Yes that is true Aegis, EnderIO does indeed have it's configs, I also have a config for my melting in Mariculture. But I personally find MineTweaker, to be a cleaner approach, so I don't mind doing it since it's been requested, it will be one of the lower priority on the list though of course :P.
I think these lines should be correct, but for some reason only the dust version of the Ex Nihilo Ores are getting smelted in the High Oven. Furthermore, they are also smelted even if I remove the lines concerning dust from this list. Is there a mistake somewhere?
Namorax - If you use NEI Plugins, check the fluid names with that, it's much more helpful. Otherwise I'm not sure. I asume minetweaker showed no errors in your logs?
balianor, I didn't add 'oredictionary' support to anything yet. I will do that in the next release
You'd have to use the normal item name for the leaves for now.
Nothing allowed the Copper Gravel/Dust to be melted in the High Oven. I dumped all the Item IDs with NEI, I used minetweaker to name the molten copper I can see in NEI... I have no idea why this is refusing to work.
EDIT: Its refusing to work because I wrote "copper_ore" instead of "copper_gravel".... now it works as intended
I'm gonna start work on the Mekanism stuff today, Is there anything other than the following I need to do? I've never used Mekanism myself so I've got no clue :P.
I'm trying to build modtweaker from the github source because I'd like to mess around with the latest thermal expansion stuff you've added, but I'm getting errors when trying to run gradlew. Can't actually set up the dev environment or build. I'm guessing it's missing some dependencies? how exactly do I get it set up with minetweaker?
The problem with that Pyromuffin is that ModTweaker needs like 500 apis(exageration), and for some mods, I've got empty classes, or ones taken from a deobfuscated version. (Which of course depending on license, some I couldn't distribute). As there are some things (mainly removals), that I just can't do with mod apis. I've not got any of those apis or other files in the git repository.
For a clue what I have currently in my api folder. (Of course I don't need half of these... but hey why not :P)
Excellent addition to my modded game. I would love to see MineChem support. Am I correct in assuming that I just need to edit the MineTweaker config to use this? Or do you have your own config, that I am just not seeing?
Excellent addition to my modded game. I would love to see MineChem support. Am I correct in assuming that I just need to edit the MineTweaker config to use this? Or do you have your own config, that I am just not seeing?
Yeah everything just goes in the MineTweaker files as normal.
The problem with that Pyromuffin is that ModTweaker needs like 500 apis(exageration), and for some mods, I've got empty classes, or ones taken from a deobfuscated version. (Which of course depending on license, some I couldn't distribute). As there are some things (mainly removals), that I just can't do with mod apis. I've not got any of those apis or other files in the git repository.
For a clue what I have currently in my api folder. (Of course I don't need half of these... but hey why not )
ah, so you're saying I probably can't build modtweaker from source. I suppose I'll just have to wait until you release an updated jar. though, I expect you probably won't do that until you've it into a more stable condition.
It's more that I'm waiting until I've finished the Mekanism support too. I don't want to release an update with just one mod You can build it from source, you'd just need to get your hands on everything needed. All of that's available, except maybe the thermalexpansion one, which I had to decompile.
Hey joshie, mind adding this to the front page?
It's adds blank blocks and items so you can customize it and add it to a recipe using MineTweaker/ModTweaker.
Anywho on another note. While I did say I will add OreDictionary support for things. I think I'd just like to get this update out. Going to be doing all further updates on MineTweaker 3 now. I will still update this for bugfixes of course, but I won't be adding any new mods/ore dictionary support.
