Is the sand+paper = sandpaper suppose to work? I came looking on here because of the Glass Lens issue and I see where you said it's suppose to use sandpaper now. I saw the image and tried crafting it, but it didn't work. Is that still something in development? Once I can make that, I think I'm set. Mod looks great so far, you're doing an awesome job!
Went in creative and didn't see sandpaper, so guess I answered my own question. Keep up the good work though, look forward to a working survival version!
Yep. Sandpaper is only used in the development snapshots. However I'm most likely going to do another slight rewrite for 1.7.10 which will change the way elements of the network connect significantly. Most likely the development is going to start today and will be streamed on Twitch. This will be a regular thing within the next few weeks (day of the week/time is still to be decided).
can u make like a screen to see what the security cameras see
I'd highly suggest to read at least a few of the posts within this thread. That feature has been suggested many times and might become a real thing in future versions.
This mod looks pretty awesome! Do you mind if I use it in my modpack?
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Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
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If you leave the bot and go to another part of the world when you get back the bot is gone?
Thanks for reporting it. That's in fact a bug I've been tracing since the initial release and seems to happen due to the fact that mobs in Minecraft do despawn unless you tell the system to keep them around. The problem will probably be fixed in the upcoming versions. Just don't expect them too soon as I currently don't have much time to put into the modification.
A few features that would make this mod even better would be an upgrade system that balances strength with power requirements. Some other mod compatibility would be nice like using redstone flux to power the robots and maybe some thaumcraft 4 golems to work with the bots.
HI there really cool mod im so glad some one is taking up this void in the modding field. some ideas i like to toss at you
1. a feature to put the defense system into states
example im logged in and the system to attack players can be offline but when i log off or leave area i can easily switch all my base defense back on.
2. a possible teleport player option, lets be honest we want to keep players out but killing them only pisses them off to where they want to be bigger jerks. so to teleport them is a non lethal option of base defenses, ya we could port them into lava but a safe non lethal option is to send them back to town. this is also a good option because with most other mods players also run around with god armors and standard damage does nothing.
3. not sure if the was mention. but is flying players going to get detected? most mods lets players fly over every type of defense we try to put in
Based off a comment on page 1. (i know this is difficult but its been done before).
It would be cool if we could have some sort of remote or something to control a Drone/stationaryturret/OR a camera.
So we could stay hiding, lets say in a small obsidian room, and protect yourself by using the cameras with an ipad (fnaf reference) and then taking control of a bot in first/third person and driving to the "enemy player/mob". And finally use the little weapons on the bot to kill or shoo away the enemy.
Another example could be, for the "Railed bots" if thats implemented. You could drive along the rails and fire/melee.
Finally, based off another comment (stationary turrets), we could take control of a large/small turret on a wall or a ceiling (large/small again) and shoot the players.
OH WAIT THERES MORE. Lets say you have no bots, you could use multiple cameras to find a player in your... Underground tunnelways?, (part of take control of a camera and decide where to aim it) You see a player going down Tunnel A1 and he has much better gear than you, so you hide. You see another player at Tunnel A3 with horrible gear, you rush to him and take him out.
Again, theres more. Finally, maybe a way to crouch while using the camera/bot/turret if the idea of this post is used.
I did not read the other posts, so sorry if i repeated or whatever.
And sorry again for making a very hard to understand, partially useless post.
-Sincerely,
The guy who just wasted your time.
Rollback Post to RevisionRollBack
Hello! I am jacklego5, i have played since the alpha days and i am a Veteran at minecraft ( I'm pretty good )
If i am helpful, why not give me a thanks? THANKS! <--- Get it?
Ok, I have 2 things to say. both are suggestions. The first one is to add a FNAF kind-of feel, so like cameras with tablets/computers. the second one is to make it so there is an idle mode for the robots, so they go back to stations until a mob is in-sight. I would appreciate if you took these suggestions into consideration, this to me would make a more security-ish feel, and I would like to use it to make a FNAF map.
Rollback Post to RevisionRollBack
I'm starting a skin making thread!
