The wiki will have all the examples up when I officially release the 1.7 version. The 1.7 is meant to be for testing for those who know what they're doing and can look at the code to see what to do.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/3/2013
Posts:
55
Minecraft:
BoredomKils
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Sorry to be a pest, but how would I go about removing a Mekanism Combiner recipe? I'd usually consult the wiki, only I see it's still in the process of being written. Thanks!
Sorry to be a pest, but how would I go about removing a Mekanism Combiner recipe? I'd usually consult the wiki, only I see it's still in the process of being written. Thanks!
It's no worry, I did say I would update the wiki, I've just been too busy seeing my sister, who's here for a visit (she lives in australia, hadn't seen her for 5 years before now). I believe it's something like
Sorry to be a pest, but how would I go about removing a Mekanism Combiner recipe? I'd usually consult the wiki, only I see it's still in the process of being written. Thanks!
It's no worry, I did say I would update the wiki, I've just been too busy seeing my sister, who's here for a visit (she lives in australia, hadn't seen her for 5 years before now). I believe it's something like
mods.mekanism.combiner.removeRecipe(outputStack);
Oh, that's fantastic! I'd say time with her is well deserved, considering how long it's been. Also, thank you!
Here's the final pre-release, if there's no issues, this should go public tomorrow or Thursday. I would release it now, but I can't count do that until I've done the wiki pages (Added Botania + A few basic things for Thaumcraft). The Thaumcraft stuff will be expanded on in the future. Since it might be so obvious I'll state that wherever it asks for aspects with the thaumcraft stuff it wants a string like the following examples. I'd really appreciate some testing of the Botania things, since I'm not 100% familiar with the mod. In fact the Botania stuff may not even be working correctly for all I know >.<
Hmm, I honestly don't know what's going on then Gomi >.<, I'll have to look in to it further. As for oxidisers/reducers I have no idea what that is (I've never used Steelworks myself xD).
But I think I want to wait for Steelworks to update to 1.7. I really don't want to port to MineTweaker 3 for 1.6. I don't understand why stan released a 1.6 version personally. 1.6 should be gone by now imo... I've already maintained two versions of a mod with Mariculture and that wasn't fun. I don't want to start it now when I'm done with 1.6
But I think I want to wait for Steelworks to update to 1.7. I really don't want to port to MineTweaker 3 for 1.6. I don't understand why stan released a 1.6 version personally. 1.6 should be gone by now imo... I've already maintained two versions of a mod with Mariculture and that wasn't fun. I don't want to start it now when I'm done with 1.6
Hey joshie is it normal for the new version for 1.7 to work with 1.6.4 minecraft ???? Lol I could not get the old 0.3 version to work with minetweaker 3.0.5 it kept saying that mintweaker was not installed so i came back today and downloaded the 0.4 version of your mod that said its for minecraft 1.7 and it worked with minecraft 1.6.4 and mintweaker 3.0.5 for 1.6.4 . :-) lol did you mean for it to work for minecraft 1.7 and 1.6.4 ?
I can do something to work around that TheSayyadin.
crunks: The 1.6.4 was for MineTweaker2, and interesting *tests it, that sounds rather odd*. Though while it may load and work, I doubt the mods work xD
The Meaning of Life, the Universe, and Everything.
Join Date:
11/3/2011
Posts:
238
Minecraft:
Arouka
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Is there any way you can make to disable the forming of the Botania enchanting system multiblock? For balance reasons I'd like to disable it because it is really too powerful at times under the right circumstances.
The wiki will have all the examples up when I officially release the 1.7 version. The 1.7 is meant to be for testing for those who know what they're doing and can look at the code to see what to do.
I believe it needs to be more like
mods.tconstruct.Smeltery.addMelting(<minecraft:diamond>, <liquid:molten.copper> * 720, 350, <minecraft:stone>);
Although I guess for the default items you don't the minecraft: since that seems to work for you.
It's no worry, I did say I would update the wiki, I've just been too busy seeing my sister, who's here for a visit (she lives in australia, hadn't seen her for 5 years before now). I believe it's something like
mods.mekanism.combiner.removeRecipe(outputStack);
Oh, that's fantastic! I'd say time with her is well deserved, considering how long it's been. Also, thank you!
mods.thaumcraft.Aspects.add(<Botania:manaCookie:*>, "aqua 1, terra 3, tempestas 45");
mods.thaumcraft.Aspects.add(<minecraft:stone:*>, "aqua 1, tempestas 45");
mods.thaumcraft.Aspects.set(<minecraft:dirt:*>, "ignis 23");
Pre-5 Download
OR
mods.thermalexpansion.pulverizer.addRecipe(inputStack, outputStack, energy, secondaryOutputStack, secondaryOutputChance);
For removals
mods.thermalexpansion.pulverizer.removeRecipe(inputStack);
On another note... 1.7 version is out
:steve_csi
https://github.com/Toops/TinkersSteelworks/blob/d5acd171a892e7db2c5b1318cfa49b3c330c8e4e/src/tsteelworks/common/TSContent.java#L274
But I think I want to wait for Steelworks to update to 1.7. I really don't want to port to MineTweaker 3 for 1.6. I don't understand why stan released a 1.6 version personally. 1.6 should be gone by now imo... I've already maintained two versions of a mod with Mariculture and that wasn't fun. I don't want to start it now when I'm done with 1.6
Hey joshie is it normal for the new version for 1.7 to work with 1.6.4 minecraft ???? Lol I could not get the old 0.3 version to work with minetweaker 3.0.5 it kept saying that mintweaker was not installed so i came back today and downloaded the 0.4 version of your mod that said its for minecraft 1.7 and it worked with minecraft 1.6.4 and mintweaker 3.0.5 for 1.6.4 . :-) lol did you mean for it to work for minecraft 1.7 and 1.6.4 ?
crunks: The 1.6.4 was for MineTweaker2, and interesting *tests it, that sounds rather odd*. Though while it may load and work, I doubt the mods work xD
I could let you change the amount of time it takes to compost but not per item. It would always take the same amount of time.
http://strawpoll.me/2101781
I don't want to kill you but i would love you for updating the 1.6 version of modtweaker . :-) No Homo
Edit: i figured it out it is mod.mekanism.infuser.removeRecipe(item)