planning on updating to 1.7.10? if so, I would be glad to help, if it is needed, that is.
Rollback Post to RevisionRollBack
These logos would not have been possible without cool text. create your logo for free with cooltext.com! More information about cool text is on the website cooltext.com.
planning on updating to 1.7.10? if so, I would be glad to help, if it is needed, that is.
I am still trying to gauge interest in the mod to see if it worth my time to update it... And I do not need any help. If I were to have someone upkeep part of the mod they would have to have proof of their knowledge and ability to make mods.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/12/2014
Posts:
81
Member Details
You need to add like sights and stuff this mod is AWESOME! I got java 7 and played with it a bit and I LOVE it! So add attachments, and maybe eventually update it to 1.7.10. But the sights, and other attachments. Also what is important is to add snipers. Yeah, Good JOB though!
people who are having trouble launching, try installing/update java7, and in the edit profile in the minecraft launcher, manually search and pick java 7
Rollback Post to RevisionRollBack
Contact me on PSN (Katsudon1996) for help with PS3, PS4 and PSVita Diamond Trophies.
3. weapon customization example adding scopes silencers and other attachments to the guns
4. some basic call of duty melee weapons like combat knifes ballistic knifes and just the basic melee attack
5.a way to decrease recoil like an attachment like silencers or muzzle attachments
6. more weapons
7. grenades lethal and non lethal
8. a sort of class load out system with perks and features like from black ops 2 and advanced warfare
9. some more world war 2 guns like the Thompson and the Ppsh
10. finally some rocket launchers would make this mod really good
those are just some ideas of what i think would make this an amazing mod and i am aware this would take alot of effort but it would very much so improve the mod
Ummm... I Got A Problem! xD Here Are The Specs Of My Computer.
Mac (27-inch, Mid 2011)
Processer: 3.1 GHz Intel Core i5
Memory: 16 GB 1333 MHz DDR3
Graphics: AMD Radeon HD 6970M 1024 MB
I Don't Know If It Is The Mod, My Minecraft Forge Modloader Version, My Computer Or What, But There Is A Problem.
Here Is My Crash Report:
---- Minecraft Crash Report ----
// Oops.
Time: 3/29/15 1:23 PM
Description: Initializing game
java.lang.NoClassDefFoundError: java/lang/ReflectiveOperationException
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Class.java:2446)
at java.lang.Class.getConstructor0(Class.java:2756)
at java.lang.Class.newInstance0(Class.java:328)
at java.lang.Class.newInstance(Class.java:310)
at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:195)
at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:133)
at cpw.mods.fml.common.network.NetworkModHandler.<init>(NetworkModHandler.java:102)
at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:263)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:519)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: java.lang.ReflectiveOperationException
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:102)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 42 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Class.java:2446)
at java.lang.Class.getConstructor0(Class.java:2756)
at java.lang.Class.newInstance0(Class.java:328)
at java.lang.Class.newInstance(Class.java:310)
at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:195)
at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:133)
at cpw.mods.fml.common.network.NetworkModHandler.<init>(NetworkModHandler.java:102)
at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:263)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:519)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Mac OS X (x86_64) version 10.10
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 51386112 bytes (49 MB) / 225488896 bytes (215 MB) up to 12871532544 bytes (12275 MB)
JVM Flags: 5 total; -Xmx12G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
advancedguns{1.1} [Advanced Guns] (AdvancedGuns-1.6.4-0.2a.jar) Unloaded
Launched Version: 1.6.4-Forge9.11.1.965
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 6970M OpenGL Engine GL version 2.1 ATI-1.28.29, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Yeah, So I Played This Mod On My Friend's Computer, And I Installed It, And He Is Running Windows 7, And It Worked Fine, So It Might Be My Computer. Anyway, Love The Mod!
I Have A Couple Ideas For This Mod!
You Should Add Auto-Aim So You Can Snap To A Target Like In The Real Call Of Duty. That Would Also Help With Quickscoping, But Make Sure That The Auto Aim Isn't Too Strong! And You Should Make Loadout GUI's, And A New Menu! You Should Also Add Different Gamemodes, Like Team Deathmatch, Free For All, Search And Destroy, And More!
You Should Also Make Ranks, Like Prestige, And Lvl 1, All The Way To 50. You Should Make Some Sort Of Way For The Mod To Link With Your Minecraft Account, So No Matter Where You Are, You Will Always Have The Same Experience, And Keep Your Rank Everywhere You Go.
You Should Make Unlockable Items:
-Clothing
-Camos
-Sights
-Scopes
-Etc.
But What Would Make This Mod Even MORE Awesome, You Should Make A Campaign!!! Think About How Awesome That Would Be?!?!?!
I Think This Mod Can Be The Best Mod In The World Because These Models Are AMAZING!!
It would be REALLY COOL if you added EXO SUITS from Advanced Warfare into the mod that you could wear, and also like custom helmets, leggings, boots, shirts, and maybe add an extra inventory armor slot for the Exo Suit! That would be really cool! Also, update to 1.7.10 & 1.8! THX
Here is my email I would love to be your personal tester for any updates, new versions or anything that has to do with this mod
I have many ideas of stuff you can add to your mod and even some ideas for making a server( if its fine with you).
The minute I saw your mod I downloaded it and it was a blast couldn't stop playing and have been wanting to help out anyway I can
It would be great to be your personal tester, idea suggester, and I could even help by finding information/ ideas in the forum recommended by all the people. Although I do not have any testing or knowledge of modding and coding, but I would still love to help
These logos would not have been possible without cool text. create your logo for free with cooltext.com! More information about cool text is on the website cooltext.com.