If you have any complaints with my skins, please give NICE suggestions.
A few features that would make this mod even better would be an upgrade system that balances strength with power requirements. Some other mod compatibility would be nice like using redstone flux to power the robots and maybe some thaumcraft 4 golems to work with the bots.
I had upgrades in mind for quite some time but I've sadly not come around to actually implementing tiers. The integrations are coming in the next version for sure though.
Feel free to contribute on GitHub. However it's currently a slight mess as I've been playing around in two different branches with entirely different concepts and might start from scratch again in the next weeks.
Will you make it so you can monitor the cameras and see what its looking at?
This feature has been planned for quite some time and might find it's way into the mod at some point. I've seen a couple of other mods do things like that (and even a few open source mods) so it's entirely possible to be added ...
HI there really cool mod im so glad some one is taking up this void in the modding field. some ideas i like to toss at you
1. a feature to put the defense system into states
example im logged in and the system to attack players can be offline but when i log off or leave area i can easily switch all my base defense back on.
2. a possible teleport player option, lets be honest we want to keep players out but killing them only pisses them off to where they want to be bigger jerks. so to teleport them is a non lethal option of base defenses, ya we could port them into lava but a safe non lethal option is to send them back to town. this is also a good option because with most other mods players also run around with god armors and standard damage does nothing.
3. not sure if the was mention. but is flying players going to get detected? most mods lets players fly over every type of defense we try to put in
1. States are kinda planned for 2.0 however I'm not yet sure how I'm going to implement them. Generally the system currently depends on chunk loading and thus can break quite easily ...
2 suggestions 1st. how about ranged bots. 2nd. how about a 1.7.10 version hope I helped
Bots are ranged up to a certain extend currently but those features to not seem to work properly. Base Defense 2 is going to be 1.7.10 (and possibly 1.8) compatible. However I just got into development of that version ... ;-)
Based off a comment on page 1. (i know this is difficult but its been done before).
It would be cool if we could have some sort of remote or something to control a Drone/stationaryturret/OR a camera.
So we could stay hiding, lets say in a small obsidian room, and protect yourself by using the cameras with an ipad (fnaf reference) and then taking control of a bot in first/third person and driving to the "enemy player/mob". And finally use the little weapons on the bot to kill or shoo away the enemy.
Another example could be, for the "Railed bots" if thats implemented. You could drive along the rails and fire/melee.
Finally, based off another comment (stationary turrets), we could take control of a large/small turret on a wall or a ceiling (large/small again) and shoot the players.
OH WAIT THERES MORE. Lets say you have no bots, you could use multiple cameras to find a player in your... Underground tunnelways?, (part of take control of a camera and decide where to aim it) You see a player going down Tunnel A1 and he has much better gear than you, so you hide. You see another player at Tunnel A3 with horrible gear, you rush to him and take him out.
Again, theres more. Finally, maybe a way to crouch while using the camera/bot/turret if the idea of this post is used.
I did not read the other posts, so sorry if i repeated or whatever.
And sorry again for making a very hard to understand, partially useless post.
-Sincerely,
The guy who just wasted your time.
I think all your questions/suggestions have been answered above ;-)
Ok, I have 2 things to say. both are suggestions. The first one is to add a FNAF kind-of feel, so like cameras with tablets/computers. the second one is to make it so there is an idle mode for the robots, so they go back to stations until a mob is in-sight. I would appreciate if you took these suggestions into consideration, this to me would make a more security-ish feel, and I would like to use it to make a FNAF map.
Idle-Mode and remote controls are planned for 2.0 as well.
how about a delicate and tall ranged unit for defenses and block based non-camera "turrets" but this is only a suggestion and the ranged unit being tall is to avoid ranged hitting melee and to further balance it. again only a suggestion
Yep. Sandpaper is only used in the development snapshots. However I'm most likely going to do another slight rewrite for 1.7.10 which will change the way elements of the network connect significantly. Most likely the development is going to start today and will be streamed on Twitch. This will be a regular thing within the next few weeks (day of the week/time is still to be decided).
