Thanks for your answers. That was fast. I did not find a wrench icon on my storage bus, maybe it's a problem with my resource pack. I'll have a look. Also, it appears I missed the essentia workbench. Grr....I usually don't make such mistakes.
I should say, btw, that automated alchemy with the essentia provider is a blast. the creation of balanced shards has been a pain until now... Meanwhile, I don't use the Infusion Provider because I like the visual effects. I still have jars, only they get their essentia from export buses. Large projects will be much more manageable though. I recall my last slog through TTKami - 32 jars of Spiritus and 16 of Lux and Humanus each, and that's just the start.
Are you planning to support subnetworks better? I could build around that, only my alchemy setup needs about 80 channels, which would dedicate three of the 16 channel bundles of my main network to alchemy. It's more economical to to use the main network only for auto-crafting and manage storage with a subnetwork.
Well I tried several times but no luck, I'll try again once I've settled on collection of mods I will definitely be using, I still want to cut 20-30 of them. Thaumic Tinkerer isn't really one of them I want to lose.
Thanks for your answers. That was fast. I did not find a wrench icon on my storage bus, maybe it's a problem with my resource pack.
Are you planning to support subnetworks better? I could build around that, only my alchemy setup needs about 80 channels, which would dedicate three of the 16 channel bundles of my main network to alchemy. It's more economical to to use the main network only for auto-crafting and manage storage with a subnetwork.
I will attach a screenshot of where the priority button is. As for subnetworks, I do plan on making them more robust in the future, however its on the bottom of my priority list, with several major changes/additions ahead of it.
Two things I can recommend for channel management:
Take advantage of the p2p buses in conjunction with dense cables and a controller
Use the essentia provider to reduce the number of channels needed. 1 Provider can feed 5 jars.
I will make a small setup to show an example, and will see what works best, with or without the subnetworking.
The Meaning of Life, the Universe, and Everything.
Location:
Johnson City, TN
Join Date:
3/13/2012
Posts:
290
Minecraft:
Nividica
Member Details
Here is the example setup using a subnet.
Essentia Provider
Essentia Storage Bus
ME Interface
Each provider will take up 1 channel, but can provide to 5 jars. Subtracting the channel needed for the storage bus, you have 7 channels, or 35 jars you can use on a basic cable setup.
Thanks, I never thought to use the essentia provider that way. Though, I'm finding a wall of export buses looks better than all those tubes, and my network makes use of P2P to transport up to 512 channels all over my base, not counting any subnetworks, so the channels are less of a considerating than possible lag induced by too many machines. Meanwhile, both voiding the excess through storage buses in a void jar and formatting storage cells works nicely.
An "Essentia Void" akin to Extra Cells' Fluid Void would be greatly appreciated.
I just got this Idea. Can you not make a system with one warded jar to void essentia, that is constantly emptied by a ComputerCraft Computer? (Using OpenPeripherals of course) May be way more challenging to build.
And all those tubes look totally steampunk :o. You Applied Energistics aesthetics heathen you!
Ah, you see, I actually like the look of the tubes, but they mean I can't stack my jars on top of each other. What I don't like are builds that take up lots of horizontal space without my being able to utilize the vertical space in a good-looking manner.
As for voiding a jar with CC, I suppose I could do that, but I tend to avoid CC where I can. I'm doing enough programming in my job, and there are enough situations where I can't do what I want in modded Minecraft without CC in the first place.
perhaps instead of voiding essentia you could export the extra essentia into a block similar to the matter condenser.
it could either produce a resource which is required for end-game thaumic energistics by recycling the essentia, such as the matter balls in AE2, or something I was thinking of, it could produce dungeon loot or knowledge fragments but at a very high cost.
perhaps there could be several modes that'd set the essentia cost, such as the modes for matter balls and singularities in AE2
the block could be more challenging by having it only accept the primal essentia (air, fire, water, earth, order or entropy) so if you've any other type of essentia that you'd like to recycle, you'd first need to break it down using the alchemical centrifuge.
perhaps instead of voiding essentia you could export the extra essentia into a block similar to the matter condenser.
it could either produce a resource which is required for end-game thaumic energistics by recycling the essentia, such as the matter balls in AE2, or something I was thinking of, it could produce dungeon loot or knowledge fragments but at a very high cost.
perhaps there could be several modes that'd set the essentia cost, such as the modes for matter balls and singularities in AE2
the block could be more challenging by having it only accept the primal essentia (air, fire, water, earth, order or entropy) so if you've any other type of essentia that you'd like to recycle, you'd first need to break it down using the alchemical centrifuge.
Nah, just getting rid of stuff shouldn't be that complicated. Meanwhile, I can see the appeal of using Computercraft for this, since it avoids having to set up 48 Autonomous Activators, 48 level emitters etc.. You know, the more I think about this, the more my "standard ME network disposal system" looks appealing: make an dedicated ME network with one formatted 1k storage cell per essentia type, then route the rest into a disposal device through a low-priority storage bus. Some mod I have in my modpack offers a jar that immediately voids any essentia put into it and works for all types at the same time. Five ME drives plus one or two jars and storage buses are way more compact than 48 of anything.
