Zombie Total Conversion craft is a Minecraft forge mod
that replaces the base game with a zombie survival
mini-game reminiscent of a certain other zombie survival
game
Currently in very early alfalfa, models and textures are temporary
We're open source - Github
Downloading a map is highly recommended.
Check the keybindings before playing. Adf.ly (Thanks) Dropbox
License
THE Q PUBLIC LICENSE version 1.0
Copyright (C) 2013-2014 Gavin Gassmann <[email protected]>
Everyone is permitted to copy and distribute this license document.
The intent of this license is to establish freedom to share and change the software regulated by this license under the open source model.
This license applies to any software containing a notice placed by the copyright holder saying that it may be distributed under the terms of the Q Public License version 1.0. Such software is herein referred to as the Software. This license covers modification and distribution of the Software, use of third-party application programs based on the Software, and development of free software which uses the Software.
Granted Rights
1. You are granted the non-exclusive rights set forth in this license provided you agree to and comply with any and all conditions in this license. Whole or partial distribution of the Software, or software items that link with the Software, in any form signifies acceptance of this license.
2. You may copy and distribute the Software in unmodified form provided that the entire package, including - but not restricted to - copyright, trademark notices and disclaimers, as released by the initial developer of the Software, is distributed.
3. You may make modifications to the Software and distribute your modifications, in a form that is separate from the Software, such as patches. The following restrictions apply to modifications:
a. Modifications must not alter or remove any copyright notices in the Software.
b. When modifications to the Software are released under this license, a non-exclusive royalty-free right is granted to the initial developer of the Software to distribute your modification in future versions of the Software provided such versions remain available under these terms in addition to any other license(s) of the initial developer.
4. You may distribute machine-executable forms of the Software or machine-executable forms of modified versions of the Software, provided that you meet these restrictions:
a. You must include this license document in the distribution.
b. You must ensure that all recipients of the machine-executable forms are also able to receive the complete machine-readable source code to the distributed Software, including all modifications, without any charge beyond the costs of data transfer, and place prominent notices in the distribution explaining this.
c. You must ensure that all modifications included in the machine-executable forms are available under the terms of this license.
5. You may use the original or modified versions of the Software to compile, link and run application programs legally developed by you or by others.
6. You may develop application programs, reusable components and other software items that link with the original or modified versions of the Software. These items, when distributed, are subject to the following requirements:
a. You must ensure that all recipients of machine-executable forms of these items are also able to receive and use the complete machine-readable source code to the items without any charge beyond the costs of data transfer.
b. You must explicitly license all recipients of your items to use and re-distribute original and modified versions of the items in both machine-executable and source code forms. The recipients must be able to do so without any charges whatsoever, and they must be able to re-distribute to anyone they choose.
c. If the items are not available to the general public, and the initial developer of the Software requests a copy of the items, then you must supply one.
Limitations of Liability
In no event shall the initial developers or copyright holders be liable for any damages whatsoever, including - but not restricted to - lost revenue or profits or other direct, indirect, special, incidental or consequential damages, even if they have been advised of the possibility of such damages, except to the extent invariable law, if any, provides otherwise.
No Warranty
The Software and this license document are provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
Choice of Law
This license is governed by the Laws of Norway. Disputes shall be settled by Oslo City Court.
Changelog:
v0.2
Instead of a mod, Zombie Total Conversion Craft is now a modpack. Currently includes Extra Utilities, NEI, and Code Chicken Core.
Fixed many(all?) pathfinding bugs
Weapons now render properly in 3rd person mode
Added Karbine rifle
Added German translation
Fixed missing lang entry for Purchase Itemstack
Fixed bug where after reloading, weapon would be inoperable for a short time
Weapons can now vary in damage, Karbine does 5
Nacht der Untoten map work continued
v0.1a
Removed the disgusting MK1
Added Thompson
ItemWeapons in inventory are now diagonal
Removed *.mtl & *.blend1 files (Smaller jar)
Can no longer break blocks outside of editor
Changed default Toggle Editor Mode key to [G]
Barricades now preserve their tile entity on client when a shot is fired
Barricades can now be repaired
Fixed crash on destroing blocks with a weapon in hand in creative mode
Fixed weapon reloading while switching into editor mode resulting in a weapon stuck in reloading mode
Fixed tile barricade syncing
Weapons (when dropped) Render at a more reasonable size
Items can now be purchased off the wall, money system not implemented so items are free.