ModTweaker 0.3
• Mekanism - add/remove enrichment chamber recipes
• Mekanism - add/remove osmium compressor recipes
• Mekanism - add/remove combiner recipes
• Mekanism - add/remove crusher recipes
• Mekanism - add/remove metallurgic infuser recipes
• Mekanism - add/remove electrolytic seperator recipes
• Mekanism - add/remove precision sawmill recipes
• Mekanism - add/remove chemical infuser recipes
• Mekanism - add/remove chemical oxidizer recipes
• Mekanism - add/remove chemical injection chamber recipes
• Mekanism - add/remove chemical dissolution chamber recipes
• Mekanism - add/remove chemical washer recipes
• Mekanism - add/remove chemical crystallizer recipes
• Thermal Expansion Removals are also added but only work from the world folder/on reload, not from normal configs
• Thermal Expansion - add magma crucible recipes
• Thermal Expansion - add furnace recipes
• Thermal Expansion - add pulverizer recipes
• Thermal Expansion - add induction smelter recipes
• Thermal Expansion - add sawmill recipes
• Thermal Expansion - add transposer fill and extract recipes
I would really appreciate if someone who knows the code would be willing to update the wiki with information on how to use these, just to save me the time, so I can work on other things. Otherwise I'll probably do it tomorrow/monday evening.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/17/2011
Posts:
265
Minecraft:
Nanakisan
Member Details
god i really wish this worked with pneumaticraft so badly. Our HQM modpack's custom recipes would benefit so gloriously with using pressure chamber for crafting.
Rollback Post to RevisionRollBack
I am a lunatic wrapped in bacon. Sprinkled with swiss, smoothered in mustard and then buried in lettuce. I'm delicious!
I think +2 now
PS: there was TE support in 1.5.2, but in 1.6.4 it doesn't works...
I think these lines should be correct, but for some reason only the dust version of the Ex Nihilo Ores are getting smelted in the High Oven. Furthermore, they are also smelted even if I remove the lines concerning dust from this list. Is there a mistake somewhere?
Thats because you need to use fluid names like this:
And for the ExtraTiC names:
I was a bit confused at first but got it working that way, so it should work for you too.
@Joshie: It wasn't "/minetweaker/name" ^^
EDIT: Still doesnt work >_>
balianor, I didn't add 'oredictionary' support to anything yet. I will do that in the next release
You'd have to use the normal item name for the leaves for now.
fluids.molten.copper, fluids.copper.molten, tile.metal.molten.copper, tile.metal.molten.copper...
Nothing allowed the Copper Gravel/Dust to be melted in the High Oven. I dumped all the Item IDs with NEI, I used minetweaker to name the molten copper I can see in NEI... I have no idea why this is refusing to work.
EDIT: Its refusing to work because I wrote "copper_ore" instead of "copper_gravel".... now it works as intended
thanks!
For a clue what I have currently in my api folder. (Of course I don't need half of these... but hey why not :P)
Yeah everything just goes in the MineTweaker files as normal.
ah, so you're saying I probably can't build modtweaker from source. I suppose I'll just have to wait until you release an updated jar. though, I expect you probably won't do that until you've it into a more stable condition.
It's adds blank blocks and items so you can customize it and add it to a recipe using MineTweaker/ModTweaker.
http://forum.feed-the-beast.com/threads/longshot-request-hopefully-very-simple.47096/#post-685519
Anywho on another note. While I did say I will add OreDictionary support for things. I think I'd just like to get this update out. Going to be doing all further updates on MineTweaker 3 now. I will still update this for bugfixes of course, but I won't be adding any new mods/ore dictionary support.
ModTweaker 0.3
• Mekanism - add/remove enrichment chamber recipes
• Mekanism - add/remove osmium compressor recipes
• Mekanism - add/remove combiner recipes
• Mekanism - add/remove crusher recipes
• Mekanism - add/remove metallurgic infuser recipes
• Mekanism - add/remove electrolytic seperator recipes
• Mekanism - add/remove precision sawmill recipes
• Mekanism - add/remove chemical infuser recipes
• Mekanism - add/remove chemical oxidizer recipes
• Mekanism - add/remove chemical injection chamber recipes
• Mekanism - add/remove chemical dissolution chamber recipes
• Mekanism - add/remove chemical washer recipes
• Mekanism - add/remove chemical crystallizer recipes
• Thermal Expansion Removals are also added but only work from the world folder/on reload, not from normal configs
• Thermal Expansion - add magma crucible recipes
• Thermal Expansion - add furnace recipes
• Thermal Expansion - add pulverizer recipes
• Thermal Expansion - add induction smelter recipes
• Thermal Expansion - add sawmill recipes
• Thermal Expansion - add transposer fill and extract recipes
I would really appreciate if someone who knows the code would be willing to update the wiki with information on how to use these, just to save me the time, so I can work on other things. Otherwise I'll probably do it tomorrow/monday evening.
[Don't let the offline notice fool you.]