I haven't tested it yet so I'm not 100% sure, but you can empty a jar by shift-right clicking on it right? what if you set up a jar for disposal, and have an AA constantly empty it by shift-right clicking on it? wouldn't that work aswell?
Just to be clear: Open Peripherals + Computercraft does NOT provide a method to empty warded jars. On top of that, Turtles can not mimic shift right clicking. Therefore CPUCraft can not really empty jars.
If you want to void essentia using autonomous activators, however, one unlabeled warded jar + autonomous activator would be enough for all 48 (or more) aspects, right?
Technically, yes. However, the logic that routes excess essentia into the jar(s) must exist per type. For instance, you can't dynamically reconfigure essentia export buses as in "if there's more than X of Y, set the export bus to Y and wait until there's X or less, then proceed with the next aspect". And 48 export buses can't point at the same jar. Also, a build where jars are pointed at from every direction does not look good.
Just to be clear: Open Peripherals + Computercraft does NOT provide a method to empty warded jars. On top of that, Turtles can not mimic shift right clicking. Therefore CPUCraft can not really empty jars.
If you want to void essentia using autonomous activators, however, one unlabeled warded jar + autonomous activator would be enough for all 48 (or more) aspects, right?
Can you provide an item that acts like the singularity thing, but in a blocks space? iy would require infusion and high instability but would be worth it. +Wand focus Singularity linking and wand focus matter canon
Oh my bad. I did not read that message very right, but now I finally have:
Yes, I have succeeded in emptying Warded Jars with the TE (Which stands for Thermal Expansion; live with it) Autonomous Activator. Sneak right click + aim low, high or standard works. Keep in mind that these AA now need a tiny amount of RF to do anything at all.
would you perhaps be so kind to take a screenshot of your setup? I'm trying to this this setup myself but it doesn't seem to work for me.
I created a wisp spawn room and built up a good amount of essences of all the different types. But EVERY essence gives you auram so I created a 64K essentia storage drive and using the essentia workbench partitioned the drive to only take auram.
However, auram wasn't being stored. I took the empty partitioned drive to the IO port and Aer was being moved onto the drive. I double checked on the workbench and indeed only Auram was allowed.
So I did a further test, I built a small sub-network, with only my now-empty partitioned drive, and using the essentia terminal put a phial of auram in the drive. Then I took that drive to the regular IO port and again, Aer was being moved into it.
So somehow even with a partitioned drive that only should accept Auram, Aer was somehow moved onto it.
I have another drive partitioned for herba, and that seems to be working fine. Something with Auram and Aer gives the system problems.
Looks like this mod doesn't work well with the stable release of AE2-rv2. Getting this when trying to launch the game.
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.InstantiationError: appeng.parts.automation.UpgradeInventory
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:715)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:304)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
Caused by: java.lang.InstantiationError: appeng.parts.automation.UpgradeInventory
at thaumicenergistics.tileentities.TileArcaneAssembler.<init>(TileArcaneAssembler.java:228)
at thaumicenergistics.registries.Renderers.registerRenderers(Renderers.java:59)
at thaumicenergistics.proxy.ClientProxy.registerRenderers(ClientProxy.java:21)
at thaumicenergistics.ThaumicEnergistics.load(ThaumicEnergistics.java:83)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor6.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:713)
... 18 more
The Meaning of Life, the Universe, and Everything.
Location:
Johnson City, TN
Join Date:
3/13/2012
Posts:
290
Minecraft:
Nividica
Member Details
An update about the development schedule:
This coming weekend marks the beginning of having some free time again, and more importantly enough free time to resume work on ThE. My current short term goal is to clean up a few things, and push out a solid beta for AE2 RV2's stable release.
After that I am going to address the backlog of bugs & feature requests, get the basic power-generation system put into place, and push as hard as I can to get a stable 1.0 release by the one year anniversary.
As always, if you have any suggestions feel free to drop them here, or leave a feature request on the github, and thanks for playing ^.^
@Nividica:
Thanks for your answers. That was fast. I did not find a wrench icon on my storage bus, maybe it's a problem with my resource pack. I'll have a look. Also, it appears I missed the essentia workbench. Grr....I usually don't make such mistakes.
I should say, btw, that automated alchemy with the essentia provider is a blast. the creation of balanced shards has been a pain until now... Meanwhile, I don't use the Infusion Provider because I like the visual effects. I still have jars, only they get their essentia from export buses. Large projects will be much more manageable though. I recall my last slog through TTKami - 32 jars of Spiritus and 16 of Lux and Humanus each, and that's just the start.
Are you planning to support subnetworks better? I could build around that, only my alchemy setup needs about 80 channels, which would dedicate three of the 16 channel bundles of my main network to alchemy. It's more economical to to use the main network only for auto-crafting and manage storage with a subnetwork.
Are you still having issues with 0.8.9.3a-rv2?
A void cell is on the todo list which would void any incoming essentia when full. I could also add the option to void excess to the export bus.
I will attach a screenshot of where the priority button is. As for subnetworks, I do plan on making them more robust in the future, however its on the bottom of my priority list, with several major changes/additions ahead of it.
