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Nividica
Member Details
Thaumic Energistics - Updated March 18, 2018
Because the digital age could use some magic.
Please note that I am no longer actively maintaining this mod
I may however release critical bug fixes from time to time.
The goal of the mod is to serve as a bridge between Thaumcraft and Applied Energistics. The primary focus is essentia management, both in storage, transportation, and application.
Storage Cells & Components
Stores essentia digitally. Standard 1k-64k sizes.
Cell Workbench
Allows you to partition cells, specifying what essentia types are allowed to be stored.
Providers
Essentia Provider(left) uses Thaumcraft's suction mechanic(tubes) to allow devices to extract essentia from the network. Infusion Provider(right) uses Thaumcraft's infusion mechanic(matrix) to export essentia from the network.
Vis Relay Interface
Interfaces with the Vis Relay network, allowing your A.C.T. to charge wands.
Gearboxes
Replacement for the wooden crank, can crank multiple devices simultaneously, and even allow your golems to crank for you!
Golem Wireless Backpack
Allows golems to interact with the network.
Recipe Cheat Sheet
AE2 Security Permissions:
Export Bus: Requires extract permission to open GUI.
Import Bus: Requires inject permission to open GUI.
Level Emitter: Requires build permission to open GUI.
Storage Bus: Requires extract & inject permission to open GUI.
Arcane Crafting Terminal: Requires extract & inject permission to open GUI.
Essentia Terminal: Anyone can open GUI. Must have extract/inject permissions to fill/empty jars or phials.
Arcane Assembler: Requires extract & inject permission to open GUI.
FAQ:
Q: Does this work with Java 7/6?
A: No, it requires Java 8.
Q: Can I use this in my modpack?
A: Sure! Anyone and everyone is free to include it in any modpacks.
Q: Does this work with the TC infusion and suction mechanics?
A: Both mechanics are supported by their respective "Provider" blocks.
Q: Can I generate AE power with essentia?
A: You can automate cranking the charger with golems, or 'burn' essentia in a vibration chamber.
Q: I found a bug! Where can I report it?
A: You're welcome to report issues here: Issue Tracker
Reviews:
Bashful Brit:
Ako Spotlight:
Danilus Spotlight
Danilus Spotlight Update
Other Languages:
Два Веселых Мага
Герон
Squig Herder
Rins Sania
bick_88
Basic Dependencies:
Java 8
Minecraft 1.7.10
Forge
Thaumcraft 4
Applied Energistics 2
Detailed dependencies are given in the changelog for each download.
Localization's thanks to Mrkwtkr, alvin137, puyo061, Wuestengecko, TheVizzy, Adaptivity, Joccob, & Keridos.
Texture thanks to CyanideX.
Special thanks to MKoanga, Keridos & Aquahatsche.
Many thanks go out to AlgorithmX2 for Applied Energistics, Azanor for Thaumcraft, and the Forge team. As well as some extra thanks to M3gaFr3ak for giving me somewhere to start!
If you manage to implement the interaction between the Essentia Provider and stuff like the Runic Matrix, the different Arcane Lamps or the Bore .. uh that would be godlike.
This one will go right into my modlist after this and TC4 is out for 1.7.10
However, does the Essentia Provider interact at all with the Runic Matrix? No matter, though, this is going to be an absolute MUST after Azanor + you update to 1.7.10!
The next block on the todo list is the Infusion Provider, which will allow things such as the Runic Matrix to pull essentia from the network.
With 1.7 mods you dont need to mess with ids anymore right ? Just toss a few hundred mods in mods folder and go ?? I bet its not that easy .
Pretty much with the new ID system the ID's are done by name, such as "minecraft:stone". I assume there is a limit to the number of items in total, however you don't have to worry about numeric conflicts and configuring ID's anymore when adding a bunch of mods.
And thank you all for the feedback ^_^. I've been working on some bug fixes today, but if all goes as planned I will start work on the Infusion Provider tomorrow.
If you manage to implement the interaction between the Essentia Provider and stuff like the Runic Matrix, the different Arcane Lamps or the Bore .. uh that would be godlike.
This one will go right into my modlist after this and TC4 is out for 1.7.10
Q: Does this work with the Runic Matrix or Arcane Bore?A: Not yet.
seems that it may already be in the works
just a question though, is there also a storage disk for other thaumcraft items?
like a storage disk for mana beans? I know you could preconfigure a storage disk to have them store these items, but it'd be nice if there was perhaps an option to hook the network onto an alchemical furnace, to autocraft essentia for you.
it'd probably require a new block, which would be used for autocrafting essentia. when this block is attached to an alchemical furnace, you'll be able to request the alchemical furnace to autocraft essentia for you. the downside is that it can only use mana beans to autocraft essentia, this way it doesn't become too easy nor does the system get flooded with all kinds of essentia. perhaps limit the autocrafting block to only allow 9 types of essentia to be crafted, so you'll need to either set up several alchemical furnaces or several of these blocks onto 1 alchemical furnace
then again, a simple level emitter for essentia could also do the job
I can just see myself using this stuff to automatically centrifuge stuff like herba when victus gets too low - ooh will the level emitters work with essentia?