Fixed crash on older versions of java relating to TextAlignment
Fixed network in many millions of ways
Text rendering now looks much pretties
Nacht Der Untoten map is now in a near final state
v 0.1:
Initial release
Features:
Completely rewritten pathfinding algorithm for more performance. (IE: More zombies on the map)
3D Gun Models
Aiming down sights
Advanced gun system that bends minecraft's item system over to make it behave like a real game
java.lang.NoClassDefFoundError: javafx/scene/text/TextAlignment
at net.gigimoi.zombietc.event.GameManager.onRenderGameOverlayEvent(GameManager.java:249)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_11_GameManager_onRenderGameOverlayEvent_RenderGameOverlayEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraftforge.client.GuiIngameForge.renderChat(GuiIngameForge.java:751)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:168)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1038)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: javafx.scene.text.TextAlignment
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 16 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 18 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.gigimoi.zombietc.event.GameManager.onRenderGameOverlayEvent(GameManager.java:249)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_11_GameManager_onRenderGameOverlayEvent_RenderGameOverlayEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraftforge.client.GuiIngameForge.renderChat(GuiIngameForge.java:751)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:168)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['HellBlader909'/459, l='MpServer', x=-57.27, y=68.62, z=162.11]]
Chunk stats: MultiplayerChunkCache: 5, 5
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-24,64,252), Chunk: (at 8,4,12 in -2,15; contains blocks -32,0,240 to -17,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 5251 game time, 5251 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 2 total; [EntityXPOrb['Experience Orb'/463, l='MpServer', x=-2934.00, y=2116.00, z=1370.00], EntityClientPlayerMP['HellBlader909'/459, l='MpServer', x=-57.27, y=68.62, z=162.11]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.9.3
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 60626064 bytes (57 MB) / 232640512 bytes (221 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 13, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
zombietc{0.1} [Zombie Total Conversion] (zombietc-0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.0.1180
LWJGL: 2.9.1
OpenGL: NVIDIA GeForce GT 650M OpenGL Engine GL version 2.1 NVIDIA-8.26.21 310.40.35f08, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
You can make custom maps but I haven't taken time to explain how yet. If you know how pathfinding works, you can spawn in nodes + node linkers and figure it out.
Additionally, I plan to host a map repository so that you can easily find maps for this mod.
Zombie Total Conversion craft is a Minecraft forge mod
that replaces the base game with a zombie survival
mini-game reminiscent of a certain other zombie survival
game
Currently in very early alfalfa, models and textures are temporary
We're open source - Github
Downloading a map is highly recommended.
Check the keybindings before playing.
Adf.ly (Thanks)
Dropbox
License
Copyright (C) 2013-2014 Gavin Gassmann <[email protected]>
Everyone is permitted to copy and distribute this license document.
The intent of this license is to establish freedom to share and change the software regulated by this license under the open source model.
This license applies to any software containing a notice placed by the copyright holder saying that it may be distributed under the terms of the Q Public License version 1.0. Such software is herein referred to as the Software. This license covers modification and distribution of the Software, use of third-party application programs based on the Software, and development of free software which uses the Software.
Granted Rights
1. You are granted the non-exclusive rights set forth in this license provided you agree to and comply with any and all conditions in this license. Whole or partial distribution of the Software, or software items that link with the Software, in any form signifies acceptance of this license.
2. You may copy and distribute the Software in unmodified form provided that the entire package, including - but not restricted to - copyright, trademark notices and disclaimers, as released by the initial developer of the Software, is distributed.
3. You may make modifications to the Software and distribute your modifications, in a form that is separate from the Software, such as patches. The following restrictions apply to modifications:
a. Modifications must not alter or remove any copyright notices in the Software.
b. When modifications to the Software are released under this license, a non-exclusive royalty-free right is granted to the initial developer of the Software to distribute your modification in future versions of the Software provided such versions remain available under these terms in addition to any other license(s) of the initial developer.
