The Meaning of Life, the Universe, and Everything.
Join Date:
5/12/2014
Posts:
81
Member Details
I crash with this mod however you said that I may have to update my java so I'm going to try that. Although I did watch a mod showcase on this mod and this mod seems REALLY good! I may want to use it for my COD deathmatch I'm gonna be doing with my friends and record it. I just need your permission. Anyways nice job with the mod!
Could you please tell me if it needs forge or anything else for it to work? I'm using Not Enough Items mod but it Minecraft doesn't want to start up. After I hit play in the launcher, nothing happens.
I have a crash report It's something to do with shooting entities.
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 10/5/14 8:28 PM
Description: Ticking entity
java.lang.NullPointerException
at com.wire.advancedguns.guns.BaseGunItem.onUpdateClient(BaseGunItem.java:304)
at com.wire.advancedguns.guns.BaseGunItem.func_77663_a(BaseGunItem.java:267)
at net.minecraft.item.ItemStack.func_77945_a(ItemStack.java:498)
at net.minecraft.entity.player.InventoryPlayer.func_70429_k(InventoryPlayer.java:359)
at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:606)
at net.minecraft.client.entity.EntityPlayerSP.func_70636_d(EntityPlayerSP.java:307)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1826)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:342)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:46)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1921)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.wire.advancedguns.guns.BaseGunItem.onUpdateClient(BaseGunItem.java:304)
at com.wire.advancedguns.guns.BaseGunItem.func_77663_a(BaseGunItem.java:267)
at net.minecraft.item.ItemStack.func_77945_a(ItemStack.java:498)
at net.minecraft.entity.player.InventoryPlayer.func_70429_k(InventoryPlayer.java:359)
at net.minecraft.entity.player.EntityPlayer.func_70636_d(EntityPlayer.java:606)
at net.minecraft.client.entity.EntityPlayerSP.func_70636_d(EntityPlayerSP.java:307)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1826)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:342)
at net.minecraft.client.entity.EntityClientPlayerMP.func_70071_h_(SourceFile:46)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: null (net.minecraft.client.entity.EntityClientPlayerMP)
Entity ID: 202
Entity Name: kololipop
Entity's Exact location: -158.35, 74.62, 27.04
Entity's Block location: World: (-159,74,27), Chunk: (at 1,4,11 in -10,1; contains blocks -160,0,16 to -145,255,31), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
I just compiled a small update that should patch the error and hopefully give me more insight into what is causing it. If there continues to be interest in this mod I may update it to the newest Minecraft version!
Link: http://adf.ly/wDn7L
Also, If you have an issue post your own stack trace in a spoiler please. Saying "when i run it is carshis" does not help me at all. Again, this is in the WIP section and is an alpha release so bugs should be expected.
This mod looks amazing. I love everything about it. The models are amazing, but I would like the original sounds from the game. I recommend:
• Akimbo weapons
• Exo suits (w/ all abilities from COD:AW)
• Zombies
• Ray Gun, Thunder Gun, and Wunderwaffe DG-2 (even though they're in previous games)
• ALL weapons from Call of Duty: Advanced Warfare
• NPCs (Irons; Mitchell; etc.)
• Better third person view (i.e. holding the gun)
• Downloadable maps
• Try to get it into Technic and/or Feed the Beast
Thanks for reading
I'll possibly do a mod showcase later in the mod's developement.
~r
It currently is the guns from COD4 minus the sniper rifles and I want to stick with normal guns; not crazy guns/exosuits/zombies and stuff. The mod was designed for competitive multiplayer use. Shots are accurate and the guns are balanced.
Ey I'm very decent with gun anims on blender, maybe I can help you.
And I'm an experienced java developer
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There is a glitch were you cant look down the sight but only zoom in on every weapon,and were are all the guns?there is only the rpd,scorpion,the pistol,and the other smg.
never mind i re-installed minecraft and all the guns and working sights are back,but when looking down the sight it zooms in and out quickly and using optifine makes that bug even worse by making it faster
I Would Love Too! But I Am Requesting For This Mod In 1.7.10? Anyway, I Am Making A Minecraft Call of Duty Advanced Warfare ModPack, And I Am Wondering If I Can Use Your Mod. Also, I Installed This On My Friends Computer Running Windows, But I Installed It On My Mac, And It Doesn't Work? I Am On 1.6.4 Forge, And I Installed The Power Suits Mod On 1.6.4, So Please Make It Compatible With Mac Please!
The Meaning of Life, the Universe, and Everything.
Join Date:
5/12/2014
Posts:
81
Member Details
This mod keeps crashing me when i install the mod. Like i start minercraft and it crashes it doesnt reach the mojang page. What did I do wrong PLZ help me.
I Would Love Too! But I Am Requesting For This Mod In 1.7.10? Anyway, I Am Making A Minecraft Call of Duty Advanced Warfare ModPack, And I Am Wondering If I Can Use Your Mod. Also, I Installed This On My Friends Computer Running Windows, But I Installed It On My Mac, And It Doesn't Work? I Am On 1.6.4 Forge, And I Installed The Power Suits Mod On 1.6.4, So Please Make It Compatible With Mac Please!
I am going to need a stack trace to be able to help you at all. I do not have a Mac and cannot test it with one.
This mod keeps crashing me when i install the mod. Like i start minercraft and it crashes it doesnt reach the mojang page. What did I do wrong PLZ help me.
Again, I need a stack trace. Stating that the mod crashed does not help me figure out your problem at all as it runs perfectly fine on my computer.
Are most of the sounds from Flans modern warfare? They sound exactly alike. Also after comparing the audios they sound exactly alike...
None of the sounds were taken from that mod. The sounds, models, and weapon balancing has been taken directly from COD4 (except for the M4A1). If flan's mod also uses the sounds from COD4, then that is why they match up.
Could you please tell me if it needs forge or anything else for it to work? I'm using Not Enough Items mod but it Minecraft doesn't want to start up. After I hit play in the launcher, nothing happens.
I have the same issue. I loaded this mod with a couple others like NEI and Optifine and when I tried shooting a zombie it crashed. plz fix.
Link: http://adf.ly/wDn7L
Also, If you have an issue post your own stack trace in a spoiler please. Saying "when i run it is carshis" does not help me at all. Again, this is in the WIP section and is an alpha release so bugs should be expected.
• Akimbo weapons
• Exo suits (w/ all abilities from COD:AW)
• Zombies
• Ray Gun, Thunder Gun, and Wunderwaffe DG-2 (even though they're in previous games)
• ALL weapons from Call of Duty: Advanced Warfare
• NPCs (Irons; Mitchell; etc.)
• Better third person view (i.e. holding the gun)
• Downloadable maps
• Try to get it into Technic and/or Feed the Beast
Thanks for reading
I'll possibly do a mod showcase later in the mod's developement.
~r
It currently is the guns from COD4 minus the sniper rifles and I want to stick with normal guns; not crazy guns/exosuits/zombies and stuff. The mod was designed for competitive multiplayer use. Shots are accurate and the guns are balanced.
And I'm an experienced java developer
These logos would not have been possible without cool text. create your logo for free with cooltext.com! More information about cool text is on the website cooltext.com.
Thanks for the suggestion! Maybe that can help it get more attention!
Snakelaw
I am going to need a stack trace to be able to help you at all. I do not have a Mac and cannot test it with one.
Again, I need a stack trace. Stating that the mod crashed does not help me figure out your problem at all as it runs perfectly fine on my computer.
None of the sounds were taken from that mod. The sounds, models, and weapon balancing has been taken directly from COD4 (except for the M4A1). If flan's mod also uses the sounds from COD4, then that is why they match up.