Thanks! I featured your video in the main post for now (I might need to push it into a different section when the next version releases though).
I can see now what you meant about the recipe not working (even though I didn't expect that to happen). But the crafting for lenses in general has been changed a lot in the current development build and thus that problem should be gone. :-)
Just watched a spotlight from Pat/PopularMMOs and came to report the conflict with glass lens recipe and vanilla glass bottles but I see you are already working on the fix.
Mod is unique and looks really cool
Wanted to ask if you had twitter? Are you @LordAkkarin there? I'd like to follow you so I know when the new version is released
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If you have a post count higher than 9, and do not use SPOILER bbcode tags when posting logs here, you get added to the ignore list.
Just watched a spotlight from Pat/PopularMMOs and came to report the conflict with glass lens recipe and vanilla glass bottles but I see you are already working on the fix.
Mod is unique and looks really cool
Wanted to ask if you had twitter? Are you @LordAkkarin there? I'd like to follow you so I know when the new version is released
Thanks! My Twitter profile is actually linked in the main post.
lord akkain it is an amazing mod but it would be nice to see a 1.6.4 version for if people wanna test in 1.6 i know the mod was made for modjam and i don't wanna rush but some people might have mods that haven't updates to 1.7 that they wanna use with this.
lord akkain it is an amazing mod but it would be nice to see a 1.6.4 version for if people wanna test in 1.6 i know the mod was made for modjam and i don't wanna rush but some people might have mods that haven't updates to 1.7 that they wanna use with this.
I'm sorry but this mod is far more complex than it looks. Porting it back to 1.6 would be just plain insane. I'd prefer to invest time into extending the mod with useful features rather than backporting it to an old version which will slowly fade away during the next months anyways.
Do the bots attack mobs? Because when i place the mob enabled camera, it doesn't make the bot attack...
Please read the manual in the main post. All elements have to be connected to a defense station in order to work. Placing just a camera and a bot does not work.
This I a really cool mod! I just tried it. I was wondering if you could make it so when the bots are nearly out of range they return to where the security camera is. Would it be possible to have a device that makes them instantly leave what they are attacking to come and help you when you are in trouble? My final suggestion is if you could have ranged like snipers and flying ones that drop like bombs or shoot from above. If you add anything to this mod could have an update with the new content that stays for 1.7.2 so I can have the new content in the world I am using it in now? I am not saying you have to consider any of these ideas I just think they would make a good edition to the already brilliant mod. Overall a great mod that has lots of potential, keep up the good work.
In fact bots do have a maximum range at which they leave you alone but so far it is fairly high and a target being out of range does not cause them to return back to their original location. This (along with many other problems) will be fixed within the next version.
I do consider adding Drones in one of the future versions but I wouldn't expect them in 1.0. I'd prefer to have a stable version with a nice amount of features before going completely nuts and never finishing a stable version ever.
Sniper-Drones are unlikely to be a thing as I consider them overpowered (they'd throw off the whole balance). But maybe I will re-consider it as soon as hacking is implemented (yes, prepare for other players in the high-tech range to fly underneath your radar).
The upcoming version will absolutely not compatible with your existing worlds. This is mainly a thing due to the fact that it is a pure beta release. You may upgrade though by removing all blocks introduced by this modification (items should not be a big problem here) before upgrading to the new version. I felt like it would be a little bit too much to introduce migration code at this point already. It's way too much useless code in an alpha which is not even supposed to be used within normal worlds (even though I really appreciate people already playing with this modification).
So far I'm currently taking a short creative break on the update to ensure that I did not put in any game breaking bugs in this release due to the fact that I rushed through the whole recoding. I'd expect a release within this month though (please only take this as a rough guidelines as I'm doing this in my spare time). A proper changelog (it seems like I overshot the original change list) will be posted along with the release.
Also I'd like to announce that I opened up an IRC channel called "#Akkarin" (just for the purpose of having a general chat for all the things I wrote) on Esper (irc.esper.net) which you may hang out on to chat with me (throw me some ideas and such) if you like.
You. Need. Screens. Basically, things to display what the security cameras see. There should be a stationary entity that is placed similar to a painting and is linked to a defense station via the tuner, and has a gui changing what camera it sees, and it can be made multiple sizes, and a portable version. This mod is looking pretty swell :3 and I hope to see more. Chow.
You. Need. Screens. Basically, things to display what the security cameras see. There should be a stationary entity that is placed similar to a painting and is linked to a defense station via the tuner, and has a gui changing what camera it sees, and it can be made multiple sizes, and a portable version. This mod is looking pretty swell :3 and I hope to see more. Chow.