Rollback Post to RevisionRollBack
I've come to the realisation that I often write long posts... Oh well, enjoy the read.
TL;DR :
Forums are for reading, if you want a TL;DR, you shouldn't be on a forum...
Im not 100% with the idea of the arcane infussion directly sucking required aspects from the network per se, that's fancy looking and space saving, but you are already not needing anymore alchemy golems/pipe systems with this in a certain point, I would keep the jars or make it require a hard to infusion craft block to do the infusions.
perhaps have something like an alchemical fumer block, which can send essentia to blocks and machines from the ME system, with the limitations of having a short range and a good chance of spilling some essentia, thus requiring more essentia then what you'd normally need, ofcourse configurable
I can just see myself using this stuff to automatically centrifuge stuff like herba when victus gets too low - ooh will the level emitters work with essentia?
Indeed, the preliminary version of the level emitter is already included, the functionality exists but it doesn't yet update the torch graphic. I'll be looking into the possibility of upgrading it with the capacity cards so that you can monitor more than 1 essentia at a time. It would use either AND or OR mode. For example you could set it up to emit when you are below X amount of terra OR Y amount aqua. That should help with breaking down compound aspects.
I have indeed read about Thaumic Integration, and I am grateful for the work Drullkus has done. He is providing for the 1.6.4 community and offering integration with other mods beyond Applied Energistics. Even though our mods are not technically competing, I think competition is healthy, it can keep us on our toes and looking for ways to improve. That being said, I will contradict myself a bit and say that I have no issues with other people using my code or ideas. My philosophy on the issue is that this isn't about what I own or what I came up with it first, it's about providing a service and seeking to enrich the community and not to encumber the creativity and work of others. This is about doing what I love and sharing my creation with others. As the idiom goes, Variety is the spice of life
Sweet!
This mod is pretty much a "can only do 1 thing" mod.
What I mean is.... Adding features is going to be problematic but it still looks pretty cool
Agreed. However this is the way I designed it. The mods primary focus is moving essentia around, and nearly every feature added to it will be built around that focus. Not to say I won't add any other features beyond that, but most of my time will be spent refining and polishing the core feature set.
This is looking good my sir.
Im not 100% with the idea of the arcane infussion directly sucking required aspects from the network per se, that's fancy looking and space saving, but you are already not needing anymore alchemy golems/pipe systems with this in a certain point, I would keep the jars or make it require a hard to infusion craft block to do the infusions.
This is the main reason I have not created the recipes yet. I want to take the time to consider how to best balance crafting difficulty with functionality. I have already decided that the infusion provider will be a runic matrix crafting recipe itself. I want to be able to give players who seek full automation more options while also giving players who focus on keeping things looking and feeling magical the ability to enhance, but not replace, Thaumcraft's existing infrastructure. That duality is why the storage bus exists, so that if you don't want to store essentia on disks in the network you can use warded jars instead.
Please, please, please add Shift-Click support (or similar) to Thaumcraft Recipes, a ME-Wand Crafting Terminal (etc.) and/or ME Autocrafting with Vis and/or Essentia. I would love an ME Infusion altar!
The crafting terminal is on the list of things to look into, I've not looked into enough to know how feasible it is just yet.
Thaumic Energistics - Updated March 18, 2018
Because the digital age could use some magic.
Please note that I am no longer actively maintaining this mod
I may however release critical bug fixes from time to time.
The goal of the mod is to serve as a bridge between Thaumcraft and Applied Energistics. The primary focus is essentia management, both in storage, transportation, and application.
Downloads, Make sure your AE2 RV# matches!
Source: Source on GitHub
Features:
Screenshots:
Discoveries await!
Cores
Central components, allows converting essentia to and from a digital state.
Input / Output
Imports and exports essentia from the network.
Terminals
Essentia Terminal, Arcane Crafting Terminal, Essentia Monitor, Essentia Conversion Monitor.
Storage Cells & Components
Stores essentia digitally. Standard 1k-64k sizes.
Cell Workbench
Allows you to partition cells, specifying what essentia types are allowed to be stored.
Providers
Essentia Provider(left) uses Thaumcraft's suction mechanic(tubes) to allow devices to extract essentia from the network. Infusion Provider(right) uses Thaumcraft's infusion mechanic(matrix) to export essentia from the network.
Vis Relay Interface
Interfaces with the Vis Relay network, allowing your A.C.T. to charge wands.
Gearboxes
Replacement for the wooden crank, can crank multiple devices simultaneously, and even allow your golems to crank for you!
