I generally do not schedule updates as I cannot predict when I will have time to take care of the modification. Sometimes the development comes to a halt (like it is at the moment) and is revived when there is less things within my queue. Sorry.
Best idea ever, update it a little bit more let's say.....more in the direction of 1.8 or forsee the future when 1.9 comes out. It's so needless to say it all of the time to mod developers, give or take a few months and we be there where you were... I have actually no clue whatsoever it takes to modify or update mods, i am not good at those new programming languages, so, sorry for my blind spot. Hope you do update for server support and 1.8.7 (latest version of MC)
Thanks Lord! May the Lord be with you!
The issue with 1.8 is that my dependencies have not been updated yet. Additionally Forge is currently stuck on 1.8.0 and probably won't receive any updates to the newer versions any time soon (at least I do recall word on some work being done on the decompiler to allow faster updates or something like that).
So for the time being development is stuck with 1.7.10 which seems to be the most popular version at the moment anyways.
i get the following error when trying to place a camera block:
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 15/08/15 20:08
Description: Exception in server tick loop
A detailed walkthrough of the error, its code path and all known details is as follows:
-- System Details --
Minecraft Version: 1.7.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 81228056 bytes (77 MB) / 259522560 bytes (247 MB) up to 259522560 bytes (247 MB)
JVM Flags: 0 total;
AABB Pool Size: 5229 (292824 bytes; 0 MB) allocated, 3453 (193368 bytes; 0 MB) used
IntCache: cache: 10, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.03 FML v188.8.131.527 Minecraft Forge 10.12.2.1147 11 mods loaded, 11 mods active
I find this mod quite interesting. I do hope development is revived. With SecurityCraft currently overtaking this mod, perhaps the security bot could be added into their mod, and given a whitelist to allow certain players/mobs through and others will be attacked? This could allow setting exactly which mobs/players are targeted and give players more freedom over the security of their base/evil lair/laboratory/etc.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
The Meaning of Life, the Universe, and Everything.
it has been quite some time since the last update on this mod (sadly life is a thing and some things still need priority over modding and what not). However, I have good news for everybody who still cares:
Base Defense will be continued and thus updated to 1.10 (and possibly 1.11 depending on its popularity).
The following features are (finally) on my roadmap for this release (titled v3.0 - The Revival Update):
In good old Deus Ex fashion (which was ultimately the inspiration of this entire mod), I'll go out of my way to finally dive into the magic that is Minecraft's rendering engine (due to the recent changes this should finally be possible in a semi-sane fashion).
This has been requested far more often than it should've been. I'll see how nice I can get everything to look. Obviously, this is open to contributions if anybody feels particularly creative.
Since BD1 was rather hacked together and BD2 relied on Applied Energistics (which has yet to be fully updated for 1.10), I'll design a full network solution which will be either directly integrated into this mod or later extracted for other's to use (we'll figure that out when it comes to that).
Since the beginning of time, this mod has been quite overpowered since there is essentially no way to circumvent it when setting up correctly. However, I'd like to change this to some extend and enable players to temporarily disable security measures (especially on lower tier setups).
Most likely this will be done through the introduction of keypads as authentication systems within the low tier and some sort of minigame.
Nicer UI designs
Since we are already in a sci-fi environment with this mod, the UI clearly deserves a makeover to feel a little less like middle-age Minecraft. This also includes improvements regarding the user experience (especially when adding other players to the access lists).
Since this new release will improve upon the general idea of tiers, we'll introduce stationary turrets as one of the easier tiers.
This is more of an "I want this" type of thing since I'd love to have a few lights flashing left and right while some loud alarm noise makes communication impossible when somebody enters my base.
This has been experimented with before but never really made it into the mod. However, I'd like to introduce security measures to lock in (or lockout) intruders when detected.
The above set of features is already quite a big bite but I feel like they're necessary for a full BD3 release (without feeling like another failed update).
This rewrite is planned to take place early on in 2017 (within January that is) and I expect to be live streaming either parts of the process or the entire thing (either on Twitch or YouTube). Other than the ICBM development (which was limited to 24 hours of modding), I'll skip the time restrictions (it takes as long as it happens to take).
This might be honestly quite a late update on this mod after such a long period of nothing, however, I recently realized how many people actually enjoyed playing this clearly broken mod (even though it didn't even get close to winning Modjam 4). Regardless, I hope that one or two of you can still get hyped over this upcoming release (I certainly will be).
TL;DR: New Update coming - New stuff can be found on Twitch, YouTube, GitHub and Twitter as we go - Expect test releases soon(ish)!