A lot of people have already requested this feature and I can only say again that a real monitor will never be implemented in this mod. However I'll try to do my best to implement a way to jump into cameras.
Until then you'll sadly have to deal with the fact that you can't see things through cameras.
i would like to use this but how can i instal him?
when i download this i jarfile comes. but it doesn't work
everitime i click on 1.7.2 force and at start my screen comes for 5 seconds en it disappears
who can help me?
(the 2 mods with the yellow color next to it are the mods that i use for this)
gr protected22
Sorry but without an error log I will not be able to help you with this problem. However some of the mods in your mods folder are not compatible with Minecraft 1.7 so I'd guess that those cause the problem rather than this mod. Make sure all the mods you are using are indeed compatible with 1.7 and your forge is on the correct version.
Automatic defense robots hooked up to security camera networks?! I am so going to get and use this mod. Maybe not right now, but as soon as it fits into how I'm playing.
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SPAAAAAAAAAAAACE!
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
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Have you seen iChun's Picture-in-Picture (PiP) mod? Maybe there's a way to implement something like that so if the camera sees a player it'll pop up on your HUD. Just an idea.
The Meaning of Life, the Universe, and Everything.
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I have indeed seen it and he is using a technique which I will look into soon. Sadly I'm a little bit behind on the schedule on the next release (sometimes life doesn't play the way you plan it) so I'll not be able to look into it before the first stable release.
However it is possible and I'll see what I can do about.
Thanks! I featured your video in the main post for now (I might need to push it into a different section when the next version releases though).
I can see now what you meant about the recipe not working (even though I didn't expect that to happen). But the crafting for lenses in general has been changed a lot in the current development build and thus that problem should be gone. :-)
Mod is unique and looks really cool
Wanted to ask if you had twitter? Are you @LordAkkarin there? I'd like to follow you so I know when the new version is released
Sample Text
Thanks! My Twitter profile is actually linked in the main post.
scanned it and missed it...was kind of late(excuse lol)
following
PACIFICRAFT: http://www.minecraft...64-pacificraft/
I'm sorry but this mod is far more complex than it looks. Porting it back to 1.6 would be just plain insane. I'd prefer to invest time into extending the mod with useful features rather than backporting it to an old version which will slowly fade away during the next months anyways.
Crash logs or it didn't happen. So far nobody had that serious errors so I bet that you're probably using Minecraft 1.6.4 or something comparable.
Please read the manual in the main post. All elements have to be connected to a defense station in order to work. Placing just a camera and a bot does not work.
In fact bots do have a maximum range at which they leave you alone but so far it is fairly high and a target being out of range does not cause them to return back to their original location. This (along with many other problems) will be fixed within the next version.
I do consider adding Drones in one of the future versions but I wouldn't expect them in 1.0. I'd prefer to have a stable version with a nice amount of features before going completely nuts and never finishing a stable version ever.
Sniper-Drones are unlikely to be a thing as I consider them overpowered (they'd throw off the whole balance). But maybe I will re-consider it as soon as hacking is implemented (yes, prepare for other players in the high-tech range to fly underneath your radar).
The upcoming version will absolutely not compatible with your existing worlds. This is mainly a thing due to the fact that it is a pure beta release. You may upgrade though by removing all blocks introduced by this modification (items should not be a big problem here) before upgrading to the new version. I felt like it would be a little bit too much to introduce migration code at this point already. It's way too much useless code in an alpha which is not even supposed to be used within normal worlds (even though I really appreciate people already playing with this modification).
So far I'm currently taking a short creative break on the update to ensure that I did not put in any game breaking bugs in this release due to the fact that I rushed through the whole recoding. I'd expect a release within this month though (please only take this as a rough guidelines as I'm doing this in my spare time). A proper changelog (it seems like I overshot the original change list) will be posted along with the release.
Also I'd like to announce that I opened up an IRC channel called "#Akkarin" (just for the purpose of having a general chat for all the things I wrote) on Esper (irc.esper.net) which you may hang out on to chat with me (throw me some ideas and such) if you like.
Ketchup is jelly!
A lot of people have already requested this feature and I can only say again that a real monitor will never be implemented in this mod. However I'll try to do my best to implement a way to jump into cameras.
Until then you'll sadly have to deal with the fact that you can't see things through cameras.
Sorry but without an error log I will not be able to help you with this problem. However some of the mods in your mods folder are not compatible with Minecraft 1.7 so I'd guess that those cause the problem rather than this mod. Make sure all the mods you are using are indeed compatible with 1.7 and your forge is on the correct version.
"Look at me still talking when there's science to do. When I look out there it makes me glad I'm not you."
However it is possible and I'll see what I can do about.