It is finally here, the mod you have all been waiting for.... Well maybe not yet, but after using this mod I hope that you will wonder how you have lived without it for so long. Periodic Production is a mod that aims to bring the joys of real world chemistry to minecraft. Throughout the underground terrain there are deposits of many of the naturally occurring elements. They look just like stone however have a slight, sometimes obvious sometimes not, colour tint. You should have no problem finding ores in the world as they are quite common. Based upon feedback this may be changed to make it more rare later on....
The most common element is Silicon. This element is very versatile and forms the backbone for all of your adventures into the world of chemistry. However the problem with its commonality is that it tends to override the other ores which you will need to find to further your adventures.
The first and foremost thing you will want to do with your ores is to process them. To go from ore to ingot you must first break down an ore into its respective dust by placing it in a fueled 'Element Siphon' along with a catalyst. In order to make a catalyst you need to place Silicon Ore and Redstone into a Element Siphon.
Then place any ore in an Element Siphon with a catalyst to create its dust (or phial of liquid or gas depending on the element)
Once you have the dust you can smelt it into an ingot. Ingots can be turned into Decorative Storage blocks or used to create tools.
Tools can be made with different edge and core materials. Each different combination (swapping edge and core makes a difference) will possess different properties that you should experiment with to find the perfect tool for you.
The Recipes are no different to normal tools and are shown below.
Many more additions will be coming in future updates including items from the TODO list below.
All public builds will be available on the CurseForge page for this mod here whilst development builds can be found here. Development builds are not supported officially and whilst I appreciate people using them to find bugs I cannot guarantee the safety of any worlds that use them. Feel free to report any issues to me through the Github Issue Tracker here
--Implement common alloys and offer a method for adding more.
--More machines for easier late-game automation of ore processing.
--Add properties to Elements and Alloys affecting how their blocks react to environmental conditions.
------ie. Alkaline metals catching fire/exploding on contact with water or rain.
--Add Rockets for transport of players and/or items.
--Add Radioactivity to relevant blocks that affects the entities around them.