Two things I can recommend for channel management:
I will make a small setup to show an example, and will see what works best, with or without the subnetworking.
Here is the example setup using a subnet.
Each provider will take up 1 channel, but can provide to 5 jars. Subtracting the channel needed for the storage bus, you have 7 channels, or 35 jars you can use on a basic cable setup.
@Nvidica:
Thanks, I never thought to use the essentia provider that way. Though, I'm finding a wall of export buses looks better than all those tubes, and my network makes use of P2P to transport up to 512 channels all over my base, not counting any subnetworks, so the channels are less of a considerating than possible lag induced by too many machines. Meanwhile, both voiding the excess through storage buses in a void jar and formatting storage cells works nicely.
An "Essentia Void" akin to Extra Cells' Fluid Void would be greatly appreciated.
Ah, you see, I actually like the look of the tubes, but they mean I can't stack my jars on top of each other. What I don't like are builds that take up lots of horizontal space without my being able to utilize the vertical space in a good-looking manner.
As for voiding a jar with CC, I suppose I could do that, but I tend to avoid CC where I can. I'm doing enough programming in my job, and there are enough situations where I can't do what I want in modded Minecraft without CC in the first place.
The game is crashing with forge .1351+. do you think you could fix that since ti is required for many mods?
perhaps instead of voiding essentia you could export the extra essentia into a block similar to the matter condenser.
it could either produce a resource which is required for end-game thaumic energistics by recycling the essentia, such as the matter balls in AE2, or something I was thinking of, it could produce dungeon loot or knowledge fragments but at a very high cost.
perhaps there could be several modes that'd set the essentia cost, such as the modes for matter balls and singularities in AE2
the block could be more challenging by having it only accept the primal essentia (air, fire, water, earth, order or entropy) so if you've any other type of essentia that you'd like to recycle, you'd first need to break it down using the alchemical centrifuge.
Nah, just getting rid of stuff shouldn't be that complicated. Meanwhile, I can see the appeal of using Computercraft for this, since it avoids having to set up 48 Autonomous Activators, 48 level emitters etc.. You know, the more I think about this, the more my "standard ME network disposal system" looks appealing: make an dedicated ME network with one formatted 1k storage cell per essentia type, then route the rest into a disposal device through a low-priority storage bus. Some mod I have in my modpack offers a jar that immediately voids any essentia put into it and works for all types at the same time. Five ME drives plus one or two jars and storage buses are way more compact than 48 of anything.
I haven't tested it yet so I'm not 100% sure, but you can empty a jar by shift-right clicking on it right? what if you set up a jar for disposal, and have an AA constantly empty it by shift-right clicking on it? wouldn't that work aswell?
Technically, yes. However, the logic that routes excess essentia into the jar(s) must exist per type. For instance, you can't dynamically reconfigure essentia export buses as in "if there's more than X of Y, set the export bus to Y and wait until there's X or less, then proceed with the next aspect". And 48 export buses can't point at the same jar. Also, a build where jars are pointed at from every direction does not look good.
whoops, my bad.
has anybody gotten any succes at this? I tried using the AA to empty the jar, but I can't seem to get it to work.
I tried both left click and right click, with and without sneaking, low, high and standard aim.
I thought of trying out SFM aswell, but SFM can only simulate a right click, and not a shift-right click, which is needed to empty the jar.
Can you provide an item that acts like the singularity thing, but in a blocks space? iy would require infusion and high instability but would be worth it. +Wand focus Singularity linking and wand focus matter canon
Try using golems with the use core and the golem fitter, they can shift rightclick
would you perhaps be so kind to take a screenshot of your setup? I'm trying to this this setup myself but it doesn't seem to work for me.
I found a bug.
I created a wisp spawn room and built up a good amount of essences of all the different types. But EVERY essence gives you auram so I created a 64K essentia storage drive and using the essentia workbench partitioned the drive to only take auram.
However, auram wasn't being stored. I took the empty partitioned drive to the IO port and Aer was being moved onto the drive. I double checked on the workbench and indeed only Auram was allowed.
So I did a further test, I built a small sub-network, with only my now-empty partitioned drive, and using the essentia terminal put a phial of auram in the drive. Then I took that drive to the regular IO port and again, Aer was being moved into it.
So somehow even with a partitioned drive that only should accept Auram, Aer was somehow moved onto it.
I have another drive partitioned for herba, and that seems to be working fine. Something with Auram and Aer gives the system problems.
- Buggi -
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Looks like this mod doesn't work well with the stable release of AE2-rv2. Getting this when trying to launch the game.
You need to update ThE to the latest version 0.8.9.3a
An update about the development schedule:
This coming weekend marks the beginning of having some free time again, and more importantly enough free time to resume work on ThE. My current short term goal is to clean up a few things, and push out a solid beta for AE2 RV2's stable release.
After that I am going to address the backlog of bugs & feature requests, get the basic power-generation system put into place, and push as hard as I can to get a stable 1.0 release by the one year anniversary.
As always, if you have any suggestions feel free to drop them here, or leave a feature request on the github, and thanks for playing ^.^
I guess that's what I get when I forget to check if there's any updated version out before reporting crashes.
Oops.