I'd highly suggest to read at least a few of the posts within this thread. That feature has been suggested many times and might become a real thing in future versions.
▼///Operative
Name: [Classified]
Alias: Deviant_Interface
SSN: [Restricted]
Designation: Administrator
Mandate: Eliminate System Threats
As the title clearly states. Apart from that you might read the earlier responses to understand why that's a thing.
Sorry, there is sadly no option yet to change the behavior of security bots regarding neutral mobs (or any other kind of "pet" for that matter).
I'll just leave this here. Maybe this will answer your question. If not you might want to read the posts above ...
Click on this spoiler to see mods and ideas that I support!
Thanks for reporting it. That's in fact a bug I've been tracing since the initial release and seems to happen due to the fact that mobs in Minecraft do despawn unless you tell the system to keep them around. The problem will probably be fixed in the upcoming versions. Just don't expect them too soon as I currently don't have much time to put into the modification.
1. a feature to put the defense system into states
example im logged in and the system to attack players can be offline but when i log off or leave area i can easily switch all my base defense back on.
2. a possible teleport player option, lets be honest we want to keep players out but killing them only pisses them off to where they want to be bigger jerks. so to teleport them is a non lethal option of base defenses, ya we could port them into lava but a safe non lethal option is to send them back to town. this is also a good option because with most other mods players also run around with god armors and standard damage does nothing.
3. not sure if the was mention. but is flying players going to get detected? most mods lets players fly over every type of defense we try to put in
It would be cool if we could have some sort of remote or something to control a Drone/stationaryturret/OR a camera.
So we could stay hiding, lets say in a small obsidian room, and protect yourself by using the cameras with an ipad (fnaf reference) and then taking control of a bot in first/third person and driving to the "enemy player/mob". And finally use the little weapons on the bot to kill or shoo away the enemy.
Another example could be, for the "Railed bots" if thats implemented. You could drive along the rails and fire/melee.
Finally, based off another comment (stationary turrets), we could take control of a large/small turret on a wall or a ceiling (large/small again) and shoot the players.
OH WAIT THERES MORE. Lets say you have no bots, you could use multiple cameras to find a player in your... Underground tunnelways?, (part of take control of a camera and decide where to aim it) You see a player going down Tunnel A1 and he has much better gear than you, so you hide. You see another player at Tunnel A3 with horrible gear, you rush to him and take him out.
Again, theres more. Finally, maybe a way to crouch while using the camera/bot/turret if the idea of this post is used.
I did not read the other posts, so sorry if i repeated or whatever.
And sorry again for making a very hard to understand, partially useless post.
-Sincerely,
The guy who just wasted your time.
Hello! I am jacklego5, i have played since the alpha days and i am a Veteran at minecraft ( I'm pretty good
)
If i am helpful, why not give me a thanks? THANKS! <--- Get it?
Welp, sorry for wasting you time
Hello! I am jacklego5, i have played since the alpha days and i am a Veteran at minecraft ( I'm pretty good
)
If i am helpful, why not give me a thanks? THANKS! <--- Get it?
I'm starting a skin making thread!
If you have any complaints with my skins, please give NICE suggestions.

I had upgrades in mind for quite some time but I've sadly not come around to actually implementing tiers. The integrations are coming in the next version for sure though.
Yes they probably would.
Feel free to contribute on GitHub. However it's currently a slight mess as I've been playing around in two different branches with entirely different concepts and might start from scratch again in the next weeks.
This feature has been planned for quite some time and might find it's way into the mod at some point. I've seen a couple of other mods do things like that (and even a few open source mods) so it's entirely possible to be added ...
1. States are kinda planned for 2.0 however I'm not yet sure how I'm going to implement them. Generally the system currently depends on chunk loading and thus can break quite easily ...
Bots are ranged up to a certain extend currently but those features to not seem to work properly. Base Defense 2 is going to be 1.7.10 (and possibly 1.8) compatible. However I just got into development of that version ... ;-)
Same as above.
I think all your questions/suggestions have been answered above ;-)
Idle-Mode and remote controls are planned for 2.0 as well.