Golem Wireless Backpack
Allows golems to interact with the network.
Recipe Cheat Sheet
AE2 Security Permissions:
FAQ:
Reviews:
Basic Dependencies:
Detailed dependencies are given in the changelog for each download.
Known texture packs
Localization's thanks to Mrkwtkr, alvin137, puyo061, Wuestengecko, TheVizzy, Adaptivity, Joccob, & Keridos.
Texture thanks to CyanideX.
Special thanks to MKoanga, Keridos & Aquahatsche.
Many thanks go out to AlgorithmX2 for Applied Energistics, Azanor for Thaumcraft, and the Forge team. As well as some extra thanks to M3gaFr3ak for giving me somewhere to start!
Donations
Like what I'm doing and want to show your support? Donate With Paypal
==Donor List==
Banner
http://media-elerium.cursecdn.com/attachments/16/452/thaumicenergisticsminibanner.jpg
Applied Energistics 2 Developer
AE2:Intelligent Energistics Developer
The next block on the todo list is the Infusion Provider, which will allow things such as the Runic Matrix to pull essentia from the network.
Pretty much with the new ID system the ID's are done by name, such as "minecraft:stone". I assume there is a limit to the number of items in total, however you don't have to worry about numeric conflicts and configuring ID's anymore when adding a bunch of mods.
And thank you all for the feedback ^_^. I've been working on some bug fixes today, but if all goes as planned I will start work on the Infusion Provider tomorrow.
This mod is pretty much a "can only do 1 thing" mod.
What I mean is.... Adding features is going to be problematic but it still looks pretty cool
seems that it may already be in the works
just a question though, is there also a storage disk for other thaumcraft items?
like a storage disk for mana beans? I know you could preconfigure a storage disk to have them store these items, but it'd be nice if there was perhaps an option to hook the network onto an alchemical furnace, to autocraft essentia for you.
it'd probably require a new block, which would be used for autocrafting essentia. when this block is attached to an alchemical furnace, you'll be able to request the alchemical furnace to autocraft essentia for you. the downside is that it can only use mana beans to autocraft essentia, this way it doesn't become too easy nor does the system get flooded with all kinds of essentia. perhaps limit the autocrafting block to only allow 9 types of essentia to be crafted, so you'll need to either set up several alchemical furnaces or several of these blocks onto 1 alchemical furnace
then again, a simple level emitter for essentia could also do the job
TL;DR :
Forums are for reading, if you want a TL;DR, you shouldn't be on a forum...
perhaps have something like an alchemical fumer block, which can send essentia to blocks and machines from the ME system, with the limitations of having a short range and a good chance of spilling some essentia, thus requiring more essentia then what you'd normally need, ofcourse configurable
Indeed, the preliminary version of the level emitter is already included, the functionality exists but it doesn't yet update the torch graphic. I'll be looking into the possibility of upgrading it with the capacity cards so that you can monitor more than 1 essentia at a time. It would use either AND or OR mode. For example you could set it up to emit when you are below X amount of terra OR Y amount aqua. That should help with breaking down compound aspects.
I have indeed read about Thaumic Integration, and I am grateful for the work Drullkus has done. He is providing for the 1.6.4 community and offering integration with other mods beyond Applied Energistics. Even though our mods are not technically competing, I think competition is healthy, it can keep us on our toes and looking for ways to improve. That being said, I will contradict myself a bit and say that I have no issues with other people using my code or ideas. My philosophy on the issue is that this isn't about what I own or what I came up with it first, it's about providing a service and seeking to enrich the community and not to encumber the creativity and work of others. This is about doing what I love and sharing my creation with others. As the idiom goes, Variety is the spice of life
Agreed. However this is the way I designed it. The mods primary focus is moving essentia around, and nearly every feature added to it will be built around that focus. Not to say I won't add any other features beyond that, but most of my time will be spent refining and polishing the core feature set.
This is the main reason I have not created the recipes yet. I want to take the time to consider how to best balance crafting difficulty with functionality. I have already decided that the infusion provider will be a runic matrix crafting recipe itself. I want to be able to give players who seek full automation more options while also giving players who focus on keeping things looking and feeling magical the ability to enhance, but not replace, Thaumcraft's existing infrastructure. That duality is why the storage bus exists, so that if you don't want to store essentia on disks in the network you can use warded jars instead.
That's awesome! Thank you sir
MineAlity Modpack Lead Developer.
The crafting terminal is on the list of things to look into, I've not looked into enough to know how feasible it is just yet.
Nothing beyond whats posted on Azanor's page sorry :/
I didn't want it to feel cluttered, but then again it does feel kind of empty. I'm certainly open to suggestions.
These are the top, side, and bottom faces as they are now, with the top being animated to spin.
AE, AE or AE2, the blocks should feel "clean" and have no noise on the textures. It is optimal to do so in x16 as well.