It might be useful.
The A.C.T. can craft any recipe the Arcane Worktable can, but it can not craft Runic Matrix recipes. I've been playing around with the runic matrix looking for ways to integrate, but not replace, it with the AE system, but for now it remains on the not-likely list.
The Meaning of Life, the Universe, and Everything.
Location:
Johnson City, TN
Join Date:
3/13/2012
Posts:
290
Minecraft:
Nividica
Member Details
Version 0.4.0a has been released adding Thaumcraft research and item recipes for everything except the Infusion and Essentia providers.
Updated main post screenshots.
Something you consider doing to your Arcane Workbench terminal
Changing it so players can place the Discount Items in slots in the terminal...maybe be Researchable as well...greyed out and non-applicable if you haven't finished it even if you see your friends armor in there cause they did it already.
Reason: It would allow a player to have it always ready of cour se and able to wear say their quantum armor or power armor sets without switching back and forth.
Since you seem to be on a roll thought i may toss ya something at least I wouldn't mind seeing XD
Armor stands can do this, too. So not really too big of a deal, IMO.
must be something new to armor stands for they are only suppose to 'hold' armor for ya not aid in Thaumcraft or you didn't actually understand what i was saying...I imagine its the latter... granted I may just be that lazy person that doesn't like to craft or switch armors or what not...just click and go XD
You may want to look at Thaumic Integration (T^I for short). Not only that, but 1.7.10 is out for nearly all mods (Thaumcraft and Gregtech being notable exceptions, and Reika's mods too) so I'd just go 1.7.
Why are you attacking people? It really is getting offensive. Your not the mod author so it would be nice if you would stop being arrogant and answering for him.
He hasn't made it fully clear what he will do when it comes to his mod, so don't assume you know exactly what he won't do.
Something you consider doing to your Arcane Workbench terminal
Changing it so players can place the Discount Items in slots in the terminal...maybe be Researchable as well...greyed out and non-applicable if you haven't finished it even if you see your friends armor in there cause they did it already.
Reason: It would allow a player to have it always ready of cour se and able to wear say their quantum armor or power armor sets without switching back and forth.
Since you seem to be on a roll thought i may toss ya something at least I wouldn't mind seeing XD
Please back date this mod to the 1.6.4 version of AE1 this would be amazing to have for current mod maps. Love the work so far on the AE2 Version
As much as I enjoy playing 1.6.4, specifically FTB Monster, the vast amount of differences between AE1 and AE2, along with IRL stuff doesn't leave me with enough time to maintain two codebases. Once a stable version of the mod is released I may consider backporting to 1.6.4
Or...
Hmm, agreed. The fabric/cloth like look doesn't seem to really fit. Perhaps good in principal, but not so much in practice.
It is indeed ^.^
Wow, I both applaud and am envious of your skills. The word that comes to mind is elegant. I love it. I presume you made those yourself? If so would you be opposed to allowing me to including them in the mod?
Striking the right balance between the look of AE2 and TC4 is proving to be more of a challenge than I expected.
Also, are you having issues with the download link?
Awesome, I thank you very much. If the link continues to give you, or anyone else, more trouble please let me know.
My bad, set the wrong permissions, should be working now. Sorry guys.
Arcane Crafting Terminal Gui
Thanks ^.^
The A.C.T will allow you to craft Thaumcraft recipes and has access to the ME item network. It functions similarly to the AppEng crafting terminal, and will pull items out of the ME network so that you can keep crafting!
And yes, shift+click is supported.
Direwolf20 mentioned in a recent video that there's a very new version of Thaumcraft using new "energy mechanics" (whatever he meant by that); but that it's not updated for 1.7.10..... later .... peace ....
I have acces to the 1.7.10 version and could tell you what is up with the energy but that would take waaay too long.
The A.C.T. can craft any recipe the Arcane Worktable can, but it can not craft Runic Matrix recipes. I've been playing around with the runic matrix looking for ways to integrate, but not replace, it with the AE system, but for now it remains on the not-likely list.
Updated main post screenshots.
Main post updated to include some crafting recipes and the update video. Thanks Danilus ^.^
Changing it so players can place the Discount Items in slots in the terminal...maybe be Researchable as well...greyed out and non-applicable if you haven't finished it even if you see your friends armor in there cause they did it already.
Reason: It would allow a player to have it always ready of cour se and able to wear say their quantum armor or power armor sets without switching back and forth.
Since you seem to be on a roll thought i may toss ya something at least I wouldn't mind seeing XD
cya in game of course
must be something new to armor stands for they are only suppose to 'hold' armor for ya not aid in Thaumcraft or you didn't actually understand what i was saying...I imagine its the latter... granted I may just be that lazy person that doesn't like to craft or switch armors or what not...just click and go XD
Why are you attacking people? It really is getting offensive. Your not the mod author so it would be nice if you would stop being arrogant and answering for him.
He hasn't made it fully clear what he will do when it comes to his mod, so don't assume you know exactly what he won't do.
Hmm, certainly something to consider.
As much as I enjoy playing 1.6.4, specifically FTB Monster, the vast amount of differences between AE1 and AE2, along with IRL stuff doesn't leave me with enough time to maintain two codebases. Once a stable version of the mod is released I may consider backporting to 1.6.4