Talking of ModTweaker for 1.7. If anyone would be interested in testing out the various support as I go along and add it, that would be great, would help speed up the process to release with your help to test. Just leave a message here or send me a PM. I'll send you a copy tomorrow after I work on a few more mods. (I've only done Blood Magic and partial TCon support so far, I'll probably finish off TCon and do ExNihilo tomorrow before I send a copy your way). I'll release once I've got all the mods that I can support uptodate. (The ones that are updated to 1.7 :P).
The worst part... The older one was at least manageable. You knew if it had ****ed up your edit, and could just go back and refresh until everything looks fine in the edit window. This one, everything was perfect in the edit window, hit save and mutiny ensues.
will there be a modtweaker version for Minetweaker3 1.6.4 in time for me to work with it for jampacked? or should i abandon all hope and fly into a death star?
will there be a modtweaker version for Minetweaker3 1.6.4 in time for me to work with it for jampacked? or should i abandon all hope and fly into a death star?
Excellent question, as it will be quite awhile till I upgrade my game to 1.7 since many of my mods are still only available for 1.6.4
Also wondering how to go about modifying the recipes for the Mekanism Precision Sawmill. I cant seem to find any documentation for it.
Currently my plan is to support the 1.7 version, i may port it back to 1.6, but currently i have no plans to. as for wiki for mek and te stuff i will update it sometime in the week. However most things are obvious or so, the mek sawmill is. mods.mekanism.sawmill.addRecipe(inputStack, outputStack, outputStack2, chanceOfSecondStack);)
^ That is almost correct.
For TE it's mods.thermalexpansion.sawmill.addRecipe(inputStack, outputStack, energyRequired, outputStack2, chanceOfSecondStack);
So it isn't actually gonna work >.<, I'll release a fix at the weekend. (While it would still work if I was consistent with that typo, I spelt it correctly in add/remove recipe >.<).
Ahh that makes sense, i can upload a new test version. Minetweaker added a new method to iundoable and i have fixed tat in my dev awhile ago, so makes sense it is broken.
mods.tconstruct.Smeltery.addAlloy(output, [linputArray]); should work
or you can import it at the top as in
import mods.tconstruct.Smeltery;
Smeltery.addAlloy(output, [inputArray]);
You were almost right, I believe the capitals matters. I'm using capitals now since that is what MineTweaker3 is using for it's mod support, so I'm keeping consistent with that.
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Curse PremiumFor anyone who wanted to help test ModTweaker for MineTweaker3
Please report bugs on my tracker: https://t.co/WfuQ7whvK2
I've got a support article up for the blood magic stuff, more will come when I have the time.
http://minetweaker3.powerofbytes.com/wiki/index.php/ModTweaker:BloodMagic_Support
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Curse Premiumya
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Curse PremiumIt takes on the characteristics of it's Big Brother
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Curse PremiumEdit: Holy, what happened to the OP?
Excellent question, as it will be quite awhile till I upgrade my game to 1.7 since many of my mods are still only available for 1.6.4
Also wondering how to go about modifying the recipes for the Mekanism Precision Sawmill. I cant seem to find any documentation for it.
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Curse PremiumI tried:
anyWood = oreDict.plankWood.any;
mods.thermalexpansion.sawmill.addRecipe(anywood, sawdust, sawdust, 25);
and:
mods.texpansion.sawmill.addRecipe(anywood, sawdust, sawdust, 25);
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Curse PremiumFor TE it's mods.thermalexpansion.sawmill.addRecipe(inputStack, outputStack, energyRequired, outputStack2, chanceOfSecondStack);
But it seems I have a typo in the TE sawmill lol.
https://github.com/joshiejack/ModTweaker/blob/1.6.4/src/main/java/modtweaker/thermalexpansion/ThermalExpansion.java#L78
So it isn't actually gonna work >.<, I'll release a fix at the weekend. (While it would still work if I was consistent with that typo, I spelt it correctly in add/remove recipe >.<).
I offer you a W.I.P alternative in the form of my Mine Fantasy Bridge mod. Have a look!
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Curse Premiumedit: try this one instead
https://dl.dropboxusercontent.com/u/105284170/ModTweaker-1.7.2-0.4-TEST3.jar
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Curse Premiummods.tconstruct.Smeltery.addAlloy(output, [linputArray]); should work
or you can import it at the top as in
import mods.tconstruct.Smeltery;
Smeltery.addAlloy(output, [inputArray]);
You were almost right, I believe the capitals matters. I'm using capitals now since that is what MineTweaker3 is using for it's mod support, so I'm keeping consistent with that.
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Curse PremiumPre4, added the Metallurgy Crusher Support. As well as Mariculture Anvil and Casting recipes.