I am still trying to gauge interest in the mod to see if it worth my time to update it... And I do not need any help. If I were to have someone upkeep part of the mod they would have to have proof of their knowledge and ability to make mods.
Contact me on PSN (Katsudon1996) for help with PS3, PS4 and PSVita Diamond Trophies.
here are some things i want in this mod
1. Akimbo weapons
2. shotguns
3. weapon customization example adding scopes silencers and other attachments to the guns
4. some basic call of duty melee weapons like combat knifes ballistic knifes and just the basic melee attack
5.a way to decrease recoil like an attachment like silencers or muzzle attachments
6. more weapons
7. grenades lethal and non lethal
8. a sort of class load out system with perks and features like from black ops 2 and advanced warfare
9. some more world war 2 guns like the Thompson and the Ppsh
10. finally some rocket launchers would make this mod really good
those are just some ideas of what i think would make this an amazing mod and i am aware this would take alot of effort but it would very much so improve the mod
and is this a forge mod?
this is a good mod but i dont know how to install it.
I have played it before on a another persons pc thanks
can someone help me with the installiation?
Can you add any othe guns like the ACR from MW3 and MW2 also the ray gun in zombies?
my bad i forgot r at the end of "other"
Ummm... I Got A Problem! xD Here Are The Specs Of My Computer.
Mac (27-inch, Mid 2011)
Processer: 3.1 GHz Intel Core i5
Memory: 16 GB 1333 MHz DDR3
Graphics: AMD Radeon HD 6970M 1024 MB
I Don't Know If It Is The Mod, My Minecraft Forge Modloader Version, My Computer Or What, But There Is A Problem.
Here Is My Crash Report:
---- Minecraft Crash Report ----
// Oops.
Time: 3/29/15 1:23 PM
Description: Initializing game
java.lang.NoClassDefFoundError: java/lang/ReflectiveOperationException
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Class.java:2446)
at java.lang.Class.getConstructor0(Class.java:2756)
at java.lang.Class.newInstance0(Class.java:328)
at java.lang.Class.newInstance(Class.java:310)
at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:195)
at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:133)
at cpw.mods.fml.common.network.NetworkModHandler.<init>(NetworkModHandler.java:102)
at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:263)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:519)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: java.lang.ReflectiveOperationException
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:102)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 42 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Class.java:2446)
at java.lang.Class.getConstructor0(Class.java:2756)
at java.lang.Class.newInstance0(Class.java:328)
at java.lang.Class.newInstance(Class.java:310)
at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:195)
at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:133)
at cpw.mods.fml.common.network.NetworkModHandler.<init>(NetworkModHandler.java:102)
at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:263)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:519)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Mac OS X (x86_64) version 10.10
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 51386112 bytes (49 MB) / 225488896 bytes (215 MB) up to 12871532544 bytes (12275 MB)
JVM Flags: 5 total; -Xmx12G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed
advancedguns{1.1} [Advanced Guns] (AdvancedGuns-1.6.4-0.2a.jar) Unloaded
Launched Version: 1.6.4-Forge9.11.1.965
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 6970M OpenGL Engine GL version 2.1 ATI-1.28.29, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Yeah, So I Played This Mod On My Friend's Computer, And I Installed It, And He Is Running Windows 7, And It Worked Fine, So It Might Be My Computer. Anyway, Love The Mod!
I Have A Couple Ideas For This Mod!
You Should Add Auto-Aim So You Can Snap To A Target Like In The Real Call Of Duty. That Would Also Help With Quickscoping, But Make Sure That The Auto Aim Isn't Too Strong! And You Should Make Loadout GUI's, And A New Menu! You Should Also Add Different Gamemodes, Like Team Deathmatch, Free For All, Search And Destroy, And More!
You Should Also Make Ranks, Like Prestige, And Lvl 1, All The Way To 50. You Should Make Some Sort Of Way For The Mod To Link With Your Minecraft Account, So No Matter Where You Are, You Will Always Have The Same Experience, And Keep Your Rank Everywhere You Go.
You Should Make Unlockable Items:
-Clothing
-Camos
-Sights
-Scopes
-Etc.
But What Would Make This Mod Even MORE Awesome, You Should Make A Campaign!!! Think About How Awesome That Would Be?!?!?!
I Think This Mod Can Be The Best Mod In The World Because These Models Are AMAZING!!
Keep Working On This Mod! It's Great!
Cheers,
Snakelaw
Snakelaw
Hey Dude u can make it for 1.7.2? me and my friends are making a survival serie.Please update soon as possible
Give it to me
will this dude add exos/ASTs?
"Hail Hydra" -most controversial line of 2016
It would be REALLY COOL if you added EXO SUITS from Advanced Warfare into the mod that you could wear, and also like custom helmets, leggings, boots, shirts, and maybe add an extra inventory armor slot for the Exo Suit! That would be really cool! Also, update to 1.7.10 & 1.8! THX
Hello there WireIron,
Here is my email I would love to be your personal tester for any updates, new versions or anything that has to do with this mod
I have many ideas of stuff you can add to your mod and even some ideas for making a server( if its fine with you).
The minute I saw your mod I downloaded it and it was a blast couldn't stop playing and have been wanting to help out anyway I can
It would be great to be your personal tester, idea suggester, and I could even help by finding information/ ideas in the forum recommended by all the people. Although I do not have any testing or knowledge of modding and coding, but I would still love to help
Here is my email: [email protected]
Please think about this
PS: Are you still updating to 1.8 and if so continue the hard work and great results
Hey guys I tried your mod man and it crashes. I was excited to try out this mod but I cant. It said java.lang.class.notfound. Anyone know a fix?