4. You may distribute machine-executable forms of the Software or machine-executable forms of modified versions of the Software, provided that you meet these restrictions:
a. You must include this license document in the distribution.
b. You must ensure that all recipients of the machine-executable forms are also able to receive the complete machine-readable source code to the distributed Software, including all modifications, without any charge beyond the costs of data transfer, and place prominent notices in the distribution explaining this.
c. You must ensure that all modifications included in the machine-executable forms are available under the terms of this license.
5. You may use the original or modified versions of the Software to compile, link and run application programs legally developed by you or by others.
6. You may develop application programs, reusable components and other software items that link with the original or modified versions of the Software. These items, when distributed, are subject to the following requirements:
a. You must ensure that all recipients of machine-executable forms of these items are also able to receive and use the complete machine-readable source code to the items without any charge beyond the costs of data transfer.
b. You must explicitly license all recipients of your items to use and re-distribute original and modified versions of the items in both machine-executable and source code forms. The recipients must be able to do so without any charges whatsoever, and they must be able to re-distribute to anyone they choose.
c. If the items are not available to the general public, and the initial developer of the Software requests a copy of the items, then you must supply one.
Limitations of Liability
In no event shall the initial developers or copyright holders be liable for any damages whatsoever, including - but not restricted to - lost revenue or profits or other direct, indirect, special, incidental or consequential damages, even if they have been advised of the possibility of such damages, except to the extent invariable law, if any, provides otherwise.
No Warranty
The Software and this license document are provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
Choice of Law
This license is governed by the Laws of Norway. Disputes shall be settled by Oslo City Court.
Changelog:
Features:
Screenshots:
Old:
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 7/20/14 2:39 PM
Description: Unexpected error
java.lang.NoClassDefFoundError: javafx/scene/text/TextAlignment
at net.gigimoi.zombietc.event.GameManager.onRenderGameOverlayEvent(GameManager.java:249)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_11_GameManager_onRenderGameOverlayEvent_RenderGameOverlayEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraftforge.client.GuiIngameForge.renderChat(GuiIngameForge.java:751)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:168)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1038)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:989)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: javafx.scene.text.TextAlignment
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 16 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 18 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.gigimoi.zombietc.event.GameManager.onRenderGameOverlayEvent(GameManager.java:249)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_11_GameManager_onRenderGameOverlayEvent_RenderGameOverlayEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraftforge.client.GuiIngameForge.renderChat(GuiIngameForge.java:751)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:168)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['HellBlader909'/459, l='MpServer', x=-57.27, y=68.62, z=162.11]]
Chunk stats: MultiplayerChunkCache: 5, 5
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-24,64,252), Chunk: (at 8,4,12 in -2,15; contains blocks -32,0,240 to -17,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 5251 game time, 5251 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 2 total; [EntityXPOrb['Experience Orb'/463, l='MpServer', x=-2934.00, y=2116.00, z=1370.00], EntityClientPlayerMP['HellBlader909'/459, l='MpServer', x=-57.27, y=68.62, z=162.11]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2432)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:916)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.9.3
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 60626064 bytes (57 MB) / 232640512 bytes (221 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 13, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
zombietc{0.1} [Zombie Total Conversion] (zombietc-0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.0.1180
LWJGL: 2.9.1
OpenGL: NVIDIA GeForce GT 650M OpenGL Engine GL version 2.1 NVIDIA-8.26.21 310.40.35f08, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Can you try using java 1.7 for me?
I think that's the problem and if it is, I'll fix it & support 1.6.
Yep, although I'll be adding my own flair.
You can make custom maps but I haven't taken time to explain how yet. If you know how pathfinding works, you can spawn in nodes + node linkers and figure it out.
Additionally, I plan to host a map repository so that you can easily find maps for this mod.
.
Hrm, You said to get java 1.7... how exactly do i do that?
You're on mac so I don't know how to help you personally. Oracle has a guide however - here
I'll be releasing a fix in a day or so.
v0.1a
v0.2
Help!!! the download doesn't work!!!
Same